Mindscapes - A Psion's Guide - 3.5e

Page 36

Chapter Two: Prestige Classes

damage +1 point per effective manifester level (up to +15) when he expends 5 power points. Though the harm passes briefly to psychic chirurgeon, he feels only a slight twinge. The absorbed wounds instantly melt away, leaving no initial or lasting harm or scar. Rapid Metabolism (Ex): At 2nd level, the character gains the Rapid Metabolism feat from the Psionics Handbook. Empathic Condition Relief Latency (Sp): At 3rd level, the character discovers further avenues for healing. He learns empathic condition relief† as if normally learning a new power through gaining an effective manifester level; however, the character learns empathic condition relief in addition to any other powers he otherwise learns. If the character already knows this power, he can choose another Psychometabolism power of equal or lower level to unlock from latency. Psionic Metabolism (Ex): At 4th level, the character gains the Psionic Metabolism feat from the Psionics Handbook. Empathic Clot Latency (Sp): At 5th level, the character discovers even more methods of healing. He learns empathic clot† as if normally learning a new power through gaining an effective manifester level; however, the character learns empathic clot in addition to any other powers he otherwise learns. If the character already knows this power, he can choose another Psychometabolism power of equal or lower level to unlock from latency. Metahealer II (Sp): Starting at 6th level, the psychic chirurgeon can absorb the extraordinary hurts of the creature he touches by completely curing all diseases, blindness, deafness, hit point damage, and all temporary ability damage when he expends 11 power points. His touch absorbs poisons in the target’s system so that his

target suffers no additional damage or effects. His touch absorbs a feeblemind effect, insanity, and other mental disorders caused by powers, spells, or injury to the brain. The effects of the absorbed damage briefly have their way with the healer, causing severe discomfort, but the absorbed hurts melt away quickly, leaving no lasting harm, scar, poisonous taint, or mental disorder. Chirurgeon Savant (Sp): Beginning at 7th level, the character can use the power psychic chirurgery once every week as if he were an 18th-level manifester. Though he can use the power only once every week, he need not spend power points; however, if he implants powers, he must pay the XP Cost noted under the power description (see the Psionics Handbook).

Spirituel The banished gods of mental capacity sometimes briefly return to the known planes of reality to show forth their power. Like divine gods, psionic godminds act upon the worlds mostly through intermediaries—their spirituels. A spirituel is a psionic individual who hears the faint call of a psionic godmind and responds wholeheartedly, giving the godmind worship and praise. In return, the psionic godmind invigorates its worshiper with psionic abilities that it channels from the divine sphere to the mortal realm. Any psion can potentially become an adherent of a psionic godmind, though seers most often become aware of the divine minds. Even then, psions have few psionic godminds to choose from. Most are banished, and the rest are hidden. Thus the route to becoming a spirituel is not straightforward. Luck and chance play at least as much a role as desire and planning for those seeking psionic communion with a higher entity. Of the few psionic godminds rumored to be active, one of them, Actaeus, is described here. Unlike clerics of divine gods, spirituels are lone voices in the wilderness who serve the will of their godmind without supporting organizations, religious centers, or churches. In a way, they are like prophets, though few spirituels find much profit in too loudly proclaiming the nature of their godmind, lest they be banned from a civilization that prefers divine gods to psionic godminds. Hit Die: d6

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Open Game License

4min
pages 64-66

Chapter Five: PSIONIC ITEMS Psicrystal Staves

5min
pages 61-62

Power Descriptions

38min
pages 48-60

Synaptic Masks

3min
page 63

Chapter Four: POWERS Power Lists

5min
pages 46-47

Chapter Three: FEATS Feat Descriptions

12min
pages 42-45

Voce Warrior

12min
pages 39-41

Spirituel

9min
pages 36-38

Psychic Chirurgeon

3min
page 35

Pattern Master

6min
pages 33-34

Lucid Cenobite

9min
pages 30-32

Ghostbreaker

9min
pages 26-28

Innate Pretender

3min
page 29

Plains +2 on Strength mode checks

3min
page 2

Complicating Factors

8min
pages 9-10

Cerebral Rager

6min
pages 17-18

Chronorebel

11min
pages 21-23

Crystal Proselyte

6min
pages 24-25

Chakra Savant

6min
pages 19-20

Cavern +2 on Charisma mode checks

5min
pages 7-8

Astral Zealot

10min
pages 14-16
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