Ghostwalk - 3.5e

Page 135

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4/10/03

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Page 135

he city of Manifest is certainly the heart of the Ghostwalk campaign, but it is by no means the whole story. Nearby countries have had their history and fortunes greatly impacted by the presence of the Spirit Wood and the Veil of Souls. They have all, in their way, had a hand in making Manifest the city it is today. This chapter presents basic information on the countries whose politics and people may have significant impact on your Ghostwalk campaign.

BAZAREENE Capital: Hazuk Population: 3,079,800; human (99%) Government: Matriarchy Religions: Chaniud, Nessek, Phaant, Tephaneron (barbarians) Imports: Armor, fish, textiles, grain, horses, wine Exports: Iron, livestock, beef, lumber, glass Alignment: LN, N (CN barbarians in the southern mountains) Bazareene is a rigid gynarchy ruled by mighty sorcerernobles. A powerful and prosperous country, the leaders of Bazareene have nearly erased poverty from their land and have few problems with strange monsters within their borders. However, this was accomplished with an almost cruel level of oppression and rigidity, and while the common people of Bazareene may be healthy and have homes, they are rarely happy. Known for large families of nobles, with green-eyed sorcerer daughters and martial artist sons, Bazareene is seen by many as a military giant that is not so much sleeping but resting, for it has built a strong army and trained militia to repulse frequent barbarian raids, and in slack years the government uses that army as a tool against its weaker neighbors. Major Geographical Features

Bazareene is a flat land hemmed in by tall mountains in the south and a large forest to the north. Varlin Mountains: Although it begins as hills, this forested mountain range rises high in its middle to form a nearly impassable barrier to land travel. Exotic beasts and flying predators, such as wyverns


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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