Chapter Two: Integrating the Event
Psychic Domain Granted Power: Gain +2 bonus to save DCs for all Psychic domain spells. Psychic Domain Spells 1 Charm Person. Makes one person your friend. 2 Detect Thoughts. Listen to surface thoughts. 3 Suggestion. Subject acts on suggestion. 4 Confusion. Makes subject act oddly for 1 round/level. 5 Dominate Person. Controls humanoid telepathically. 6 True Seeing. See all things as they really are. 7 Mass Suggestion. As suggestion, plus 1 subject/level. 8 Discern Location. Exact location of creature or object. 9 Dominate Monster. As dominate person, but any creature.
Nightmare Domain Granted Power: Visit awful dreams upon a foe once per day. The cleric must succeed at a melee touch attack against a living creature (using the rules for touch spells). On a successful touch, roll 1d6 per cleric level. If the total equals at least the creature’s current hit points, it falls immediately into a nightmare-ridden sleep (as if subject to the effect of a sleep spell without the HD maximum). The sleeper suffers from tormenting dreams and takes 1 point of Constitution damage upon awakening. Nightmare Domain Spells 1 Sleep. Put 2d4 HD of creatures in comatose slumber. 2 Nightsnare†. Put touched subject into comatose slumber. 3 Fear. Subjects within cone flee for 1 round/level. 4 Nightcrypt†. Send sleeping subjects in area bodily into nightmare. 5 Dream. Send message to anyone sleeping. 6 Eyebite (Sleep). Sleep one subject/round. 7 Deathmare†. Kills sleeping subjects in area, empowering caster. 8 Nightseed†. Subject slowly becomes monstrous. 9 Dream Resurrection†. Subject’s dream self attempts to resurrect waking body.
More Adventure Hooks Adding Dark Plea or Vengeful Sky clerics and worshippers to your campaign is a good way to inject interesting plot hooks. Here are a few more examples to inspire you: • Murian was a lazy cleric, as lazy as they come. He was barred from his temple for his lack of good works. Bitter, he sought vengeance in his darkest dreams. With
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the coming of The Light That Rent the Night, Murian’s dreams have been uncustomarily riddled with nightmares. But he has drawn power from the secret instruction of those night terrors, and is about to set out on a self-proclaimed mission to destroy his former temple, for starters. • The priestess known as She Who Sleeps Forever woke suddenly, screaming, then died. She was the center of the community, and it was said that her Checklist dream self pro Decide whether you want to introtected the populaduce the idea of arcanosphere shift tion from harm. into your campaign world. Now, the commu Determine the extent of the shift. nity is in the grip One, a few, or all schools affected? of a fear they can Mostly positive, negative, or not name. What a mix? nightmare came Mostly temporary, permanent, or both (concurrent or permanent out of the night picks up after temporary fades)? and slew the com If you use psionics in the campaign, munity’s icon? Is decide whether you prefer an effect; see “Psionics and Arcanosphere it somehow assoShift” sidebar. ciated with the Identify what organizations, govlump of sky iron ernments, and prominent NPCs are affected by the shift. the community Outline how arcane spellcasting blacksmith recentNPCs and institutions respond, ly purchased? especially to negative effects. • When the mete If an engram ark fell, determine how much information about the orite came, the Dark Plea infuses the surroundings. weather changed, What do groups such as the Sky and the crops Callers and the League of Astronomers learn of it? began to fail in Are other NPCs, organizations, the lingering winor institutions under its influter. Things look ence? grim, but now a new leader has arisen, promising salvation, if only those who seek it agree to bind themselves to something called the Dark Plea. • The dreams of the villagers have been troubled lately. Then, a week ago, the murders began. Some terrible, clawed thing is killing one person a night. Sashyas, the sun priestess, has a vision of a hardened murderer falling asleep each night, and from the vapors of the murderer’s vicious nightmares forms a creature in the world of the real. Unless someone slays the dreamer, the creature will not be stopped.