No. 9 SUMMER 2008
$6.95
Celebrating the ART of Creating Comics!
Featuring
JOE JUSKO MEL RUBI SCOTT WILLIAMS ROB HAYNES FOUR Interviews! FOUR Galleries!
ALSO IN THIS ISSUE
INKERS: WHO NEEDS ’EM?! by Bob McLeod
ROUGH CRITIQUE
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Volume 1, Number 9 Summer 2008
Celebrating the ART of Creating Comics! EDITOR
Bob McLeod PUBLISHER
John Morrow DESIGNER
Michael Kronenberg PROOFREADERS John Morrow and Eric Nolen-Weathington COVER ARTIST
Joe Jusko CIRCULATION DIRECTOR Bob Brodsky, Cookiesoup Productions
ROUGH STUFF INTERVIEW 3 18
Joe Jusko
48
Mel Rubi
66
Scott Williams
SPECIAL THANKS Rob Haynes Joe Jusko Mel Rubi
Rob Haynes
ROUGH STUFF FEATURE 56
Inkers, Who Needs ’Em?! Bob McLeod
Scott Williams Tim Townsend Rudy Vasquez Ruben Azcona
ROUGH STUFF™ is published quarterly by TwoMorrows Publishing, 10407 Bedfordtown Drive, Raleigh, NC 27614. Bob McLeod, Editor. John Morrow, Publisher. Editorial Office: ROUGH STUFF, c/o Bob McLeod, Editor, P.O. Box 63, Emmaus, PA 10849-2203. E-mail: mcleod.bob@gmail.com. Fourissue subscriptions: $26 Standard US, $36 First Class US, $44 Canada, $60 Surface International, $72 Airmail International. Please send subscription orders and funds to TwoMorrows, NOT to the editorial office. Central cover art by Joe Jusko. All characters are copyright Marvel Comics. All material © their creators unless otherwise noted. All editorial matter © 2008 Bob McLeod and TwoMorrows Publishing. ROUGH STUFF is a TM of TwoMorrows Publishing. Printed in Canada. FIRST PRINTING.
ISSN 1931-9231
ROUGH STUFF DEPARTMENTS 2
Scribblings From The Editor Bob McLeod
16
Cover Stories Joe Jusko reveals the process of creating a cover.
44
PrePro Art by Rob Haynes, Joe Jusko, Scott Williams, and Mel Rubi, done before they turned pro.
84
Rough Critique Editor Bob McLeod critiques an aspiring penciler’s sample page.
86
Rough Talk Comments and opinions from our readers.
SUMMER 2008 • ROUGH STUFF
1
INTERVIEW
ROB HAYNES I think I had just fin-
ROB HAYNES By Tim Townsend
I
n an industry driven by trends and big name-artists there exists a subculture, one that flies under the radar of the average fan but is well known amongst its peers. This group consists of artists who, for one reason or another, have avoided the limelight or do not have countless volumes of high profile work on the shelves. This group also happens to contain some of the best talent our art form has to offer. Many brandname profes-
ished about five or six characters from Tim Townsend’s commission list, that I wanted to hand to you all at once. And I remember thinking that they might not seem like the most exciting characters of the bunch, so I added in this Hellboy to spice it up.
sionals have been intensely influenced by these individuals and regularly refer to them and their work for inspiration and knowledge. One of these quiet geniuses goes by the name of Rob Haynes. Rob has not only influenced an entire generation of artists but has also pioneered a particular style and approach to comic book illustration that has caught on like wildfire. There are those who have been influenced by his work without even realizing it, having been influenced by someone who was influenced by Rob. We [comic artists] are an incestuous lot. In 1998 I had the distinct pleasure of having Rob and his partner in crime, colorist David Self, move into my home as roommates, having been introduced by mutual friend and artist, Casey Jones. For the next four years I witnessed, first hand, Rob’s coming-of-age. I watched him find his voice right before my eyes. At the risk of sounding melodramatic, it changed and influenced me as an artist forever. Rob is not a shy person, but is a man of relatively few words unless he has something to say. He is motivated by neither fame nor money. He is, quite simply, driven to draw “cool pictures.” I realize that a good interviewer does not interject themselves into the subject matter. The focus should be solely on the interviewee. The nature of this conversation with Rob as well as the rich past we share lent itself to personal anecdotes and familiar insights on my part. I wanted to let you, the reader, eavesdrop on one of our classic late-night four-hour blab sessions. SUMMER 2008 • ROUGH STUFF
3
ROB HAYNES This is a piece I did for Randy and Laura Martin because I heard I might be able to trade them for a copy of the hardcover Authority book she colored. I’ve probably dragged my feet too long to get a copy of that book, but I haven’t finished the Edward Scissorhands picture I did for Randy yet, and I have this stupid idea that I need to send them together. Anyway, this is typi-
TIM TOWNSEND: Tell us a little about yourself,
cally how I work. I
Rob. When and where were you born? Who
started with a doodle
were you as a child that put you on the road to
of these two lovers
creativity and, more in particular, comic books?
fighting back-to-back,
ROB HAYNES: Hey bud! I’m a ’70s kid from
and just kept adding
Charlotte, North Carolina. My mother and father
chaos from there.
were both writing and voicing in radio, and my father created and played a character on TV
BOB McLEOD
called, “Dead Ernest.” He put on face-paint
Laying out this type
with fangs and hopped out of a coffin every
of complex scene
week to host horror movies on local stations in
really baffled me
Charlotte and Atlanta, I think. So, I was around
when I was starting
colorful, creative folks from the beginning. So
out. Where does one
every day I can remember as a child, I was fas-
begin? Neal Adams
cinated with larger-than-life characters with
explained it to me:
superhero costumes and superpowers. Still am.
Decide on the viewpoint and place the center of interest. Then, as I studied John Buscema, I learned to design everything using
TOWNSEND: Under those circumstances, how could you be anything other than a comic book artist? That’s fantastic! Which came first, the drawing or the comic books? Usually one seems to lead to the other but not always in the same order. HAYNES: My love for comics definitely came first. I drew about as often as any other kid growing up,
who would choreograph ninja fights with me on the roof
diagonals, with large
but a handful of my childhood friends were more artistic
of my garage which always ended with one of us getting
shapes balancing
and polished than I was. I desperately wanted to have the
pinned and suchlike. Also, when you get silly ideas in
small shapes. Finally,
skill, but didn’t have the patience for it. I was more into
your head that everyone around you is better than you at
as I studied Tom
playing outside any chance I got back then. I played
drawing, then you might not put as much time into it.
Palmer, I learned to
some sports, but I also like playing “war” with all the
Know what I mean?
balance blacks
neighborhood kids and their toy guns (my step-dad didn’t
throughout the scene.
allow toy guns for some reason), and I had a girlfriend
4
ROUGH STUFF • SUMMER 2008
So, I was sure that I would either become a lawyer or an actor. I took some law classes in high school and loved
it, and acted in stage plays for about six or seven years. But I was also at the comic store every week. A friend of the family who collected
Bound School in the
These were some of
Carolina Mountains. I
Marvel Comics in New York when I was about
was put with a group of
15 years old. I did the tour and got the spinning
ROB HAYNES
****ing steep North
comics, Ruth Castleberry, set up a trip for me to
some free comics out of
went to the Outward
kids who really wanted to be there. Some of them applied for scholarships. Me, I was miserable for most of it. I think I was cured of my love for the outdoors. No tents; no cabins; just hike every day with close to sixty pounds on your back, and wherever we stopped at night, hang up a blue plastic tarp over ten of us plus the ten million bugs for about a month. Actually we all did a lot of great things there, but I just had a typical teenager
rack in the lobby — I have that comic rack now, thanks to you Tim — and got
attitude about the whole thing.
the first few images from the animated sequence I did to see if Flash and Adobe Streamline could handle the style I was finishing my drawings, without degrading the line quality. Even though I was inking most of my work with a simple dead line, that Daredevil pose was one of the first
Long story short, I got my attitude adjusted. And, I
times I felt that I didn’t
a quick education about how comics were made at
learned maybe my best personal lesson about drawing.
Marvel. I never thought of it as a real job until then; a cool
We were all spending a 48-hour period solo — no con-
leave too many extra
job. But I didn’t have the skill or the practice, or the drive.
tact with each other at all — in some very dense forest. I
I got the drive very soon after in an unlikely place. I
was almost always able to keep myself entertained with
think it was the next summer after visiting Marvel when I
my own thoughts as a kid, but not for 48 hours in a row. We were allowed pencil and paper, but no music or books. And, all I could think was that I wish I could draw well enough to keep myself entertained. Writing alone
shapes and lines out of fear that there wasn’t enough there. Daredevil and Bullseye TM & ©2008 Marvel Characters, Inc.
just wasn’t cutting it. It was frustrating. So after that experience at age 15, I really put all my thought and effort into learning how to draw. I sort of thought I would have to explain that lawyers and actors lie for money, and that drawing stories might be a little less dishonest. My parents were mostly hands-off because they both had careers, but on this I received encouragement from them. They even paid for my first trip to San Diego Con a few years later after I graduated high school so I could get advice from editors and artists. TOWNSEND: I love the fact that, of all the various sources of inspiration and stimuli, the one that affected you the most, Outward Bound, had the least to do with art or comics. I can relate in a roundabout way having gone through a very structured and militant
training in art school. When you’re pushed to your limits, things have a way of falling
SUMMER 2008 • ROUGH STUFF
5
COVER STORIES
W
hether a cover is inked or painted, it still needs to be approved in sketch form, then a finished drawing is done. But even after the sketch is approved, the artist may come up with a better idea and make some unexpected changes. JOE JUSKO In the Clutches of the Blood Red Queen Sketch In the initial cover sketch my original intention was to have flames shooting up from the bottom of the painting, since the Queen is a demonic presence. I also included her ornate collar into the design in the shape of a heart, as a play on her name. The intention was already at this point to design it as a montage, as the first cover I did of the two of them was a literal scene and I wanted to do something different.
Pencil In the final working pencil I did away with the collar as I felt it was to distracting and confused the composition. You really need to become an objective editor where your own art is concerned. I’m undecided at this point about the flames at the bottom, also. I want something a little more “design-y.” 16
ROUGH STUFF • SUMMER 2008
Final Painting The dripping blood was just what I needed to give the piece the graphic design element I was looking for, and painting the Queen in hot color gave her the demonic indication she needed. Painting Vampi in darker, cooler values separated her from the background and emphasized the montage effect.
BOB McLEOD It’s very difficult to draw a smile from this angle, as Joe’s rough sketch shows. In fact, the whole head is difficult, so study this well. The final painting (see it in glorious color in our $2.95 downloadable PDF version) is a great study piece for anatomy. Notice where the ears are on the large head, and the wonderfully foreshortened arm. Would you have drawn the breast that low? Well, that’s where it goes! And here’s your chance to learn how to draw high-heeled shoes! SUMMER 2008 • ROUGH STUFF
17
INTERVIEW
JOE JUSKO W
By Bob McLeod
orking as a NYC police officer wasn’t tough enough for Joe Jusko, so he decided to become one of the best fantasy artists in the world. He set the standard for painted trading cards with his 1992 Marvel Masterpieces cards, and his awesome 1995 Burroughs cards. He’s won two “Favorite
Painter” Wizard Fan Awards, several trading card awards, a Burroughs Bibliophiles Golden Lion Award and a Chesley Award nomination for best cover in 2001. He also recently painted a graphic novel based on Lara Croft and won a Certificate of Merit from the Society of Illustrators. And to really rub it in, he’s a very nice guy.
JOE JUSKO Vampirella Tree Sketch
BOB McLEOD: Hi, Joe.
JUSKO: Every graduating
Welcome to Rough Stuff,
class had awards granted
and thanks for that beau-
from different companies
tiful cover! We all have to
to the top student in each
start somewhere. What
of the art majors that the
was the first pro painting
school taught. I was an
you ever did? Do you
Illustration major, but
remember?
somehow received the
JOE JUSKO: I got really
Cartooning award from
lucky in that regard! I had
DC. It was a congratula-
just graduated from
tory letter from Sol
NYC’s High School of Art
Harrison on DC letter-
& Design, and despite
head and a $25 gift cer-
winning DC Comics’
tificate to an art supply
“Award of Excellence” in
store. I still have the letter
image that evoked
cartooning I had decided
framed in my studio, and I
memories of the orig-
that I wanted to paint,
used the gift certificate to
inal Enric covers
instead.
buy my first brushes and
I was looking for an
tubes of paint! $25 went
from the Warren magazines. It’s
McLEOD: Whoa! Tell me
a long way in 1977!
become the most
about this Award of
(laughs) The award was
Excellence. What was it,
incredibly reassuring and
and what did it mean?
obviously much appreciated,
popular Vampi image I’ve painted.
18
ROUGH STUFF • SUMMER 2008
of the sample pieces I painted for a cover! I was 17
JOE JUSKO
years old at the time. I don’t remember what they paid
Heavy Metal
me (I think it was $250) but I would have given them the
June ’78
painting for free had they asked, as Heavy Metal was the
My very first pub-
“It” magazine of the time and getting a cover was a very big deal! By the way, Chaykin hates the name “Howie”! I’m sure wherever he is, his ears are perking like a Dachshund hearing a dog whistle! (laughs)
lished cover. Were I to paint this today the only change I would make would be to
McLEOD: Yeah, I know. I think of him more as a
shoot a model for the
Doberman, though. Hi, Howard! Wow, 17 years old! I’m
figure. The composi-
impressed. Do you remember what issue of Heavy Metal
tion still works fine.
that first painting was used for?
It’s actually been
JUSKO: As I remember, it was the June 1978 cover. I
cropped by about 4"
know who owns it, and I’ve been trying to track him
on the top and bottom
down to get it back. It would be nice to have for senti-
to fit the magazine.
mental reasons if nothing else.
evidenced by the fact that I still have it all these years later! The irony for me has always been that DC has given me almost no work in the past 30 years. One of those things that make you go “Hmmm?.” McLEOD: Don’t get me started on irony in the comic book business. So what did you do next? JUSKO: I spent the gift certificate money I received on a sampling of paints; everything from watercolors to oils. I played with them all over that summer and ended up with a couple of decent mixed media pieces, since I was teaching myself and didn’t really have a handle on any particular medium. McLEOD: How did you transition from talented amateur to published pro? JUSKO: That fall I met Howard Chaykin in a Greenwich Village comic shop, and was hired as his assistant based on those few painting samples. McLEOD: Meeting the right people can really be key. If I hadn’t met Neal Adams, I’d probably have had an entirely different career. So Howie helped you? JUSKO: During that period I was doing backgrounds and painted effects on Empire, Cody Starbuck and various comic stories, including all of the backgrounds on a Red Sonja backup story for Savage Sword of Conan. Eventually, he sent me up to Heavy Metal magazine to meet with editor Julie Simmons and she purchased one SUMMER 2008 • ROUGH STUFF
19
JOE JUSKO Sheena croc sketch Just a really cool slam bang jungle action piece! The monkey was shifted to just out of reach of the croc’s jaws in the final painting.
BOB McLEOD Notice the arc created by the tree limb in the upper right going down to her left arm and flowing down to her thigh and then into the panther’s front leg. An opposing arc is created by the croc’s mouth moving down through his leg, creating an ‘X’ design. But there’s also a circular design created by the placement of darks, framing Sheena in the center.
20
ROUGH STUFF • SUMMER 2008
JOE JUSKO Vampirella: Bloodlust #1 Pages #’s 2 & 3 This was the big reveal in the story, and needed an epic presentation. It’s always fun composing rolling landscapes like this. The inset panel balances out the dark areas of the page, keeping it from looking bottom-heavy. Something no one has ever caught is the reflection of only one sun in her eyes although there are two in the sky. Oops!
SUMMER 2008 • ROUGH STUFF
35
PRE-PRO
I
love seeing what really good artists drew when they were just kids, or when they were close to breaking in, but not quite there. This issue all of our featured artists shared some of their early work.
ROB HAYNES I just found this. I’ve thought it was lost for several years. It’s the first comic book I ever drew. I loved ninja movies, and I loved Frank Miller’s Ronin story. I wanted to do a sequel, with a ninja. Most of the ideas were stolen from American Ninja, GI: Joe #21, a two-issue story where Spider-Man fought the Galactus herald Firelord, and Ronin. I made it a little over 30 pages in, before I got frustrated with my lack of practice. I was at the end of sixth grade when I started imagining the first page, and kept drawing more until I was 15 years old. Four years later I inked the first few pages and drew a cover. Even then, I felt like I learned something from inking old art, but I only had to ink those four pages before I just started on a new comic with new drawings. The Daredevil: Ninja books gave me a chance to recapture whatever craziness I was trying to capture so long ago. There are definitely influences in that series from my memory of this.
44
ROUGH STUFF • SUMMER 2008
JOE JUSKO
JOE JUSKO
Centurius and the Giant
Centurius Bar Brawl
Centurius was my high
My penchant for over-rendering my high school
school answer to
work is evident in this piece. I was playing with
Conan. I’ve been a John
both pens and brushes, trying for a more
Buscema geek since I
detailed Neal Adams style line. Obviously, I
was a kid, and his influ-
failed miserably!
ence is all over this page. I was about 16 when I did this.
JOE JUSKO Centurius and the Witch A pretty nice page from my initial Centurius story. Ambitious amount of detail and a decently drawn girl, but what stands out for me now is that none of the background settings match from panel to panel. Continuity is completely nonexistent! Again, done in junior year. SUMMER 2008 • ROUGH STUFF
45
INTERVIEW
MEL RUBI By Bob McLeod
M
el Rubi is yet another in the long line of great Filipino comic artists. There must be something in the water over there. He’s worked for Valiant, Marvel, and Dark Horse and just keeps getting better with every job. If you’re unfamiliar with his work, as I was, you’re going to be glad you picked up this issue of Rough Stuff.
BOB McLEOD: Thank you for agreeing to this interview, Mel. I just recently discovered your work when Ruben Azcona mentioned you to me, but I know you’ve been working in comics for a
McLEOD: 1993! I didn’t realize you’d been around that long. What was your first assignment? RUBI: Dr. Strange was my very first series to have drawn as a rookie. At that time, I wasn’t
few years now. How did you first break
that thrilled to work on this title. I
into comics? Was Marvel the first publisher
would’ve preferred something along the
to give you work?
X-Men line. Who wouldn’t, right? But after
MEL RUBI: It took almost three years to finally
awhile I started to feel the character and
break in. I remember standing in line for
began to have fun with it.
many hours for a portfolio review and just when it was
McLEOD: Did you have a favorite prior Dr.
my turn to show my work the
Strange artist?
editors would say that they will no
RUBI: I would have to say Michael Golden
longer review for the day.
was inspiring when he took on Dr. Strange.
McLEOD: Yes, I’ve seen that
McLEOD: Yes, he’s always inspiring on whatev-
happen before at conven-
er he does, but my favorite Dr. Strange artist was
tions! How frustrat-
probably Gene Colan, inked by Tom Palmer. So
ing for you! RUBI: It was awful! But with patience and endurance, I succeeded with not only one publisher but two at Wonder Con back in 1993.
what happened to cause you to leave Dr. Strange? RUBI: Just when I got comfortable with the book they pulled me away to work on a cooler character called the Punisher. Well, hopefully, there’ll come a time for Dr. Strange and me to reunite.
Marvel and Valiant loved my art! And the rest is history.
McLEOD: Well, I think Dr. Strange is way cooler than the Punisher, so I hope
48
ROUGH STUFF • SUMMER 2008
MEL RUBI This is how I usually begin on my pages and I would go straight to finishes. Wolverine TM & ©2008 Marvel Characters, Inc.
50
ROUGH STUFF • SUMMER 2008
Courtesy Ruben Azcona
that happens. What factors were involved in the decision
afraid to lose some of the art after printing.
to print from your pencils, with no inking? That means tighter penciling for you, right?
McLEOD: I do think it’s always a challenge in inking not
RUBI: My pencils had always been tight. I’ve never really
to lose any of the quality of the pencils. Are you self-
had complaints with inkers and this played a big role.
taught, or did you go to art school or college? RUBI: My original goal was to be an architect, but I
McLEOD: Whose idea was it? I’ve been told it’s usually
found my real passion was for art. I took various art
only done at the penciller’s request.
classes from a local college, but I’m mostly self-taught.
RUBI: After trying out for Dynamite’s Red Sonja, the editors didn’t see any reason why the art should be traced
McLEOD: It’s interesting that so many comic artists are
over with black inks.
self-taught. It’s just difficult to learn all this stuff in art schools. Nobody was teaching comic art when I was in
McLEOD: Do you always prefer printing from pencils, or
school, and it’s still difficult today unless you travel to the
do you usually like inked comics?
right area. Who were your main influences?
RUBI: It really depends who’s drawing the art. If you
RUBI: My influence at the time, believe it or not, was Todd
look at Mike Mignola’s latest work without inks, it just
McFarlane. He had some of the greatest energy in his artwork
wouldn’t have the kind of mood that you likely expect.
that you just couldn’t stop staring at his pages. But the greatest influence to me would still be Frank Frazetta.
McLEOD: That’s true. He uses so much black, he needs the weight inking provides.
McLEOD: I love Frazetta. He’s just amazing. What’s your
RUBI: And with his art being so blocky it could not satis-
process, do you lightbox from a rough, do thumbnails,
fy a reader by just pencils. On the other hand, if you
blue pencil, or what?
were to see Adam Hughes before inks you might just be
RUBI: I start from thumbnails and stopped blue penciling SUMMER 2008 • ROUGH STUFF
51
Inkers, Who
N By Bob McLeod
o doubt the vast majority of comic book readers probably haven’t even noticed, but with the advent of computer coloring in recent years, more and more comic books have been printed directly from the pencils, with no bothersome inking involved. The colorist gets scans of the pencils and simply adjusts the gray pencil line to appear black. Some cleanup is required, but it’s much less trouble than inking
the page. A good example of this phenomenon is the recent work of artist Mel Rubi, who’s featured in this issue. His Spider-Man/Red Sonja miniseries was printed
directly from his pencils. It looks pretty similar to any other current comic, except
that the rendering is a bit lighter, but the coloring more than compensates for that. This begs the question, is inking at all necessary anymore? Are comic book inkers doomed to extinction? Will they soon be shown the door and asked to turn the lights off in the ink room as they leave? Well no, because there is no ink room. All comic artists either mail,
n’t the inker add anything to the pencils? Usually and
e-mail or upload their work these days. But publishers are
hopefully they do, yes, but not nearly so much as they
always looking for ways to cut costs, and using an
used to. I love this Rumsfeld trick of asking and answer-
inker adds anywhere from $2500 to $3000 to the cost of producing a comic. I’ve been told Marvel pays the colorists extra for the clean-
ing my own questions, don’t you? Well, no, er, maybe... but just what does the inker do, anyway? Sadly, to my
ing-pencils trick, and they also pay the pen-
eternal chagrin, few people real-
ciler extra to pencil so clean, so if that’s
ly know the answer to this mys-
the case there’s probably not much
terious question. More than once
monetary advantage to skipping the
I’ve told someone I inked a comic and
inks. Yet the number of uninked comics seems to be increasing, and
their reply was “You mean you colored it?” Or even worse, “You mean you traced the drawing with
less rendering-intensive styles could
ink?” How did we ever get to this sorry pass, anyway?
be developed that are much easier to
Just what is an inker? Or maybe the question will soon
print uninked. Rendering styles are
be “what was an inker?”
constantly changing anyway and the
Traditionally, before computers and digitalization, the
market would adjust to whatever style
printer’s camera couldn’t discern a gray pencil line well
is adopted.
enough, so inking was necessary to make a clear black
“But waitaminit” you say; or if you don’t say it I will. “Hey, waitaminit here!” Can the penciler really draw
56
cleanly enough to do without the inker? Well, many can, sure, if they want to take the time and trouble. But does-
ROUGH STUFF • SUMMER 2008
line that would print well, and the inker made clean, hopefully attractive rendering lines in ink and added or
Needs ’Em?!
Gil Kane and Tom Palmer Man-Thing #10 (Marvel, 1974) In the ’70s, Gil Kane’s dynamic pencils became increasingly more open with sparse rendering. Tom Palmer’s lush thickthin ink style added layer upon layer of intricate detail that was not in the pencils. It was this kind of detailed rendering that inspired me and others as inkers, and also inspired the next generation of pencilers.
Scan courtesy Heritage
Man-Thing TM & ©2008 Marvel Characters, Inc.
SUMMER 2008 • ROUGH STUFF
57
Frank Miller and Klaus Janson Daredevil #189 pg.18 (Marvel, 1982). Klaus Janson took Miller’s sparse layouts and added complex Adams/ Palmer, Giordano inspired rendering and effects such as the duo-tone used in panel one and the zip-a-tone in the last two panels to strongly influence the next generation of pencilers and inkers.
Scan courtesy Heritage
Daredevil, Black Widow, Stone TM & ©2008 Marvel Characters, Inc.
58
ROUGH STUFF • SPRING 2008
INTERVIEW
SCOTT WILLIAMS D
By Bob McLeod
oes anyone who reads comics not know who Scott Williams is? He’s of course best known as Jim Lee’s long-time inker, but he’s of course inked several other top artists as well. Other inkers use him as a
study guide, as he’s generally considered the “inker’s inker.” He’s also a great guy, and I was excited
to get a chance to interview him for Rough Stuff.
BOB McLEOD: Scott, welcome to Rough Stuff! Many
although I also use Rotring Rapidoliners as well. They are
other inkers tell me that among the inkers working today,
rapidographs with disposable cartridges and tips, which
you’re the one they most admire. They’ll all be dying to
aren’t nearly the maintenance
know so I must ask: I assume you use the usual Hunt 102
nightmare that tradition-
nib and Raphael 8404 #2 brush, but if not, can you tell us
al rapidographs
what tools and ink you typically use and prefer? SCOTT WILLIAMS: You are correct about which tools I use specifically,
SCOTT WILLIAMS Batman pencils Just a basic Batman shot that was an excuse to show some dramatic lighting. Batman ©2008 DC Comics
66
ROUGH STUFF • SUMMER 2008
usually
SCOTT WILLIAMS Wolverine trading card From an X-Men card set circa mid ’90s. Looks okay, but now I think Wolvie should be beefier. I guess I was thinking that this is Wolverine using his tracking skills, but I have no idea what he’s looking for. Wolverine TM & ©2008 Marvel Characters, Inc.
are. The problem is that they are no longer made, and
always hated rapidographs until I found them, because
I’ve been trying to buy what I can off of eBay, where the
they always clogged. I can leave the cap off my
supply is really dwindling. If anyone out there has a
Rapidoliners for weeks and pick them up, shake them a
stockpile of .17 or .25 cartridges, drop me a line and I’ll
little, wet the tip a bit and they’re up and running. I use
make it worth your while!
the .25 and .35. I’m really sorry to hear they’ve been discontinued. I used them for panel borders and straight
McLEOD: Well you can’t have mine! I thought I was the
lines. I could even get some line variation with them by
only one who had discovered those Rapidoliners! I
pressing down harder or easier. I love those pens.
SUMMER 2008 • ROUGH STUFF
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SCOTT WILLIAMS All-Star Batman and Robin #9, pg. 22 Jim Lee: pencils Scott Williams: inks This was all about creating mood. I wanted the sky to be just dumping rain, so I used an inked tissue to create a drybrush effect. I think it was effective, but I wish I had put more rain and splatter throughout the rest of the piece. Batman and Robin ©2008 DC Comics
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ROUGH STUFF • SUMMER 2008
ROUGH CRITIQUE By Bob McLeod
T
his month we have a nice, action-packed Batman sample page from the very talented Rudy Vasquez. I’m sure you’ll be seeing him working in mainstream comics soon. He’s very close to being ready, and may in fact get work before this critique is published. Rudy, your rendering is very advanced, so perhaps you should consider ink-
ing while you work on improving your penciling, as I did at the start of my career. Your anatomy is coming along pretty well, and your figures have a lot of weight and form. They look alive and dynamic. You’re also moving the camera around well. But you do have some problems that really need to be addressed. Even something as basic as the panel layout is important and can cause problems if not thought out carefully. Deleting the gutter between panels can cause forms in adjacent panels to combine into distracting shapes, such as in panel 5, where Batman appears to be growing out of the creature’s thigh from panel 4. Moving Batman down a bit helps fix that. Next, it’s important to try to balance the page as a whole. Yours is a bit too heavily weighted on the left, with so many large forms placed there. By flopping panels 2 & 3, the large forms in those panels add some needed balance on the right. As with most every artist I see, pro(!) and amateur alike, your perspective is off. Every horizontally slanted line in the backgrounds should be receding toward a common vanishing point on the horizon. Your lines in panel 1 appear to be receding to a point far below the horizon established by the woman lying on the floor. Now let’s look panel by panel. Panel 1: When placing forms in your panels, you want to avoid stacking them vertically on top of each other as you did here. It’s better to stagger them, or at least line them up diagonally rather than vertically. All composition is usually better when based on diagonals rather than verticals and horizontals. Remember that when positioning arms and legs, etc. Watch out for tangents, too, such as the sword point touching Batman’s arm (it should overlap Batman to add depth), and the creature’s knee bumping the heads of the onlookers (raise it up). Your creature is moving to the left, leading our eye off the page. He should ideally move toward the right, to lead us to the next panel. We also need to see his hand holding the sword, so it doesn’t appear to be hanging in space. I think her hand needs to be moved up so she doesn’t appear to be grabbing the panel border. Her fingers are awkwardly spread, too. It’s better to turn the hand slightly. Panel 2: Batman’s right hand appears to be growing out of his armpit, with no arm, and his skull is too tall. You’re having trouble with heads in general, so study up on the skull. Never point a sword or any other object directly into the corner of the panel like this. It’s bad design, and it causes us to look at the panel border, which takes us out of the story. The wall should be bigger on the right and smaller on the left as it recedes toward a vanishing point on the horizon. Simply slanting it like this isn’t enough.
Batman ©2008 DC Comics
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ROUGH STUFF • SUMMER 2008