Ghostwalk - 3.5e

Page 11

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Page 11

Because a ghost normally appears as it did when it was killed, those who suffered violent deaths are usually repulsive to look at. The ghost body of such a person still has all its pieces in place (even if the person was killed by decapitation, for example, although such a ghost would have a scar around her neck). A ghost’s appearance fits into one of four categories, depending on the method of death. Normal: The person died in a nonviolent manner or in a manner that doesn’t leave obvious wounds, such as old age, a weak heart, grief, choking on food, drowning, or a phantasmal killer spell. The person’s ghost might appear discolored (pale for drowning, red-faced from choking, and so on) but

ALL ABOUT GHOSTS

THE FACES OF DEATH

its appearance is otherwise unaffected and does not give it any bonuses or penalties on checks. Disturbing: The person died violently or in a manner that left obvious and recognizable marks on the body, such as strangulation, most deaths from weapons, and localized magical attacks such as magic missile spells. This category also applies for people who died from attacks that completely destroy the body almost instantaneously, such as immersion in lava or a disintegrate spell (victims of these attacks have an odd look about them and superficial injuries). Most adventurer ghosts belong to this category. NPCs interacting with a character in this category can never start with an attitude better than friendly. Disturbing characters take a –2 penalty on Bluff, Diplomacy, Gather Information, Perform, and Charisma checks to influence NPC attitudes. They gain a +2 bonus on Intimidate checks. Repulsive: As disturbing, but the wounds are larger, more obvious, or particularly nasty, such as attacks by large creatures or weapons, decapitation, death by massive damage, the stomach acid of a

CHAPTER 1:

repaired without magic or certain feats that allow a ghost to change appearance. The ghost also seems to be wearing clothing of the same type it wore when it died, although this clothing is simply an unconscious extension of the ghost body and cannot be removed or altered. A ghost who is manifested fully or has ghost touch clothing or equipment can easily cover this false clothing, and after a week of wearing a new piece of clothing, the false clothing shapes itself after the actual clothing.

11


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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