Selected Works of Qiuying Lu

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QIUYING LU PORTFOLIO

ARCHITECT 3D DESIGNER SELECTED WORKS

2 0 1 7 2 0 2 2 VR DESIGN/ ARCHITECTURE / GRAPHIC DESIGN

QIUYING LU

ARCHITECT WORLD-BUILDER I DESIGNER

I am a designer in Los Angeles who likes visualization of imagination. Trained as an architect, I'm about to complete my Master of Architecture, with a focus on virtual world-building and interaction. During this time, have finished multiple immersive AR/VR experiences that can run on webVR and VR headsets.

What will the meeting room be like in the virtual reality?

How will Yayoi Kusama's art concept be displayed and reinforced in virtual reality?

What's the way of being old in a digital world?

With the coming of Web 3.0, a new way of life is waiting to be explored. The architect's knowledge is useful here, because it developes my understanding of people's expectations of space and be able to realize this within scale, proportion, color and material.

C O N T E N T S 01 THE INFINITE ON THE FINITE 3- 6 WebVR Immersive Gathering Spaces Design 05 AVATAR DESIGN 15- 17 "Being Old" in the Virtual World 04 PATTERN HYPNOSIS 12- 14 Virtual Exhibition of Yayoi Kusama / VR headset 02 MECHANICAL RABBIT PLANET 7- 9 Virtual Exhibition of Yayoi Kusama / VR headset 06 INTO THE FLOW 18- 22 UCLA Student Center 07 OTHER WORK 23- 25 03 SEE IMPRESSIONISM FROM INSIDE 10- 11 Virtual Exhibition of Yayoi Kusama / VR headset

NEW HORIZON WORLD VR EXPERIENCE DESIGN

This is a immersive virtual world designed for Flowly, an app for people who suffer from anxiety and chronic pain. Users can experience a spectacular moutain view under a tree. With the voice guidance and breathing exercises, people could do the meditation and make a wish for the coming year.

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NIGHTIME

This is a immersive virtual world designed for Flowly, an app for people who suffer from anxiety and chronic pain. Users can experience a spectacular moutain view under a tree. With the voice guidance and breathing exercises, people could do the meditation and make a wish for the coming year.

PORTFOLIO OF QIUYING LU ACADEMIC PROJECT THE INFINITE ON THE FINITE VIRTUAL REALITY DESIGN NEW HORIZON WORLD

NIGHTIME

This is a immersive virtual world designed for Flowly, an app for people who suffer from anxiety and chronic pain. Users can experience a spectacular moutain view under a tree. With the voice guidance and breathing exercises, people could do the meditation and make a wish for the coming year.

NEW HORIZON WORLD PORTFOLIO OF QIUYING LU ACADEMIC PROJECT THE INFINITE ON THE FINITE VIRTUAL REALITY DESIGN

THE INFINITE ON THE FINITE

01/2022 - 03/2022

Individual Project

Modeling: Rendering:

Platform: WebVR

Instructor: Lara Lesmes & Fredrik Hellberg

This project is an online meeting room that tries to redefine conference tables, an essential element to organizing people's behavior in the gathering space. Tables indicate talking issues formally, the gradation of participants, and the level of participation.

What is the potential of tables in virtual reality?

The design tries a new way of switching spaces and responds to people's spatial hierarchy needs. Each user can find their appropriate position in the room.

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LOBBY 25 : 1

Firstly participants will show up in the waiting room at a ratio of 25:1, and they will see a big table with an infinite universe. The floating planes on it are where the meetings will be held.

MEETING AREA 1 : 1

Then participants can get a visual overview of each floor, pick the floor they want to go to, and then shrink to a 1:1 scale into the table.

BREAKOUT ROOM① 1 : 25

The recesses on the table are breakout Rooms. Participants can further shrink to 1: 25 if they need a group talk.

BREAKOUT ROOM② 1 : 1

If participants want to have a private talk, they can go to the bubbles hung on the ceiling of this room and have a bigger view.

PORTFOLIO OF QIUYING LU ACADEMIC PROJECT THE INFINITE ON THE FINITE VIRTUAL REALITY DESIGN
01 02
04
03
PORTFOLIO OF QIUYING LU ACADEMIC PROJECT THE INFINITE ON THE FINITE VIRTUAL REALITY DESIGN

Three floors on the table provide different meeting atmospheres and reflect different meeting levels with three different organizations. Users can choose according to their needs. A river connects the three floors, serving as the landscape and the medium connecting the upper and lower floors. After entering the river, people can flow to the next level.

1st FLOOR Eccentric 2nd FLOOR Centripetal
PORTFOLIO OF QIUYING LU ACADEMIC PROJECT THE INFINITE ON THE FINITE VIRTUAL REALITY DESIGN
3rd FLOOR Hierachical

This drawing shows the user’s three dimensions in this space. In the virtual world, it is possible to switch scenes in one room by changing the scale of the human body instead of switching rooms for different functions in reality.

PORTFOLIO OF QIUYING LU ACADEMIC PROJECT THE INFINITE ON THE FINITE VIRTUAL REALITY DESIGN

MECHANICAL RABBIT PLANET

01/2022 - Now Professional Project Modeling:Rhino Rendering: Enscape Platform: Unity Collaborator: Qing Yang, Chen, Pengxiang Lin

This is a planet of rabbits based on the released mechanical rabbit NFT. In the war of Genesis, through the advanced technology sent back by future rabbits, the rabbits evolved themselves into "mechanical rabbits", developed the realm of the gods, and finally defeated the Nakdar. Players can become a member of the community by purchasing NFT rabbits, participating in events, trading, and socializing.

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The sky garden is mainly used for holding large-scale activities, such as concerts, gala parties, various festivals to celebrate, and so on, for collective use. April 1 is Mechanical Rabbit planet celebration day every year.

The sky garden includes four sub-stages and the main stage. There are four themes on the sub-stages: desert, forest, sea, and cave. They can also gather on the main stage in the center.

Medium Housing

Ultra-large Housing

Large Housing Small Housing

RABIT COMMUITY

There are different sizes of rabbit communities scattered on the land. Each assembly consists of 4 sizes of housing, which are from small to ultra-large. Each NFT holder could own a small housing for free and purchase larger housing.

SMALL COMMUNITY MEDIUM COMMUNITY LARGE

COMMUNITY ULTRA-LARGE COMMUNITY

SEE IMPRESSIONISM FROM INSIDE 04

Virtual Exhibition

01/2022 - 03/2022 Individual Project

Modeling: Game Engine: Instructor: Benjamin Ennemoser

Emphasize the subtle perception of impressionism by showing Georges Seurat's painting in virtual reality. This 3D painting can produce changes of light, wind, and sound over time, bringing more layers of information to the audience.

CLASSICISM

Accurate perspective, shape, color, and lightning

IMPRESSIONISM

Rich color, blur boundary,unclear perspective, moment of capture

Classical paintings aim to accurately depict the perspective and shapes, and impressionism focus more on showing an atmosphere with rich colors, lightnings and subtle boundaries. However, the 2-dimision painting is not able to show the environments changing overtime, which is also a vital part of subtlety. This project shows a constant experience of perception with flowing water, wind, falling leaves and ever-changing light.

EXPERIENCE

The audience will pop out in a totally white scene. When they touch the objects in the scene, they will turn to impressionist style, which will become point cloud with rich color.

TheSchoolofAthens, Raphael ThePontDeCourbevoie,GeorgesSeurat VR Headset
01 02 03 04

PATTERN HYPNOSIS

Virtual Exhibition

09/2020 - 12/2020 Individual Project

Modeling: Game Engine: Instructor: Benjamin Ennemoser

This project explores the possibility of showcasing Kusama's work in virtual reality. Kusama's signature dots are no longer static, existing patterns but can respond to human actions. It uses a bicycle wheel beyond the body scale and the plants on it as a medium to let the audience get a different virtual experience. Compared to traditional exhibitions, virtual reality offers more interactive experiences.

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PART 1 BOTANICAL GRADEN ON THE WHEEL

The super-scale wheels and cactuses covered in dots echo the abstract, surreal quality of the graphic itself. When dots cover objects in everyday life, the space distorts, and people lose their sense of scale.

Each cactus represents one 360 panoramas of Kusama's works. When the plant is gazed upon by the user's eyes, the user finds himself transported to a new immersive scene of the exhibition. These experiences will further enhance the artistic expression of Kusama's works.

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01 Visitors first see a giant wheel in an all-white space 02 As the visitor approaches the wheel, he or she will notice that as he or she moves, colored dots begin to appear on the ground. 03 More and more waves and plants emerge 04 When you walk underneath the wheel, the plants on the wheel emerge one by one, and the space is already covered with colored dots
PORTFOLIO OF QIUYING LU ACADEMIC PROJECT PATTERN HYPNOSIS VIRTUAL REALITY DESIGN

PART 2 DOTS WORLD

Reference:Yayoi Kusama The Obliteration Room, 2011

In this interactive work, the position of the dots is no longer arranged by the artist himself, but an all-white space is handed over to the audience, who stick the dots of various colors to every corner of the room. This concept can be better represented in VR headsets. The buttons of the VR controller correspond to balls of different colors. After being pressed, waves can be emitted to the corresponding position and automatically adsorbed to the surface of the object.

Visitors are initially introduced to a pure white room, where red, yellow and blue balls are fired by pressing different buttons on the handle and automatically attach to all surfaces in the room. The highly saturated homogeneous overlay reduces the room's sense of perspective, leading to the unstable, vertigo-filled world kusama wanted to express.

PORTFOLIO OF QIUYING LU PATTERN HYPNOSIS VIRTUAL REALITY DESIGN
1 2 3 4

THE ISLAND

Tools: Technology Seminar, Spring 2022

Individual Project Instructor: Yara Feghali

In the war of Genesis, through the advanced technology sent back by future rabbits, the rabbits evolved themselves into "mechanical rabbits", developed the realm of the gods, and finally defeated the Nakdar. After the dawn of hardship, they will rebuild their homes. This is a planet of rabbits based on the released mechanical rabbit NFT, and players can appear in the community as their purchased NFT rabbits, participating in events, trading, and socializing.·

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MEDIVAL PRAGE PLAZA 07 360 Video 09/2020 - 12/2020 Individual Project Modeling: Game Engine: Unreal Professional Work

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INTO THE FLOW

UCLA Student Center

Advanced Topic Studio, Fall 2021

Individual Project

Tools: Modeling: Rhino Rendering: Instructor: Neil Daneri

The site is on the a busy intersection on the west side of UCLA. The steep slope and boring landscape make it not a suitable place for student activities. It is like an island inside the school, with little connection to the existing streamline. Therefore, in order to make the site a public space, I wanted it to be more than just a place that people come to only when they need it.

In this project, wanted to enhance the fluidity and continuity of the space, to have a better connection with the site.

My operation here is to make the building an extension of the path. After observing the most likely path of human movement on the field, visualize the path as a staggered building. The fluidity created by the streamlined shape makes the building not only a destination, but also a public space that can be naturally walked into while wandering. Ramps and roof gardens on the outside of the building also take advantage of the site to provide more activity platforms and better views.

PORTFOLIO OF QIUYING LU ACADEMIC PROJECT INTO THE FLOW VIRTUAL REALITY DESIGN
The building is composed of two flowing volumes that intersect each other, creating a large void and roof garden that blends into the surrounding landscape.
Entrance PORTFOLIO OF QIUYING LU ACADEMIC PROJECT INTO THE FLOW VIRTUAL REALITY DESIGN
2. Corridor 1. Lobby 3. Public Stair
PORTFOLIO OF QIUYING LU ACADEMIC PROJECT INTO THE FLOW VIRTUAL REALITY DESIGN
4. Library
PORTFOLIO OF QIUYING LU ACADEMIC PROJECT INTO THE FLOW VIRTUAL REALITY DESIGN
The roof garden and ramps enhance the publicity of the building, providing more space for students to hang out and rest. With the topography of the building itself, it also provides a good view over the campus.

OTHER WORK 09

VASE & POSTER DESIGN

PORTFOLIO OF QIUYING LU ACADEMIC PROJECT OTHERWORK GRAPHIC DESIGN
Group project Instructor: Neil Danari

FREE HAND SKETCHING - NURSING HOME

2015 Research of Nursing Home in Xiaozhou Village Group project Instructor: Zhiqiang Xu

FREE HAND SKETCHING - THE WORKSHOP IN THE SELF-BUILT HOUSES

2017 Bi-City Biennale of Urbanism/Architecture Group project Instructor: Zhiqiang Xu

PORTFOLIO OF QIUYING LU RESEARCH PROJECT OTHERWORK EXIBITION WORK

WATERCOLOR PAINTING

2015 Pingle Town

Individual project

Instructor: Zhiqiang Xu

WATERCOLOR PAINTING

2015 Pingle Town

Individual project

Instructor: Zhiqiang Xu

PORTFOLIO OF QIUYING LU INDIVIDUAL PROJECT OTHERWORK DRAWINGS

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