When the Sky Falls - 3.5e

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Chapter Three: Prestige Classes

The Engram Adept Class Level 1 2 3 4 5 6 7 8 9 10

Base Fortitude Attack Bonus Save +1 +0 +2 +0 +3 +1 +4 +1 +5 +1 +6 +2 +7 +2 +8 +2 +9 +3 +10 +3

Reflex Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Special Second engram Engram vigor Throw engram 6d6 Third engram Engram fuel Throw engram 10d6 Fourth engram Upgrade engram Throw engram 15d6 Fifth engram

the day. Thus, using this power to its fullest denies the engram adept the basic powers of his worn engrams for the day, but sometimes such an act becomes necessary. • Heals 3 points of the character’s ability damage. • Heals the character of 1d6 points of damage per class level. • Removes two of the character’s negative (not lost) levels. • Reroll a saving throw or attack roll just made. • Summon 2d4 star oozes† to serve for 1 round per class level. • Summon one lesser ark guardian† to serve for 1 round per class level (requires two engrams to activate). • Summon one lesser ark guardian to serve for one hour (requires three engrams to activate). • Summon an ark guardian to serve for 1 round per class level (requires four engrams to activate). • Summon 1 ark guardian to serve for one hour or two ark guardians to serve for 1 round per class level (requires five engrams to activate). Upgrade Engram (Ex): Most engram adepts wear common engrams that adhere naturally after a dive into the Rune Sea of an engram ark. When an engram adept reaches 8th level, he may select any engram he bears and upgrade it to an uncommon engram of that color. If there is more than one type of uncommon benefit for an engram of that color, the character can choose which benefit to gain.

quiet body and mind. Thus, rogues are the most likely characters to take up the training of the void. Lords of silence generally prefer to work alone, though on occasion they join up with small groups in order to accomplish some goal. Even when encountered with a group, a lord of silence is apt to stay slightly apart from his compatriots, to safely practice his stealthy wiles. On any world where lords of silence exist, the original members of the class are those who learned about the void from a reconstituted engram (or some different otherworldly source); see the reconstitute engram spell in Chapter Five. Hit Die: d8

Requirements

Lord of Silence

Class Skills

The lord of silence operates in soundless clarity. Those who journey in the airless reaches between worlds in realspace discover a sanctity of silence unobtainable in any other realm. From the depth of this experience comes the discipline of the void, as embodied in the members of the lord of silence prestige class. The lord of silence mutes sound and molds quiet. He gains a dangerous strength in areas of noiselessness, which only grows more profound as he attains higher levels in the class. The discipline of the void places many demands on the body, but those who weather the deadly quietude can master the ability to shape silence like others might shape a block of clay. Initially, those drawn to the realm of utter peace are those who already have some training in sneaking and maintaining a

The lord of silence’s class skills (and the key ability for each skill) are: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Read Lips (Int, exclusive skill), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha, exclusive skill), and Use Rope (Dex). See the Player’s Handbook, Chapter Four, for skill descriptions. Skill Points at Each Level: 6 + Intelligence modifier

To qualify to become a lord of silence, a character must fulfill all the following criteria: Sneak Attack: +1d6 Move Silently: 8 ranks Knowledge (the planes): 2 ranks Feats: Skill Focus (Move Silently) Special: Must have learned the discipline of the void from another lord of silence, a re constituted engram, or some other entity introduced to the world via a meteorite strike

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