Ghostwalk - 3.5e

Page 83

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4/4/03

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Page 83

The Wood God, the Sorrowful King Alignment: Neutral Domains: Animal, Earth, Plant Favored Weapon: Quarterstaff Symbol: A tree with sad human eyes Portfolio: Nature, wood Galaedros is an old nature god who has seen much destruction and misery come to his favorite lands and his chosen people, the elves. He believes in the cycles of nature that bring decline and death to all things, but also drives the forces that cause plants to bloom in springtime and the frost to thaw from the earth. Bent by age, he is shown as a man with tan skin and gray

CHAPTER 2:

GALAEDROS (GREATER DEITY)

hair, with living green leaves growing in his hair and from his clothes. Galaedros was once considered the king of the deities, but he stepped down from that informal position after the murder of his brother Hunael, the god of culture and invention. Like Eanius, Galaedros has a wide following. SuraKhiri is the only place where he has a formal church organization, built around holy landmarks and the circles of spellcasters devoted to protecting them. (Some of these elves have created minor circles in the Spirit Wood around Manifest.) He grants spells to clerics, druids, and rangers. Galaedran temples are always natural places with abundant plant life and sunlight, frequently marked only by a stone carved with his holy symbol (which is more often than not overgrown with moss and vines). His worshipers are protectors of nature, whether from the reckless logging of humans or from supernatural taints developed by necromancers and the yuan-ti. They teach farmers how to make better use of their land (negating the need to clear more forest) and try to heal and regrow places where nature has been despoiled. Galaedran worshipers pray for spells at dawn. They mark the turning of the seasons as holy days, and their celebrations of these events are somber recitations of recent gains and losses of nature followed by vows to do better in the coming season. His clerics and druids sometimes multiclass as rangers, and those living in the Spirit Wood sometimes become Arboreal Guardians. His clerics never rebuke or command undead. Rangers of Galaedros may use their ambidexterity and two-weapon fighting class features with their quarterstaffs. The faithful wear gray and green. History/Relationships: Galaedros is the oldest deity known in this part of the world. He is married to Phaant, but he has not spoken to her since she turned to darkness and murdered his brother Hunael over twelve hundred years ago. It was that event that caused him to abandon his role as king of the gods, and none have yet tried to take his place. He is allied with Eanius and Soggelos, tolerates Khostren and Nessek as dangerous but necessary aspects of natural forces, opposes Orcus as a capricious destroyer, and is cool to the “deities of civilization,” as he calls the rest. Dogma: Wood endures. Wood is patient. Learn from wood and study its strength. Plants provide the basic necessities of life—food, clothing, and shelter—and a wise person can survive anywhere with the proper knowledge of plants. Avoid the trappings of civilization, for something unknowable gnaws at the heart of civilized folk, making them forget where they came from and harm others for the sake of greed or merely harm itself. The green world soothes the wounds of civilization even as it bears the brunt of its wrath.

THE CITY OF MANIFEST

natural creatures), focusing mainly on those that would die or be maimed without such attention. The Eaniusha pray for spells at any time during the day or night, each choosing a time that is most meaningful for him or her. Their holy days are the spring equinox and any celestial event such as a planetary conjunction or eclipse. Celebrations always feature fine foods and frequently include fertility rituals. Since they are more concerned with earthly matters than the motions of the heavens, few of the faith track when these celestial events are due to occur, and these worshipers usually celebrate them spontaneously when they happen. Eanius’s clerics and druids often multiclass as rangers, and those living near Manifest often become Arboreal Guardians. Rangers of Eanius may use their ambidexterity and two-weapon fighting class features with their quarterstaffs. The faithful wear tan and blue. History/Relationships: Eanius is probably the second oldest deity worshiped in this part of the world next to Galaedros, whom the elves consider his halfbrother (although their father is not known and this may be just a cultural bond rather than a genealogical one). He and Galaedros get along well, and Durann and Soggelos are his other allies. He opposes Dracanish (whose obsession with death makes him a subtle enemy of life), Khostren (whose “children” are responsible for much misery among animals), and Orcus (who profanes life with undeath and defiles animals for evil ends). Eanius is indifferent to all other deities. Dogma: The breath in your lungs and the life-spark of every natural creature are the gifts of Eanius to the world. Respect those gifts and keep them in good repair. The only times a natural creature should be destroyed are to feed another, to protect another, or when the creature is beyond all hope of health. Take no more than you need, and in hunting take only the weak so that the strong may live and beget stronger offspring.

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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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