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he city of Manifest is certainly the heart of the Ghostwalk campaign, but it is by no means the whole story. Nearby countries have had their history and fortunes greatly impacted by the presence of the Spirit Wood and the Veil of Souls. They have all, in their way, had a hand in making Manifest the city it is today. This chapter presents basic information on the countries whose politics and people may have significant impact on your Ghostwalk campaign.
BAZAREENE Capital: Hazuk Population: 3,079,800; human (99%) Government: Matriarchy Religions: Chaniud, Nessek, Phaant, Tephaneron (barbarians) Imports: Armor, fish, textiles, grain, horses, wine Exports: Iron, livestock, beef, lumber, glass Alignment: LN, N (CN barbarians in the southern mountains) Bazareene is a rigid gynarchy ruled by mighty sorcerernobles. A powerful and prosperous country, the leaders of Bazareene have nearly erased poverty from their land and have few problems with strange monsters within their borders. However, this was accomplished with an almost cruel level of oppression and rigidity, and while the common people of Bazareene may be healthy and have homes, they are rarely happy. Known for large families of nobles, with green-eyed sorcerer daughters and martial artist sons, Bazareene is seen by many as a military giant that is not so much sleeping but resting, for it has built a strong army and trained militia to repulse frequent barbarian raids, and in slack years the government uses that army as a tool against its weaker neighbors. Major Geographical Features
Bazareene is a flat land hemmed in by tall mountains in the south and a large forest to the north. Varlin Mountains: Although it begins as hills, this forested mountain range rises high in its middle to form a nearly impassable barrier to land travel. Exotic beasts and flying predators, such as wyverns