Ghostwalk - 3.5e

Page 166

MONSTERS

CHAPTER 5:

620_88566_Ghostwalk3.qxd

4/10/03

2:18 PM

Page 166

cast spells with an XP cost in this manner. The ghosteater can cast the ghost’s spells, even if the ghost is dead, up to the point that its victim’s body is digested (which takes 1d4 days). A dead body regains no spell slots and cannot prepare additional spells. Consume Ghost (Ex): If a ghosteater reduces a ghost’s Wisdom to 0 or touches a helpless ghost with one of its touch attacks, it automatically absorbs the target’s ghost body into one of its fleshy sacs if the target is its own size or smaller. The ghost is treated as if the ghosteater had the swallow whole ability. A consumed ghost takes 1d4 points of Wisdom damage and 1d4 hit points of damage every round. In the unusual event that a swallowed ghost becomes no longer helpless while it is consumed, it can attempt to cut itself free with natural slashing weapons or a light slashing weapon by dealing 15 points of damage to the fleshy sac (AC 15). Once the ghost exits, the fleshy sac cannot hold another ghost until it heals, which takes 1d4 days. Each fleshy sac can hold one Mediumsize, two Small, four Tiny, or eight Diminutive ghosts. Wisdom Damage (Su): The touch of a ghosteater’s tentacle deals 1d4 points of temporary Wisdom damage. A creature reduced to 0 Wisdom falls into a deep sleep filled with nightmares and is completely helpless. If the creature is a ghost, it succumbs to the ghosteater’s consume ghost ability. Incorporeal: A ghosteater can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. The creature has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. A ghosteater can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. A ghosteater always moves silently and cannot be heard with Listen checks if it doesn’t wish to be. Ethereal Jaunt (Su): A ghosteater can become ethereal three times per day as if under the effect of an ethereal jaunt spell.

MONSTROUS VAMPIRE

(TEMPLATE)

A monstrous vampire is a creature similar to a normal vampire, but it can create vampire spawn out of creatures that are not humanoids. Some are intelligent and act similarly to normal vampires, while others are

166

bestial and are merely powerful hunters with new dangerous abilities augmenting their normal ones. A monstrous vampire appears much as it did in life, although like normal vampires, its features are often hardened and feral; creatures that already have such an appearance sometimes acquire red glowing eyes, longer teeth, and larger claws. Monstrous vampires often suffer a chromatic change after their transformation, becoming darker or lighter in color. Thus, a monstrous vampire displacer beast might become midnight black with red eyes, or instead become a very pale white color. A monstrous vampire yuan-ti abomination might have dark gray and black scales, or pale yellow and white, like an albino. Like normal vampires, monstrous vampires cast no shadows and throw no reflections in mirrors. Monstrous vampires usually do not have coffins, but they are tied to the site of their burial just as any normal vampire. They bond to a particular large stone at the site of their burial (called the tombstone, but usually without any carving or markings), and it is to this stone that a monstrous vampire must return if reduced to 0 hit points or lower. A monstrous vampire can cross running water on a ship or if it is resting in a container bearing its tombstone.

CREATING A MONSTROUS VAMPIRE “Monstrous vampire” is a template that can be applied to any aberration, animal, beast, dragMD on, fey, giant, humanoid, magical beast, monstrous humanoid, or vermin (referred to hereafter as the base creature). The creature’s type changes to undead. It uses all the base creature’s statistics and special abilities, except as noted in the vampire template in the Monster Manual and as noted below. Sample Monstrous Vampire

Here is an example of a monstrous vampire using a human-armed yuan-ti abomination as the base creature. Monstrous Vampire Yuan-Ti Abomination

Large Undead Hit Dice: 9d12 (58 hp) Initiative: +7 (+3 Dex, +4 Improved Initiative) Speed: 30 ft., climb 20 ft., swim 20 ft. AC: 30 (–1 size, +3 Dex, +1 bracers of armor, +1 deflection, +16 natural) Attacks: Masterwork falchion +16/+11 melee or bite +15 melee or slam +15 melee; or masterwork


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.