Ghostwalk - 3.5e

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Bone collectors choose their spells from the following list. 1st Level: bonerattle, chill touch, cure light wounds, detect undead, disrupt undead, invisibility to undead, magic stone, protection from possession. 2nd Level: consecrate, endurance, ghoul touch, ghost touch armor, lesser restoration, shroud of undeath. 3rd Level: forced manifestation, negative energy protection, searing light, vampiric touch.

DEATHWARDEN CHANTER The Deathwarden chanters are the most prestigious, respected, and mysterious members of the dwarven Deathwarden clan. They lead the rituals to prepare bodies for their journey into the afterlife (the Hallowing), and they direct the actions of other dwarves when the physical remains of their charges or the Veil of Souls itself is threatened. Most chanters are clerics or fighter/clerics. Sometimes a dwarf bard takes up the mantle of the Deathwarden chanter, and even less common are the paladins or rangers that become chanters. Members of other classes are either too undisciplined, too focused on the world of the living, or have incompatible philosophies with the Deathwardens. The chanters, like the Deathwardens as a whole, are an enigma to most people of Manifest. The common folk know that the dwarves protect the bodies of the fallen and guard the Veil of Souls, but none know their methods or why guarding the gate against the living is so important. As the leaders of the clan, the chanters

Requirements

To qualify to become a Deathwarden chanter, a character must fulfill the following criteria. Race: Dwarf. Alignment: Any lawful. Base Attack Bonus: +4. Skills: Concentration 5 ranks, Knowledge (ghost lore) 3 ranks, Knowledge (the planes) 3 ranks, Knowledge (religion) 5 ranks, Perform (sing). Feats: Iron Will, Spell Focus (Evocation). Spells: Able to cast 3rd-level divine spells. Patron Deity: Any but Orcus. Special: Must have participated in a Hallowing with the permission of the Deathwarden dwarves; must have destroyed one undead of 3 HD or more through the use of positive energy.

CHAPTER 1:

Bone Collector Spell List

are more aloof and reserved toward outsiders than all others and go about their strange business without feeling the need to explain themselves to those outside the clan. Hit Die: d8.

ALL ABOUT GHOSTS

if the original undead creature were making the attack. Once activated, the stored effect works like a touch spell and triggers upon the next creature or object she touches. For example, Shelda the bone collector is attacked by a vampire and decides to use her undead channel ability to absorb the creature’s energy drain attack. She later slays the vampire and hunts down Tellon the enchanter, with whom she has an old grudge. Finding him, she activates the latent energy drain within her and makes a successful touch attack. Tellon immediately gains two negative levels, just as if the vampire had struck him personally.

Class Skills

The Deathwarden chanter’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (ghost lore) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), and Scry (Int). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 2 + Int modifier. Class Features

All of the following are class features of the Deathwarden chanter prestige class. Weapon and Armor Proficiency: Deathwarden chanters gain no proficiency with any weapons, armor, or shields. Spellcasting: A Deathwarden chanter continues training in divine magic. Thus, when a new Deathwarden chanter level is gained, the character gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other

Table 1–5: The Deathwarden Chanter Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Ref Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Special Smite undead 1/day, undead’s foe Iron soul Great rune Smite undead 2/day Deep chant 1/day Great rune Shepherd soul Smite undead 3/day Great rune Deep chant 2/day

Spellcasting +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class

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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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