Fod landscape m4 journal Qinyi Mao

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Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Qinyi Mao

(904786) Ben Water Studio 7

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WEEK 9 READING: TITLE OF READING

Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) That we need to see perspective as when the entire picture has been transferred into a ‘window’, and observer is looking through this window into a space. A perspectival projection needs to satisfy the following rules: that all perpendicular and orthogonal meet at the so-called central vanishing point, which is determined by the perpendicular drawn from the eye to the picture plane. Second, all parallels, in whatever direction they lie, have a common vanishing point. Finally, equal dimensions diminish progressively as they recede in space.

Question 2: Describe homogenous space? (Maximum 100 words)

Homogenous space is unchanging and mathematical. It negates the differences between front and back, between right and left, between bodies and intervening space, so that the sum of all the parts of space and all its contents are absorbed into a single ‘quantum continuum’, resulting in a spheroidal field of vision.

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INVISIBLE CITY: ISIDORA

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OLD QUAD ISOMETRIC Cities & the MeMory 2: isidora

Key Time Elapse

Division of Past and present

Wishful

Tendency and direction

Sentimental

Memory and Desire

Glance

First Perspective (Past)

Stare

Second Perspective (Present)

People

0

1m

2.5m

5m

The isometric QUAD was constructed based on two-dimensional measurements and exported in 50:1 scale.

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OLD QUAD ISOMETRIC WITH NOTATIONS Cities & the MeMory 2: isidora

Key Time Elapse

Division of Past and present

Wishful

Tendency and direction

Sentimental

Memory and Desire

Glance

First Perspective (Past)

Stare

Second Perspective (Present)

People

0

1m

2.5m

5m

In the isometric design I have incorporated the set notations into my own interpretation to deliver the story of Isidora. The QUAD has been divided into an old memory and a realistic world. A time line has been used to indicate not only the main character’s movement as the time elapses but also the life time of this individual as all small section in the quad represents a different period of one’s life.

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QUAD PERSPECTIVE 1 + 2 The first perspective in my design showed a world of old memory, the vision is wide and showed great depth. It would be easier to depict the busyness of the glamorous past in such broad vision.

The second perspective shows the man’s reflective realm, the left illutionary part will be blocked and the main focus wil be on the right. Both perspective were taken around the boundary of the QUAD, as the reader and Parco Polo should act as only observer of this private memory palace.

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PERSPECTIVE SCENE 1 + 2

With the ‘Past’ theme I have chosen some decayed and damaged objects to indicate its memorial nature and also as a subtle symbolism of the termination of such glamorous memory. The characters were chosen to reflected the story line, focusing on conflicts and affection of humans. Violin positioned to be floating around in the space and the foggy environment were to emphasise the surreal atmosphere.

The reflective, or realistic region was designed with more solid and heavy environment like bricks and concrete. I played around with the texture of the ground to make it appeared liquid, implying the subtle emotion of the man’s reflection. The broken violin echoed the one in the first perspective, as a symbolism of the shattered desires. Two dysfunctional robots, as a replacement of the old men who were sitting with him in the city, were placed neared the main character, the owner of this memory palace. They symbolises a shared loneliness and detachment of the main character. Outside the Quad was a space full of small islands - the memories of others, floating in the sky. it is my interpretation of the concept of ‘memory’ - a private, independent space that stores precious events of one’s life.

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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:

Question 1: IWhat is the difference between autographic and allographic practice? (Maximum 100 words) Autographic practice cannot be replicated as it requires the author’s hands, whereas allographic practice doesn’t imitate, but require notation and/or instructions to be transposed into reality that is open to interpretations.

Question 2: Why do architects need new representational techniques? (Maximum 100 words) As traditional representations presume stable objects and fixed subjects, whereas the comtemporary city is not reducible to an artifact. New technique is thus created to incorporate subjects like time and change, shifting scales, mobile points of view and multiple programs.

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FINAL DRAWINGS Cities & the MeMory 2: isidora

The final perspectives echoed the original isometric drawing. I have managed to recreate the actual events mentioned in the isometric view onto the perspective. The mood as shown on the notation has be represented in the lighting of the two perspectives to show a contrast between light and heavy, past and present. The space transformation has been achieved by the materiality of the two perspectives. The frosted glasses in the second perspective indicated such division and barrier between the past memory and reality. Time variation has been achieved through the character’s age and their costumes. Key Time Elapse

Division of Past and present

Wishful

Tendency and direction

Sentimental

Memory and Desire

Glance

First Perspective (Past)

Stare

Second Perspective (Present)

People

0

1m

Perspective 1

2.5m

5m

Perspective 2

Qinyi Mao, 904786

The final presentation of the story of Isidora.

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