Chapter Four: Powers
6th-Level Psychic Warrior Powers Brutalize Wounds. Your target takes more damage than normal from wounds. (Cha) Defer Fatality. You avoid death through suspended animation. (Str)
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You can manifest this power quickly enough to use it the same round you manifest it. It is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
Aver
Power Descriptions This section describes 59 new or converted psionic powers.
Adamantify Metacreativity (Intelligence) [Earth] Level: Psion 8 Display: Visual (see text) Manifestation Time: One action Range: Touch Target: Creature touched Duration: One minute/level or until discharged Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 15 As metallize†, except the target’s outer skin takes on the unblemished, shimmering patina of adamantine, which grants the target damage reduction 20/+7. Adamantify also lasts less time than metallize. Once the power has prevented a total of 10 points of damage per manifester level (maximum 250 points), it is discharged. A side effect of the adamantine skin grants the target acid resistance 20.
Apopsic Hemorrhage Telepathy (Charisma) Level: Psion 9 Manifestation Time: 1 round Range: Close (25 feet + 5 feet/two levels) Target: One living psionic creature Duration: Instantaneous; see text Saving Throw: Fortitude negates (see text) Power Resistance: Yes Power Points: 17 As apopsi (see Psionics Handbook), except that 4d4 powers are permanently deleted if the target fails a Fortitude saving throw (with a Difficulty Class adjustment of –10).
Avaunt Psychometabolism (Strength) Level: Psion 0/Psychic Warrior 0 Display: None Manifestation Time: See text Range: Personal Target: You Duration: See text Power Points: 1 You gain temporary, intuitive insight into intimidation. Your next single Intimidate check (if you make it before the end of this round) gains a +2 insight bonus.
Clairsentience (Wisdom) Level: Psion 0 Display: None Manifestation Time: See text Range: Personal Target: You Duration: See text Power Points: 1 You gain temporary, intuitive insight into lying. Your next single Bluff check (if you make it before the end of this round) gains a +2 insight bonus. You can manifest this power quickly enough to use it the same round you manifest it. It is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
Bound Psychoportation (Dexterity) Level: Psion 0/Psychic Warrior 0 Display: None Manifestation Time: See text Range: Personal Target: You Duration: See text Power Points: 1 You gain temporary, intuitive insight into moving farther with less energy. Your next single Jump check (if you make it before the end of this round) gains a +2 insight bonus. You can manifest this power quickly enough to use it the same round you manifest it. It is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. Variant: Power Scaling Rule The psionic powers subject to this rule are powers that deal a base amount of hit point damage during a single round as their only effect, such as whitefire, painful touch, and concussion. Hereafter these powers are called “candidate powers.” This rule variant applies to all creatures that pay power points to manifest psionic powers. Any time a candidate power is manifested, a psionic character may choose to spend 1 additional power point per 1 additional damage die; this is known as “scaling the power.” A candidate power’s scaled number of damage dice cannot exceed the number of original damage dice plus 5. Thus, a power that deals 5d4 points of damage has a maximum cap of 10d4 points of damage, at least in conjunction with this rule. The psionic character cannot spend more power points on a scaled power than he would spend for the highest-level power he knows. Extra power points spent for scaling do not count toward the power-point limit for using metapsionic feats (equal to manifester level minus 1); if a character uses metapsionic powers, figure the power point limit as the base cost of the power plus the additional cost from the metapsionic feat. For example, a 12th-level psion who manifests concussion normally deals 3d6 points of damage. He can choose to pay an additional 5 power points (for a total of 8 power points), increasing the damage potential of his concussion power to 8d6 points of damage. If the power inflicts multiple types of damage, increase the damage die for each damage type as equally as possible.