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Mindscapes: A Psion’s Guide
effective manifester level. Whenever she uses the power, its standard visual display is replaced with an indigo aura of soft light that briefly surrounds her. Crown Chakra (Sp): Upon attaining 7th level, the character gains a deep and abiding understanding of the crown chakra. Through this energy vortex, the life force of both the external universe and the character’s internal psionic centers disperses into the lower six chakras. The crown chakra is associated with the top of the head. Whenever the character sits quietly in contact with raw earth for a period of 10 minutes, she can revitalize one of the other chakra powers that has a daily usage which she has already used for the day (sacral, solar, brow, and chakra blast; not root, heart, or cosmic consciousness). Whenever the character uses the power, the power creates a visual display: A pure white aura of soft light surrounds her. The chakra savant can use this power a number of times per day equal to half her chakra savant class level. Chakra Balance (Ex): At 8th level, the character becomes adept at constantly keeping her chakras in balance and gains a permanent +2 inherent bonus to her key ability score as a result. If the character doesn’t have a key ability score, she can choose any one of her ability scores to receive the +2 bonus. Chakra Blast (Sp): At 9th level, the character’s deep understanding of her own chakras grants her a native understanding of the chakras in others. Once per day, the savant can use her own purged residual energy to block the chakras of another sentient creature she can see within 30 feet. The chakra savant concentrates and releases seven bolts of darkened chakra light, each of which crackles forth from one of her own chakras and hits the target’s corresponding chakra. The savant must make a ranged touch attack to hit. If the attack succeeds, it blocks some or all of the target’s chakras. If desired, the chakra savant could split up her chakra blast, dividing her blast between targets. In this case, she must make a separate ranged touch attack for each target (up to seven targets all within 30 feet of her), and the total negative effect (see below) is likewise divided. When a chakra becomes blocked, it is damaged, and this damage affects the target’s body and soul; the target gains 1d7 (1d8, reroll 8s) negative levels. If the target has at least as many negative levels as Hit Dice, it dies. Each negative level gives a creature the following penalties: –1 competence penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the strength, duration, Difficulty Class, and other details of powers, spells, or special abilities). Additionally, a psionic character targeted with the effect loses a number of power points equal to the highest-level power he can normally manifest. (A spellcaster loses one spell or spell slot from his highest available level.) Negative levels stack. Twenty-four hours after gaining any negative levels, the target must make a Fortitude saving throw (DC = 15 + 1/2 effective manifester level) for each negative level. If the save succeeds, that negative level is negated. If it fails, the negative level goes away, but one of the target’s character levels has been permanently drained. (See Chapter Three: Running
the Game in the DMG for more information about negative levels and energy drain.) This ability has no effect on another chakra savant. Cosmic Consciousness (Ex): Once per week the savant can expand her mind far beyond its mortal confines. This occurs when all the chakras are open, bright and clean, and glowing their associated color. For a moment, she crests into godmind and can see greater patterns in reality and existence. Few things are beyond her ability for a precious few seconds—just long enough for her to manifest one power. When cresting, the savant can manifest any psionic power of 9th level or less, or psionically duplicate the effects of any arcane or divine spell of 9th level or less. If the power or spell normally has a gold-piece or XP Cost requirement, the savant doesn’t need to pay it immediately to manifest the effect; however, she must pay it later, and until she pays the cost, she can’t use cosmic consciousness again.
Chronorebel Psychoportationists instinctively know that the dimension of space is linked inextricably to the dimension of time. Time is a fabric invisible to most eyes, but it forms the backdrop to all psionic activities that impinge on the realm of the real. Most psions ignore the shape of the cosmos, as if their minds do not stay in tune to the flow of time; however, some learn to embrace their sense of timespace and use its structure as a springboard to greater power. Despite natural laws to the contrary, the chronorebel wields time like other psions wield psychic energy. Who knows where moments go once past? The chronorebel knows. Any psion or psychic warrior who meets the requirements can become a chronorebel, but those with a past grievance they obsess over are most likely to take this prestige class. When events critical to the future happen (often realized only in hindsight), it is a sure bet that a concentration of chronorebels from the future have floated downstream to observe, though most PCs and NPCs would be hard-pressed to pick them out, since the Edict of Time (see sidebar) forbids the alteration of history. Hit Die: d6
Requirements To qualify to become a chronorebel, a character must fulfill all the following criteria. Knowledge (history): 2 ranks Knowledge (psionics): 2 ranks Feats: Speed of Thought Manifesting: Ability to manifest the powers combat precognition, combat prescience, and time hop
Class Skills The chronorebel’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (history)