Ghostwalk - 3.5e

Page 143

620_88566_Ghostwalk3.qxd

4/10/03

10:01 AM

Page 143

SURA-KHIRI Capital: Corenial Maskanastacia Population: 180,300; elf (99%) Government: Monarchy Religions: Eanius, Galaedros Imports: Grain, paper, livestock, jewelry Exports: Fruit, textiles, armor, silver Alignment: CG, CN, NG

The country of Sura-Khiri is defined by the borders of its forest, which to outsiders is known by that name as well. The Forest Home: This very old forest has some trees and treants that are over 2,000 years old. While its outer perimeter has shrunk somewhat due to logging, the elf druids aggressively plant new trees wherever it would be healthy to do so and where humans are uncommon, so it has retained most of its splendor. In addition to the elves and fey creatures living here, there are roving bands of yuan-ti. The Lair of Saurivadartak: Over a thousand years old, the green dragon Saurivadartak usually spends decades in slumber, leaving his traps and minions to alert him to intruders. Although he has allied with the yuan-ti in the past, and in fact has had offspring with some of the more unusual yuan-ti that have brought him tribute, Saurivadartak has had little interest in the snake people for the past century and battles them when they meet. Disturbances in the vicinity of his lair and vague omens carried by the trees have the elves believing that he may be stirring again, which has the

COUNTRIES

Major Geographical Features

CHAPTER 4:

Sura-Khiri, which means “holy gem” in the Elven tongue, is the largest population of elves for a thousand miles in any direction. Although the heart of their forest remains untouched by human hands, they are beset by yuan-ti, for the demiplanar home of those monsters lies very close (in a planar sense) to the elven land. Angry at their losses and fearing extermination, the elves of Sura-Khiri are a race of hunters and warriors, dedicated to slaying their foes and preserving their lands. The days of dancing and singing in the moonlight and under the stars are gone, and the taste of fruit drawn fresh from the trees has become bitter in the mouth. These elves look back on such activities fondly as artifacts of an earlier age, and hope that one day they can afford such idle luxury again. Until that day, the elves grimly face their fate, hoping to preserve the next generation of children from the scaly grasp of the serpent folk.

cities within a few hours of dragonflight feeling especially nervous. Hakararenil: These shimmering portals of blackness are known to the outside world by their Elven name, which means “doors of the enemy.” Normally the yuan-ti arrive in the forest from the demiplane of Coil by gate spells, but in the past five centuries they have managed, with the power of Traagash Daur, to create permanent gateways from their home dimension to this one. The land around these gateways is inhabited by more yuan-ti than anywhere else, but fortunately the gateways can allow the passage of only a handful of creatures before shutting down for days, so the numbers are still limited. The elves desperately wish to get close enough to the hakararenil to seal them permanently, or perhaps even attack Coil itself, but so far have failed. Life and Society

Survival is the word of the day in Sura-Khiri. For a race of ancient creatures that can live 700 years, the prospect of dying within a generation is a horrible, soul-numbing terror. Every facet of elven life now has an undercurrent of desperation, with every item made seen as a tool in the war against the yuan-ti or something that can be traded for some advantage against that enemy. Still, the elven mentality of superiority over all other races keeps them from accepting offers of aid from sympathetic governments, for to do so would be to acknowledge that the elves are vulnerable. Children are raised with stories of the old ways, before the scaled obscenities (as the elves called them) first set foot in the elven forest. Young elves carries these stories in their hearts like those of a paradise lost, and grow to hate the yuan-ti for their very MD existence. Elf bards compose war ballads telling of the destruction of elven beauty and the need to strike back lest it occur again. In a part of the world that has no drow, the yuan-ti have taken their place in the hearts of elves. Most elves of Sura-Khiri are trained as warriors or fighters. While the tradition for magic is still strong in them, the innate spell resistance of the yuan-ti drives most elf wizards to craft magic armor and weapons that bite scaly flesh and thwart snake attacks rather than create spells that directly attack their foes. A few prefer battle magic, learning ways to affect the magic-resistant flesh of their traditional foes. Used to a wandering lifestyle, Sura-Khirans are

143


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.