Mindscapes - A Psion's Guide - 3.5e

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Mindscapes: A Psion’s Guide

Actaeus, a Godmind Actaeus (ak TEY us), a psionic godmind, is chaotic good, and he possesses the title “the Mindful God.” Actaeus is one of an extended pantheon of psionic godminds, most of whom are absent, missing, or banished far from known planes. (Nyrocamaz is a “sibling,” described briefly as the absent kureshim god in Chapter Three: New Creatures of If Thoughts Could Kill.) Even Actaeus is little known, though he seeks to reintroduce his liturgy to the world. His symbol is three eyes. He is associated with the psionic nodes of Knowledge and Protection. (Psionic nodes have similar, but not identical, granted powers and abilities to standard divine domains of the same name.) His favored weapon is the naked intellect. Standard clerics gain no powers from worshipping Actaeus unless they multiclass into a psionic class and meet the requirements for the spirituel prestige class.

Knowledge Psionic Node Granted Powers: You gain a base proficiency of +2 in all Knowledge skills and the ability to manifest powers from the Clairsentience discipline at +1 manifester level. Knowledge Psionic Node Powers 1

Steadfast Gaze. Gaze attacks hold no terror for you.

2

Detect Thoughts. You detect the subject’s surface thoughts.

3

Invisibility Purge. Dispel invisibility within 5 feet per level.

4

Divination. Provide useful advice for specific proposed actions.

5

True Seeing. See all things as they really are.

6

Shield of Prudence. You gain a +6 insight bonus to Armor Class.

7

Sequester. Target becomes invisible to sight and remote viewing.

8

Mind Store. Store your personality against future need.

9

Confidante. You and another share a permanent mental bond.

psionic effect upon specified creatures that enter the area, but only while they remain in the area. The psionic symbol lasts for one day and functions throughout the entire radius, regardless of the normal duration and area or effect. The spirituel can designate whether the effect applies to all creatures, creatures who share her faith or alignment, psionic creatures, nonpsionic creatures, creatures who adhere to another faith or alignment, or potentially some other general grouping. The effect is either benign (all specified creatures gain a morale bonus of +4 on their attack rolls and a morale bonus of +4 on saving throws against fear effects) or baneful (all specified creatures gain a morale penalty of –4 on their attack rolls and a morale penalty of –4 on saving throws against fear effects). Extra Channeling (Su): Starting at 7th level, the spirituel can channel the energy of her godmind an additional four times per day. Minor Psionic Avatar (Su): From 10th level forward, once per day the spirituel can open a wider mental channel to her psionic godmind and become a minor avatar to the godmind’s purpose. The spirituel can maintain the channel for up to one hour. While a minor psionic avatar, the spirituel gains the benefits of mindful aura†. More importantly, she can freely manifest any psionic node power she knows, but she cannot use more than three free manifestations during the hour. Finally, if she would otherwise be killed while acting as a psionic avatar, she instead receives the effects of the defer fatality† power.

Voce Warrior Sound is sometimes powerful, sometimes subtle, and—in the hands of a voce warrior—potentially cataclysmic in effect. The weapon of the voce warrior is his echoic saber. This is not a physical weapon; the voce warrior needs nothing so crude. The echoic saber is a transient sonic construction created round-by-round through a synergy of precise subvocalizations in delicate concert with mentally generated psiphonemes. The synthesis of the two is the keen, subtle, swift, invisible, and deadly weapon of the voce warrior, who can maim with a whisper and kill with a sound. Psychic warriors enter the voce warrior prestige class primarily, although psions whose primary discipline is Psychometabolism (egoists) sometimes find this class perfect when they’ve achieved all the prerequisites. Hit Die: d12

Protection Psionic Node Granted Power: You can generate a protective ward that grants someone you touch a resistance bonus equal to your effective manifester level on her next saving throw. Activating this power is a standard action that draws an attack of opportunity. The protective ward is an effect from the Psychokinesis discipline with a duration of one hour, usable once per day. Protection Psionic Node Powers 1 Empty Mind†. You gain a +2 insight bonus on Will saves. 2 Woodermis†. The target’s skin becomes woodlike and provides damage reduction. 3 Intellect Fortress†. You gainimmunity to mind-affecting effects for 1 round per level.. 4 Tower of Iron Will†. All targets in a 10-footdiameter area gain intellect fortress† immunity. 5

Power Resistance. The target gains PR 12 +1 per level.

6

Ablating. The target is buffered from one negate psionics effect.

7

Power Turning. You reflect 1d4+6 power levels back on the manifester.

8

Mind Blank. The target becomes immune to mental/emotional magic, scrying, and so on.

9

True Metabolism. You regenerate 10 points per round for one minute.

Requirements To qualify to become a voce warrior, a character must fulfill all the following criteria. Base Attack Bonus: +3 bonus Knowledge (psionics): 1 rank Listen: 3 ranks Move Silently: 3 ranks Manifesting: Ability to manifest vigilance Feats: Exotic Weapon Proficiency (any), Skill Focus (Listen)

Class Skills The voce warrior class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Jump (Str), Listen (Wis), Move Silently (Dex), Stabilize Self (Con), Swim (Str), Tumble (Dex), and Use Psionic Device (Cha). See Chapter Four: Skills in the Player’s Handbook and Chapter Two: Skills in the Psionics Handbook for skill descriptions. Skill Points at Each Level: 2 + Intelligence modifier

Class Features All of the following are class features of the voce warrior prestige class. Weapon and Armor Proficiency: Voce warriors gain no additional proficiency in any weapon or armor.


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