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Mindscapes: A Psion’s Guide
Cerebral Rager
Class Skills
Secret furies shake the mental depths of every living creature— some more, some less. A few learn to harness that secret rage in shackles of pure will. Whereas others suppress their rages, lest their impartiality falter, the cerebral rager directs his whitehot anger through specially forged mental pathways. Pumping these emotions to a peak, the cerebral rager bleeds energy directly into his psionic abilities. Those who would risk the cerebral rager’s ire must beware the consequences. The qualifying requirements for this prestige class virtually assure that multiclassed barbarian/psions or barbarian/psychic warriors take up the cerebral rager class. Cerebral ragers are sometimes strangely restrained—they bottle up all their emotions to fuel their power. They sometimes act as leaders, envoys, or heads of small companies. Because their rages live inside, they can interact with the world on a seemingly cold and calculating basis. When they do make an exterior display of their towering anger, it is all the more effective for its rarity. Other cerebral ragers dress and behave boisterously and allow some of their nature to slip into their demeanor. Few can tolerate these outsiders because nobody knows when they will blow up next. Hit Die: d6
The cerebral rager’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Intimidate (Cha), Knowledge (any) (Int), Psicraft (Int), Remote View (Int, exclusive skill), Sense Motive (Wis), and Stabilize Self (Con). See Chapter Four: Skills in the Player’s Handbook and Chapter Two: Skills in the Psionics Handbook for skill descriptions. Skill Points at Each Level: 4 + Intelligence modifier
Requirements To qualify to become a cerebral rager, a character must fulfill all the following criteria. Alignment: Any nonlawful Concentration: 2 ranks Intimidate: 4 ranks Knowledge (psionics): 7 ranks Stabilize Self: 2 ranks Special: Able to rage as a barbarian at least once per day Manifesting: Able to manifest the talent far punch and the 1st-level power biofeedback
Class Features All of the following are class features of the cerebral rager. Weapon and Armor Proficiency: Cerebral ragers gain no additional proficiency in any weapon or armor. Effective Manifester Level: At every level indicated on the table for the prestige class, the character gains new power points per day and access to discovered powers as if he had also gained a level in the psionic class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as bonus feats, metapsionic or item creation feats, mode check bonuses, hit points beyond those he receives from the prestige class, and so on). He does gain the following benefits: an increased effective level of psionic manifestation, additional power points, effective additional levels for psicrystal powers, and additional free manifestations of 0level powers. If a character had more than one psionic class before becoming a member of this prestige class, he must decide to which class he adds the new level for purposes of determining effective manifester level. For example, a 1st-level barbarian/6th-level psion/6th-level cerebral rager has a character level of 13 and a manifester level of 10. So, powers he manifests that have level-dependent parameters are manifested as if the character were 10th level. Cerebral Rage (Ex): When necessary, a cerebral rager can ignite his inner fury. In a cerebral rage, the character gains mental strength and single-minded fortitude but becomes reckless
Cerebral Rager Class Level 1 2 3 4 5 6 7 8 9 10
Base Attack Bonus +0 +1 +2 +3 +3 +4 +5 +6 +6 +7
Fortitude Reflex Save Save +2 +0 +3 +0 +3 +1 +4 +1 +4 +1 +5 +2 +5 +2 +6 +2 +6 +3 +7 +3
Will Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3
Mode Check Bonus +0 +0 +1 +1 +1 +2 +2 +2 +3 +3
Special Cerebral rage 1/day Lesser killing look Hate Cerebral rage 2/day Glare Abhor Cerebral rage 3/day Killing look Despise Nimbus of fury, no longer fatigued after cerebral rage
Effective Manifester Level — +1 level of existing class +1 level of existing class — +1 level of existing class +1 level of existing class — +1 level of existing class +1 level of existing class —