Ghostwalk - 3.5e

Page 42

ALL ABOUT GHOSTS

CHAPTER 1:

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the ectoplasm starts when the item has been completed (in other words, once the 10-minute creation period is over). Oil of Timelessness: If used on ectoplasm, this item acts as 5 doses of ectoplasmic stabilizer. Portable Hole: Because it does not need to breathe or eat, a ghost can live indefinitely within the extradimensional space created by this item. Ring of X-Ray Vision: Ectoplasm counts as vegetable matter for the purpose of this item. Scarab of Death: Because a ghost body is not warm in the manner of a normal physical body, proximity to a ghost body does not trigger this item.

MONSTER ABILITIES Some traits and special abilities of monsters have special aspects or properties in the Ghostwalk campaign setting, as follows. Incorporeal: A naturally incorporeal monster (such as a shadow or spectre) that is forced to manifest fully (whether by the Manifest Ward or a spell or item that duplicates its effects) is treated as if it had a Strength score of 10. It uses its Strength modifier instead of its Dexterity modifier on its melee attacks. In the Ghostwalk campaign, such a creature should be given Incorporeal Form as a bonus feat; otherwise, the creature ends up far weaker than its CR would imply. Scent: Ghosts who are manifested fully can be detected and recognized by scent. Their scent is similar to, but not the same as, their physical body’s scent. Undead: Because of the influence of the Manifest Ward’s strange energies, undead creatures within it all gain turn resistance +2. This does not stack with the creature’s normal turn resistance (if any), nor does it stack with the bonus from the Improved Turn Resistance feat.

EQUIPMENT

Many unusual items are common in the Ghostwalk campaign, including some that might be unheard of or useless elsewhere. These items are presented on Tables 1–8 through 1–13 and described in the following text.

WEAPONS One new weapon is available in the Ghostwalk campaign. Bola flail: This is a 5-foot length of rope with a loop or small metal handle on one end and a 2-pound weight

on the other end. With a bola flail, you gain a +2 bonus on your opposed attack roll when attempting to disarm an enemy (including the roll to avoid being disarmed if you fail to disarm your enemy). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the bola flail to avoid being tripped. You can throw the bola flail at a Medium-size or smaller target in an attempt to trip the target instead of dealing damage. You must make a ranged touch attack to do so, and if you hit, your opponent must make a Strength or Dexterity check (DC 15) or be tripped (the defender takes a –4 penalty for every size category smaller than Medium-size). The opponent must then make a grapple check against your attack roll. If he fails, he is grappled. A bola flail can trip or grapple only a Small- or Medium-sized target. An opponent can extricate himself from a bola flail as a full-round action. When you use a bola flail to make a ranged trip attack, your opponent does not get an opportunity to trip you in return.

ARMOR One special type of armor is specifically available in the Ghostwalk campaign. Thurkasian Breastplate: This armor is designed to be put on quickly and removed easily. The major pieces are all attached by small leather cords and rivets, allowing it to be draped over your body all at once. Donning this armor hastily or removing it is a full-round action, rather than taking 1 minute. Donning the armor normally takes 3 minutes. It is otherwise identical to a standard breastplate.

GOODS AND SERVICES A number of new or specialized goods and services can be found only in Manifest or nearby.

MUNDANE ITEMS The following products are unusual or unknown elsewhere, but common in the Ghostwalk setting. Desk Clock: This bronze, copper, and steel device was invented by a gnome ghost who spent over a hundred years developing it. It uses springs, gears, and weights to measure time, and if wound daily, it keeps time to within a few minutes each day. The machine is about the size of a human head and tends to be less accurate if moved about or left in any position other than upright.

Table 1–8: Exotic Weapons—Melee Size Weapon Cost Damage Small Bola flail* 5 gp 1d6 *See the weapon description of this item for special rules.

Critical ×2

Range Increment 10 ft.

Weight 4 lb.

Type Bludgeoning

Table 1–9: Armor Armor Thurkasian breastplate

42

Cost 250 gp

Armor Bonus +5

Maximum Dex Bonus +3

Armor Check Penalty –4

Arcane Spell Failure 25%

—–— Speed —–— (30 ft.) (20 ft.) 20 ft. 15 ft.

Weight 30 lb.


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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