Ghostwalk - 3.5e

Page 158

MONSTERS

CHAPTER 5:

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and its hooves are a fiendish red. An artaaglith normally carries a battle axe inscribed with skulls and other symbols of death, and this battleaxe functions as its holy symbol for the purpose of the creature using its cleric magic. Artaagliths are commonly called goat demons, although that is a misnomer, since they are ram-headed rather than goat-headed. An artaaglith can be summoned with summon monster VI or called with lesser planar ally or similar spells.

COMBAT Artaagliths are adequate combatants, but they prefer to use their spelllike abilities and undead servants to fight enemies, rather than doing so themselves. They use their magic to enhance their undead and often channel negative energy to bolster them as well. They are aware that they and undead are both immune to poison, so they often choose to soften up a group of enemies with a stinking cloud spell before charging in to fight, ignoring the cloud’s effects. Cruel and vindictive, they are fond of using death knell on a fallen opponent, even while other foes remain standing. Spell-Like Abilities: 1/day—animate dead, cause fear, death knell, desecrate, stinking cloud. These abilities are as the spells cast by a 5th-level cleric. Spells: Artaagliths cast spells as 5th-level clerics and have access to the Evil and Undeath domains. Tanar’ri Qualities: Like all demons, artaagliths are immune to poison and electricity, have cold, fire, and acid resistance 20, and can communicate telepathically with any creature within 100 feet that has a language (except dretches). Turn Undead (Su): Artaagliths turn undead as 5th-level clerics.

ARTAAGLITH CHARACTERS Artaagliths normally advance as clerics. Any cleric levels they gain stack with their spellcasting ability, their effective caster level for spell-like abilities, and their ability to turn undead.

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BONESINGER (TEMPLATE)

A bonesinger is a kind of skeletal undead formed from an evil bard. It retains its power of song and gains other strange abilities, including the power to enhance the spells of other bonesingers. Bonesingers look like skeletons dressed in tattered bard’s clothing, which is often decorated with skulls and other images of death. They are constantly surrounded by a subtle swirling breeze that whistles across the grooves and channels in their bones, creating a faint, haunting keening. These undead usually assist more powerful spellcasters or act as lieutenants or support members to undead battalions. They have a reputation for being seers and sometimes experience prophetic visions from Orcus.

CREATING A BONESINGER “Bonesinger” is a template that can be applied to any creature that has at least one level as a bard (referred to hereafter as the base creature). The creature’s type changes to undead. It uses all the base creature’s statistics and special abilities except as noted here. A cleric of 12th level or higher can create a bonesinger with the create undead spell. The cleric or another person assisting must have at least 5 ranks in Craft (sculpture) and 5 ranks in Perform in order to prepare the body before the spell. Hit Dice: Increase to d12. AC: A bonesinger gains a +3 natural armor bonus. If the base creature already has natural armor, use the better value. Special Attacks: A bonesinger retains all the special attacks of the base creature and gains the following special attack. Wind of Death (Su): Once per day, a bonesinger can create a roiling area of winds that smells of rotting corpses. The wind of death works like a gust of wind, plus any creature caught in it must succeed on a Fortitude save (DC 10 + 1/2


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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