SPONGE COLLABORATIVE +
WEAVING WITH WATER Team
MULLASSERY CANAL FRAMEWORK AND CANAL EDGE MASTERPLAN
C. For collaborative governance and community participation
₹ubbish (2015) Developed by: Fields of View, mediaLAB Amsterdam A board game that is designed to make people aware of the environmental and economic considerations at play in Bangalore’s waste crisis. The players’ responsibilities include collection and disposal of dry waste and ensuring the overall cleanliness of the city. Every round, waste is generated in all wards, however, the players can only collect the waste that is generated in the wards that have a DWCC. The remaining waste will be dumped in the landfill. When this landfill overflows, all players lose. If the players manage to create a DWCC in every ward, they all win the game. ₹ubbish sets targets and goals for the players, which will guide their decisions to win the situations by cutting-off waste overflows. Insights from here could be applied from the canal’s perspective in determining the water overflow and flood mitigation.
Figure 94: Collaborative board game model to make the stakeholders aware of Bangalore’s waste crisis, Rubbish (Source: Fields of View, mediaLAB Amsterdam)
Chain Reaction Game
Developed by: DeZwarteHond Chain Reaction is a game developed to understand the inter-connections across multiple urban sectors including mobility, energy systems, community health, etc. It challenges the authorities, designers, and developers to seek smart, integrated solutions for their urban environments. The Netherlands has ambitious visions for the future and foresees transitions in the coming years. The board game gives the stakeholders an opportunity to tackle one assignment at a time but to combine several of them, by connecting the dots through an iterative process. Chain Reactions opens out the way to link the solutions across layers, know its match and mismatch, and develop comprehensive strategies.