Ghostwalk - 3.5e

Page 21

620_88566_Ghostwalk3.qxd

4/3/03

4:56 PM

Page 21

A bone collector is a person who draws personal power from the destruction of undead. Bearing tokens and trophies of her kills, the bone collector is often mistaken by the ignorant for a common necromancer, when in truth most oppose necromancy and seek to undo its works. A rare few are parasites to necromancers, using cast-off bits of discarded experiments in undeath to increase their own power. A bone collector is usually a fighter, cleric, or paladin, although some good-aligned beings avoid this career because of the constant association with undead and negative energy. Some rogues, bards, and monks become bone collectors, adorning themselves with strange icons to advance their other skills. Rarely do barbarians, druids, rangers, sorcerers, or wizards become bone collectors, either opposing the gathering of residual undead energy or else having more effective ways to do so. Bone collectors are usually loners, although in places where undead are more common, they sometimes gather in groups to plan their attacks and trade items. Such groups either oppose (if good) or ally with (if evil) active groups of necromancers and undead. More than once has a cabal of necromancers been undone from within by their supposed allies who found a sudden need for undead parts. Hit Die: d8. Requirements

To qualify to become a bone collector, a character must fulfill the following criteria.

Class Skills

The bone collector’s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), and Sense Motive (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.

CHAPTER 1:

BONE COLLECTOR

Base Attack Bonus: +5. Skills: Alchemy 2 ranks, Concentration 3 ranks, Craft (armorsmithing, bowmaking, or weaponsmithing) 1 rank, Heal 5 ranks, Knowledge (arcana) 3 ranks. Feats: Endurance, Great Fortitude. Special: The character must have been knocked unconscious or killed by an undead creature or necromancy spell, or must have received a negative level or ability damage or drain from an undead or a necromancy spell. ALL ABOUT GHOSTS

the hunter’s mercy spell, except that activating this ability does not provoke an attack of opportunity. Blindsight (Su): Like her bonded spirit tree, a Guardian of 5th level or higher can sense creatures without using her eyes, giving her the blindsight ability with a range of 30 feet. She can activate this ability once per day as a free action, lasting a number of rounds equal to her class level. Nature’s Defender (Ex): A Guardian of 7th level or higher gains a +1 morale bonus on attack rolls, weapon damage, checks, and saving throws when within 500 feet of her bonded tree. Quench (Sp): A Guardian of 7th level or higher can use the quench ability (as the spell) once per day. Tree Stride (Sp): A Guardian of 9th level or higher can use the tree stride ability (as the spell) once per day.

Skill Points at Each Level: 4 + Int modifier. Class Features

All of the following are class features of the bone collector prestige class. Weapon and Armor Proficiency: Bone collectors gain no proficiency with any weapons, armor, or shields. Spells: A bone collector has the ability to cast a small number of divine spells. To cast a spell, the bone collector must have a Wisdom score of at least 10 + the spell’s level, so a bone collector with a Wisdom of 10 or lower cannot cast these spells. Bone collector bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the bone collector’s Wisdom modifier (if any). When the bone collector gets 0 spells of a given level, such as 0 1st-level spells at 1st level, she gets only bonus spells. The bone collector’s spell list appears below. A bone collector prepares and casts spells just as a cleric does. Recognize Undead (Ex): A bone collector has trained her senses to such an extent than she can more easily recognize an undead creature for what it is. She gains a +4 bonus on Spot checks or Will saving throws to penetrate an undead’s disguise or an illusion spell that changes its appearance. If an undead creature is not attempting to disguise its nature or naturally appears much like a living creature, the bone collector gains a Spot check (DC 10 + undead’s Cha modifier) to

Table 1–4: The Bone Collector Level 1st 2nd 3rd 4th 5th 6th

Base Attack Bonus +0 +1 +2 +3 +3 +4

Fort Save +0 +0 +1 +1 +1 +2

Ref Save +0 +0 +1 +1 +1 +2

Will Save +2 +3 +3 +4 +4 +5

Special Lesser bone armor, recognize undead Lesser bone weapon Negative energy shroud Greater bone armor Greater bone weapon Undead channel

1st 1 2 2 2 2 2

Spells per Day 2nd — 0 1 2 2 2

3rd — — — 0 1 2

21


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.