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Bone collectors choose their spells from the following list. 1st Level: bonerattle, chill touch, cure light wounds, detect undead, disrupt undead, invisibility to undead, magic stone, protection from possession. 2nd Level: consecrate, endurance, ghoul touch, ghost touch armor, lesser restoration, shroud of undeath. 3rd Level: forced manifestation, negative energy protection, searing light, vampiric touch.
DEATHWARDEN CHANTER The Deathwarden chanters are the most prestigious, respected, and mysterious members of the dwarven Deathwarden clan. They lead the rituals to prepare bodies for their journey into the afterlife (the Hallowing), and they direct the actions of other dwarves when the physical remains of their charges or the Veil of Souls itself is threatened. Most chanters are clerics or fighter/clerics. Sometimes a dwarf bard takes up the mantle of the Deathwarden chanter, and even less common are the paladins or rangers that become chanters. Members of other classes are either too undisciplined, too focused on the world of the living, or have incompatible philosophies with the Deathwardens. The chanters, like the Deathwardens as a whole, are an enigma to most people of Manifest. The common folk know that the dwarves protect the bodies of the fallen and guard the Veil of Souls, but none know their methods or why guarding the gate against the living is so important. As the leaders of the clan, the chanters
Requirements
To qualify to become a Deathwarden chanter, a character must fulfill the following criteria. Race: Dwarf. Alignment: Any lawful. Base Attack Bonus: +4. Skills: Concentration 5 ranks, Knowledge (ghost lore) 3 ranks, Knowledge (the planes) 3 ranks, Knowledge (religion) 5 ranks, Perform (sing). Feats: Iron Will, Spell Focus (Evocation). Spells: Able to cast 3rd-level divine spells. Patron Deity: Any but Orcus. Special: Must have participated in a Hallowing with the permission of the Deathwarden dwarves; must have destroyed one undead of 3 HD or more through the use of positive energy.
CHAPTER 1:
Bone Collector Spell List
are more aloof and reserved toward outsiders than all others and go about their strange business without feeling the need to explain themselves to those outside the clan. Hit Die: d8.
ALL ABOUT GHOSTS
if the original undead creature were making the attack. Once activated, the stored effect works like a touch spell and triggers upon the next creature or object she touches. For example, Shelda the bone collector is attacked by a vampire and decides to use her undead channel ability to absorb the creature’s energy drain attack. She later slays the vampire and hunts down Tellon the enchanter, with whom she has an old grudge. Finding him, she activates the latent energy drain within her and makes a successful touch attack. Tellon immediately gains two negative levels, just as if the vampire had struck him personally.
Class Skills
The Deathwarden chanter’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (ghost lore) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), and Scry (Int). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 2 + Int modifier. Class Features
All of the following are class features of the Deathwarden chanter prestige class. Weapon and Armor Proficiency: Deathwarden chanters gain no proficiency with any weapons, armor, or shields. Spellcasting: A Deathwarden chanter continues training in divine magic. Thus, when a new Deathwarden chanter level is gained, the character gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other
Table 1–5: The Deathwarden Chanter Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7
Fort Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3
Ref Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3
Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Special Smite undead 1/day, undead’s foe Iron soul Great rune Smite undead 2/day Deep chant 1/day Great rune Shepherd soul Smite undead 3/day Great rune Deep chant 2/day
Spellcasting +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class +1 level of existing divine spellcasting class
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