Oriental Adventure - 3.5e

Page 40

TABLE 3-4: THE BLADE DANCER Class Base Level Attack Bonus 1 st +1

2nd 3rd 4th 5th 6th 7th 8th 9th 10th

REQUIREMENTS

+2 +3 +4 +5 +6

Fort Save +0

+0 +1 +1

+1 +2

+7

+2

+8 +9

+2 +3 +3

+10

Ref Save +2

+3 +3 +4 +4 +5 +5 +6 +6

Will Save +0

+7

To qualify to become a blade dancer, a character must fulfill all the following criteria . Alignment : Any lawful. Base Attack Bonus: +7 . Skills : Jump 12 ranks, Tumble 12 ranks. Feats : Dodge, Mobility, Spring Attack . Spells : Able to cast arcane or divine spells . Special : Proficiency with any sword.

CLASS SKILLS

The blade dancer's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Jump (Str), Perform (Cha), Profession (Wis), Ride (Dex), and Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions . Skill Points at Each Level: 2 + Int modifier.

CLASS FEATURES

The following are class features of the blade dancer. Weapon and Armor Proficiency : Blade dancers are proficient with all simple and martial weapons, and with light armor. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. Acrobatics (Su) : A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, andTumble checks . At 5th level, this bonus increases to +20, and at loth level it is +30. In addition, a blade dancer can always choose to take 10 on a Balance, jump, or Tumble check, even when circumstances would normally prevent him from doing so . Leap of the Clouds (Su) : A blade dancer's jumping distance (vertical or horizontal) is not limited according to his height . Fast Movement (Su) : A blade dancer moves faster than normal . A Small blade dancer moves more slowly than a Medium-size blade dancer, while a ratling moves faster, as shown on the table below. Blade Dancer Level 1 st-3 rd

4th-6th 7th-9th 10th

20 ft.

40 45 55 60

ft . ft. ft. ft.

Base Speed 30 ft.

60 70 80 90

ft. ft. ft. ft .

40 ft.

80 ft. 95 ft . 105 ft. 120 ft.

Enchanted Blade I (Su) : At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect . The effect lasts for 1 minute/level, and the blade dancer can create the effect once per day. The blade dancer can choose from the fol lowing special abilities to bestow on his blade: defending,

Special

Acrobatics (+10), leap of the clouds, fast movement Enchanted blade I

+0 +1 +1 +1 +2

Ride the wind, fast movement Acrobatics (+20), acrobatic attack Enchanted blade II Fast movement

+2

+2 +3 +3

Acrobatics (+30), enchanted blade III, fast movement flaming, frost, shock, or ghost touch. A blade dancer can use this ability even if he is wearing medium or heavy armor. Ride the Wind (Sp): A blade dancer of 4th level or higher can use air walk as a spell-like ability once per day. Acrobatic Attack (Ex) : At 5th level, if the blade dancer attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls. The blade dancer must make a jump check; if the result is less than 5 feet, he cannot use this ability on that attack . If the result is greaterthan the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himselfand the opponent as a free action . Enchanted Blade II (Su): At 6th level, a blade dancer can choose from the following abilities to bestow on his blade: bane (choose type of creature), disruption, flaming burst, icy burst, shocking burst, thundering, wounding. Alternatively, he can add two enchanted blade I abilities to his blade, either simultaneously or separately. Enchanted Blade III (Su) : At 10th level, a blade dancer can choose from the following abilities to bestow on his blade: dancing, flying*, passage", or speed. Alternatively, he can add three enchanted blade I abilities to his blade, either simultaneously or separately. ("See Chapter S : Magic Items for these new weapon special abilities.)

EUNCH WARLOCKS

In some lands of Oriental Adventures, eunuchs are the power behind the throne of a decadent, corrupt emperor. Eunuchs serve as spies, couriers, and informants, while eunuch warlocks are the elite leaders of this group of the emperor's most loyal minions . In some cases, provincial governors even report directly to one or more eunuchs, not to the emperor himself. Eunuch warlocks must be arcane spellcasters of significant ability, and they are often sorcerers rather than wu jen. Many eunuch warlocks are multiclass rogue/sorcerers or fighter/sorcerers, though they generally have no more than a few levels of a nonspellcasting class. Eunuch warlocks are not found in Rokugan. NPC eunuch warlocks are feared and respected, commanding significant power in the emperor's court . The highest-ranking members issue commands with the voice and authority of the emperor himself. Hit Die : d6 .

REQUIREMENTS

To qualify to become a eunuch warlock, a character must fulfill

all the following criteria.


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The Mantis Mercenary

5min
page 231

The Moto Avenger

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page 228

The Minor Clans

5min
page 230

The Bayushi Deceiver

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Scorpion Clan

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The Shiba Protector

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Dragon Clan

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The Akodo Champion

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Timeline of Rokugan History

5min
page 210

Shaman Spells

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pages 84-85

Table s-9 : New Armor

6min
page 76

Table 3-18 : The Yakuza

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Table 4-3 : Ancestor Feats

25min
pages 61-66

Yakuza

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Table 3-6 : The Henshin Mystic

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page 40

Table 3-12 : The Shintao Monk

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Shadow Scout

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page 44

Table 3-2 : The Battle Maiden

2min
page 35

Singh Rager

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Table 3-14 : The Tattooed Monk

2min
page 50

Blade Dancer

4min
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Wujen

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Table 2-2 : Ancestral Daisho

5min
page 21

Shaman

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Table 2-3 : The Shaman

3min
page 23

Hengeyokai

3min
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Vanara

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Shugenja

10min
pages 24-25

Sohei

10min
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Other Races

5min
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