When the Sky Falls - 3.5e

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Chapter Three: Prestige Classes

The Lord of Silence Class Level 1 2 3 4 5 6 7 8 9 10

Base Fortitude Attack Bonus Save +1 +0 +2 +0 +3 +1 +4 +1 +5 +1 +6 +2 +7 +2 +8 +2 +9 +3 +10 +3

Reflex Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7

crushes the target. If the target is not within the radius of the lord’s sound of silence field, an extraordinarily loud thunderclap reverberates; this is the sound of the air rushing back in to fill the void. The target of the clasp of the void takes 15d6 points of damage from the evacuation and resumption of the normal atmosphere around her in the span of an instant. Silent Night (Sp): While the discipline of the void focuses on silence, especially as it impinges on the Soundless, a lord of silence’s training would not be complete without instruction in the Lightless. For, just as all things are quiet in the void, so are they dark. At will, a lord of silence of 8th level or higher can emit a field of darkness around himself out to a radius of up to 20 feet. The effect is as the darkness spell, except the character can lower the field as a free action. The character can call up the silent night a number of times per day equal to his prestige class level. The character may also vary the radius of the darkness, and shape it as he desires within the allowed radius. This effect is as if cast by a 15thlevel caster—even if an enemy dispels or suppresses it on any given round, the lord of silence can bring up a new field on his next turn, if he has uses left. A lord of silence can see through his own silent night field without penalty, though this does not grant him the ability to see through normal or magical darkness of other kinds, if he does not have that ability from some other source. Lord of Silence (Su): At 10th level, a lord of silence replaces part of his flesh with material from the Soundless, combining his physical body with pure quietude for one hour per day. To the eye, the Lord of Silence becomes a black silhouette outlined with brilliant white light (unless he wishes to hide this glow as a free action). It goes without saying that he is utterly quiet, as are all things around him, as if the vacuum walked with him. While so transfigured, his silence effect cannot be dispelled or suppressed. He is immune to all mind-affecting effects. He gains a +4 circumstance bonus to all saving throws. He can use silent running freely without counting against his normal daily uses.

Special Sound of silence Silent thrust +1d6 sneak attack Steal voice Silent running +1d6 sneak attack Clasp of the void Silent night +1d6 sneak attack Lord of Silence Finally, he can freely use clasp of the void without counting against his normal daily use; however, he may only freely use the clasp three times. Upon using it for the third time, he exhausts his connection with the Soundless, and the Lord of Silence effect ends even if the hour duration has not expired.

Ruin Priest Chaos-minded spellcasters with destruction on their minds, ruin priests trained by the Sky Callers are feared and reviled by most people who have contact with them: their victims. The depredations of ruin priests are responsible for infecting the natural destruction around meteorite strikes with terror, chaos, and fear of sacrifice. Worse yet, ruin priests seek to call down yet more meteorites. As representatives of the Sky Callers, the ruin priests are the core of depravity that cherishes ruin for its own sake. Some ruin priests originated as evil clerics, druids, or rangers who venerated a chaotic or evil deity prior to switching their allegiance to the Vengeful Sky (some may see the Vengeful Sky as just a refined aspect of their former deity). However, wizards and sorcerers can qualify just as easily. A handful of fighters and barbarians have come to the Sky Callers’ ruinous priesthood, but since a prospective ruin priest must have access to either arcane or divine spells, any such candidate must have at least some levels in a spellcasting class in order to qualify. Hit Die: d8

Requirements To qualify to become an ruin priest, a character must fulfill all the following criteria: Base Attack Bonus: +2 Knowledge (arcana) or Knowledge (religion): 8 ranks Spellcraft: 8 ranks Spells: Ability to cast divine or arcane spells Special: Must witness a meteorite strike

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