THE GAZEBO HISTORY OF GAMING Brian steps back from the future
I
t is arguable that, over the thousands of years humans have been living on planets and had some free time, there have been many alleged “golden ages” of gaming. We could cite the 1970s when the whole hobby really went global or thirty years later when World of Warcraft took MMORPGs from a niche hobby into one enjoyed by a respectable fraction of a percent of all humanity. Of course, the introduction of third generation Google Glasses in 2020, along with ubiquitous 4G across Europe, North America, and substantial portions of Southeast Asia brought MMOs to an entirely new level. However, the period I wish to concentrate on in this issue is around the turn of the 22nd century when the markets of “chipped” and “augmented tabletop” games really started to compete. Once commercial implantation of computing devices had been proven safe (the old US Federal Air Authority led the world in saying that they were okay for air travel) it was inevitable that someone would start designing ways to play games with them. Initially, this was just an extension of what was already possible with the commodity networked contact lenses (plastic
hemispheres people used to put on their eyeballs to help them see. I know!), but when people realised just how much of the brain they could access, things got really interesting. When all the senses got to come out and play it began to get really tricky to tell between the augmented reality and, well, the real one. This is commonplace today, of course, but there was serious backlash from the last dying outposts of religious bigotry, along with the usual fingerwagging conservatives saying it would all end in tears. However, mass chaos did not break out and, while there were a few incidents, they were sadly in line with what police and psychologists would expect to happen even without chipping.
“
when people realised just how much of the brain they could access, things got really interesting”
I’ve read pieces by the first gamers THE GAZEBO 12 days of Christmas
Brian Nisbet Brian Nisbet has been gaming since the early 80s and because just doing is never enough for him, he’s been writing about it and organising events since the early 90s. He is more than willing to discuss almost anything to do with gaming, politics, history or networking and you can find him on twitter as @natural20 or in the bar.
to take this tech out for a spin in true ARGs. They speak in almost religious terms of the thrill of not actually being able, at least on an irrational level, to tell if the dragon-fire was real or illusion, the rush of finally being able