Oriental Adventure - 3.5e

Page 228

TABLE 11-6: THE BAYUSHI DECEIVER Class Base Level Attack Bonus

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

+0 +1 +2 +3 +3 +4 +5 +6 +6 +7

Fort Save

+2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Ref Save

+2 +3 +3 +4 +4 +5 +5 +6 +6 +7

If a Bayushi deceiver gets a sneak attack bonus from another source (such as rogue levels), the bonuses to damage stack. Poison Use : Bayushi deceivers are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade. Strike First, Strike Last (Ex) : A Bayushi deceiver of at least 2nd level adds his intelligence modifier to his initiative checks . Scorpion Feint (Ex): When a Bayushi deceiver of 4th level or higher uses the Bluffskill to feint in combat against a humanoid opponent, he receives a +2 competency bonus on his Bluffcheck and a +2 circumstance bonus on his next attack roll if the feint is successful . He gains no bonus against nonhumanoid opponents. Improved Disarm Feat : At 6th level, a Bayushi deceiver gains the improved Disarm feat. He need not have taken the Expertise feat, normally a prerequisite, before this . Opportunist (Ex) : Once per round, a Bayushi deceiver of 8th level or higher can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the deceiver's attack of opportunity for that round. Even a deceiver with the Combat Reflexes feat can't use the opportunist ability more than once per round. POISONS

Shosuro assassins use a variety of poisons not known in the standard DUNGEONS & DRAGONS world . Table 11-7 : Poison describes the effects of these toxins . TABLE 11-7 : POISON Poison

Wasp venom Bee venom Scorpion venom Snake venom Black piper venom jellyfish Ketsu Warui paseri Jeruku ropu Pufferfish (fugu) Kirei-ko Fuantei shi Jeruku ropu smoke

Type

Injury DC 11 Injury DC 11 Injury DC 11

Initial

Damage

1 Dex 1 Con 1d2 Str

Secondary Damage Price

1 Dex 1 Con ld2 Str

75 gp 90 gp 100 gp

Injury DC 11 Injury DC 14

1d6 Con ld6 Con 200 gp 1d4 Str ld6 Str 150 gp

Contact DC 16 Ingested DC 13 Ingested DC 11 Ingested DC 16 Ingested DC 14 Ingested DC 15 Ingested DC 18

2d12 hp 1 Con 1d4 Str 1d6 Dex Paralysis 1 Dex 2d6 Con

Inhaled DC 15

1d6 Con 300 gp 1d8 Con 120 gp l d4 Str 150 gp 1d6 Dex 210 gp 2d4 Str 400 gp 2d4 Dex 500 gp 1d6 Con 300 gp + 1d6 Dex 2d4 Dex 2d4 Dex 750 gp

Will Save

+0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Special

Sneak attack +1d6, poison use Strike first, strike last Sneak attack +2d6 Scorpion feint Sneak attack +3d6 Improved Disarm feat Sneak attack +4d6 Opportunist Sneak attack +5d6 Improved Critical feat

Improved Critical Feat : At loth level, a Bayushi deceiver gains the improved Critical feat with a weapon of his choice .

SCORPION

LANDS

The lands of the Scorpion are not rich, though they are also not as barren as the Crab lands to the south. The wide, slow River of Gold flows through the heart of Scorpion lands with its many tributaries, forming numerous wetlands and watering low rice paddies. Poppies are the other major "crop" of Scorpion lands. The palaces of the Scorpion families are clustered in the north, with both Yogo Shiro and Shiro Soshi nestled among the Spine of the World Mountains. Shiro Shosuro guards access to the northern region, while Kyuden Bayushi dominates the central plain and controls the southern villages.

ADVENTURE HOOKS

The large city of Ryoki Owari is the pride of Scorpion lands and one of the largest cities in Rokugan. During the Scorpion's exile to the Burning Sands, the city was governed by Unicorn magistrates . The returned Scorpions have not yet managed to reclaim the right to govern the city, so the Unicorns are still in chargeat least in name . In fact, the Unicorns maintain very little control over day-to-day affairs in the city, with Scorpion lords and businesses (legal and otherwise) exercising most of the powerin the city. Ryoko Owari is the center of a thriving (but illegal) opium trade. In addition, it is thehome of a small, strange cult of maho-tsukai and other fanatics devoted to the moon deity. For many years, this cult (dedicated to Onnotangu, the original Lord Moon) operated with stealth and secrecy in the docks and heimin areas of the city. It has grown in the years of the Unicorn occupation, and a kikage zumi dedicated to Hitomi now controls the cult, with several maho-tsukai under his command. A map of Ryoko Owari appears on the facing page. Beiden Pass was once the only pass through the Spine of the World Mountains wide enough to march an army through, connecting the (then) bustling city of Beiden with Shiro Matsu in Lion lands.Thanks in part to Scorpion treachery, Beiden Pass collapsed during the Spirit Wars (crushing the spirit army as it fell), closing off the major route connecting Rokugan's northern and southern portions. Yakamo, the sun deity, created a new pass in the mountains near both Unicorn and Scorpion lands, the Great Crater. Though the Unicorns have been quick to claim this pass and try to bring it under their control, the Scorpions are loath to give up their access to this crucial route.

Population : 3,600,000; humans (Unicorn clan noble caste, 15%; common caste, 85%)


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The Mantis Mercenary

5min
page 231

The Moto Avenger

4min
page 228

The Minor Clans

5min
page 230

The Bayushi Deceiver

5min
page 225

Scorpion Clan

5min
page 224

The Shiba Protector

5min
page 222

Dragon Clan

5min
page 217

The Akodo Champion

4min
page 220

Timeline of Rokugan History

5min
page 210

Shaman Spells

6min
pages 84-85

Table s-9 : New Armor

6min
page 76

Table 3-18 : The Yakuza

4min
page 56

Table 4-3 : Ancestor Feats

25min
pages 61-66

Yakuza

4min
page 55

Table 3-6 : The Henshin Mystic

4min
page 40

Table 3-12 : The Shintao Monk

5min
page 47

Shadow Scout

4min
page 44

Table 3-2 : The Battle Maiden

2min
page 35

Singh Rager

4min
page 48

Table 3-14 : The Tattooed Monk

2min
page 50

Blade Dancer

4min
page 37

Wujen

4min
page 30

Table 2-2 : Ancestral Daisho

5min
page 21

Shaman

5min
page 22

Table 2-3 : The Shaman

3min
page 23

Hengeyokai

3min
page 10

Vanara

5min
page 15

Shugenja

10min
pages 24-25

Sohei

10min
pages 27-28

Other Races

5min
page 16
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