Ghostwalk - 3.5e

Page 74

620_88566_Ghostwalk3.qxd

4/4/03

9:24 AM

Page 74

ou’ve got your characters—some living and some dead—and you’re ready to go. But go where? To Manifest, of course! The city of Manifest is the heart of every Ghostwalk campaign. Poised above the entrance to the land of the dead, this is the place where every soul comes when it has shaken off its mortal body. Adventures may lead your characters to the far corners of the campaign world, but in the end they will always come back to Manifest . . . one way or another.

THE HISTORY OF MANIFEST

In the early days, when the mists of creation still rose from the brand-new world, an elf named Thaerana swore never to leave the side of her brother Thaedon. The two fought against the dark forces that plagued the freshly born world, until Thaedon fell to the horrific blows of a demon’s sword. Thaerana took her oath seriously and, with the help of spells of her own devising, traced Thaedon’s spirit to a narrow stretch of the Hikirian peninsula, and to a peculiar grove of trees. Thaerana managed to follow the trail to one tree in particular— one tall and strong, teeming with life force. Her brother was here, there could be no doubt. Thaerana knew she had found the realm of the afterlife. Many years later, the elves—who now dedicated themselves to tending and protecting the slowly spreading grove of “spirit trees”—found a small cave. They sent in a team of explorers who found a winding series of tunnels leading downward, ever downward. Moreover, the tunnels appeared to be haunted. The woods above were home to the ghosts of many elves, so in the tunnels, the explorers expected to see more of the elf spirits, perhaps those whose deaths were so violent or shameful that they shunned the company of their brothers and sisters. The elf explorers were shocked to instead find the ghosts of humans, halflings, gnomes, and dwarves roaming the caverns in great number—with not an elf spirit among them. An even greater surprise lay ahead. Just when the elves were ready to turn back and report on the strangely haunted caves, they heard odd noises coming from deeper in the earth. Bravely, they followed the sounds down to where it seemed the tunnel system stopped at a huge gate of stone and iron. The gate was guarded by dwarves in gleaming armor—living dwarves.


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Articles inside

Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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