Ghostwalk - 3.5e

Page 210

620_88566_Ghostwalk3.qxd

4/4/03

2:06 PM

Page 210

The Secret Room (EL 6)

Read the following aloud.

LAIR OF THE CRIPPLED ONE

ADVENTURES

CHAPTER 6:

An encounter site for 7th-level characters.

This 10-foot-by-20-foot chamber has a long table and three pots simmering over an iron stove full of hot coals. The acrid smell is very strong here and stings the inside of your nose and throat. A human woman lies bound on the floor, a greenish yellow stain on her lips. Three horribly disfigured, scalecovered, snakelike humanoids stare at you with yellow eyes and flickering tongues. This is the lab where Sachnos creates tainted ones and broodguards. The woman on the floor failed the process and has died. The simmering pots contain a distillation of yuan-ti venom mixed with certain herbs and roots, used in the process of creating tainted ones and broodguards (see Yuan-Ti in Chapter 5: Monsters). Creatures: Three broodguards stand in this room at the command of Sachnos. They cannot be let out of this room, for they clearly cannot pass for human. They attack anything other than a yuan-ti that enters this room not tied up or anyone that Sachnos tells them to. Broodguards (3): Male yuan-ti broodguard War4; CR 3; Medium-size humanoid; HD 4d8+8; hp 26 each; Init +2; Spd 30 ft.; AC 12 (+2 Dex), touch 12, flatfooted 10; Atk +7 melee (1d3+1, 2 claws) and +4 melee (1d4+1, bite); SA rage; SQ immune to hold, charm, and poison; AL CE; SV Fort +5, Ref +3, Will +3; Str 15, Dex 14, Con 14, Int 7, Wis 11, Cha 6. Skills and Feats: Climb +8, Listen +5, Spot +2; Alertness, Iron Will, Multiattack, Weapon focus (claws).

AFTERMATH With the yuan-ti plan (hopefully) averted, the PCs are recognized as great heroes. Jaesicha Millicen herself thanks them for stopping the plot against her—thus creating a powerful political ally for the PCs, which can always come in handy later. The characters can also collect bounties on the slain yuan-ti. If some of the yuan-ti escaped, they immediately begin plotting their next move. This involves not only revenge and retaliation against the PCs, but a way to take control of the Devil’s Cellar and the pool at the bottom again. Their problem is, now that they have been exposed, people will be watching for them there. Their next plan must involve even greater subterfuge and guile.

210

SYNOPSIS This is a small lair occupied by Halaarn, a smart and tough manticore, and his human monk minion. Halaarn has the monk leave the remains of previous victims in the area outside the lair to lure the predatory oozes that frequent this part of the Undercity. The oozes serve as unwitting guards and a primitive alarm system for the lair’s inhabitants. The manticore is middle-aged for its type and had its wings badly injured in a fight for a mate. It must resort to different tactics, as it cannot fly for long and has limited room to maneuver underground anyway.

THE LAIR This is a large cave hollowed out of the perimeter of the Undercity, elevated from the ground level to prevent easy access by most creatures. 1. Ooze Territory (EL6)

Read the following aloud. This area of barren earth spans the distance between a group of rubble-filled buildings and a cave entrance along the Undercity’s outer edge. A Search check (DC 20) allows a character to recognize what is so unusual about this area: There are no bits of metal or organic matter anywhere nearby. Even the doors and other wooden bits from the ruined buildings are gone. This is because the gray oozes that frequent this area eat all metal or wood they touch, leaving nothing but bare earth and stone. They respond quickly to motion or strong scents in this area.


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Articles inside

Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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