Ghostwalk - 3.5e

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Alchemy (Int)

Several new alchemical items can be made in a Ghostwalk campaign. Task DC Notes Recognize wraithweed 20 Costs 1 sp per attempt Create wraithweed powder 25 See Craft skill* Make soul venom 20 See Craft skill Make dark ectoplasm 25 See Craft skill Make ectoplasmic stabilizer 15 See Craft skill Make ghost disguise kit 15 See Craft skill * Use the rules in the Craft skill to determine time and cost.

Escape Artist (Dex)

A character covered in slippery ectoplasm (10 pounds for a Medium-sized creature, 5 pounds for a Small creature) gains a +4 circumstance bonus on Escape Artist checks.

CHAPTER 1:

SKILLS

In addition to the uses for skills described in the Player’s Handbook, skills have the following additional uses in a Ghostwalk campaign.

of disguise incurs a –10 penalty on the check. A ghost with the Solid Visage feat does not have this penalty. A living creature can only disguise itself as a ghost with the help of magic or alchemy (such as a ghost disguise kit, described in the Equipment section), since it is impossible to make a physical body appear transparent with mundane materials. With the proper equipment, this sort of disguise incurs a –10 penalty on the check. Of course, disguising a physical body as a ghost with the Solid Visage feat has no penalty. ALL ABOUT GHOSTS

affects one of the slayer’s limbs). This aura makes the weapon act as if it had the ghost touch property. A slayer may use this ability at will. Ghost Bane Fires (Su): As a free action, a 5th-level ghost slayer may invoke blue flames upon his weapon that last for 1 round (if unarmed strike is the weapon chosen, the aura affects all of the slayer’s limbs, allowing all unarmed strikes by the slayer to be affected). These flames grant the weapon the ghost bane property. This ability can be used a number of times per day equal to the slayer’s class level + his Charisma modifier.

Heal (Wis)

A character with the Heal skill can use it on a ghost just as easily as she could on a living creature. A character using the skill untrained takes a –2 penalty on Heal checks on ghosts. A corporeal creature cannot use the Heal skill on an incorporeal creature without magic of some kind. A character with the Ectoplasm feat gains a +2 circumstance bonus on Heal checks made to treat ghosts. Hide (Dex)

A ghost receives a +4 racial bonus on Hide checks. This bonus stacks with any racial or size bonuses the ghost had while alive.

Animal Empathy (Cha)

You may use this skill on animals that have been transformed into ghosts (by use of the ghost companion spell), but there is an additional –4 penalty to do so. Climb (Str)

A character with sticky ectoplasm on her hands and feet gains a +2 circumstance bonus on Climb checks (this bonus does not stack with similar circumstance bonuses to climbing, such as from a climber’s kit). Craft (Int)

The gnomes of the Ghostwalk campaign have created a type of wood and metal manikin in the shape of a body that any incorporeal ghost can enter and manipulate as if it were a physical body. This is handy for times when a ghost is forced to be incorporeal (such as outside the Manifest Ward) or cannot access a physical body. Shellcraft (as it is known) is a respected but uncommon Craft skill in Manifest. The Craft DC to make a shellcraft manikin is 20.

Intuit Direction (Wis)

A ghost can sense the general direction of her physical body with an Intuit Direction check (DC 15). She can retry once per round and never takes a misdirection penalty if she rolls a 1 when trying to find her body. A ghost can also use this skill to determine the direction of the Veil of Souls, gaining a +1 bonus for each of her eidolon levels. She may retry once per round and never takes a misdirection penalty if she rolls a 1. Even if the ghost is untrained in this skill, she may instead attempt a Wisdom check (DC 15) for either of the uses described above. Knowledge (Int)

In the Ghostwalk campaign, a new Knowledge category is available: Ghost lore (the paths, weaknesses, ghost powers, the Calling). This category of the Knowledge skill is a class skill for bards, clerics, and wizards. Move Silently (Dex)

Disguise (Cha)

A ghost (which is normally semitransparent) can disguise itself as a living creature if it is manifested fully (and can therefore use conventional makeup) or if it has access to ghost touch disguise equipment. This sort

A character with slippery ectoplasm on her feet gains a +2 circumstance bonus on Move Silently checks. If she moves more than half her speed in a round, she must succeed on a Balance check (DC 10) in each round of movement or fall. If she moves more than her

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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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