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INDICE TES true eSport..............................................................................................................................p.03 Our Organization...........................................................................................................................p.05 Mission...........................................................................................................................................p.06 Values.............................................................................................................................................p.07 A Multicultural Team.....................................................................................................................p.09 Internet And Social........................................................................................................................p.10 What is esport................................................................................................................................p.11 Starcraft II.......................................................................................................................................p.16 Starcraft II-Team............................................................................................................................p.20 Team Achievements......................................................................................................................p.22 Individual Achievements...............................................................................................................p.23 Global Standings.............................................................................................................................p.24 League of Legends.......................................................................................................................p.26 League of Legends-Team.............................................................................................................p.30 Dota2..............................................................................................................................................p.32 Dota 2-Team...................................................................................................................................p.36 CS:GO.............................................................................................................................................p.38 CS:GO Team...................................................................................................................................p.42 Our Supporters..............................................................................................................................p.45 Contacts..........................................................................................................................................p.46
True e-sport (TeS) is an amateur sports association recognised by CONI (Italian National Olympic Committee), born with the goal to participate in national and international competitions in electronic sport field. Founded in June 2014 as Team Extreme Supremacy on Starcraft II, we have shortly grown, founding the sport association True e-Sport and becoming a multigaming, after the birth of the Dota 2 team, CS:GO team and the League of Legends team. Such a rapid growth has been possible because of the work of many e-sport passionate people and of the sponsors who, recognising our commitment, have decided to support us. Our goal is to continue our growth in order to compete in more and more high level competitions and help e-sports’ growth in Italy and abroad. In order to achieve our goals we are looking for new sponsors able to helps us out. This Brochure has the goal to explain who we are and what we do.
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OUR ORGANIZATION OWNER
Omar Horus Mandouh MARKETING
Silvia thiwwy D’Auria
MANAGER
MARKETING
Andrea Bigbogia Spreafico Stefano Apok Solimito
Michele Mikelino Florenzi
ADMIN & CAPTAIN
MANAGER
ADMIN & CAPTAIN
ADMIN
Nunzio HawkEyes Soviero
Andrea Bigbogia Spreafico
Andrea Bonny Bonifazio
Simone Fuffy Gatto
DOTA 2 TEAM
LOL TEAM
CAPTAIN
ADMIN
ADMIN
Aleksandar Beastyqt Kristic
Marco DrGilbert Radaelli
Simone Fuffy Gatto
CAPTAIN
CAPTAIN
Jonathan JohNenseN Montefusco
Stefano REDhawaii Setti
CS:GO EUROPEAN TEAM
CS:GO ITALIAN TEAM
CAPTAIN
Massimo Monscream Girardi SCII TEAM 1
SCII TEAM 2
SCII TEAM 3
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MISSION Our aim is to become one of the best e-Sports multigaming. We focus our resources to support our players and to promote e-sport in Italy and Europe. We pay particular attention in training our players setting up the training&development system which enables us to improve talents and their skills. We act on the conviction that the players of Team Extreme Supremacy will always be our most important asset.
“The passion for competition and for esports are the elements that pushed us towards the creation of the team. The awareness of being able to count on passionate and reliable people is making the dream come true. Commitment and determination are the characteristics which make TeS’ members special”. Omar Horus Mandouh OWNER
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VALUES Pride
Ingtegrity
Fun
Passion
Challenge
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VALUES Pride
Passion
Integrity
Challenge
Fun
We are proud of what we do and who we are. We all have a strong sense of belonging. We are proud of our Team, our teammates and our achievements.
We are determined to be the best. We don’t just aim high, we strive for outperformance in order to achieve the best results. We have a strong desire to improve and to win never giving up, despite obstacles.
We always try to do the right thing respecting rules. We respect our teammates, opponents, sponsors, and treat them as we want to be treated.
We create an environment where players can improve skills in order to reach outstanding performances and grow as players and people.
Supremacy is fun. Fun is the key factor within our team environment. A fun environment makes players contribute to their fullest potential.
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a multicultural team Our players are from: Italy
German
Sweden
United Kingdom
Romania
Poland
Serbia
Egypt
Canada
Russia
Switzerland
France
The desire to compete at international level made us open the doors to players from all over the world. Now more than one hundred, professional and amateurs, players, coming from ten different countries, belong to the team. We take part in Lan events organized in several countries.
Belgium 9
INTERNET AND SOCIALS The team has a Facebook and a Twitter account and an internet website daily updated. To show our matches and to let our fans follow us we have a Twitch channel where we livestream our players and teams during tournaments.
To achieve the aim of promoting e-Sport we have been the main sponsor of important Starcraft II team leagues such as SC2Improve Team League S4 and Russian Starcraft 2 Team League season 7 and 8.
teamextremesupremacy.com
TES_eSport
teamextremesupremacy.com
Team Extreme Supremacy
testv_eng facebook 10
WHAT IS ESPORT Electronic sport (also known as eSports or competitive gaming) is a term for organized multiplayer video game competitions. The most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the League of Legends World Championship, The International Dota 2 Championships, the Battle.net World Championship Series, the Evolution Championship Series, and the Intel Extreme Masters provide both live broadcasts of the competition, and cash prizes to competitors. Although e-sports have long been a part of video game culture, competitions have seen a large surge in popularity from the late 2000s and early 2010s. While competitions around 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams, and many video game developers now build features into their games designed to facilitate such competition. The increasing availability of online video streaming platforms, particularly Twitch.tv, has become central to current eSports competitions. In 2014, sports broadcaster ESPN broadcast thE International 4 pre-show for the finals, marking the first time an eSports event had been simultaneously broadcast on a mainstream channel. en.wikipedia.org 11
In 2012, the most popular titles featured in professional competition were real time strategy and multiplayer online battle arena games Dota 2, League of Legends, and StarCraft II. Shooting games like Counter Strike and Call of Duty have enjoyed some success as eSports.
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GLOBAL NUMBER OF ESPORTS ENTHUSIASTS
58
2012
89
2014
million
million
145 million
2017
There are 205 million people globally that watch esports. These viewers can be divided into 4 distinct categories with occasional viewers as the largest group –117 million people. There are 56 million frequent viewers and 20 million that also play esports sometimes. There are a total of 13 million active esports participants across the globe. In the coming years, a rise in the awareness of esports will fuel growth in the number of viewers across these categories.
Regular viewers/ Partecipants
Occasional viewers/ Partecipants
Regular viewers
Occasional viewers
Watches & regularly participates in (amateur) championships
Watches & regularly participates in (amateur) championships
Regularly watches professional and amateur competitive gaming
Occasionally watches professional and amateur competitive gaming
13M 19M
56M
117M
Report: Global of Esports Trends, Audience and Revenues Towards 2017
www. newzoo.com/esportsreport
Esports Enthusiasts
Occasional Viewers 13
ESPORTS AUDIENCE GROWTH (MILION) For 2012, 2014 and 2017 OCCASIONAL VIEWERS
GAME PUBLISHER INVESTMENT, SPONSORSHIPS, ONLINE ADVERRTISING MERCHANDISE, LICENSING, TICKETS
FREQUENT VIEWERS/ENTHUSIASTS
190
2012-2017
CAGR: +20%
milions
58
89
milion
milion
2012
million
milion
milion
76
465
145
117
million
ESPORTS REVENUE GROWTH (MILION) For 2012, 2014 and 2017
76
million
2012
2014
million
2014
2017
194
2017
Report: Global of Esports Trends, Audience and Revenues Towards 2017
www. newzoo.com/esportsreport 14
The esports enthusiast is extremely valuable for big brands, digital media providers & headset manufacturers alike. Participants & viewers are more likely than the total population to have a Netflix or Spotify subscription, to have a high income, a full-time job and to shop more frequently. This target group is also much more likely than other gamers to spend big on the latest hardware devices including gaming peripherals. Free Report Preview The Global Growth of Esports newzoo. com
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STARCRAFT II StarCraft II is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment. A sequel to the award-winning 1998 video game Starcraft and its expansion set Brood war, the game was released worldwide on July 27, 2010. It is split into three installments: the base game with the subtitle Wings of Liberty, an expansion pack Heart of the Swarm, as well as an upcoming stand alone expansion pack Legacy of the Void. At the time of its release, StarCraft II became the fastest selling real-time strategy game of all time, with over three million copies sold worldwide in the first month. The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms; and the Protoss, a technologically advanced species with vast mental powers. Since its launch, StarCraft II has become asuccessful e-Sport with many leagues of ongoingtournaments. Developer: Publisher: Platforms: Release date:
Blizzard Entertainment Blizzard Entertainment Microsoft Windows, OS X July 27, 2010
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A screenshot of Starcraft II - Heart of the Swarm
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The most important Starcraft II tournament is The StarCraft II World Championship Series which is a threeseason event with matches broadcasted in local primetime from each region. The WCS Leagues feature a total $1.6 million prize pool in 2015. Others notable tournaments are: • • • • •
Intel Extreme Masters(IEM) prize pool: 120.000 $ DreamHack Open prize pool: 25.000 $ Starleague Red Bull Battlegrounds Homestory Cup
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Starcraft II - Live Event
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STARCRAFT II TEAM
Our association founds its roots in Stracraft II presenting itself as a competitive team named Team Extreme Supremacy. Over time the team has grown acquiring members and taking part in an increasing number of competitions. Our team is now divided into 3 teams and competes in single player tournaments and team leagues such as SC2 Improve Team League and Russian Starcraft2 Team League. We are more determined than ever to invest in SC2 in order to achieve ever more difficult goals.
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FROM
ID
PLAYER
Beastyqt
Aleksandar Krstić
Believe
John Lagousakos
CoolTea
Denis Markow
DaNa
Radoslaw Danowski
Elazer
Mikolaj Ogonowski
Fraer
Igor Turchin
Guru
Szymon Nieciąg
RACE
“I decided to join TeS because, after a long period of inactivity, they gave me a second chance. Just when I was far from my best form they decided to support me. Since I have become a player for TeS, thanks to the team’s help, I have greatly improved my skills. My goal is to go as far as I can in the premier league” Aleksandar Beastyqt Krstić Starcraft II Captain
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TEAM ACHIEVEMENTS
2015
ICC9
2014
Italian Clan Championship 9
1st Place
Russian Starcraft 2 Team League 7
4th Place
Psy Esport League season 1
2nd Place
Russian Starcraft 2 Team League 8
3rd Place
Russian Starcraft 2 Team League 6
4th Place
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INDIVIDUAL ACHIEVEMENTS Main events 2015
Open events 2015
Elazer achieved the Premier League stage at WCS 2015 Season 2
Beastyqt achieved the Challenger stage at WCS 2015 Season 1 and 2
• Earnings: 5000$ • Twitch viewers: 25.000
• Earnings: 2000$ + 2000$ • Twitch viewers: 10.000
TES-Team2 expedition at DreamHack France - Tours • • • •
Diord: 49-64th Mark: 49-64th Ruinblaster: 65-80th Venividivins; 49-64th
DSCL Open 2015 Guru: 3rd-4th • Earnings: 200$ • Twitch viewers: 2000
Online events • Cooltea won cup 450 • Miszu cup 465 • Beastyqt cup 471
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GLOBAL STANDINGS
S
aligulac.com/teams
3rd June 2015 - On the aligulac.com we are ranked as 21th team in the world, based on all-kill percentage. 24
GLOBAL STANDINGS
http://nios.kr/sc2/global/clan/
3rd June 2015 - On the nios.kr we are ranked as 2nd team in the world, based on ladder results. 25
LEAGUE OF LEGENDS League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games. It is a free-to-play game that is supported by micro-transactions and inspired by the mod Defense of the Ancients for the video game Warcraft III: The Frozen Throne. League of Legends was generally well received at release, and it has grown in popularity in the years since. In January 2014, the game had 27 million active daily players, 7.5 million concurrent players at peak times, and 67 million active monthly players.
Developer: Riot Games Publisher: Riot Games, Tencent Holdings Limited, Garena Platforms: Microsoft Windows, OS X Release date: October 27, 2009
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IMM LOL
A screenshot of League of Legends
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League of Legends has a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 10 professional teams in each continent. Similar regional competitions exist in China, South Korea, Taiwan, and Southeast Asia. These regional competitions culminate with the annual League of Legends World Championship, which in 2013 had a grand prize of $1 million and attracted 32 million viewers online. The 2014 tournament had the fifth largest prize pool in e-sports history, sitting at 2.3 million dollars. During the final showdown between Samsung White and Royal Club, the peak concurrent viewers (the highest number of fans watching at once) was 11.2 million - a climb from 8.7 million in 2013. Overall total unique viewer count for the finals came in at 27 million, from 32 million in 2013.
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League of Legends - Live Event
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LEAGUE OF LEGENDS TEAM
In order to become a multigaming association, we decided to invest in the creation of a League of Legends team which aspires to become one of the best in the world. The task of creating such an ambitious team was given to Andrea “Bonny� Bonifazio who accepted this challenge managing the entire team from its creation.
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FROM
ID
PLAYER
ROLE
Bonny
Andrea Bonifazio
Coach
Vanez
Edoardo Cassai
Top Laner
Baxauer
Djordje Lapcevic
Mid Laner
Qu4ntumMelia
Jasper Thijsseni
Jungler
BarneyD
Baiverlin Laurent
Support
Knuuttie
Niklas Knuutti
ADC
“I have gladly accepted the proposal that TeS made me, to become part of their association and to have a leading role in the creation process of the LoL team. While doing this, I could count on a well organized and efficient organization. Our first goal is to reach the European Challenger Series and partecipate to as many major tournaments as possible with one goal in mind: to win. However, we don’t set ourselves limits, always looking for progressively harder and harder challanges, without fearing anyone, sure that, with commitment, we can achieve anything.” Andrea Bonny Bonifazio League of legends Captain-Coach 31
DOTA 2 Dota 2 is a multiplayer online battle arena video game, the stand-alone sequel to the Defense of the Ancients (DotA) Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne mod. The game is available exclusively through Valve’s content-delivery platform, Steam. As of June 2014, Dota 2 has become the most actively played game on Steam, with daily peaks of over 800,000 concurrent players. In February 2015, Dota 2 became the first game on Steam to have over one million concurrent players.
Developer: Valve Corporation Publisher: Valve Corporation Platforms: Microsoft Windows, OS X, Linux Release date: July 18, 2013
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A screenshot of Dota 2
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The most important tournament is The International hosted by Valve Corporation, in which sixteen teams are personally invited to compete. The tournament began as the debut of Dota 2 in August 2011 at Gamescom, with a total prize pot of $1.6 million and a grand prize of one million dollars. The International 2014 was the fourth annual iteration of The International and due to the funds raised by interactive compendium sales, the overall prize pool was elevated to over $10.9 million, the largest in the history of electronic sports.
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IMM CHAMPIONSHIP
Dota 2 - Live Event
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DOTA 2 TEAM
The team, which was created on the fourth of march 2015, has the goal of being the strongestteam in the Italian regional scene, while improving and, later on, starting to compete in the European scene.
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FROM
ID
PLAYER
ROLE
HawkEyes
Nunzio Soviero
Support
CilaH-
Romeo Mazzoleni
Carry
Focus
Lorenzo Casini
Offlane
Toretan
Edoardo Brignola
Support
Xonnorel
Patrizio Lucentini
Mid
“The reason that brought me and my team towards the decision of joining TeS was their desire of increasing the range of games, after achieving such notable results on Starcraft 2. Despite being part of the association only since march, we already feel we are part of the group, thanks to the management that is very close to the playersand their needs Reliability and competency are the characteristics which, above all, have impressed us, because in these values we see ourselves. Our goal is to bring TeS into the European competitive scene of DotA 2.� Nunzio HawkEyes Soviero DOTA 2 Captain
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Counter-Strike:Global Offensive Counter-Strike: Global Offensive is an online tactical firstperson shooter developed by Valve Corporation and Hidden Path Entertainment. Global Offensive is an objective-based multiplayer firstperson shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or a team’s objective is completed. For most game modes, once a player dies, they must wait until the round ends to respawn. Players purchase weapons and equipment at the beginning of every round with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions, like killing a teammate or hostage, takes money away from the player. In addition, when a round ends all players receive some amount of money, with players on the winning team receiving substantially more. Developers: Valve Corporation Hidden Path Entertainment Publisher: Valve Corporation Platforms: Windows, OS X, Linux, Xbox 360, PlayStation 3 Release date: August 21, 2012
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A screenshot of CS:GO
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ESL and ESEA host the ESL ESEA Pro League, the biggest Counter-Strike: Global Offensive tournament. The league consists of two divisions, one in North America and one in Europe, with 12 invited teams per division battling for their share of a $1 million prize pool. The ESL One Katowice CS:GO major was literally record-breaking. The tournament not only saw a 150% viewership increase since ESL One Cologne, but also a massive peak concurrent viewership that exceeded one million viewers.
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CS:GO - Live Event
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CS:GO TEAM
Counter Strike Team is made up by two teams: The european team to compete in european tournaments and the italian team to compete in italian tournaments. Both teams have young players in their rosters hungry for victories and reach the level of the best teams in Europe and in Italy respectively.
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CS:GO EUROPEAN TEAM FROM
ID
PLAYER
ROLE
JohNenseN
Jonathan Montefusco
Leader/Rifle
AmandiiNe
amandine Hennrich
Sniper
unknown
Guillaume Tardieu Goudy
Rifle
kekos81
Léandre Daumont
Rifle
extaz
Arthur Bignon
Rifle
“The first time I met TeS management was during the DreamHack Tours 2015. Speaking with them we found out that we have a lot in common and so we agreed to develop and planning the project to build the Counter Strike Team to bring TeS into this electronic sport. Our goal is to improve step by step and compete against professional teams.” Jonathan JohNenseN Montefusco CS:GO CaptaiN
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CS:GO ITALIAN TEAM FROM
ID
PLAYER
ROLE
REDhawaii
Stefano Setti
Coach
Lari
Lorena Marello
Strat Caller/Rifler
Montrosk
Matteo Merlonghi
Entry Fragger/ AWPer
DMGiggioSaurus
Luigi Miccinilli
Support
T Tascio
Gianluca Tasciotti
Support
Kikkus
Francesco Andreoli
Fragger/Rifle
“After playing Counter Strike for more then two years we have decided to join a multigaming team to face more difficult challanges following our motto: ‘Who dares wins!’” Stefano REDhawaii Setti CS:GO COACH
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OUR SUPPORTERS TES official Facebook page
4,169 Likes
Beatyqt Twitter page
2,564 Followers
Bonny Facebook page
6,733 Likes
Vanez Facebook page
6,723 Likes
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CONTACTS
tesgaming.com
teamextremesupremacy@gmail.com
Team Extreme Supremacy
TES_eSport
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