Oriental Adventure - 3.5e

Page 27

each clan, like their samurai kin. The shugenja schools of Rokugan include the Kuni school of the Crab clan, the Asahina school of the Crane clan, the Tamori school of the Dragon clan, the Kitsu school of the Lion clan, the Agasha and Isawa schools of the Phoenix clan, the Soshi and Yogo schools of the Scorpion clan, and the Iuchi school of the Unicorn clan . Races: Almost without exception, all shugenjas are humans from the major clans. In Rokugan, spellcasters from other races (and human peoples) are sorcerers. In other campaign settings, most spellcasters are shamans, sorcerers, or wu jen . Other Classes: Like samurai, shugenjas are set apartby their noble station and tend to look down upon members of other classes . Despite the prevailing view of society, shugenjas do not believe that martial prowess is the ultimate expression of honor-in fact, they look down on the samurai who settle any disagreement or matter of honor with a duel to the death. Shugenjas have little respect for members of other classes; however, shugenjas, especially adventurers, wisely understand that different classes have specialized skills and abilities often needed for success.

GAME

RULE INFORMATION

Shugenjas have the following game statistics . Abilities: Charisma determines how powerful a spell a shugenja can cast, how many spells the shugenja can cast per day, and how hard those spells are to resist . To cast a spell, a shugenja must have a Charisma score of 10 + the spell's level. A shugenja gets bonus spells based on Charisma . The Difficulty Class of a saving throw against a shugenja's spell is 10 + the spell's level + the shugenja's Charisma modifier. High Dexterity is helpful for a shugenja (who typically wears little or no armor) because it provides her with an Armor Class bonus. A good Constitution gives a shugenja extra hit points, a resource that she is otherwise low on . Alignment: Any. d6 Hit Die:

CLASS SKILLS The shugenja's class skills (and the key ability for each skill) are Alchemy (InT), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int). See Chapter 4: Skills in the Player's Handbook for skill descriptions . Skill Points at 1st level: (4 + Int modifier) x 4. Skill Points at Each Additional Level: 4 + int modifier.

CLASS FEATURES The following are class features of the shugenja . Weapon and Armor Proficiency: Shugenjas are proficient with all simple weapons and with the wakizashi. They are not proficient with any type of armor, nor with shields. It is considered inappropriate for a shugenja to wear armor, and many samurai consider it an insult to their station to have a nonsamurai wearing the armor that they believe is a badge of their rank . Likewise, while a shugenja is entitled to wear the wakizashi as a member of the noble class, wearing a katana is considered an indication that the wearer is prepared to use it in defense, and most shugenjas would rather leave the swordplay to the samurai. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble . Also, Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried. Spells : A shugenja casts divine spells, but her spell knowledge is limited, much like that of a sorcerer . Your shugenja begins play knowing four 0-level spells (also called inori) and' two 1st-level spells of your choice, plus one 0-level spell and one 1st-level spell that are determined by your school . At each level, the shugenja gains one or more new spells, as indicated on Table 2-5: Shugenja Spells Known. One spell of every level is determined by the shugenja's school; sometimes these spells are normal spells on the shugenja spell list, but often they are additions to the spell list . These spells are listed with the shugenja spell list in Chapter 7: Magic and Spells . (Note: The number of spells a shugenja knows is not affected by her Charisma bonus, if any; the numbers on Table 2-5 are fixed.) , " A shugenja is limited to casting a certain number of spells of each level per day, but she need not prepare her spells in advance. The number of spells she can cast per day is improved by her bonus spells, if any. For instance, at 1st level, Kitsu Mari can cast four 1st-level spells per day-three for being 1st level (see Table 2-4: The Shugenja), plus one thanks to her high Charisma . However, she only knows three 1st-level spells : cure light wounds (her school spell of that level), bless, and burning hands (see Table 2-5 : Shugenja Spells Known) . In any given day, she can cast cure light wounds four times, cast bless four times, cast burning hands four times, or cast some combination of the three spells a total of four times. She does not have to decide ahead of time which spells she'll cast . Ashugenja may use a higher-level slot to cast a lower-level spell if she so chooses. For example, if an 8th-level shugenja has used up all her 3rd-level spell slots for the day but wants to cast


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The Mantis Mercenary

5min
page 231

The Moto Avenger

4min
page 228

The Minor Clans

5min
page 230

The Bayushi Deceiver

5min
page 225

Scorpion Clan

5min
page 224

The Shiba Protector

5min
page 222

Dragon Clan

5min
page 217

The Akodo Champion

4min
page 220

Timeline of Rokugan History

5min
page 210

Shaman Spells

6min
pages 84-85

Table s-9 : New Armor

6min
page 76

Table 3-18 : The Yakuza

4min
page 56

Table 4-3 : Ancestor Feats

25min
pages 61-66

Yakuza

4min
page 55

Table 3-6 : The Henshin Mystic

4min
page 40

Table 3-12 : The Shintao Monk

5min
page 47

Shadow Scout

4min
page 44

Table 3-2 : The Battle Maiden

2min
page 35

Singh Rager

4min
page 48

Table 3-14 : The Tattooed Monk

2min
page 50

Blade Dancer

4min
page 37

Wujen

4min
page 30

Table 2-2 : Ancestral Daisho

5min
page 21

Shaman

5min
page 22

Table 2-3 : The Shaman

3min
page 23

Hengeyokai

3min
page 10

Vanara

5min
page 15

Shugenja

10min
pages 24-25

Sohei

10min
pages 27-28

Other Races

5min
page 16
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