Ghostwalk - 3.5e

Page 157

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4/10/03

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Page 157

ost of the creatures the PCs can face in a Ghostwalk campaign are identical with those found in other types of D&D campaigns. However, some monsters in this setting are different from the versions found in the Monster Manual or are completely new.

ARTAAGLITH (DEMON)

Medium-Size Outsider (Chaotic, Evil) Hit Dice: 5d8+10 (32 hp) Initiative: +1 (Dex) Speed: 30 ft. Armor Class: 18 (+1 Dex, +7 natural) Attacks: Battleaxe +8 melee Damage: Battleaxe 1d8+3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Spell-like abilities, spells Special Qualities: Damage reduction 10/+1, SR 11, tanar’ri qualities, turn undead Saves: Fort +6, Ref +5, Will +6 Abilities: Str 14, Dex 13, Con 15, Int 13, Wis 14, Cha 13 Skills: Concentration +10, Heal +7, Jump +8, Knowledge (religion) +6, Listen +10, Spellcraft +6, Spot +10 Feats: Power Attack, Weapon Focus (battleaxe) Climate/Terrain: Any land and underground Organization: Solitary or company (1 artaaglith and 2–8 HD of skeletons and zombies) or cult (2–5 artaagliths and 5–20 HD of skeletons and zombies) Challenge Rating: 6 Treasure: Standard Alignment: Always chaotic evil Advancement: As cleric Artaagliths are ram-headed demonic servants of Orcus. Their role is to create and control undead armies to be used in the service of their evil master. An artaaglith is built much like a satyr, with a hairy goat body from the waist down and humanoid arms and torso above the waist. Its head is the hairless head of a ram, with glowing red eyes and dark red curving horns. Its skin is as pale as death, its hair is coarse and black,


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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