Ghostwalk - 3.5e

Page 161

620_88566_Ghostwalk3.qxd

4/10/03

2:17 PM

Page 161

Medium-Size Medium-Size Vermin 2d8+2 (11 hp) +2 (Dex) 40 ft., climb 20 ft. 13 (+2 Dex, +1 natural) Bite +3 melee Bite 1d6 plus poison 5 ft. by 5 ft./5 ft. Poison Evasion, fast healing 1, light sensitivity, vermin

Fort +2, Ref +2, Will +0 Str 7, Dex 15, Con 10, Int —, Wis 10, Cha 2 Climb +6, Hide +6, Move Silently +6, Spot +8, Tumble +6 Weapon Finesse (bite) Any land and underground Colony (9–16) 1/2 None

Fort +4, Ref +2, Will +0 Str 11, Dex 15, Con 12 Int —, Wis 10, Cha 2 Climb +8, Move Silently +6, Spot +8, Tumble +6

MONSTERS

Small Small Vermin 1d8 (4 hp) +2 (Dex) 40 ft., climb 20 ft. 13 (+1 size, +2 Dex) Bite +3 melee Bite 1d4–2 plus poison 5 ft. by 5 ft./5 ft. Poison Evasion, fast healing 1, light sensitivity, vermin traits

CHAPTER 5:

Tiny Tiny Vermin Hit Dice: 1/2 d8 (2 hp) Initiative: +2 (Dex) Speed: 20 ft., climb 10 ft. AC: 14 (+2 size, +2 Dex) Attacks: Bite +4 melee Damage: Bite 1d3–4 plus poison Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft. Special Attacks: Poison Special Qualities: Evasion, fast healing 1, light sensitivity, vermin traits traits Saves: Fort +2, Ref +2, Will +0 Abilities: Str 3, Dex 15, Con 10, Int —, Wis 10, Cha 2 Skills: Climb +4, Hide +10, Move Silently +6, Spot +8, Tumble +6 Feats: Weapon Finesse (bite) Climate/Terrain: Any land and underground Organization: Colony (9–16) Challenge Rating: 1/3 Treasure: None

Weapon Finesse (bite) Any land and underground Colony (9–16) 1 None

ECTOPLASMIC VERMIN

Ectoplasmic vermin are multilegged, bizarre, insectlike creatures that attack in groups and are capable of harming living creatures and ghosts equally well. Whether they are a natural side effect of the Manifest Ward, a strange mutated form of insect, or a magical crossbreed by a demented ectomancer, ectoplasmic vermin—often called ghost bugs—plague the buried cities on the way to the Veil of Souls. They resemble many-legged insects made of semitransparent hardened ectoplasm, although the shape of their bodies varies from individual to individual, as do their number of eyes and legs. Visible within their carapaces are tiny translucent organs. They skitter about on walls and floors, attacking any creatures they see. They breed quickly, so the seasonal purges sponsored by various churches cull their numbers only for a short while. When their numbers swell, they have been known to attack surface creatures at night, but they usually confine themselves to the dark places underground. Ectoplasmic vermin are made of living ectoplasm and are affected by attacks that affect ectoplasm, such as disrupt ectoplasm. Unlike ghosts, they have discernible anatomies and are therefore subject to critical hits and sneak attacks.

COMBAT Ghost bugs search for prey in packs in a manner similar to that of hunting spiders. When slain, they dissolve into puddles of ectoplasm, which evaporate in the normal fashion.

161


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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