Journal m3

Page 1

Digital Design - Portfolio Semester 1, 2018 Qinyi Mao

904786 Chelle Yang Studio 2

1


Reflection:

Qinyi (Alice) Mao E-mail: Alicemao97@outlook.com Moblie: 0402666398 Website Portfolio: https://qinyimao. wixsite.com/portfolio Education: 2017 - current

Bachelor of Design, University of Melbourne

2013 - 2016

Mentone Girls’ Grammar School

Work Experience: 2016-17

Woods Bagot - Single Week Program

Awards / Exhibition: 2017

FOD:R Exhibition, AFLK Gallery

Studio Alpha Exhibition, Atrium

Skills: Rhino Grasshopper

Content:

Unreal Photoshop Illustrator

03

Precedent Study

V-ray

Generating Design Through Digital Processes

Autocad Word PowerPoint

19

Queen Victoria Garden Pavilion

The Project Cocoon

Throughout the semester, I have become familiar with the design process of parametric design from systematic programming to precedent design. I have learnt the language of grasshopper and a number of its plugins to generate parametric designs with a set of variables. Fabrication skills and Adobe software skills have also been improved throughout the course. I have deepen the understanding with different fabrication method including laser cutting and 3D printing. Virtual Reality with Unreal Engine has also been introduced to me as a real-time design and rendering tool, broaden my vision to the workflow of digital design of the present industry. The use of Unreal Engine can be incorporated more by me during the design process to improve my design, and their may be more research into the lighting and wrapping mechanism of the software to advance my design further.

Indesign Fabrication

05

he endless possibilities of relationships between humans and our environments has motivated me to study architecture and design. As a designer it is my passion to provide individuals with interactive living environments that echoes with their users and their contexts. My project ‘Cocoon’ for Module 3 reflects my aspiration through my attempt to achieve its dynamic and flexible spatial quality as well as a balance between human, architecture and the landscape. The sense of accomplishment when seeing pure ideas come into realized products has been a true stimulation for me in my study.

Casual: Cashier - Xinjinshan Language

School 2014

T

WIX

2


WATER

M1: Diagramming Design Precedent

Aires Mateus - Radix

B

oolean difference is the main design method used to design the structure. It is discovered that the position of the structure and its open arch interacts with the water to extend its threshold gradually outward to cease the boundary between the enclosed and natural environment. The internal three spherical spaces encourages social connections or resting activities, whereas dynamic actions are likely to be found at their intersecting parts.

Aires Mateus - Radix: Isometric View

3


EN

TR

Isometric 1:20 0

M1

1000

AN

CE

3000mm

- Diagram

Structure

Solids

WATER

CE

AN

TR

EN

WATER

Void

Primary Circulation Space WATER

WATER

Boolean Cutter

Circulation paths

Circulation

Thresholds (Permeability)

Circulation

Threshold

The diagram is constructed into the structure itself, the main circulation space (gradient to describe the intensity of usage) and the circulation paths that is likely to happen in the space.

The threshold diagram is constructed into the solids, voilds (with interaction with water langscape) and the boolean cutter that eventually created the semi-open soace in the precident study,

4


M2: Generating Ideas Through Process 5


M2

- Design Matrix

Lofts

1.1

1.2

1.3 {0,30,150}

{90,0,150}

{0,60,150}

{0,0,0}

Grid Points

{0,150,135}

{0,150,135} {135,150,150)

{30,150,150}

Panelling Patterns

{135,150,150} 150,0,45} {150,150,120}

{0,120,0}

{120,0,0}

{120,100,140) {0,120,0}

{0,120,0}

135,150,40}

{150,0,0} {150,150,30}

{150,150,30) {150,150,0}

{Endpoint Index}

Paneling Grid & Attractor Point

2.1

2.2

2.3

2.4

{-87,-104,12} {226,28,206} {226,28,206}

{122,154,83}

{122,154,83}

{Attractor Point Location}

Paneling

rection of the pyramids follows the rm of the external surface towards the ack. The concave form of the structure crease the amount of light in the avilion when as the incident angle of nlight closer to the horizon.

3.1

3.2

3.3

3.4

+ (Directional Variation)

(Directional Variation)

Design Matrix 1:5

6

Attractor / Control Points

{0,30,150)

{20,40,120}

{135,0,150} {30,150,150}

Key

1.4

{0.30.150)

+ (Rand Seed: 26)


+ (Rand Seed: 26)

Design Matrix 1:5 Direction of the pyramids follows the form of the external surface towards the back. The concave form of the structure increase the amount of light in the pavilion when as the incident angle of sunlight closer to the horizon.

Combination of closed pyramid and two dimensional hollowed triangles to provide a variation of shadow conditions over the day that are suitable for different needs.

A

Panels are larger at the bottom and decrease in size towards the top of the volume. Hollowed panels creates interactions between the interior and exterior.

Exploded Isometric 0

20

- Surface and Waffle

(Directional Variation)

M2

+ (Directional Variation)

A hollow waffle structure allows for the creation of an interior volume. Horizontal panels at the bottom thicker to increase the strength of the structure. 60mm

7

Size of the internal hollow decrease towards the bottom, generating smaller and sharper block of sunlight within the structure than the shadows created away from the structure.

range of surface combination has been tested, and two surfaces embracing each other have been chosen to form a wide opening on one side and gradually narrows down towards the other end. Such way the structure will be able to interact with the external public space and welcomes individuals to explore. Three points attractors are picked to guide the panelling element pointing towards a certain direction. A combination of hollowed pyramids and triangles have been selected to get a number of lighting options throughout the day for people with different needs.


M2

- Computational Workflow

Generation of surface; Index selelction has been applied to all 8 end points.

Paneling of surface A.

8


Paneling of surface B.

A

dding on the script given in the workshop, a 3D morph with a picture frame is used to generate the 3d hollowed pyramids in the diagram, adding on point attractors to manipulate the offset panel and allows the pyramids to be towards the form of the surface. I also used a random split list to create the second panel as a combination of two prototypes to give off a variation of lighting condition within the pavilion. I also changed the structure of the points through partition list to allow a area variation of the hollows on the structure in a directional manner.

2D Hollowed triangles.

3D pyramids.

3D hollowed pyramids.

9

Combination of the three.


M2

- Model Making (Part A)

Task 01 Full Page Photo

10


11

M2 - Model Making (Part A)


600.00 904786 & Q.M.

Laser Cutting

Sheet 01 of 02

900.00

T

600.00

The whole unrolled file was then made 2d and joined to eliminate duplicate lines and saves cutting time. Some outline has been set to etch to avoid the material falling off the panel and results in taping.

600.00

he pt_unroll command in rhino are primarily used to transform 3D modelling to 2D panels ready for laser cutting. The straight lines has been nested together to save printing time, although many of the curves and complex geometry has to be set alone.

904786 & Q.M.

Sheet 01 of 02

- Model Making 600.00

M2

Sheet 02 of 02

904786 & Q.M.

900.00

900.00

Laser Cutting Document.

Sheet 02 of 02

904786 & Q.M.

900.00

1. Using PVA glue to strengthen the waffle structure.

2. Details of glued waffle structure.

3. Sticking units together with UHU glue and secured by clip.

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4. Stick Panels together.


- Solid and Void

M2

Insert your Isometric of Task 01. Include your annotations. Make sure to include scale bars NOTE: Please check font sizes; make sure its consistent with your main body text

With task two, the grid is manipulated with a range of attractors and chosen a combination of three point attractors positioned in a ‘v’ shape. I have tested several ways of manipulating the bases of my cuboids and chosen a random selecting method aiming to generate forms with a more variational spatial qualities. Dimensions of the cuboid has also been determined randomly at a specific range.

13


M2

- Design Matrix

14


A

M2

part from the standard scripted provided in the workshop, experiment has conducted with the use of a range of point attractors to iterate the gird. Random variable was also incorporated as shown on the next page to create the final boolean cutter for the design. 3 random bases has been created in each unit and cuboids are created based on this random field. The dimensions of these cuboids are decided on a random seed to generate boxes with different dimensions at a specific range.

- Computational Workflow

Grid Manipulation.

15


16

M2 - Model Making (Part B)


Cuboid Manipulation.

Normal Random Distribution.

No. of Cuboids per unit = 3

Dimensions shuffled.

17

Random seeds manipulated until satisfaction.


Fabrication Process

M2 Task 02 3D Printing Makerbot Screenshot after calculation.

Final Model

3

D printing is a good fabrication methods to realise solids with thickness. Models are to be exported in closed meshes. The model is orientated and positioned with minimal support material underneath for the fastest printing time. Support materials are later removed with a knife.

18

Final Model


A

hotbed of ideas and wonders, the ‘Cocoon’ embraces her visitors with the warmth of oak woods and the purity of white polish concrete, capable to hold communicative exchange activities like seminars and concerts with its embedded seating both internally and externally. The pavilion blends into the concrete ground, providing a sense of integrity. Her appearance changes from different perspectives, entice individuals to explore through her welcoming shells.

M3 THE PROJECT COCOON 19


M3 - The Project Cocoon Qinyi Mao 904786

Triangular Concrete Panels View 3 Wooden Support Structure

Timber Structure Detail The skylight at the top of the pavilion lessens the weighty of the structure and allows natural lights to come into the speaker’s stage.

Evening Concert

Large opening on the east side to be used as a stage for evening concert.

View 1

A ‘C’ shape edge cut out to allows the internal activities more exposed to the audiences outside, hence attracts visitors to explore.

Lunch Seminar

Triangular Panels used to form the ‘cocoon’ form of the pavilion, which symbolizes the hotbed of ideas and arts, hence comply with the use of the pavilion.

General Use

Threshold created with a narrow entrance to allure individual to come in and explore.

Internal structural details, nesting individual triangular wooden units together to support the structure.

Circulation Diagram

Windows are opened within mediate height and sized according to their relative distances from the eye level to allow natural light to lighten the internal space and create shadow patterns inside. They also help to clarify the form of the pavilion from outside.

Keys Point of View

- Isometric

M3

Benches mimicking the shape of part of th pavilion itself, locating around the pavilion in a circular manner and allows audiences to sit outside during the evening concert.

Threshold Circulation Path

View 2

A small pond outside the western entrance to create a scenery destination for visitors from the east side passing through the west threshold. Exploded Isometric 0

500

1500mm

North

20

Direction of Focus Main Circulation Area Sationary Area


M3

Design Iteration

- Design Iteration

1

2

Extruded holes through the structure at random size to introduce lighting. The resutt looks like a piece of strange cheese, far away from design intention,

Pipe to wrap around a hexagon web as a possible structural solution, not as satisfied due to a lack of control of the pipe form with the grasshopper script.

3

4

Used randomly constructed cubiods as inspired from module 2, expecting the strcutre to randomly generating seatings and opening. The design was not used as it starts to get overly complicated in form.

Small panels to generate a relatively smooth surface that suits the design intention. The iteration was not use due to feasibility concerns of the panel size.

21


M3

- Unreal Renders

22


23

M3

- Model Making


24

M3 - Model Making


1

2 25

Trim the loft with solid to create ‘opening’, extract larger panels for perforation.

M3

- Computational Process

Used one curve and its duplicates to loft the general form, generate triangular panels.


3 Trim windows from panels based on distance to medium through a graph.

4 Scale down and extrude each triangluar panel,

M3

the result solids are used to cut the origional panels to generate internal wooden structure.

- Computational Process 26


5

M3

- Computational Process

Trim the solid triangular strucutre with a specific distance.

6

Generate seatings with a set height, bounded by the shape of the pavilion structure.

27


M3

- Fabrication Process

Support was removed first with a knife.

Triangular Panels are laser cut on ivory paper and glued to the 3D model wit UHU glue.

28

Details of the connection and internal 3D model.


Digital Design Semester 1, 2018

29 360 Image Output


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