Ghostwalk - 3.5e

Page 172

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4/10/03

2:29 PM

Page 172

MONSTERS

CHAPTER 5:

UNDEAD MARTYR

Small Undead Hit Dice: 4d12+3 (29 hp) Initiative: +2 (+2 Dex) Speed: 5 ft., fly 20 ft. (good) Armor Class: 17 (+1 size, +2 Dex, +4 natural) Attacks: Touch +3 melee touch Damage: 1 (see text) Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Improved grab, profane touch Special Qualities: Cold resistance 10, electricity resistance 10, fast healing 5, flight, shield other, undead traits Saves: Fort +1, Ref +3, Will +5 Abilities: Str 11, Dex 15, Con —, Int 10, Wis 13, Cha 12 Skills: Balance +4, Escape Artist +7, Hide +13, Jump +2, Listen +6, Move Silently +9, Spot +8, Tumble +7 Feats: Toughness Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always evil Advancement Range: 5–8 HD (Small); 9–12 HD (Medium-size) An undead martyr is the animated corpse of a creature that sacrificed itself to save an evil being. In unlife, it protects undead at its own expense. An undead martyr is a skeletal being from the waist up, trailing off into ectoplasm and vapor below that. Its eyes give off a violet glow, and its body is usually surrounded in a similar glow, although it can dampen this at will. The creature moves by slow flight and usually floats about horizontally. Because its abilities are better at aiding another undead than striking directly at its foes, it normally floats behind an undead ally, with its skeletal hands resting on the shoulders of the ally. While they sometimes arise spontaneously, undead martyrs can be created by a cleric of at least 14th level using the create undead spell.

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COMBAT An undead martyr attacks directly only if all its possible undead allies are slain. It prefers to support a more powerful creature, so it lets its ally attack its foes. An undead martyr uses its touch attack when forced into combat. Profane Touch (Su): An undead martyr’s touch inflicts 1 point of negative energy damage, similar to an inflict minor wounds spell. Because it is negative energy damage, the profane touch heals undead creatures of 1 point of damage per use. If an undead martyr’s profane touch deals damage to a living creature, the undead martyr heals a like amount of damage. Flight (Ex): An undead martyr’s body is naturally buoyant, which allows it to fly, as the spell, as a free action at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect with personal range. The ability also allows any creature to carry an undead martyr or pull it along (such as when it grabs onto an undead ally) as if it were of negligible weight. Shield Other (Sp): An undead marytr may use a shield other spell once per day. Caster level 4th. Undead Traits: Immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. An undead martyr cannot be raised, and resurrection works only if it is willing. The creature has darkvision (60-foot range).


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Articles inside

Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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