No. 6 Fall 2007
$6.95
H GUICE C T U
DAVE COC M KRU
B
Celebrating the ART of Creating Comics!
Featuring
BRIAN STELFREEZE BUTCH GUICE C
RCHILL U H C
EN DO E L L O
RAN
IAN
Interviews and Galleries
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Daredevil, Elektra, Thing, Cyclops, Storm TM & ©2007 Marvel Characters, Inc.
82658 27766
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Volume 1, Number 6 Fall 2007
Celebrating the ART of Creating Comics! EDITOR
Bob McLeod PUBLISHER
John Morrow DESIGNER
FEATURED ARTISTS
Michael Kronenberg PROOFREADERS John Morrow and Eric Nolen-Weathington
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Ian Churchill
18
Dave Cockrum
38
Colleen Doran
COVER ARTIST
Brian Stelfreeze
ROUGH STUFF FEATURE CIRCULATION DIRECTOR Bob Brodsky, Cookiesoup Periodical Distribution, LLC
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ROUGH STUFF FEATURE
SPECIAL THANKS Ian Churchill
Butch Guice Len Gould
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Paty Cockrum
Independent Comics Showcase Mike Gagnon
Colleen Doran Butch Guice Len Gould Mike Gagnon
ROUGH STUFF INTERVIEW 70
Brian Stelfreeze
Brian Stelfreeze
ROUGH STUFF DEPARTMENTS
Benno Rothschild Chris Hanchey
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Ruben Espinosa
Scribblings From The Editor Bob McLeod
Geoff Willmetts Glen Cadigan
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Cover Stories Butch Guice and Dave Cockrum reveal the process of creating a cover.
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PrePro Art by Colleen Doran, done before she turned pro.
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Rough Critique Editor Bob McLeod critiques an aspiring penciler’s sample page.
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Rough Talk Comments and opinions from our readers.
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FREE PREVIEW of Alter Ego #73
Brandon Graham Andrew Barr Asaf Hanuka
ROUGH STUFF™ is published quarterly by TwoMorrows Publishing, 10407 Bedfordtown Drive, Raleigh, NC 27614. Bob McLeod, Editor. John Morrow, Publisher. Editorial Office: ROUGH STUFF, c/o Bob McLeod, Editor, P.O. Box 63, Emmaus, PA 10849-2203. E-mail: mcleod.bob@gmail.com. Fourissue subscriptions: $26 Standard US, $36 First Class US, $44 Canada, $60 Surface International, $72 Airmail International. Please send subscription orders and funds to TwoMorrows, NOT to the editorial office. Central cover art by Brian Stelfreeze. All characters are © their respective companies. All material © their creators unless otherwise noted. All editorial matter © 2007 Bob McLeod and TwoMorrows Publishing. ROUGH STUFF is a TM of TwoMorrows Publishing. Printed in Canada. FIRST PRINTING. ISSN 1931-9231
FALL 2007 • ROUGH STUFF
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SCRIBBLINGS FROM THE EDITOR:
E
diting each new issue of Rough Stuff brings its own challenges and delights, I’ve discovered. We open this autumn’s issue with some really interesting X-Men character designs by British artist Ian Churchill, who’s currently drawing Supergirl. Then we have a feature on comics giant Dave Cockrum, who passed away this year,
far too young. I so wish we could have done the feature last year when he was still around. As with any artist who’s had a long career, there’s simply too much art to show and too little space to show it, so this is just a small sampling of Dave’s talent. His wife Paty graciously sent some of Dave’s previously unpublished drawings to me just for this feature. We’ve got a couple Cover Stories for you, a Spider-Woman cover by Dave that I inked years ago, and an Aquaman cover penciled and inked by Butch Guice. Then I’m very pleased to welcome our first female comic artist to these pages, the very talented Colleen Doran. She’s followed by Len Gould’s article and conversation with Butch Guice, an artist I met at a convention and induced to work with me twenty-six years ago, before anyone else in comics had ever seen his art. Then Mike Gagnon searches beyond the Big Three and introduces us to Andrew Barr, Asaf Hanuka, and Brandon Graham, some great young artists working with independent or small press publishers. Comic art enthusiast Benno Rothschild brings out some pieces from his own original art collection by Brian Stelfreeze, who goes piece by piece with him and explains in-depth his very thoughtful and intelligent approach to comic art. Then we go from Brian, a current master of comic art, to an ambitious beginner as Chris Hanchey offers up a Superman sample page for my Rough Critique. We then finish up with another batch of very interesting letters from some of our readers. Big News Dept.: Beginning with our previous issue, TwoMorrows is now offering Rough Stuff and many of its other magazines as full-color hi-res digital downloads in PDF form for the reduced price of only $2.95 (free for subscribers!), so be sure to check that out and let us know what you think. I think they’re great, because I inevitably have some images I want to show you in color: This issue in particular features a lot of color images by Ian Churchill and Dave Cockrum that are printed in grey half-tones in the print edition but are in full color in the online pdf. And as always, check the Rough Stuff pages of my own web site for art and comments that we just couldn’t squeeze into the magazine. I’ve also added some of my own prelim art there on the Editor’s Corner page. And while you’re on the web, why not visit the web sites of our featured artists, some of whom accept commissions. See you next time! Ian Churchill: http://www.theartistschoice.com/churchill.htm Colleen Doran: http://www.colleendoran.com Brian Stelfreeze: http://www.gaijinstudios.com/index.php?pg=about&sub=brian Andrew Barr: http://www.somethingagogo.com Brandon Graham: http://www.indyworld.com/graham
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Bob McLeod Editor mcleod.bob@gmail.com
Asaf Hanuka: http://www.asafhanuka.com
www.bobmcleod.com
Chris Hanchey: http://www.hancheyart.com
PO Box 63 Emmaus, PA 18049
ROUGH STUFF • FALL 2007
D U R E F E A T
I S T A R T
L L I H C R U H C N IA
came n Churchill be Ia st ti ar sh ti Bri on the gular penciler known as a re for EN and CABLE -M X Y N N CA N U act with signing a contr Marvel before g a banglately been doin s e’ h e er h w , C D g SUPERGIRL. up job pencilin
IAN CHURCHILL This was my first and only commissioned piece to date. I had been traveling for a couple of years and this was the first thing I did prior to hooking up with DC. It’s a scan of a bad photocopy , at the time I couldn’t find a scanner that would pick up the pencil line work. But you get the idea... it’s clobberin’ time! Hulk and Thing TM & ©2007 Marvel Characters, Inc.
FALL 2007 • ROUGH STUFF
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IAN CHURCHILL Jeph wanted an iconic shot of Supergirl. I sketched this first before tackling the page. Another reason I don’t sketch much is because I normally end up liking the sketch more than the final page! Sketches generally capture an energy and spontaneity that is hard to recreate so I prefer to go directly to the board and sketch there.
Supergirl TM & ©2007 DC Comics
IAN CHURCHILL This was a thumbnail for a Supergirl cover. When I sketch I normally sketch in ballpoint pen directly onto the paper, sometimes I’ll lightly pencil underneath first, but not often. I generally use red ink. 4
ROUGH STUFF • FALL 2007
IAN CHURCHILL Before I took on Supergirl I had only seen one drawing of Mike’s design and thought I’d have more leeway with the costume. I doodled these while I was on the phone with Jeph who was trying to convince me to jump on board. Supergirl TM & ©2007 DC Comics
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IAN CHURCHILL This was a thumbnail for a page of Supergirl which Eddie thought was too “Rockwellian” so was abandoned for
IAN CHURCHILL
a different direction.
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IAN CHURCHILL This was towards the end of issue 5 and for one reason or another the scheduling was a little off, so to save time I thumbnailed a few pages ahead of time to meet the deadline. This was one that I kept for some reason.
IAN CHURCHILL
Batman and Supergirl TM & ©2007 DC Comics
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Mr. Terrific! I doodled this while I was on the phone with Jeph.
IAN CHURCHILL I always liked this one so I kept it. I had
Ballpoint on a Post-It note!
time to kill and was in the mood to draw.
Mr. Terrific TM & ©2007 DC Comics
The facial proportions are stylized, but I think I like it because it’s a cross between my published style and the style I find most comfortable to draw in.
Superman TM & ©2007 DC Comics
Another phone doodle, this time Captain Marvel.
IAN CHURCHILL
Captain Marvel TM & ©2007 DC Comics
It would seem I doodle a fair bit when I’m on the phone! The Penguin. Penguin TM & ©2007 DC Comics
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ROUGH STUFF • FALL 2007
IAN CHURCHILL Thumbnail for a Batman trading card. Batman TM & ©2007 DC Comics
IAN CHURCHILL This was a thumbnail for a Superman trading card.
IAN CHURCHILL
Superman TM & ©2007 DC Comics
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IAN CHURCHILL These next few are the gen-
So I worked it up into a
eration of a cover. These two
rough sketch first which I
thumbnails Eddie Berganza
don’t normally do but I guess
liked best and he went for
the mood just took me!
the one on the right.
The final page as inked by me. Most of my covers are generally off the pencils but I looked at this and it was screaming out to me to be inked so I thought I’d try to keep my hand in. I think it turned out quite well...
This is the final pencil line work on the page which I was going to scan as it was—but forgot! Hence the inked head! Superman TM & ©2007 DC Comics
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ROUGH STUFF • FALL 2007
IAN CHURCHILL I was told the bad guy would be utilizing red sun powers against Superman. So I thought red sun—Japan— Japanese theatre with the scary masks—and came up with this. Then I was told it would be an old teched up Lex suit so I didn’t even end up showing this design to DC. What would have been the full suit. Unfinished—I gave up when I heard it was going to be the Lex suit.
BOB MCLEOD It really seems to me like DC is keeping too tight a rein on Ian’s imagination, aren’t they? It’s just a waste if this isn’t
IAN CHURCHILL
used somewhere.
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IAN CHURCHILL When I got the X-Men gig they were going through a
The Beast. This was before they decided to go in a “catlike” direction
re-design. This was a rejected Angel idea.
instead of the traditional ape-ish appearance.
I still like this one, again a rejected look but I still like that when his headgear was operated it would have looked like a huge vertical set of jaws! X-Men TM & ©2007 Marvel Characters, Inc.
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ROUGH STUFF • FALL 2007
After the “catlike” decision I went off in favor of a big blue Lion approach! Rooaar!!
IAN CHURCHILL These were re-designs of DC’s bad guy team, the
This one of Mammoth was rejected which I still think is
Fearsome Five. This one of Psimon was accepted.
shame cause he just looks soooo badass!
When Eddie said there was going to be a Kandor story and that he wanted a re-jig of Nightwing and Flamebird he initially said to go for a Batman and Robin flavor. Then I was told that we shouldn’t be able to tell if they were human or not and they had to have full face masks so this design became redundant. She still looks kinda
This one was of Jinx. Again rejected.
IAN CHURCHILL
hot though...!
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IAN CHURCHILL Thumbnail for an Action Comics cover. This was actually the first cover that I colored myself. Superman TM & ©2007 DC Comics
BOB MCLEOD I always advise artists never to use profile poses, because they tend to look flat. But this is a good example of a design where I think it works. It’s really only Superman’s legs that are in profile, and they overlap the smaller figure,
IAN CHURCHILL
which adds depth.
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ROUGH STUFF • FALL 2007
IAN CHURCHILL A rejected cover thumb for the Superman/ Captain Marvel issues I drew. Would have made a cool poster....
IAN CHURCHILL cover we went with with more emphasis on Superman. Superman TM & ©2007 DC Comics
IAN CHURCHILL
Different angle from the
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IAN CHURCHILL Sketch for a Superman trade cover. Think I did it to get approval from editorial and to make sure I had all the spot blacks in place to my satisfaction. The final piece was inked by Norm Rapmund. Superman TM & ©2007 DC Comics
BOB MCLEOD Be sure to check out Ian’s page in the Rough Stuff section of my web site at www.bobmcleod.com/roughstuff.htm to see even more great art that didn’t fit into the magazine!
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ROUGH STUFF • FALL 2007
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D U R E F E A T
I S T A R T
DAVE COCKRUM
an assisn his career as ga be m u kr oc C Dave t Murphy ng-time DC artis tant inker to lo lar became the regu on so d an , on rs Ande OES in OF SUPER HER N IO G LE e th artist on es and ting new costum ea cr , to Marvel, he 0s ‘7 y rl ea the is own. Moving h it g in ak m ly eral ing Storm, designs and gen X-MEN, co-creat e th d pe am -v the first then totally re fortunate to ink as w I s. su os ol dC classic cils in the now Nightcrawler, an n pe s e’ av D er team ov issue of the new X-MEN #94.
BOB MCLEOD Dave did dozens, if not hundreds, of cover roughs for Marvel. Many of them he finished himself, and many went to other artists. This one went to Keith Pollard and Joe Sinnott. I think I prefer Dave’s more exaggerated foreshortening, and I like the way Torch’s blast is just bouncing off in the rough. Fantastic Four TM & ©2007 Marvel Characters, Inc.
Courtesy Ruben Espinosa
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ROUGH STUFF • FALL 2007
BOB MCLEOD While many of his cover scenes seem to
a better angle, but her pose is too awkward
have come fairly easily to Dave, these
and he’s lost the depth of the first image.
roughs take us through the development of a
Next, he shows her from the front and
cover Dave was obviously struggling with.
regains the depth but still isn’t satisfied. He
Going clockwise from the upper left, he
starts over and finds a new pose for the vil-
begins with the idea for an aerial battle, but
lainess, bringing her closer. Happy at last, he
Ms. Marvel’s too horizontal and she’s shown
sketches in the drawing, inexplicably chang-
mainly from behind. He then brings her up to
ing Ms. Marvel to Supergirl (!?) and signs off.
DAVE COCKRUM
Ms. Marvel TM & ©2007 Marvel Characters, Inc.
Courtesy Geoff Willmetts
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Courtesy Geoff Willmetts
BOB MCLEOD This is a very interest-
So he takes a totally new
ing development on this
approach, with Phoenix once
cover. Dave starts with
again up close but this time down
Phoenix up close high
on the ground with the fallen X-
in the air blasting down
Men. And notice the change in her
at Firelord, but her pose
pose between the rough and the
is too flat. Then he tries
finish, from bold and aggressive to
swapping the two fig-
more sexy and defensive.
ures, but now we only see Firelord’s back, and
DAVE COCKRUM
the composition is weak.
X-Men TM & ©2007 Marvel Characters, Inc.
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ROUGH STUFF • FALL 2007
BOB MCLEOD These two covers, on the other hand, change very little from conception to completion. Just some minor, though important and effective, adjustments.
Iron Fist TM & ©2007 Marvel Characters, Inc.
DAVE COCKRUM
Courtesy Geoff Willmetts
X-Men TM & ©2007 Marvel Characters, Inc.
Courtesy Geoff Willmetts
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BOB MCLEOD I was just starting out as an inker when I first got a chance to ink Dave on X-Men #94 in 1975. He wasn’t happy with my efforts and replaced me on subsequent issues. But I got another chance to ink him on the new X-Men in this story about a trip to the Savage Land in Marvel Fanfare #3 in 1982. My inking had improved a lot, and this time Dave really liked
DAVE COCKRUM
it. His pencils were always a pleasure to ink.
X-Men TM & ©2007 Marvel Characters, Inc.
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ROUGH STUFF • FALL 2007
GLEN CADIGAN I’m 99.9% certain that this was a rejected cover corner block which Dave drew during his second stint on the book. They ended up going with one featuring Cyclops in the lead.
DAVE COCKRUM
X-Men TM & ©2007 Marvel Characters, Inc.
Courtesy Glen Cadigan
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PATY COCKRUM Original character designs. Dave had the Starjammers all mapped out— characters, etc. He asked Roy Thomas about showcasing them but the showcase books at that time, Premiere and Presents, were booked for two years, so Chris glommed them for X-Men, changing only Corsair — making him Scott’s father —to tie them into the X-family.
Courtesy paty cockrum
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ROUGH STUFF • FALL 2007
BOB MCLEOD I don’t know what this lizard-men battle scene was for, but Andy apparently likes it, and I do, too. It really makes me want to read the comic. Great placement and movement on all the figures. The candlelight drink between Kurt and Ororo was a sketch on the back of a page. I used to work in production at Marvel in 1974, and the staff and freelancers alike would eagerly await the sketches John Buscema would often draw on the backs of his pages. Other artists began following his example, Dave chief
X-Men TM & ©2007 Marvel Characters, Inc.
DAVE COCKRUM
among them.
Courtesy paty cockrum
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Courtesy paty cockrum
PATY COCKRUM I am not sure who these two characters are. Often Dave would just draw an exotic lady—then, like
DAVE COCKRUM
Mystique and Lilandra, they would end up in a book.
26
ROUGH STUFF • FALL 2007
This was the original design for a character called “Black Cat”— she later changed powers, got white hair and became Storm!
PATY COCKRUM These top two were character designs from Dave’s sketchbook.
Courtesy paty cockrum
This was a redesign of This was an early pos-
Sunswift from the
sible costume design
Futurians. Something I did
for Marvel Girl—looks
NOT think he needed to do
like he modified the
at all—but he doodled a
cape for Storm.
lot with characters. FALL 2007 • ROUGH STUFF
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DAVE COCKRUM
PATY COCKRUM Finished art for a Wingmen character design. The Wingmen are a group of hawkbased heroes. Skyhawk was a possible addition or modification.
Courtesy paty cockrum
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ROUGH STUFF • FALL 2007
DAVE COCKRUM PATY COCKRUM Warhawk of the Wingmen.
Courtesy paty cockrum
FALL 2007 • ROUGH STUFF
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PATY COCKRUM This was the original design for Lilandra of the Shi’ar empire— Chris (Claremont) saw this and wanted it for the X-Men. He built the whole Shi’ar empire
DAVE COCKRUM
around this sketch.
Courtesy paty cockrum
30
ROUGH STUFF • FALL 2007
PATY COCKRUM T.H.U.G.S. T.H.U.G.S. was a very funny group. “The Rude Brood” group was their nemesis. Here is the first cover... Dave had the story worked out for issue two, but I don’t think he did any pages on it. The book was published by a small publisher for a giveaway at a store or event in either Arizona or New Mexico... somewhere out there in the desert southwest, I believe... the whole thing was kinda cheap but gave Dave a chance to get it into print and copyright it...
BOB MCLEOD Thrasher is one of the T.H.U.G.S., and Smogg is one of the Rude Brood. Dave created so many characters Marvel should have given him his own universe! Go to the Rough Stuff pages of my web site to see even more of Dave’s great art! www.bobmcleod.com/roughstuff.htm
Courtesy paty cockrum
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RUDE BROOD
RUDE BROOD
THUGS THUGS
Courtesy paty cockrum
32
ROUGH STUFF • FALL 2007
RUDE BROOD
RUDE BROOD
THUGS
THUGS
Courtesy paty cockrum
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COVER STORIES
W
hat happens between the initial layout of a cover, and the finished, printed piece? Usually a lot of changes—some brought about by the pencil artist, some by the inker (assuming they’re not the same person as the penciler), and some at the request of an editor or publisher.
BUTCH GUICE Aquaman Here’s a very recent Aquaman cover from beginning to end—sketch (one of five presented to the editor), the pencils—loose and roughed in since I was inking it myself, and the finished inks—which clearly show how much I leave to last minute intuitive decision making. Aquaman TM & ©2007 DC Comics
34
ROUGH STUFF • FALL 2007
BOB MCLEOD I’m impressed by how little this image changed from the rough to the finished inks. Most artists make a lot of changes as they move toward the inking, as the many examples of Dave Cockrum’s cover sketches showed. But Butch clearly had this image firmly worked out in his head right from the start, and all he had to do was transfer it from his head to the paper.
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BOB MCLEOD These are Dave’s pencils for the cover of SpiderWoman #13, from 1979. I love the movement of the figures on this cover. He really captured the action well. Notice how every part of the figures are on diagonals. When you’re drawing two figures fighting in a scene, it’s always difficult to not have one of them with his back to the viewer, but Dave easily solved that problem by twisting the Shroud. Spider-Woman and Shroud TM & ©2007 Marvel Characters, Inc.
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I always enjoyed inking Dave’s pencils, because the drawing was solid, but still open to interpretation by the inker. He would have made a lot of changes even if he’d inked it himself, so I felt free to mold it to my liking. I was very happy with this cover until I saw it in print. As you can see, I tried to do a lot of cool rendering on the smoke, but it was all colored so darkly and covered with blurbs that it was totally obliterated. I’m glad to finally expose it here.
I realize bright colors help sell books, but how much garish red and yellow does one cover need?? The phone even had to be yellow? I’ve never even seen a yellow phone anywhere. How many orange tables do you have in your house? FALL 2007 • ROUGH STUFF
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D U R E F E A T
I S T A R T
N A R O D N E E L L O C
TANT t work on A DIS rs fi ’s an or D Colleen she was published when SOIL was first she the 1980s, but in s en te er h still in as only 12! d it when she w actually create ific of the most prol ch-needed She’s been one , bringing a mu ce n si er ev s ic ness. com dominated busi ewriter/artists in al m y sl u io or to this not she shows woman’s touch e pages, where es th in er h se t nonowca hich are almos w , I’m happy to sh ls ci n pe ly ve e at her lo us a rare glimps lf. she inks herse existent when
COLLEEN DORAN A Distant Soil #31 cover sketch This is the preliminary drawing for the cover of volume IV. I really like the way the drawing turned out, and unlike most of my work on A Distant Soil, I used reference and models on the work. Most of A Distant Soil art comes entirely from my imagination. This is the underdrawing for the watercolor painting. I used the same technique on this painting as I used on Orbiter. That is, the final pencil drawing shows through the watercolor washes.
COLLEEN DORAN A Distant Soil Cover: Coda cover sketch, for the fourth volume of the series. The second piece is the preliminary drawing for an oil painting I did for A Distant Soil #30. I like the way the drawing turned out far more than I like the finished painting. I also used an unusual type of oil paint called Genesis oil. I don’t think it is a true oil paint, but it has many similar qualities. Unlike regular oil paint, it dries at 250 degrees in only about fifteen minutes. You can over paint within a half hour. This is great for commercial illustration and the colors are lovely. However, you can’t varnish it the way you varnish traditional oil paint, so you don’t get that lovely, final sheen. But if you want smooth flowing paints that dry exactly when you want them, and you want to be able to create glazes, it’s great stuff. I have a big set of it, and I don’t get to use it nearly as much as I like, but it is great for sketching in paint. 38
ROUGH STUFF • FALL 2007
COLLEEN DORAN This may have been one of my more boneheaded decisions, but when I was self publishing, I decided to do limited edition remarqued hardcovers of my A Distant Soil graphic novels. I took custom orders from readers to draw portraits of their favorite characters in each book. This was OK, for the first 30 or so sketches, but after the next, oh, 450 sketches, the thrill was gone. I was really happy with the way many of them turned out, but I undercharged for the books and ended up losing money in the end. And I am STILL finishing off the stack of commissions! This is one of them, a portrait of Chris. I thought this
COLLEEN DORAN
turned out nice.
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COLLEEN DORAN This is a preliminary drawing for a Lord of the Rings illustration commissioned for an officially licensed New Line Lord of the Rings
COLLEEN DORAN
convention.
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ROUGH STUFF • FALL 2007
I have been doing a massive file clean out and finding all kinds of things, like this page of Disney sketches I did to practice drawing the Beauty and the Beast characters. I did the graphic novel adaptation of the movie way
COLLEEN DORAN
COLLEEN DORAN
back in 1991!
FALL 2007 • ROUGH STUFF
41
COLLEEN DORAN Sometimes I barely do pencils at all, but when working for Disney, you have to dot the i’s and cross the t’s. So, these pencils from the graphic novel adaptation of Walt Disney’s Beauty and the Beast are squeaky clean. Disney is a demanding company to work for, and they don’t really pay very well, but I learned a lot while I was there. If I had the chance to work on something cool, I’d do it again in hopes of getting to interact with the artists, who are very good and very
COLLEEN DORAN
willing to teach.
42
ROUGH STUFF • FALL 2007
COLLEEN DORAN Beauty and the Beast cover preliminary circa 1991. I recall I had to do some revisions to get the drawing
COLLEEN DORAN
more on model.
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43
COLLEEN DORAN Here’s the un-inked pencils to a Vampirella job I did way back in 1995. I became so frustrated by bad ink jobs and by inkers taking credit for the whole gig when my work looked good, I began neurotically copying every single page of pencils I did until I finally stopped working with inkers altogether about five years ago. I have stacks and stacks of these things, which I invariably had to drag around with me to conventions to prove that I actually did draw my own work. There was so much resistance to women artists, that I often had to prove the quality of my work over and over. Fans rarely got to see artists’ work before it was inked, but now I routinely publish previews on my blog, and now I also publish the originals of work that got bad ink jobs!
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ROUGH STUFF • FALL 2007
COLLEEN DORAN A preliminary sketch for the cover of Orbiter. Obviously, we didn’t use this one, but I liked it so much I am working it into a portrait of John Glenn.
COLLEEN DORAN Here is the preliminary drawing for the final Orbiter cover. My technique is to do a very tight pencil drawing, and then do very pale watercolor washes directly over the drawing. The pencil acts like an underpainting. In the finished work, you can see the pencil showing through the paint. I like the texture it brings to the work. FALL 2007 • ROUGH STUFF
45
COLLEEN DORAN Here’s a look at a page from The Book of Lost Souls #1. This is how I normally work, which is to say, I often don’t do any pencils at all, or the barest hint of pencils, and go straight to ink. You can barely see some pencil doodles on this page. When I know exactly what I want, that’s good because it saves a lot of time. When I am not so certain, I can botch it and have to start all over, as I did in this case.
COLLEEN DORAN Here’s a bunch of cover thumbnails for The Book of Lost Souls #2 from Marvel. I don’t usually do a lot of prelims, but for this book, I ended up doing a lot of them. 46
ROUGH STUFF • FALL 2007
COLLEEN DORAN And here is the redone page from Lost Souls #1. I decided to change the lighting on the faces, and reconsidered some of the rest of the page, but panel 1 is pretty much as I did it in the first place. Instead of just cutting and pasting panel 1, I redid it completely because I have this thing about keeping my original art very clean. Sometimes I will do cut and paste, but often I will redo an entire page to avoid having to do paste-ons. It’s
COLLEEN DORAN
an odd quirk, I know.
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47
COLLEEN DORAN Here’s a portion of the pencils from issue 2 of a page of Reign of the Zodiac. I did incredibly tight pencils on much of the series and spent a lot of time working out architectural and cos-
COLLEEN DORAN
tume details.
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COLLEEN DORAN Here’s another close up of a page of pencils from Reign of the Zodiac. Keith Giffen and I went gonzo trying to come up with distinctive architecture and clothing styles for this world. DC didn’t really get behind the project and pulled the plug, even though our sales were higher than some Vertigo books which remain in print now. Oh, well. We worked really hard to create a genuine, mature epic fantasy, but the company just didn’t
COLLEEN DORAN
get it.
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49
COLLEEN DORAN Another page of pencils from Reign of the Zodiac issue #2. At one point, we considered shooting pages directly from the pencils, but for some reason, probably due to work-forhire law fear, DC didn’t want me inking my own stuff. Whatever. They usually do now. These pencils were so tight we really could have saved a lot of time and money
COLLEEN DORAN
printing from them.
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COLLEEN DORAN By issue #4 of the series, I began to tire of doing very tight pencils, because while the inker did a great job, I thought it was ridiculous that I was doing this rendering just to have it covered up with ink, when if I was just inking it as I went in the first place, the job would go much faster. I did a lot of ghost inking on Zodiac. Here is a page where I penciled and partially inked it as I went along. By the last issue of the series, I was ghost inking almost every page in its entirety. Bob Wiacek needed the work, so asked me not to take his job, but I saved myself a lot of time just inking directly as I went. On some pages, he did no more than spot blacks and on a few pages, he did nothing at all. Our deal was that he could keep the money and credit, while I got all the original art I inked. So, I got to keep all of issue #8. I later bought out all of the Zodiac pages he had left. I was very attached to this series and I know Keith was devastated when DC gave it the axe.
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COLLEEN DORAN Here is a partially inked page from the unpublished Milestone miniseries Technique. I was originally assigned an inker, but after a few pages, it was agreed that it would be best if I were to ink the series. So, for the first issue, I inked over my own very tight pencils. The second issue was to be inked over my layouts. I was into the second issue when the plug was
COLLEEN DORAN
pulled.
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PRE-PRO
D
id you ever wonder what the pros’ artwork looked like before they turned pro? Comic artists have so much to learn that most of them are already on their way even in high school. Here’s what Colleen was doing:
COLLEEN DORAN I thought this was cute: fan art I did of Dazzler back when I was in high school. I put this in my portfolio to show editors when I went to my first comic conventions. Can’t believe I found this! Dazzler TM & ©2007 Marvel Characters, Inc.
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FEATURE
BUTCH GUICE By Len Gould
M
any comic book artists use roughs to help layout and design interior pages. Many others do not. With covers however, it is a different story. Almost all covers have gone through a number of iterations to get to their final, finished form.
Most artists sketch out a few “roughs” based upon the
requested by the editor before starting on the finished
story. These preliminary drawings are then narrowed
illustration. If production time is very short, as happens
down, and refined in a second stage for the book’s edi-
more than anyone is
tor. The editor, sometimes in concert with the creative
comfortable with, the
team, and sometimes without, will make suggestions
drawing might be
leading to the end result. This may involve the taking of
nothing more
BUTCH GUICE
elements from several roughs to combine into a new
than an
“This Untitled one is
piece, or it may be the refinement and movement of the
enlarged ver-
a simple character
images on a single prelim. Of course it is also possible
sion of a two
doodle I was playing
that the editor may simply approve the submitted layout
minute
around with years
as well!
thumbnail
ago for a possible teen-oriented
Jackson “Butch” Guice is a veteran artist who is very familiar with this process. He broke in with Marvel’s
mystery comic. The
Micronauts back in 1982. Since then he has penciled
drawing is obviously
and inked a number of comicdom’s most
based upon a real
eclectic titles: X-Factor, Dr.
person—though
Strange, Birds of Prey and
who exactly, I can’t
Ruse. Earlier this year,
recall anymore. As
Butch penciled and inked
you can see, this
the Humanoids graphic
was just a simple ten
novel Olympus and he was
minute sketch all
recently producing exceptional
about capturing an
work on DC’s Aquaman.
impression to hold in
Butch told me that he usually
my head for future
draws prelims for his cover work.
refinement—fun but
“Almost always. As a general rule,
long forgotten.”
some sort of preliminary sketch is
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ROUGH STUFF • FALL 2007
sketch—a very
BUTCH GUICE Birds of Prey #24 This is a fairly busy cover with many overlapping elements, but in general the central visual focus seems to remain strong. If I were to change anything, in looking back on it now, I’d probably remove the Lady Vic character—she’s the one element that seems distractingly out of place with everything else in the design.
BOB MCLEOD I hope we can all agree Butch is being pretty tough on himself in many of these comments. It’s very refreshing to see a pro who’s willing to be so publicly self-critical. You won’t meet many comic artists like that, so I have to hand it to Butch. Black Canary TM & ©2007 DC Comics
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55
BUTCH GUICE Birds of Prey #19 Preliminary “Well—this prelim is actually much more refined than most I do. I’ve taken the time to ink it in rough marker and establish the general lighting scheme on all the elements. This would be more akin to a secondary refined sketch than any sort of preliminary thumbnail I might send today. It’s rare that I would work from something this finished anymore.” Robin TM & ©2007 DC Comics
BUTCH GUICE Birds of Prey #19 Rather than intensifying the dramatic impact, I’ve managed to kill the energy completely with too much futzy rendering and labored technique. A simply terrible end result—all of which goes back to the original preliminary needing more actual thought behind it.
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rough comp suggestion of figure placement and view-
The prelim shown here [left] is a gritty, detailed early
point. You often supply several of these sketches togeth-
version of Birds of Prey #19 (July 2000). Butch said
er, and then discuss with the editor which is preferable.
“Robin’s body language works, although he takes up far
Occasionally, you end up agreeing to combine elements
too much space in the drawing, obviously crowding
of two or more sketches. Sometimes this leads to another drawing being done, but that’s not always the case.” As one would imagine, the road to the final printed piece from this initial layout can often be a complicated one. The cover is the comic book’s best chance at grabbing attention. The image has to sell the book—by conveying the contents within—while also setting it apart from its competition on the racks. As a result, it is critical that the artist and editor, in unison, fashion a final piece from these roughs. This is easier said than done according to Butch. “Keep it simple and direct, and try to strip out anything and everything which is going to be distracting visually. Those rough comps are often very crude but extremely expressive—full of creative charge and possibility. Once you start work on the actual drawing, however, the most dangerous pitfall I often face is avoiding killing the creative energy of the original sketch. It is really far too easy to drain every ounce of life out of an illustration simply by over polishing the damn thing. It happens all the time, and not just to me. I see so many lifeless pretty drawings done today completely devoid of energy. There is a real balancing act in trying to find the right moment of when to stop working a drawing.”
BUTCH GUICE Black Canary and Oracle “This one is pretty much all pencil tones as I remember. I really enjoyed my time on that book so this was something of a real treat to draw.”
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BUTCH GUICE JLA Classified “These were taken from xeroxes of random pencils I did for the Warren Ellispenned JLA Classified story “New Maps of Hell” a couple of years back. The pencils are tighter than I would normally draw for myself—and yet still loose enough to play with in the inks. A pretty typical example of my mainstream superhero penciling approach, I think. Warren didn’t write more than three or four panels to a page this story so there was a lot of drawing elbow room.” Wonder Woman and Superman TM & ©2007 DC Comics
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everything else out of the frame. Barbara, in the back-
elements and whatnots that would probably be seen in
BUTCH GUICE
ground, is very badly done indeed—her positioning and
the interior art. Now—as I said earlier—I instead try and
Olympus character
placement within the layout seems completely wrong now
focus solely on the specific thrust of the intended draw-
A character design I
in hindsight. The drawing as a whole noticeably suffers
ing, looking to strip away anything not needed to sell the
did with Geoff Johns
from being divided too evenly down the middle by the
requirements of the image.”
and Kris Grimminger
scale of Robin’s figure. The scene itself doesn’t
for the two volume
feel nearly as integrated as it should. There
Olympus project for
may have been better sketches com-
Humanoids— just
positionally, submitted along with
working out the basic
this one, but for whatever rea-
nuts and bolts of the
son this sketch was chosen to
cyclops appearing in
be completed. It’s no excuse,
the story. It gave me
however, for the bad drawing on
an excuse to play with
my part. It should have been obvi-
inkwash.
ous to me and corrected before sending it along.” Unfortunately, Butch doesn’t care for the finished cover all that much either. “Too slick— too overworked. It falls apart completely in the finishing. It’s obvious to me now in looking at this. I knew there was something wrong at the time and was trying desperately to bluff my way through with silly rendering—when I should have been reexamining the basics of the drawing.” “It was great fun discussing (Birds of Prey #19), despite how much I might appear to dislike it in my comments. My “good” cover will always be the next one I plan on doing.” With this in mind, I asked for his comments regarding layout and perspective on a cover layout he was more proud of, and he chose Birds of Prey #24 (December, 2000). “I’m much happier with this cover. I remember the angle of the figures was a lot of fun to work out in the pencil stage.” Butch understands the role that a rough or prelim plays in delivering the final printed illustration. And as you would expect, his process in utilizing prelims has changed considerably over the years. Reflecting on his growth as an artist, Butch is quite frank regarding the extent his process has changed. “Quite a bit—I think. Early on I often tried to illustrate a cover as if the scene were occurring inside the book. I’d include all the background
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59
BUTCH GUICE Metal These are some layouts of the type I often draw when inking myself— very open and loose in general. All the texture and lighting decisionmaking comes about in the inking stage.
BOB MCLEOD More great Butch Guice art awaits you on the Rough Stuff pages of my web site at www.bobmcleod.com/roughstuff.htm
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That said, editors have the final word. And the artist charged with delivering the vision of the story may not always necessarily agree with that decision. “I’m still sur-
BUTCH GUICE
prised how often when given multiple thumbnails, the
“These are cover
best and most obvious images in my opinion, get passed
sketches for
over by those making the decisions in favor of one I often
Crossgen’s Ruse and
consider weaker imagery. Sometimes it’s a case of pref-
Humanoids Olympus.
erence going with the more generic shot—sometimes it is
These are pretty
simply wanting a “poster” type of character shot as
indicative of the type
opposed to an image relating to a more specific moment
of general cover
within the story. Sometimes you simply find yourself odd
sketch I do when I’m
man out in the personal taste of these things.”
just trying to work out
This can be a stressful situation which all artists have
my thoughts regarding
found themselves in at one time or another. With the next
composition and
“big” deadline just around the corner, any artist on a
placement of blacks.
monthly title knows that some battles just cannot be won.
I’m fond of the Ruse
“It can be creatively disappointing when this type of deci-
cover if only because
sion-making occurs, but as the artist, you’re still responsi-
of the odd angle look-
ble for whether the cover delivers on its potential, or not.
ing up at Simon and
They can’t all be great covers, but they can all be great
Emma dangling on
attempts.”
puppet strings.”
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61
Independent Co By Mike Gagnon
I
really enjoy reading and viewing comics of many different styles and genres, and I’m sure many of you do, too. For readers with offbeat tastes, some of the most interesting and innovative comics can be found in the small press and independent comics scene. In many cases the star artists of today’s mainstream comics got their start doing
work with independent or small press publishers. Recently, on behalf of Rough Stuff and the interests of you, the reader, I spoke with several rising stars on the independent comic scene. Remember these guys; one of them may just be a future favorite artist.
Brandon Graham RS: Can you tell us a little bit about your work and inspirations? BRANDON: I try to make comics about serious $#!t that people have to deal with in their lives, but I like jokes and science fiction too much, so I make comics that are about things like barbarians in space dealing with the loss of a loved one. I always end up writing from my life but I layer it under as much fun stuff as I can come up with. I’m really into the idea that you can draw whatever you feel like. I’m working on 2 books right now: King City (Tokyopop) is about a guy that returns to the
city he grew up in with this cat he has that can do anything. His ex that he’s still in love with is now with a guy who’s all messed up from fighting zombies in Korea and his best friend is running from an alien prostitution deal that went bad. The other is Multiple Warheadz (Oni Press) it’s a road trip story about a girl and her werewolf boyfriend. The story is set in a fictional future Russia and they’re traveling in a car named Lenin (‘cause it’s not stalin’). As the story goes on the car keeps breaking down and every time it breaks they fix it with different animal parts eventually making the car become a living thing. I’m inspired by guys like Moebius or Matt Howarth’s old stuff. My friends that draw are a big deal to me; the Meathaus guys and my pals in Seattle.
All art this section ©2007 the creators.
RS: What drawing supplies do you use? BRANDON: I like mechanical pencils and Micron Pigma pens #3s and 5s (5s to letter), then an ink and brush to fill in blacks. I use a thin 2-ply bristol board that sells for like 30 bucks for 200 sheets. It’s good stuff. I have a big metal ruler, too. RS: Do you use any approaches or techniques that are unique and may not be known by other artists? BRANDON: I rule a lot of things out by how parts of the body relate to each other, like how your foot is about as long as from your wrist to your elbow or how many heads tall a piece of the background is. It’s important to me to convince the reader that a made up person or place could be real. There’s some Hemingway quote that talks about “first start with something real,” I like to think of that in terms of illustration. If you draw a coffee cup that people can believe, it makes it easier to accept the spaceship it’s in.
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mics Showcase RS: How do you approach a comic page or illustration from script to inks? BRANDON: My layouts are really rough and I don’t really like to script a book before hand. I write down chunks of dialogue and figure out all the scenes in a story real rough then do lots of coming up with ideas as I go. It takes me like 6 hours to do a page. That’s 6 hours that I think of what I’m going to draw next. For my King City book Tokyopop asked me to do small thumbnails so they could see what I was planning. I didn’t follow most of the layouts by the time I got to the actual pages. I also do a lot of the drawing in the ink and writing in the lettering. RS: What helps keep you motivated to do comics in a world that sometimes seems to revolve around the mainstream publishers and their product? BRANDON: I don’t think of what anyone else puts out as the same thing as what I do. It’s real important to me that my work never feels tied to the industry. I think Kirby was right when he said “comics will break your heart.” The industry will break a man, but your own work should be there for you. RS: When it comes to your finished artwork what do you
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feel are your own personal strengths and weaknesses? BRANDON: I never got too good at hands; my grandfather, Bill Randall, who was a pin-up girl artist, would tell my mom how if you could draw the human hand, you could draw anything. But whatever—if this was easy for me, it wouldn’t be so fun. What I like drawing is characters interacting with their surroundings—like someone drinking tea on a fluffy couch. People seem to like the girls I draw. A well drawn couch will only get you so many compliments, whereas you can build a career off of tits. RS: Anything else you’d like to add? BRANDON: Sure, I’ve been thinking lately how much I love this medium—the possibilities are endless it’s so untapped and anyone can make a comic. It’s amazing. For more info on Brandon Graham visit www.indyworld.com/graham
Andrew Barr RS: What inspires the work you do on your comic series? ANDREW: My comic, Something-a-go-go, is a series of stories about a luchadore named Padre Hypnos and his gun-toting busty sidekick Megan Lanchestershire and their adventures killing monsters and such. Basically just an excuse for me to draw monsters and gore and stuff. It has also got a spin-off web comic that is drawn and written by various artists I’m pals with. This is basically an excuse to get other people to draw monsters and horror stuff. Most of the stuff I do is inspired primarily by mon-
artists don’t know about other than drink a lot of Coke
ster movies and horror flicks from the drive-in era with
Classic while I’m working on big projects.
some nods to the slasher cycle of the ’80s. RS: How do you approach a comic page or illustration RS: What supplies do you use for creating your
from script to inks?
artwork?
ANDREW: Usually if I’m working on my own stuff the
ANDREW: I tend to do all my penciling with purple
script is optional, but I tend to start roughing out things
Colerase pencils. Occasionally I use other colors, but the
on a sheet of paper that I have set up with templates of
purple one seems to have a talismanic power for me.
double-page spreads, four spreads a page. Using these
Inking is done with different things, usually Windsor &
pages I’ll rough out the pages. Then I scan the pages
Newton pit pens in the Brush size as well as Pentel
and print those thumbnail images out at 11" X 17" and
brush pens—the big ones that look like actual brushes
I’ll clean them up. Usually that’s enough to move on to
and the barrel of the brush is the ink cartridge.
inking, which I’ll use a light table for. I’ll ink using either
Greyscaling or color work is done with Photoshop.
ink and brush, or pit brush markers depending on what
Sometimes I’ll use real ink when I feel like I want a differ-
I’m going for.
ent look, but not that often. RS: What helps keep you motivated to do comics? RS: Do you use any original or unique techniques?
ANDREW: I tend to do my comics as a hobby and I don’t
ANDREW: I don’t think I do anything special that other
see much out there that I really like, so since the audience
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65
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ROUGH STUFF • FALL 2007
I started drawing as early as I can remember, probably around three years old. Since I have a twin brother (Tomer Hanuka—http://thanuka.com/index.htm) who also likes drawing, we just spent most of the time inventing super-heroes together and drawing battles and stuff like that. After the three years mandatory army service I went to art school: Emile Cohl in Lyon, France, and stayed there for three years, then moved to Paris for a year. The first graphic novel I illustrated in France with writer Didier Daeninckx is called Carton Jaune! I did another project with Didier, and then started working with Roger Martin on a western series. In parallel, I worked on adaptations of short stories for Israeli writer and close friend Etgar Keret. Two books published—Streets of Rage and Pizzeria Kamikaze. The latter was published in Bi-polar—an experimental comic book in collaboration with Tomer. Pizzeria Kamikaze has been recently published as a graphic novel
for my comics is primarily me, it’s easy to stay motivated. Other people digging my comic is just a bonus. Also most of my fans are pretty loyal so that helps, too. RS: What are the easiest and most challenging things for you to draw? ANDREW: Strength-wise I think I’d go with my character designs. Weaknesses I’d say that I’m occasionally a bit lazy. Which means that sometimes too much time passes between the beginning of a project and the end, and some stories just don’t get finished because I’m already interested on the next project I’m working on. For more info on Andrew Barr visit www.somethingagogo.com
Asaf Hanuka RS: Can you tell us a little bit about your inspirations? ASAF: Growing up in Israel in the late ’70s was okay, we were never hungry and had cool family and friends, but there was something very gray and lifeless in the surroundings. Maybe it’s the way suburbs are designed in Israel, just what you need with no extras. So there was something missing, and in the comics we used to read in these early years there was so much color and magic! People had super powers and amazing clothing—so it was the perfect place to escape to from the gray routine of everyday life... FALL 2007 • ROUGH STUFF
67
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ROUGH STUFF • FALL 2007
from Alternative Comics.
was published by a big publisher and it’s a great book. I do comics because that’s where I feel comfortable to say
RS: What art supplies do you use?
what I need. Whatever happens in the industry is totally
ASAF: The cheapest paper and ink I can find and my
irrelevant.
Mac G5. RS: When it comes to artwork what to you feel are your RS: Are any of your artistic approaches unique, or may
strengths and weaknesses?
sound strange?
ASAF: I think I can create a decent narrative composi-
ASAF: I recently started sketching and penciling directly
tion, but when it comes to drawing cars...
with the Wacom tablet, but that’s no secret, is it? RS: Anything else you’d like to add? RS: How do you approach a comic page from script to
ASAF: There is a moment when I work on the penciling,
inks?
that out of the nothingness of a white page there is
ASAF: Basically I’m always looking for the dramatic
something alive starting to take place. That is the most
moment and start building around that. In a comic page
fun part of the process. Everything else afterwards is
it would be a frame somewhere, in an illustration, a char-
technical.
acter or an object. I try to define that one specific element that tells the story, the drama and then build a set-
For more info on Asaf Hanuka visit www.asafhanuka.com
up around it. Mike Gagnon is a freelance writer and former publisher RS: What helps keep you motivated to do comics in a
with a serious addiction to comics and pop culture.
world that sometimes seems to revolve around the main-
Friends often use this addiction to manipulate him into
stream publishers?
giving them money and candy.
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69
INTERVIEW
BRIAN STELFREEZE By Benno Rothschild
A
member of Atlanta-based Gaijin Studios, Brian Stelfreeze has long been a prolific cover artist for DC, and he’s also done interior art for comics such as Domino for Marvel and Matador for WildStorm. He’s now art director for 12-Gauge Comics and is doing the art for The Ride and Gun Candy. This interview was con-
ducted in November 2006 by Benno Rothschild, a comic art collector who has a special interest in preliminary art, which is of course our main focus here at Rough Stuff. The images shown and discussed here are all from Benno’s personal collection. Parts of this interview were previously excerpted by him in The Comic and Fantasy Art Amateur Press Association #70.
This lovely prelim was for a watercolor painting owned by Jim Clancy. The even more lovely finished painting can be seen on Jim’s comicartfans.com gallery.
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ROUGH STUFF • FALL 2007
BENNO: These Batman splash pages were for an issue
BRIAN STELFREEZE
of Detective, correct?
I just liked the idea of
BRIAN: Yeah. It was actually a really great issue to work on. In
Batman coming down
everything that I do, and especially when I’m doing interior work, I
out of the sky on a
try to really concentrate on storytelling. Chuck Dixon turned in this
motorcycle. I thought
story that I though was amazing. It was a story in which every
that was a really
other page was a splash page or a six-panel grid, and it was really neat how it was two stories told kind of concurrently, and on
dynamic image. Batman TM & ©2007 DC Comics
every splash page I had to try to really do a dynamic image.
BENNO: So, from here you’re transitioning into panel pages. How do you approach the panel page and the images on there? BRIAN: Well, that was the neat thing about this story, all the splash pages could be read completely separately as a story told in splash pages, and all the panel pages could be read as a story completely told as panel pages. So, with every two-page spread, you were looking at the story, and then you’d turn the page and you’d get a splash. So it was like one story—turn the page, next story—turn the page, you know, back and forth.
BENNO: Okay, and the main story is the Joker is in
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71
BRIAN STELFREEZE
prison somewhere?
Unlimited book. How did this come about?
You had a lot of
BRIAN: Yeah. And that’s one of the things that was interesting
BRIAN: This story came about because of Lisa Hawkins. I was
strange time dilation
about this. You see Batman trying to get the information, and at
just about to start Domino and we were still kind of negotiating
going on where the
the same time you’re seeing what he’s doing with that informa-
things and Lisa, who was one of the original editors of Domino,
six-panel grids were
tion—both stories happening at the same time.
called me up and said, “Well, it’s probably going to be a little while
telling the story of Batman going to visit
before you can start Domino. I’m also doing this X-Men Unlimited BENNO: You certainly did a lot of Batman covers along
book. Can you do me a story in there?” And I thought, “Okay, that
the way. Was it interesting to do an interior Batman
would be a lot of fun.” She gave me kind of a pick of whatever
story? Have you done a lot of those?
character I wanted to do and whatever story I wanted to tell. So, I
BRIAN: No. I haven’t done a lot of interior Batman stuff. Mainly
just decided to take on kind of a more pedestrian story with
because a lot of the stories that I’ve read with Batman don’t nec-
Cyclops. One of the things that I always think is interesting is doing
essarily appeal to me. But the story that I did in Batman: Black
stories of superheroes, but not in their superhero garb. The kind of
and White with Denny O’Neil, that was just really interesting
story with them as regular people, and then reacting to regular
girl after Joker has
because, again, it dealt with a lot of juxtaposition with timing and
people, because I like the idea of a hero as more than just the cos-
given him the infor-
I felt it was a storytelling challenge, and a lot of times I’m drawn
tume. It’s the person underneath the costume. So I like doing sto-
mation.
to a story because of the challenges that it presents.
ries where you just see them in their civvies just walking around.
BENNO: So let’s talk about this Cyclops story from the X-Men
BENNO: So who was the writer on this one?
Joker to try to get the information of where this little girl is being held and the splash pages are the story of Batman actually going to get the little
Batman TM & ©2007 DC Comics
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ROUGH STUFF • FALL 2007
BRIAN: I did everything except the lettering.
stage anymore. Would that be true perhaps, just when you’re penciling on somebody else’s stuff, or do you
BENNO: Including dialogue?
think if you’re working on your own in the same way that
BRIAN: Yeah, dialogue. I wrote it, penciled it, inked it, colored
you did on this story that you would go this far with the
BRIAN STELFREEZE
it. You know, from soup to nuts on this one.
preliminary again.
If you look at just the
BRIAN: No. I wouldn’t go this far again if I was actually work-
pattern of the word
BENNO: Was that an interesting experience? Had you
ing on any of my own stuff. In fact, all the subsequent creator-
done a lot of that before?
owned stuff that I’ve done, I’ve actually really pulled back on
BRIAN: No. This is actually the first time I did the entire thing
the level of detail in a layout, but if I’m going to pencil some-
on a job, and after doing this, it really made me realize I needed
thing that’s someone else will ink, I would go to this level of
to take over more of what I did, because it really showed me
detail because that is the only way I can see the finished prod-
that I could get more of what I wanted to say on the page if I
uct. If I’m inking the project, then I don’t have to make sure all
was actually in control of more of the work. In fact, what’s real-
the blacks are balanced because I can compensate for that
ly nice is Lisa even allowed me to pick whom I wanted to letter,
when I get to the inking stage. If I need more black in the upper
balloons and the captions, it actually takes you all the way through the image the way I want to take you through the image. X-Men TM & ©2007 Marvel Characters, Inc.
and John Costanza did the lettering on it. That guy rocks.
BENNO: So, when you look at a story like this, do you see it as a significant difference between being the artist on a story and being a quote, “cartoonist,” in which you do everything and control everything? BRIAN: Oh, yeah. It’s completely different. The neat thing about it is, when you are just the penciler on the story, you have to kind of approach it in a different way because you know that other people are coming behind you, and you want to make your pencils clear enough so that the inker can follow it, and at the same time a little bit more obvious with your lighting so the colorist has no problem intuiting your meaning. So, by contrast to that, when I’m doing the entire job, it feels a little more like painting. I don’t have to finish one part of it. I can actually do one part of it and understand, well, I don’t have to put the shadows in at this stage of the game because I can add the shadows either in the inking stage of the game or in the coloring stage of the game.
BENNO: Recently, when I was here and showed you a page from the Detective story, you said this fully realized type of preliminary was not unusual for you at the time, but you have more recently changed how you lay out stories. I mean that you don’t really fill it out nearly this much anymore. At least that’s what you told me. It surprised me that you actually had finished this to the extent that you did. You were filling in all the blacks, you know, everything is really in there. Now, you said that you’re less inclined to do this much work in the preliminary
FALL 2007 • ROUGH STUFF
73
BRIAN STELFREEZE
right-hand corner, I can put it in there. But, if I’m just penciling,
The guy picking up the
then I need to make sure everything is working. I need to make
snow isn’t important
sure my composition is working when I let go of those pencils. I
right now. If you kind
mean I’ve been working in the industry for a while now, but I
of glance, that’s cool,
still don’t have the ability to see exactly how everything will look
but I want to keep you
when the blacks are filled in. So, I kind of like taking that extra
up here for right now, and if you look at the
step and making sure my composition is correct before I turn it over to an inker.
placement of the word balloons, they are in a sense telling you this is where to look. X-Men TM & ©2007 Marvel Characters, Inc.
BENNO: Tell me about the balloon placement. How much time do you spend thinking about where words are going to be on the page, and how do you integrate them into the page? BRIAN: As far as the balloon placements are concerned that’s one of the main reasons why I even do layouts. I really want the balloons to allow you to flow through the page. Like the initial splash page, for example. Looking at the splash on this Cyclops story, you start in the upper corner, and then you go down past Cyclops and you see his glasses. You go around and you follow his cane down, that’s kind of a design element that I’m using to make you flow through the page. And then you go down this bad guy’s arm, and then down to the title, and I’m doing that on
BRIAN STELFREEZE Page 6 is where the fight starts, and when you go through the pathways of page 6 to that last panel, you are finished with that action, and then you go to page 7, and that is another action.
74
ROUGH STUFF • FALL 2007
every page with all the word balloons. A lot of times I’m using
BRIAN STELFREEZE
the word balloons to actually move you past an action that I
I set up the action at
want to make sure you see. Otherwise, if you look at a page
the end of page 6 to go
without the word balloons, you may not necessarily know
directly into another
where the action is happening, or you might get distracted by a
action beginning on
different action like on page 3 here, for example, the second
page 7, and then we follow that action to its
panel. If you look at that panel, there’s a lot happening. There’s
end—but I’m also set-
this guy picking up the snow, there’s Cyclops kind of walking off
ting up the next action
the panel, these two guys in the back arguing. But what I want
for page 8.
you to see is Cyclops and I want you to see these two guys.
X-Men TM & ©2007 Marvel Characters, Inc.
This is what’s important right here. So, the word balloons end up being a part of the storytelling of a page, as far as the storytelling composition is concerned.
BENNO: Can we talk about how you choreograph a fight scene? I think pages 6 and 7 are interesting because they kind of detail the choreographing of a fight. Are those the pages you would want to pick to talk about that? Because I think it’s sort of interesting how you choreograph a fight scene and what you do to make those elements work. BRIAN: Well, one of the interesting things about this entire story is that because I was able to write it, I was really able to do something that I think is a very important thing in comic book storytelling—every page ends up being a single story. Every page is a complete action and also sets up the next action. Then on the next page, you also complete an action. I think that a very important part of comic book storytelling is making sure that there is a reason for every page. A lot of times writers will often put you in a position where really there’s no story on a page. There’s just characters and talking. I think you
the fight reflects something that he learned from one of the other X-Men. I wanted to not only have the choreography of this entire story actually carry that physical meaning, but I wanted it to be an allegory to his learning process, and what was a fun thing to me was actually thinking of, okay what would he have learned from Kitty Pride, what would he have learned from Colossus, what would he have learned from Wolverine, and trying to come up with a move that kind of satisfied that analogy.
have to give a reader a story on every page. Otherwise, it’s just a collection of drawings that are meaningless. So on this story, I think it was really fun to actually set up an action on each page, you know and you can see that. You can actually look at that page apart from the entire story, but also you’ve got a piece of a larger story on that page. As far as the choreography is concerned, this story was a lot of fun in that it’s a fight, but at the same time the fight is about all of the things that Cyclops has learned in becoming the leader of the X-Men. So, if you wanted to just go through this page and not bother to read the story, you’d actually get Cyclops kicking the butt out of these guys, and it’s a really interesting story in and of itself. On the other hand, every move in
BENNO: One thing we’ve also talked about before is thinking about where the break is going to be between two pages that are going to be seen together and then how it is different where you are going to turn the page and see something. BRIAN: Yeah, that’s another thing that’s important in storytelling. Ron Marz is really good about it and Devon Grayson as well. Understanding the importance of an even numbered page. Anytime you get an even numbered page in a comic book, if the guys doing the ads have done their job and if everything works out great for you, the even numbered page, that’s kind of a surprise page. In a two-page spread the even number page is
FALL 2007 • ROUGH STUFF
75
BRIAN STELFREEZE Right when you think, oh my God, this big guy is just about to crush him, you are looking at page 9 and you can’t see page 10. Page 10 isn’t the other side of the spread; it’s actually a hidden page.
BRIAN STELFREEZE Cyclops isn’t cutting loose on the guy with an optic blast or anything like that, he’s flipping the guy and holding just the guy’s thumb to do it. X-Men TM & ©2007 Marvel Characters, Inc.
always going to be the page that’s hidden in the page turn. So
BENNO: Is he the guy picking up the snow in the first panel?
after you’ve read page 1, you turn the page and page a 2 is a
BRIAN: No, no, that’s one of the other guys. But I purposely
surprise. So, I always like it when you can kind of save up
kind of put this guy back here and just kind of made him kind of
something and really make that page turn a big deal. I kind of
a mountain and he’s not moving. And anytime you have a fight
set up an action so that you can just see the action starting to
scene or something going on and there is one person in the
bloom at the end of the odd numbered page and then when you
background not moving, because of the contrast with everyone
turn that odd numbered page to see that new image on the
else doing something you just assume that, ahh man, when he
even numbered page then that action is the pay off for that set
starts moving, something big is going to go down. Cyclops is
up. In this story, really every story that I do, sometimes regard-
going through and just beating up all these guys and then final-
less of whether the writer has done something or not, I will
ly, you see this guy, the big guy, kind of getting up after the last
actually sometimes push the action into the next page or move
guy has been beaten. Then he starts running in, so it’s this long
things around so that I really take advantage of that even num-
arduous build up for this big guy to come through. So right at
ber page having a nice big payoff.
the end, and to me this is the best kind of storytelling, when you put a reader in a position where they don’t know what’s going to
BENNO: So Pages 9 and 10 really show a payoff. Even
happen on the next panel, but their best guess is wrong. When
more because you used a splash, obviously.
you create that doubt, you know it’s working. On page 9 this guy
BRIAN: Oh yeah, and what’s really cool with this story is that
is about to crush Cyclops, and then on page 10, you see just the
page 10 is the biggest of the big pay offs. If you look at the
opposite of what you are expecting. So, I think that really kind of
entire story, this big guy is set up way back at the beginning of
shows off what we are talking about as far as really taking
the story. You see this big guy sitting on the steps, actually you
advantage of that even numbered page.
don’t see him so much in the layouts, but in the final version you
76
see this big guy kind of sitting on the steps and every time an
BENNO: In this one it looks like you have a climax and
action happens this big guy is kind of in the background.
then an anti climax. Just like in a novel, you create the
ROUGH STUFF • FALL 2007
climax before the end and then the anti-climax moves
BRIAN: Well, originally with this one, I sent in the first design
BRIAN STELFREEZE
from that.
that has the entire cover image on it, and actually that image
This is the worst thing
BRIAN: In storytelling, I think it’s really nice not to end things on
got approved. But I was really going for something different on
you can do as far as a
an absolute high. I guess in theater it’s called a slow curtain. I
this. The main focus of the cover is the image of Batman on the
cover design is con-
like giving an ending and then giving an epilogue or just kind of a
ground at the feet of his enemies.
cerned, because what I wanted was all of
slow ease out of the big moment here. I think it particularly works with something like this; this is a variation on the matura-
BENNO: Using that flashlight as the lighting effect.
tion plot. I like the idea of bringing the character to his maturity
BRIAN: Yeah, so when you look at the finished cover, every-
and at the same time you sort of end with a bit of wisdom. It real-
thing else is in sort of cool tones. You know all the skin tones of
these characters to be in shadow. Batman TM & ©2007 DC Comics
ly kind of shows how the character has learned something. So, I don’t want you to leave with Cyclops beating up on people, I want you leave with the idea that not only has he done all these incredible things, but he is showing that he can take care of himself even without his optic beams. The dialogue for this whole story is that after he would beat one guy he would say, “Two steps forward and five steps back.” Then he would beat up another guy and say “One step forward, slide, jump,” and that’s his dialogue throughout the whole story, but when you get to these last two pages, you hear him repeat everything in reverse, and he is actually reversing all of his steps and going back to where he started and reaching down and picking up his glasses, and putting them on and walking away. So it not only shows that physically he’s completely organized, but at the same time, mentally, he’s completely organized, which to me is what it takes to be a leader.
BENNO: Okay let’s talk about some covers now. The first one I want to talk about is this Batman cover. I have 2 images from the same cover, I guess... which one did you send in? It looks like you sent them both.
FALL 2007 • ROUGH STUFF
77
BRIAN STELFREEZE I did this second sketch here of the characters around Batman, but now you are seeing Batman centered almost in a crucifix position. Batman TM & ©2007 DC Comics
purples and blues except for Batman who is an actual rich vivid
you’re seeing the perspective of everyone center around
color. On most occasions you actually can’t design a cover like
Batman. When I thought about that I thought it would be better
this, because covers are stacked on spinner racks, or other
if Batman’s image was more centered rather than kind of twist-
racks with the bottom one-third or one-half behind the rack, and
ed to the side like that.
that’s what most cover designs are based on. The central focus
78
of the cover would actually be covered. So I really wanted to
BENNO: So in the final image, did you have it so that all
kind of go for it on this, because I wanted to get it approved.
of the character’s faces were visible?
And really that’s why I did kind of a nice marker study on it. And
BRIAN: Yeah the character’s faces were visible but very dark
after I finished this and sent it in and it got approved I thought
and very subdued and all the colors on the cover were cool tones
well the perspective of everything with all the characters going
except for Batman. Actually, rather than doing his costume in pur-
down towards Batman, I really thought that maybe I should kind
ples and blues, like they normally are done, I did his costume in
of magnify that a little bit more. It’s kind of like this shot is taken
browns instead of cool colors. That made it look like that amber
with a 70 millimeter lens, so I thought well maybe everyone
light from the flashlight was hitting him and it kind of formed a nice
should be shot more with a 55 millimeter lens. So now you get
contrast between all of the bad guys and Batman. To me, and I
this distortion—you get like this almost basket effect where
always think about these things, I like the idea of all of his bad
ROUGH STUFF • FALL 2007
guys being cloaked in darkness and Batman being, though he’s almost defeated, even then he’s in light and he’s the good guy.
BENNO: Lets talk about this Codename: Knock Out cover. Originally you did three versions of this. Tell me how you picked... well, I guess I should rephrase that. Would you have picked the one that was picked for the cover?
BRIAN: This is actually a really interesting cover assignment. Will Dennis said that he didn’t have enough time for a painting (for number 7). That’s when I told him, well, if I send you sketches by tomorrow (so he would get the sketches on Friday) I could have you a finished cover by Monday. And, of course, he jumped on it. What was really cool, was after reading through the books, for some reason rather than getting a single idea, I got these three ideas and I really enjoyed all three of them. Normally, I just try to turn in one idea because if I turn in three ideas, generally editors pick the worst one, so. . . [laughter]. So on this particular occasion, I went ahead and decided to turn in all three ideas to him, and the next day he approved the middle one, and that was great. So one of the reasons the design of all three of these is so simple and so direct, it’s because I designed it with the purpose in mind that I had to
BRIAN STELFREEZE
do this cover over the weekend.
[They] needed a cover
that with this sketch, I finished it and I
immediately, and
BENNO: So you did these three and Will picked the middle
looked at her face and I was not quite happy with how that
approved me for
one. Tell me what’s the purpose of this pencil piece that
face looked.
Codename: Knockout #8 [above], and said,
followed it.
“Okay, we’ll do sketch-
BRIAN: Well, from the sketch, I’m doing an acrylic painting
BENNO: Let’s talk about this Domino cover. You did a
and doing a lot of thin washes on the illustration board, if I do
series of four covers and this is the sort of payoff cover,
too much erasing, that affects the quality of the paper, and if I
so tell me about how you decided on this image and
do a thin wash over something that’s been erased, it will show
what were you trying to achieve with it?
up in the wash. As a result, when I’m working on board, I don’t
BRIAN: Let me tell you a little about the composition of the
want to do any erasing if I can avoid it. So what I’ll do is this
Domino covers in general. Anytime I’m doing a series of covers
“Well, I can do that!”
sort of tight pencil, then I’ll project that onto the board. That
I try to think of something thematically, storytelling wise, or
[See next page, top for
way I know I’m not going to do any erasing. It just so happens
even compositionally that will link the covers together... And
#7’s cover.]
es” and all of that. And then kind of in passing, they said, “Now I just have to find someone to do #7.” And I was like...
FALL 2007 • ROUGH STUFF
79
BRIAN STELFREEZE
with Domino it really worked out well because I had the graphic
[Codename: Knockout
of the numbers in the background of each of them.
#7 cover] I decided to
BRIAN STELFREEZE This is the cover of Domino #4 where Domino actually goes into this
do a slightly different
BENNO: So you have the guys who are falling down
angle and a slightly
(in #4) create that same effect as the four?
different expression
BRIAN: Yeah, their bodies create that composition, and it
issue of Domino has that number graphic repeated and the
on her. So that’s the
follows through into the splash of each book.
credits are over that and there’s kind of a long panel at the
secondary head that’s down there.
compound and ends up having to beat up a lot of military guys.
bottom of each number; and if you look at the issues it’s a BENNO: If you don’t quite readily see it on the cover, in
lotus blooming. So, in Issue #1 you see a completely closed
the interior you see what?
lotus. Issue #2 it opens a little; #3 and so forth and so on,
BRIAN: When you open the book, the first page of each
Issue #4—the lotus is completely bloomed.
BRIAN STELFREEZE If you look at the com-
BENNO: Let’s talk about this Birds of Prey #14
position of Domino #1
cover. You did four sepa-
there is a big 1 in the
rate images—not hugely
back of Domino. #2 has
different in each one—
a big 2 and the image on
why did you end up
the cover mimics the
doing so many, because
composition of that big
you were talking before
graphic; so the back-
that usually if you’re not
ground is literally 1, 2, 3,
doing it for yourself
4 with all the covers.
you’re only going to do
80
ROUGH STUFF • FALL 2007
one design to submit.
tion, but the editor has not so happy with it and said, “Well I like
BRIAN STELFREEZE
BRIAN: Well this is an example of me wrestling with the editors.
some elements of it, but can you change this and this?”
The Birds of Prey were
I turned in the first one and I was really happy with the composi-
Then the editor looked at that (second one) and said, “Well,
going to be in one of the New Gods books or something like that, so I had to put a lot of Jack Kirby influenced stuff on there—and so I did that. So I made a change to the composition of it to get to this second one here.
BRIAN STELFREEZE Because I was taking that (train) element out, I went for something more like this (third one). That’s the final image (opposite).
FALL 2007 • ROUGH STUFF
81
BOB MCLEOD
we don’t think that the train is going to be an important part of
America. Tell me about why you picked four images. This
There’s even more
the story, so take that element out.”
was for the hardcover book, right?
great art by Brian on
BRIAN: Yeah, this is actually another really interesting job. Joe
the Rough Stuff pages
BENNO: Okay, so the third image was sort of a variation
Quesada called me up and said that they were doing this Captain
of my web site at
on this final one in terms of trying to figure out something
America: Red, White and Blue book. And, again, it was…
www.bobmcleod.com/
without the train in it?
roughstuff.htm
BRIAN: Yes, exactly.
BENNO: Is this a post 9/11 kind of thing? Or do you think it was . . .
BENNO: So the final image is this one [with the figures
BRIAN: I’m not sure. I think it was beforehand. And what was
facing left]?
really cool about this is, I mean Captain America is just one of
BRIAN STELFREEZE
BRIAN: Yes. These covers were actually interesting also in that I
those characters that really kind of appeals to me as an illustra-
This series of images
would do the sketch for the cover, and that would go to Greg
tor. Doing this made me feel more like Norman Rockwell,
is based on, not only
Land, and he would do the pencils, and then they’d come back to
Leyendecker, Flagg and all those guys, just going for a glorious
stuff that I came up
me for the inks and color. So, it was really, I mean it was frustrat-
sort of poster image for World War II—and that’s kind of how I
ing sometimes, but it was really amusing also in that we would go
approached this. I was in the studio with Adam Hughes at the
back and forth, and sometimes I’d come up with a design and
time and he threw a couple of great ideas at me and Cully
Greg would kind of jump in there and put in his interpretation of it.
[Hamner] was throwing stuff in as well.
with, but stuff the other Gaijin guys did, like the image out here in the upper right corner, is something that Adam
On most occasions, Greg would just do something that would
I thought any one of these would be great on the cover,
blow me out of the water, and it was just fun to jump in and ink it.
and I sent it in to Andrew Lis and he looked at all of them and
But on other occasions, Greg would do something, and I’d go,
said, “Well, I’m going for cover design A,” and that ended up
ly neat idea, sort of a
“Ah, that’s not quite what I was thinking.” Then I would get in
being the cover. I would have been just as happy painting any
Rockwell thing where
there and kind of move it back to what I was thinking.
one of the four.
[Hughes] thought, “That would be a real-
you see this little scrawny Steve Rogers
BENNO: With your inks?
BRIAN STELFREEZE
wanting to join the war
BRIAN: Yeah, so it was actually just a really great job.
What was nice is I was happy with all four of
effort, but he’s been rejected because he’s
these images.
BENNO: So, let’s talk about this Preliminary for Captain
kind of flunked-out”. Captain America TM & ©2007 Marvel Characters, Inc.
82
ROUGH STUFF • FALL 2007
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ROUGH CRITIQUE By Bob McLeod his issue’s super sample was submitted by Chris Hanchey, and it has a lot going for it. It’s very tight and detailed, with complex
blacks nicely, and giving personality to his actors. His enthusiasm is obvious and he’s put in a lot of hard effort. But effort is wasted if composition isn’t studied more first. He’s having
backgrounds. He’s studied perspective and found his vanishing points, he’s moving the viewing angle around a bit, he’s using lighting to show form, balancing
some trouble cropping his scenes to focus only on what’s important. I added frames around the parts of his panels that should be the entire panels. Everything outside these frames isn’t important and lessens the impact of what is important.
T
Chris, while I applaud all the effort you put into that first panel, you seem to have burned out by the last panel, which looks incomplete and sparse compared to the others. This might make an editor think you don’t have enough stamina to draw a 22-page comic job. Never show a sample page unless it’s completely finished and is the best you can do. As with most beginners, your figure drawing still needs a lot of improvement. Your figures look awkward and off-balance, and everyone looks like they slept in their clothes. Panel one is a great shot, but when you put an equal amount of detail everywhere, the buildings become a flat gray pattern. You need to create white and black areas to counter that. Even if a reference photo shows buildings with windows all over the place, you can have walls with no windows in some areas to create white space. Adding shadows easily creates black. Your globe needs shadow to make it look like a sphere rather than a circle. Panel two is a great down shot, but the perspective looks “forced” because your horizon is too low. He seems to be walking uphill. The higher we are as viewers, the higher the horizon should be. Also, your figure looks like he’s holding his briefcase away from his body like a bag of garbage. And trying to add dark shading to business suits rarely looks good unless you make it about 95% black. So I’d suggest either leaving it white with some shadows, as I’ve done, or making it all black, maybe with a few highlights. It’s better not to place your center of interest, the figure, in the center of the panel, but slightly off-center, and focus more closely on him. We’re more interested in him than the room. Panel three is another great establishing shot, in a page full of them, but it has several problems. The room is enormous, and would probably have more furniture or plants or something utilizing all that space. The floor isn’t important here in the way it was in the previous panel, and what we want to see are the people’s faces more than their shoes, so a straight-on shot would work better here, with a lower horizon and no floor showing. That would have also solved your floor tile problem. You have lines in one direction receding to a central vanishing point (VP), which is fine for one-point perspective, which this panel should have. But you
84
ROUGH STUFF • FALL 2007
have all the other floor lines receding to a point off to the left, creating 2-point perspective. With 2-points, everything to the right of our central viewpoint should recede to a point off to the right. However, both points in this view would be way off-panel, so the horizontal lines would appear parallel. Just look straight ahead at whatever room you’re in and you’ll see. By putting the vanishing points close together, the floor looks wrong. Panel one is a good example of proper 2-point perspective, because we’re viewing from afar. As we move closer in, however, (unless you’re looking at the corner of a building with both sides receding away from you) you should switch to one-point perspective because the left and right vanishing points are too far away to affect our range of vision. Also, your central vanishing point is to the right of Clark, leading our eye past him to the tiny figures beyond. You should place the vanishing point right on Clark to lead our eye to him. Clark appears to be almost falling over from the weight of the briefcase, and men’s clothing always has buttons on the right, with button holes on the left. Women’s clothes are usually the reverse. Study fashion mags to learn how to draw suits. The three figures on the left should be grouped together (see how in mine they form a unified, interesting silhouette?), and her head should either overlap the window or move away from it. I also don’t like the way the edge of her skirt is directly above the man’s chair line, which flattens the distance between them. The woman behind Clark has her face buried in his shoulder for no reason, and the top of her head is on line with his shoulder. I think we can just omit her. The small figure on the right is falling over, and the figure on the far right needs to be in the panel. Don’t crop full figures out of the panel for no reason. Minimize the shadows on the floor, because you need more solid black & white, and less grey. You need to reduce the number of grey patterns because they flatten the depth and make the panels too cluttered. So rather than the solid wall of buildings outside the window, I left more open sky. Sometimes “less is more”. Panel four is too heavily weighted on the left by the large figure, and too empty on the far right, so I enlarged the figures on the right and added some interest on the wall. Here, it’s OK to crop the figure because he’s closer to us, like the figure on the left. I covered up the figure holding the cell phone because you don’t want him isolated and framed between Clark and the guy on the left. It draws attention to him and he’s not important. The guy on the left also appears to be looking at him instead of Clark, so I turned his face more toward Clark, who looks almost seven feet tall based on your perspective. So I shortened him and brought him closer. His face is really all that’s important in this panel. The guy on the far left needs to move his hand away from the foreground figure’s head. As in panel 3, I moved everything
down because our interest is in their faces, not their legs. This all probably sounds hopelessly complex, but it’s because I’m trying to correct a lot of avoidable problems. It’s much easier to construct a page correctly to begin with. Study not only what the top artists put in, but also what they leave out! Keep at it, Chris. You’ll get there. Readers who want me to critique their sample page should e-mail me or mail a photocopy to: Rough Critique. P.O. Box 63, Emmaus, PA 18049.
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ROUGH TALK So glad Rough Stuff has graduated to its own book. It was far and away my favorite part of Back Issue! I always love seeing John Buscema’s pencil work and you had some crackers in #3. Between this issue and BI #11, we’ve had some wonderful stuff on show. All I can do is rave about the Russell and Weeks sections—so I won’t say anything beyond that. I’m elated too that Romita Jr’s pencils continue to be popular, considering he is all about story and mood and not obsession with drawing every button and fold in clothing that so many now are. Thanks, too, for the Colan portfolio. Though copies of his ’60s pencils seem as rare as Buscema’s, the few that I have seen show that he hasn’t altered his approach nearly as much as Big John. (None of this “breakdowns only” stuff for him. I wonder if that approach could possibly have worked with him?) I am one who feels that his work is better when the panels are vertical and horizontal, rather than at all odd angles. I think (for me) this is mainly because his work often has an ethereal, “loose” feel anyway. Just as weaker inkers seem to often lose what strengths are there in Colan and let it all seem too vague—(whereas strong inkers like Palmer and Giacoia seemed to know what to embellish tightly and what to leave loose and had a great stabilizing effect)—I feel that “unsteady” paneling also lets too much of Colan slip away, if that makes sense. His later commission work is unbelievably good. You know, I have nothing but admiration for Mike Kaluta’s atmospheric work. However, I really feel that if some newcomer had submitted #4’s cover for your analysis, you would have pulled it apart. Particularly the placement of the thumbs and forefingers, which totally confused the eyes and face behind it. Until I looked properly at a full-size copy, I had no idea what this cover was— except that since there were Batman ears, it had something to do with him. Anyway, enough from me. Thanks for this terrific magazine!!! Shane Foley (PS—more Buscema!!!!!!)
Swamp Thing pencil pages by Steve Bissette were, if memory serves, the first full-sized comics artwork I ever saw. Steve mailed photocopies of the art to me during the time he was doing Swamp Thing and my friend Gary Johnson was working as his assistant. Gary asked Steve to send something to me so I could see what went into a comics story. I’m a professional writer and Gary had wanted me to do a script for him to draw. I respect all the pros working in comics. I wrote and drew a couple of comics stories that
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were published some years ago. I’ve written and drawn many more comics stories since that are just sitting around my office gathering dust. It’s a tough business you are in. And anybody who works in comics, from the big name stars to the unsung assistants, gets my respect. I’m quite enjoying Rough Stuff. I’m a writer who thinks visually, and thinking visually helps me to write clearly. Thus, I’m interested in the process that goes into visual storytelling and sequential art. There’s much useful information in the magazine for aspiring comics pros (artists and writers). For example, Steve talks quite a lot about storytelling, about designing the panels and the pages to move the story along. It helps, of course, if you have a well written story to tell, so I’m glad for the nice things said about Don McGregor, one of my favorite writers. Ragamuffins was Don’s best work, in my opinion. It’s literate, intelligent and it addresses the human condition. Gene Colan was able to provide the visual storytelling needed to convey the full emotional impact of the Ragamuffins stories. And, I would think, that conveying emotional content is rather more difficult for an artist to do than, say, twenty pages of the Hulk and the Thing slugging it out with each other. Tom Palmer did himself a disservice with what he said about his first job penciling Doctor Strange. I’ve got that issue of the comic and it’s good. Sure Tom improved over the years (we all do, with a bit of good luck and, more importantly, if we conscientiously apply ourselves to our craft), but that first job is nothing to sneeze at. I’d be delighted to be able to draw that well. I applaud you, Bob, for standing up for Vince Colletta in an article in Back Issue. It’s one thing for me, a fan, an outsider to the business, to stand up for an unpopular artist, but for you, someone within the business, to take that stand, well, as I said, I applaud your effort. Many fans, I’m sad to say, just don’t seem to get that deadlines have to be met. People are counting on work being done on time. Not just the comics people but the printers and distributors and so forth. And if Colletta could get the job done on time, then work certainly should have been assigned to him; and it was, because he was a pro who could get the job done. I’ve quite enjoyed all four issues of Rough Stuff. Keep up the good work. Will (Taliesin) Jarvis The Bissette feature in issue #4 was great, and I found the amount of commentary along with the artwork a really nice balance. Ditto the Totleben interview. I can never get enough of Gene Colan’s pencils, so that just made the issue that much tastier. The only thing
I’d suggest trying to change though would be to avoid using commissions that artists have done over the last seven or eight years or so. These days, most people who are well immersed in the original comic book art hobby (of which many make up a good percentage of your readership) have already seen the commissions online and I feel that as beautiful as many of them are, the space they take in the magazine could be better used by publishing art that isn’t readily available online. Especially these days, in which many forms of print media are being rendered obsolete by the online world. If print media is to survive, it has to do whatever it can to differentiate itself and offer different content that is not found online. In issue #5, it was a gas to see the feature on Gil Kane, who is one of my all-time favorites. I was a major fan of Keown from the first issue of Hulk he drew, but later lost interest after you stopped inking him and he began to draw more in the “Image” style, i.e. over exaggerated musculature which made it look like these characters were skinned alive, had thick steel cables tightly wrapped around their entire bodies and then covered it with a single thin layer of skin. While he is without question an excellent illustrator, he used to be a fair balance of style and substance whereas style far overshadows the substance in his art these days. I enjoyed the two pages of pencils you provided, but thought the other six pages of his typically over-rendered and over-stylized art really was pointless in a mag devoted to showing “rough” stuff. Reading the feature on Steve Rude was fun. As an “old school” guy myself, it’s always a pleasure to listen to guys who still hand letter their artwork! Speaking of “old school,” the feature on your own art was fantastic and honestly, I think you should have a feature on your own art in every single issue. Not only because it’s good and I’m a fan, but simply because you have an immense collection of photocopied penciled pages going back decades which would be phenomenal to see. Lastly, I’d like to thank you for issue #5’s Rough Critique of Stephen Molnar. As the person responsible for getting him to submit his work to you, it was great fun to finally see your excellent critique of his page in the magazine. I don’t know if you’re aware, but Stephen tells me that that the critique was really eye-opening and very helpful. So much so in fact that he has since gotten a gig drawing a short backup story in a WildStorm book! He sends you his thanks and appreciation, as do I. Keep it up Bob! Ruben Azcona http://www.ComicBookArtGallery.com
The Gene Colan stuff in RS #4 was fantastic—can’t get enough of his work. I’m also a big fan of Kaluta and Chaykin, so it was great to hear them talk about their process and see examples. If you’re interested in suggestions from a reader: I met Herb Trimpe at the SuperMegashow in NJ last month and at a panel he was giving with Michael Golden, he said that Stan Lee once told Herb that he was a so-so artist but a fantastic storyteller. Seems there’s a valuable lesson in that comment, one that a lot of “splash page only” artists could learn from. Maybe Trimpe is someone you could feature in some future issue. John Hebert was at the same show. I’m not a reader of The Punisher so I am not familiar with Hebert’s work for Marvel, but the stuff he was exhibiting at his table was amazing. Finally, a guy I’d love to see featured is Dick Ayers, who just won Eisner Hall of Fame Award in San Diego. Let’s hear from the legends before they’re gone. Keep up the great work! Regards, Bill Rogers Norwalk, CT Just wanted to say that I love the magazine! The latest issue was great! I really enjoy seeing the artists’ process and to get an idea of what they are thinking when laying out pages and such. Keep up the great work on the Mag! Andy Smith www.andysmithart.com Just thought I’d drop you a line to let you know you have a small but faithful readership here in the good ol’ UK. I’ve very much been enjoying the features of the past few issues, I love to see the process behind the finished art, especially the Gil Kane article in the current issue. It’s amazing to see how much the the final piece differed from the pencils. As a child growing up in the ’70s, I saw a lot of his covers on our newsstands over here. Of course, at the time I didn’t know it was Gil. I just loved comics, period. And the pre-pro section makes me feel so much better about my own caveman daubings... All the best, and more power to you! Anthony Lee SEND YOUR ROUGH COMMENTS TO:
e-mail: mcleod.bob@gmail.com (subject: Rough Stuff) or snail mail: Bob McLeod, Editor—Rough Stuff, P.O. Box 63 Emmaus, PA 18049
Really like your magazine, Rough Stuff. Read issue #4, just picked up #5 eager to read the Steve Rude interview. FALL 2007 • ROUGH STUFF
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Frank Brunner Annotates His Association With Stephen Strange and Others
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Strange Interlude FRANK BRUNNER Annotates His Association With Stephen Strange And Others
A/E
EDITOR’S NOTE: Some months back, we made arrangements to use as an A/E cover a gorgeous Dr. Strange and Clea painting of which Frank Brunner had sent us a copy a year or two ago. Frank, of course, is one of the most successful delineators ever of the Sorcerer Supreme, beginning during Ye Ed’s reign as Marvel editor-in-chief in the early 1970s. However, somewhere along the way, we learned that our TwoMorrows sister mag Back Issue #24, edited by Michael Eury, planned to feature—in the very same Halloween month—a round-robin interview with Frank and two or three other artists about drawing the Mystic Master. So, to avoid duplication, and since I had already interviewed Frank briefly for A/E #29, I invited him to write his own comments about a number of his magic-, fantasy-, and horror-oriented illustrations for this issue. So, with Frank on tap, what am I continuing to yak away for? Except for the occasional necessary editorial comment and contributor IDs, the rest of the text you read in this section will be Mr. Brunner’s! —Roy.
WitchGirls Inc. #3 (April 2006), Cover, Heroic Publishing “This was the cover assignment that got me back into writing comics. Right after I sent it in to editor Dennis Mallone, he asked me if I had a story to go with it... and would I want to write and draw it? I begged off on the latter, but agreed to write it as a 5-part miniseries, as long as I had full creative control. I’ve finished the first three chapters (“Circles of Fear”), in which I explore some of the Gnostic books of the Bible (the books that were cut out of the modern Bible), and I’ve created an amusing partner for Rose (Psyche) and a certain Dr. Kent Buttterworth who works for her WitchGirls Inc. Detective Agency. He’s a big Sherlock Holmes fan and dresses accordingly; he’s also a retired proctologist, which makes him a natural probe and snoop in general. (Ouch!)” [Art ©2007 Frank Brunner; characters TM & ©2007 Heroic Publishing.]
Silver Comics #1 (Feb. 2004), Cover, Silver Comics Publications “This independent press effort is in the tradition of Big Bang Retro Comics, and reflects the styles of late-’50s/early-’60s comics. Even the coloring for the cover was done the old way, with several screens instead of a computer… to achieve that retro look. Each book features several continuing-character storylines, and there have been six issues published thus far. I contributed three covers to them... a ‘Mr. Monster’ cover (SC #4) and ‘The End’ (SC #6) which ends this little backstory….” [Art ©2007 Frank Brunner; characters TM & ©2007 Silver Comics Publications.]
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Hawkman & Adam Strange, Tight Pencil Commission, 2005 “One of the few bright spots at DC during the ‘60s was the teaming of Hawkman and Adam Strange in Mystery in Space. I loved those books, and when I got a commission to do my version of a Mystery in Space cover, I came up with this idea, which I felt would have fit in nicely with the series. ‘The City Stealer of Rann’ is my concept, but sometimes I wonder if it wasn’t already done. Anyway, here are the rough and the finish.” [Hawkman & Adam Strange TM & ©2007 DC Comics.]
Frank Brunner Annotates His Association With Stephen Strange and Others
Doc And The Caterpillar, Tight Pencil Commission, 2007 “This an expansion on the famous meeting of the two in Doctor Strange #1 (June 1974). Obviously, the caterpillar was a borrowed idea from Alice in Wonderland… which is how I thought of what it was like inside the Orb of Agamotto. Which is where Doc fled to avoid death! It’s always fun to draw everything realistically and then put a cartoon character in it… such as I did with Howard the Duck! And the advice I gave the Lucas people about Howard was just as I said: ‘It’s a cartoon in the real world, and not a guy in a duck suit!’ But my words fell on deaf ears, and the Howard movie is what it is! Later I was vindicated when Roger Rabbit appeared and was done exactly as I had wanted for Howard!” [Characters TM & ©2007 Marvel Characters, Inc.]
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“The Sorcerer’s Apprentice,” Ink Wash, Private Commission, 2006 “It’s a natural, when a client asks for a ‘Doc and Duck’ commission, that I think fondly of seeing Fantasia as a child, with Mickey in the role as the apprentice. So here’s to classic Disney and Howard fans throughout the world! (Of course, Howard thinks he’s the magician making magic!).” [Characters TM & ©2007 Marvel Characters, Inc.]
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Giant-Size Man-Thing #4 (May 1975), Cover “It was the hot summer of 1975. Howard the Duck was about to explode on the scene starting with the immodestly titled comic Giant-Size Man-Thing… and up at the Marvel offices, Gil Kane was perusing the latest Marvel covers that were hung on the bulletin board. When he saw my cover for GSMT #4, I guess he liked what he saw, because he got my phone number in California and called me about becoming his inker (not sure if it was for his newspaper strip Star Hawks or his comic book inking). That was a mighty big decision for me. At once I was finally recognized by a top professional in the biz… nice feeling… but to become someone’s inker was not exactly my vision of how my career would advance. So I told him I’d need a few days to think it over. “I called my sometimes mentor Neal Adams and asked for his take on it. Neal told me two things: ‘Becoming a full-time inker is not the best way to becoming a better penciler’… and something that I had not even thought of: ‘If you do take Gil up on his offer, make sure you had paid directly from the publisher and not through Gil.’ Hmmm. That kinda settled it. I told Gil I had other plans! “Now here’s the ironic backstory to that cover: When I first sent it in to Marvel, it was rejected out of hand by then-editors Marv Wolfman and Len Wein. They told me ‘Marvel doesn’t do mood covers.’ They wanted full-figure action—and gave me another shot at it! I was not happy with their opinion… but I did another cover with Alan Weiss’ help… a full-size Man-Thing attacking students in a cafeteria (as per the Gerber story). (Gerber wrote a lot of good stories that did not make great covers.) That second cover was so hated by Wolfman and Wein that they decided to use my first cover! Hey, I finally got what I wanted! But I had to do two covers first. Obviously, it was an artist’s cover that other artists like Kane recognized as an achievement. “And the fans? They consider it one of the best Man-Thing covers ever!” [©2007 Marvel Characters, Inc.]
Mighty Marvel Bicentennial Calendar, Illo For October 1976 “The theme given to everybody that year was 1776, and Revolutionary War-related. The monsters weren’t especially patriotic, so we went with Ichabod Crane. It was a stretch, but at least it was the correct period!” [Dracula, Man-Thing, & Werewolf by Night TM & ©2007 Marvel Characters, Inc.
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DENNY O’NEIL and Justice League Unlimited voice actor PHIL LaMARR discuss GL JOHN STEWART, NEW X-MEN pencil art by NEAL ADAMS, ARTHUR ADAMS, DAVID MAZZUCCHELLI, ALAN DAVIS, JIM LEE, ADAM HUGHES, STORM’s 30-year history, animated TV’s black heroes (with TOTH art), ISABELLA and TREVOR VON EEDEN on BLACK LIGHTNING, and more! KYLE BAKER cover!
MIKE BARON and STEVE RUDE on NEXUS past and present, a colossal GIL KANE pencil art gallery, a look at Marvel’s STAR WARS comics, secrets of DC’s unseen CRISIS ON INFINITE EARTHS SEQUEL, TIM TRUMAN on his GRIMJACK SERIES, MIKE GOLD editorial, THANOS history, TIME WARP revisited, and more! All-new STEVE RUDE COVER!
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DAVE COCKRUM and MIKE GRELL go “Pro2Pro” on the Legion, pencil art gallery by BUSCEMA, BYRNE, MILLER, STARLIN, McFARLANE, ROMITA JR., SIENKIEWICZ, looks at Hercules Unbound, Hex, Killraven, Kamandi, MARS, Planet of the Apes, art and interviews with GARCÍA-LÓPEZ, KIRBY, WILLIAMSON, and more! New MIKE GRELL/BOB McLEOD cover!
“Weird Heroes” of the 1970s and ‘80s! MIKE PLOOG discusses Ghost Rider, MATT WAGNER revisits The Demon, JOE KUBERT dusts off Ragman, GENE COLAN “Rough Stuff” pencil gallery, GARCÍALÓPEZ recalls Deadman, DC’s unpublished Gorilla Grodd series, PERLIN, CONWAY, and MOENCH on Werewolf by Night, and more! New ARTHUR ADAMS cover!
“Toy Stories!” Behind the Scenes of Marvel’s G.I. JOE™ and TRANSFORMERS with PAUL LEVITZ and GEORGE TUSKA, “Rough Stuff” MIKE ZECK pencil gallery, ARTHUR ADAMS on Gumby, HE-MAN, ROM, MICRONAUTS, SUPER POWERS, SUPER-HERO CARS, art by HAMA, SAL BUSCEMA, GUICE, GOLDEN, KIRBY, TRIMPE, and new ZECK sketch cover!
“Super Girls!” Supergirl retrospective with art by STELFREEZE, HAMNER, SpiderWoman, Flare, Tigra, DC’s unused Double Comics with unseen BARRETTO and INFANTINO art, WOLFMAN and JIMENEZ on Donna Troy, female comics pros, art by SEKOWSKY, OKSNER, PÉREZ, HUGHES, GIORDANO, plus a COLOR GALLERY and COVER by BRUCE TIMM!
“Big, Green Issue!” Tour of NEAL ADAMS’ studio (with interview and art gallery), DAVE GIBBONS “Rough Stuff” pencil art spotlight, interviews with MIKE GRELL (Green Arrow), PETER DAVID (Incredible Hulk), a “Pro2Pro” chat between GERRY CONWAY and JOHN ROMITA, SR. (Green Goblin), the unproduced She-Hulk movie, and more. New cover by ADAMS!
(100-page magazine) $9 US Diamond Order Code: NOV053296
(100-page magazine) $9 US Diamond Order Code: JAN063431
(100-page magazine) $9 US Diamond Order Code: MAR063547
(108-page magazine with COLOR) $9 US Diamond Order Code: MAY063499
(100-page magazine) $9 US Diamond Order Code: JUL063569
BACK ISSUE #19
BACK ISSUE #20
BACK ISSUE #21
BACK ISSUE #22
BACK ISSUE #23
“Unsung Heroes!” DON NEWTON spotlight, GERBER and COLAN on Howard the Duck, MIKE CARLIN and DANNY FINGEROTH on Marvel’s Assistant Editors’ Month, “Greatest Stories Never Told” on the unrealized Unlimited Powers TV show, TONY ISABELLA’s aborted plans for The Champions, MARK GRUENWALD tribute, art by SAL BUSCEMA, JOHN BYRNE, and more! NEWTON/RUBINSTEIN cover!
“Secret Identities!” Histories of characters with unusual alter egos: Firestorm, Moon Knight, the Question, and the “real-life” Human Fly! STEVE ENGLEHART and SAL BUSCEMA on Captain America, JERRY ORDWAY interview and cover, Superman roundtable with SIENKIEWICZ, NOWLAN, MOENCH, COWAN, MAGGIN, O’NEIL, MILGROM, CONWAY, ROBBINS, SWAN, plus FREE ALTER EGO #64 PREVIEW!
“The Devil You Say!” issue! A look at Daredevil in the 1980s and 1990s with interviews and art by KLAUS JANSON, JOHN ROMITA JR., and FRANK MILLER, MIKE MIGNOLA Hellboy interview, DAN MISHKIN and GARY COHN on Blue Devil, COLLEEN DORAN’s unpublished X-Men spin-off “Fallen Angels”, Son of Satan, Stig’s Inferno, DC’s Plop!, JACK KIRBY’s Devil Dinosaur, and cover by MIKE ZECK!
“Dynamic Duos”! “Pro2Pro” interviews with Batman’s ALAN GRANT and NORM BREYFOGLE and the Legion’s PAUL LEVITZ and KEITH GIFFEN, a “Backstage Pass” to Dark Horse Comics, Robin’s history, EASTMAN and LAIRD’s Ninja Turtles, histories of duos Robin and Batgirl, Captain America and the Falcon, and Blue Beetle and Booster Gold, “Zot!” interview with SCOTT McCLOUD, and a new BREYFOGLE cover!
Comics Go Hollywood! Spider-Man roundtable with STAN LEE, JOHN ROMITA, SR., JIM SHOOTER, ERIK LARSEN, and others, STAR TREK comics writers’ roundtable Part 1, Gladstone’s Disney comics line, behindthe-scenes at TV’s ISIS and THE FLASH (plus an interview with Flash’s JOHN WESLEY SHIPP), TV tie-in comics, bonus 8-page color ADAM HUGHES ART GALLERY and cover, plus a FREE WRITE NOW #16 PREVIEW!
(100-page magazine) $9 US Diamond Order Code: SEP063683
(104-page magazine) $9 US Diamond Order Code: NOV063993
(100-page magazine) $9 US Diamond Order Code: JAN073984
(100-page magazine) $9 US Diamond Order Code: MAR073855
(108-page magazine) $9 US Diamond Order Code: MAY073880
ROUGH STUFF celebrates the ART of creating comics! Edited by famed inker BOB McLEOD, each issue spotlights NEVERBEFORE PUBLISHED penciled pages, preliminary sketches, detailed layouts, and unused inked versions from artists throughout comics history, before-and-after comparisons, critiques, early work, and more from top comics pros!
ROUGH STUFF #1
ROUGH STUFF #2
ROUGH STUFF #3
ROUGH STUFF #4
ROUGH STUFF #5
DAVIS • PÉREZ • TIMM • NOWLAN GARCÍA-LÓPEZ • ARTHUR ADAMS BYRNE • SIMONSON
BRIAN APTHORP • FRANK BRUNNER PAUL GULACY • JERRY ORDWAY ALEX TOTH • MATT WAGNER
MIKE ALLRED • JOHN BUSCEMA YANICK PAQUETTE • JOHN ROMITA JR. P. CRAIG RUSSELL • LEE WEEKS
BISSETTE • CHAYKIN • COLAN KALUTA • ANDREW ROBINSON JOHN TOTLEBEN
STEVE RUDE • PAUL SMITH GIL KANE • CULLY HAMNER DALE KEOWN
(116-page magazine) $9 US Diamond Order Code: APR063497
(100-page magazine) $9 US Diamond Order Code: AUG063714
(100-page magazine) $9 US Diamond Order Code: NOV064024
(100-page magazine) $9 US Diamond Order Code: FEB073911
(100-page magazine) $9 US Diamond Order Code: MAY073902
HOW-TO BOOKS & DVDs
BEST OF DRAW! VOL. 2
WORKING METHODS
COMICS 101:
COMIC CREATORS DETAIL THEIR STORYTELLING & CREATIVE PROCESSES
HOW-TO & HISTORY LESSONS FROM THE PROS
Art professor JOHN LOWE puts the minds of comic artists under the microscope, highlighting the intricacies of the creative process step-by-step. For this book, three short scripts are each interpreted in different ways by professional comic artists to illustrate the varied ways in which they “see” and “solve” the problem of making a script succeed in comic form. It documents the creative and technical choices MARK SCHULTZ, TIM LEVINS, JIM MAHFOOD, SCOTT HAMPTON, KELSEY SHANNON, CHRIS BRUNNER, SEAN MURPHY, and PAT QUINN make as they tell a story, allowing comic fans, artists, instructors, and students into a world rarely explored. Hundreds of illustrated examples document the artists’ processes, and interviews clarify their individual approaches regarding storytelling and layout choices. The exercise may be simple, but the results are profoundly complex!
TwoMorrows has tapped the combined knowledge of its editors to assemble an all-new 32-page comics primer, created just for FREE COMIC BOOK DAY! You’ll learn: “Figure Drawing” and “How To Break Down A Story” from DRAW!’s MIKE MANLEY and BRET BLEVINS, “Writing Tips” from WRITE NOW!’s DANNY FINGEROTH, plus ROUGH STUFF’s BOB McLEOD provides “Art Critiques” of promising newcomers! There’s even a “Comics History Crash-Course”, assembled by ALTER EGO’s ROY THOMAS and BACK ISSUE’s MICHAEL EURY! (32-page comic book) $2 US Diamond Order Code: FEB070050
BEST OF DRAW! VOL. 1 Compiles material from the first two sold-out issues of DRAW!—a wealth of tutorials, interviews, and demonstrations by DAVE GIBBONS (layout and drawing on the computer), BRET BLEVINS (drawing lovely women, painting from life, and creating figures that “feel”), JERRY ORDWAY (detailing his working methods), KLAUS JANSON and RICARDO VILLAGRAN (inking techniques), GENNDY TARTAKOVSKY (on animation and Samurai Jack), STEVE CONLEY (creating web comics and cartoons), PHIL HESTER and ANDE PARKS (penciling and inking), and more! Each artist presents their work STEP-BY-STEP, so both beginning and experienced artists can learn valuable tips and tricks along the way! Cover by BRET BLEVINS!
Compiles material from issues #3 and #4 of DRAW!, including tutorials by, and interviews with, ERIK LARSEN (savage penciling), DICK GIORDANO (inking techniques), BRET BLEVINS (drawing the figure in action, and figure composition), KEVIN NOWLAN (penciling and inking), MIKE MANLEY (how-to demo on Web Comics), DAVE COOPER (digital coloring tutorial), and more! Cover by KEVIN NOWLAN. (156-page trade paperback with COLOR) $22 US ISBN: 9781893905580 Diamond Order Code: APR063421
(200-page trade paperback with COLOR) $26 US ISBN: 9781893905412 Diamond Order Code: OCT043046
(176-page trade paperback with COLOR) $26 US ISBN: 9781893905733 Diamond Order Code: MAR073747
PANEL DISCUSSIONS
TOP ARTISTS DISCUSS THE DESIGN OF COMICS Art professor DURWIN TALON gets top creators to discuss all aspects of the DESIGN of comics, from panel and page layout, to use of color and lettering:
HOW TO DRAW COMICS FROM SCRIPT TO PRINT
COMICS ABOVE GROUND
SEE HOW YOUR FAVORITE ARTISTS MAKE A LIVING OUTSIDE COMICS
DVD
HOW TO CREATE COMICS FROM SCRIPT TO PRINT
COMICS ABOVE GROUND features comics pros discussing their inspirations and training, and how they apply it in “Mainstream Media,” including Conceptual Illustration, Video Game Development, Children’s Books, Novels, Design, Illustration, Fine Art, Storyboards, Animation, Movies and more! Written by DURWIN TALON (author of the top-selling book PANEL DISCUSSIONS), this book features creators sharing their perspectives and their work in comics and their “other professions,” with career overviews, never-before-seen art, and interviews! Featuring: • LOUISE SIMONSON • BRUCE TIMM • DAVE DORMAN • BERNIE WRIGHTSON • GREG RUCKA • ADAM HUGHES AND OTHERS! • JEPH LOEB
REDESIGNED and EXPANDED version of the groundbreaking WRITE NOW! #8 / DRAW! #9 crossover! DANNY FINGEROTH & MIKE MANLEY show stepby-step how to develop a new comic, from script and roughs to pencils, inks, colors, lettering—it even guides you through printing and distribution, & the finished 8-page color comic is included, so you can see their end result! PLUS: over 30 pages of ALL-NEW material, including “full” and “Marvel-style” scripts, a critique of their new character and comic from an editor’s point of view, new tips on coloring, new expanded writing lessons, and more!
(168-page trade paperback) $24 US ISBN: 9781893905313 Diamond Order Code: FEB042700
(108-page trade paperback with COLOR) $18 US ISBN: 9781893905603 Diamond Order Code: APR063422
• WILL EISNER • SCOTT HAMPTON • MIKE WIERINGO • WALT SIMONSON • MIKE MIGNOLA • MARK SCHULTZ • DAVID MAZZUCCHELLI • MIKE CARLIN • DICK GIORDANO • BRIAN STELFREEZE • CHRIS MOELLER • MARK CHIARELLO If you’re serious about creating effective, innovative comics, or just enjoying them from the creator’s perspective, this guide is must-reading!
Documents two top professionals creating a (208-page trade paperback with COLOR) $29 US comic book, from initial idea to finished art! ISBN: 9781893905146 In this feature-filled DVD, WRITE NOW! Diamond Order Code: STAR19844 Magazine Editor DANNY (Spider-Man) FINGEROTH and DRAW! Magazine Editor MIKE (Batman) MANLEY show you how a new character evolves from scratch! Watch the creative process, as a story is created from concepts and roughs to pencils, inks, and coloring—even lettering! “The closest thing you’ll find to Packed with “how-to” tips and a comic creation tutorial; an tricks, it’s the perfect companion to the WRITE NOW #8/DRAW essential reference for anyone who’s #9 CROSSOVER, or stands ever hoped to self-publish or make a alone as an invaluable tool for amateur and professional serious bid at a career in the field.” comics creators alike! (120-minute DVD) $35 US ISBN: 9781893905399 Diamond Order Code: AUG043204
ink19.com on HOW TO CREATE COMICS
MODERN MASTERS SERIES Edited by ERIC NOLEN-WEATHINGTON, these trade paperbacks and DVDs are devoted to the BEST OF TODAY’S COMICS ARTISTS! Each book contains RARE AND UNSEEN ARTWORK direct from the artist’s files, plus a COMPREHENSIVE INTERVIEW (including influences and their views on graphic storytelling), DELUXE SKETCHBOOK SECTIONS, and more! And don’t miss our companion DVDs, showing the artist at work in their studio!
MODERN MASTERS DVDs (120-minute Std. Format DVDs) $35 US EACH
GEORGE PÉREZ
ISBN: 9781893905511 Diamond Order Code: JUN053276
MICHAEL GOLDEN ISBN: 9781893905771 Diamond Order Code: MAY073780
VOL. 1: ALAN DAVIS
V.2: GEORGE PÉREZ
V.3: BRUCE TIMM
V.4: KEVIN NOWLAN
V.5: GARCÍA-LÓPEZ
(128-page trade paperback) $19 US ISBN: 9781893905191 Diamond Order Code: STAR18345
(128-page trade paperback) $19 US ISBN: 9781893905252 Diamond Order Code: STAR20127
(120-page TPB with COLOR) $19 US ISBN: 9781893905306 Diamond Order Code: APR042954
(120-page TPB with COLOR) $19 US ISBN: 9781893905382 Diamond Order Code: SEP042971
(120-page TPB with COLOR) $19 US ISBN: 9781893905443 Diamond Order Code: APR053191
V.6: ARTHUR ADAMS
V.7: JOHN BYRNE
V.8: WALTER SIMONSON
V.9: MIKE WIERINGO
V.10: KEVIN MAGUIRE
(128-page trade paperback) $19 US ISBN: 9781893905542 Diamond Order Code: DEC053309
(128-page trade paperback) $19 US ISBN: 9781893905566 Diamond Order Code: FEB063354
(128-page trade paperback) $19 US ISBN: 9781893905641 Diamond Order Code: MAY063444
(120-page TPB with COLOR) $19 US ISBN: 9781893905658 Diamond Order Code: AUG063626
(128-page trade paperback) $19 US ISBN: 9781893905665 Diamond Order Code: OCT063722
V.11: CHARLES VESS
V.12: MICHAEL GOLDEN
V.13: JERRY ORDWAY
V.14: FRANK CHO
V.15: MARK SCHULTZ
(120-page TPB with COLOR) $19 US ISBN: 9781893905696 Diamond Order Code: DEC063948
(120-page TPB with COLOR) $19 US ISBN: 9781893905740 Diamond Order Code: APR074023
(120-page TPB with COLOR) $19 US ISBN: 9781893905795 Diamond Order Code: JUN073926
(120-page TPB with COLOR) $19 US ISBN: 9781893905849 Diamond Order Code: MAY078046
(128-page trade paperback) $19 US ISBN: 9781893905856 Ships December 2007
NOW SHIPPING FROM TWOMORROWS!
BACK ISSUE #24
DRAW! #15
WRITE NOW! #17
ALTER EGO #73
KIRBY COLLECTOR #49
“Magic” issue! MICHAEL GOLDEN interview, GENE COLAN, PAUL SMITH, and FRANK BRUNNER on drawing Dr. Strange, Mystic Art Gallery with CARL POTTS & KEVIN NOWLAN, BILL WILLINGHAM’s Elementals, Zatanna history, Dr. Fate’s revival, a “Greatest Stories Never Told” look at Peter Pan, tribute to the late MARSHALL ROGERS, a new GOLDEN cover, plus a FREE ROUGH STUFF #6 PREVIEW!
BACK TO SCHOOL ISSUE, covering major schools offering comic art as part of their curriculum, featuring faculty, student, and graduate interviews in an ultimate overview of collegiate-level comic art classes! Plus, a “how-to” demo/interview with B.P.R.D.’S GUY DAVIS, MANLEY and BRET BLEVINS’ COMIC ART BOOTCAMP series, a FREE WRITE NOW #17 PREVIEW, and more!
HEROES ISSUE featuring series creator/ writer TIM KRING, writer JEPH LOEB, and others, interviews with DC Comics’ DAN DiDIO and Marvel’s DAN BUCKLEY, PETER DAVID on writing STEPHEN KING’S DARK TOWER COMIC, MICHAEL TEITELBAUM, C.B. CEBULSKI, DOUGLAS RUSHKOFF, Nuts & Bolts script and art examples, a FREE BACK ISSUE #24 PREVIEW, and more!
FRANK BRUNNER on drawing Dr. Strange, interviews with CHARLES BIRO and his daughters, ROY THOMAS’ 1971 synopsis for the origin of Man-Thing, interview with publisher ROBERT GERSON about his 1970s horror comic Reality, art by BERNIE WRIGHTSON, MICHAEL W. KALUTA, JEFF JONES, and others FCA, MR. MONSTER, a FREE DRAW! #15! PREVIEW, and more!
(80-page magazine with COLOR) $9 US Ships October 2007 Diamond Order Code: AUG074131
(80-page magazine) $9 US Ships October 2007 Diamond Order Code: AUG074138
(100-page magazine) $9 US Ships October 2007 Diamond Order Code: AUG074112
WARRIORS, spotlighting Thor (with a look at hidden messages in BILL EVERETT’s Thor inks), Sgt. Fury, Challengers of the Unknown, Losers, and others! Includes a rare KIRBY interview, new interviews with JERRY ORDWAY and GRANT MORRISON, MARK EVANIER’s column, a pencil art gallery, a complete 1950s story, a wraparound Kirby Thor cover inked by JERRY ORDWAY, and more! SHIPS IN OCTOBER!
(100-page magazine) $9 US Diamond Order Code: JUL073976
JOHN ROMITA... & ALL THAT JAZZ! The artist who made AMAZING SPIDERMAN Marvel’s #1-selling comic book in the 1960s talks about his life, his art, and his contemporaries! Authored by former Marvel Comics editor in chief and top writer ROY THOMAS, and noted historian JIM AMASH, it features the most definitive interview Romita’s ever given, about working with STAN LEE and JACK KIRBY, following Spider-Man co-creator STEVE DITKO as artist on the strip, and more! Lavishly illustrated with Romita art, it’s a career overview of a comics master, and a firsthand history of the industry by one of its leading artists! Available in Softcover and Hardcover (with 16 extra color pages, dust jacket, and custom endleaves). (192-page softcover) $29 US ISBN: 9781893905757 Diamond Order Code: APR074018 (208-page hardcover w/ COLOR) $49 US ISBN: 9781893905764 Diamond Order Code: APR074019
SILVER AGE MEGO 8" SUPERSCI-FI COMPANION HEROES: WORLD’S In the Silver Age of Comics, space was GREATEST TOYS!TM
the place, and this book summarizes, critiques and lovingly recalls the classic science-fiction series edited by JULIUS SCHWARTZ and written by GARDNER FOX and JOHN BROOME! The pages of DC’s science-fiction magazines of the 1960s, STRANGE ADVENTURES and MYSTERY IN SPACE, are opened for you, including story-by-story reviews of complete series such as ADAM STRANGE, ATOMIC KNIGHTS, SPACE MUSEUM, STAR ROVERS, STAR HAWKINS and others! Writer/editor MIKE W. BARR tells you which series crossed over with each other, behind-the-scenes secrets, and more, including writer and artist credits for every story! Features rare art by CARMINE INFANTINO, MURPHY ANDERSON, GIL KANE, SID GREENE, MIKE SEKOWSKY, and many others, plus a glorious new cover by ALAN DAVIS and PAUL NEARY! (160-page trade paperback) $24 US ISBN: 9781893905818 Diamond Order Code: JUL073885
Go to www.twomorrows.com for FULL-COLOR downloadable PDF versions of our magazines for only $2.95! Subscribers to the print edition get the digital edition FREE, weeks before it hits stores!
Lavishly illustrated with thousands of CHARTS, CHECKLISTS and COLOR PHOTOGRAPHS, it’s an obsessive examination of legendary toy company MEGO (pronounced “ME-go”), and the extraordinary line of super-hero action figures that dominated the toy industry throughout the 1970s. Featuring a chronological history of Mego, interviews with former employees and Mego vendors, fascinating discoveries never revealed elsewhere, and thorough coverage of each figure and packaging variant, this FULL-COLOR hardcover is the definitive guide to Mego. BRAD MELTZER raves, “I’ve waited thirty years for this magical, beautiful book.” And CHIP KIDD, internationally-recognized graphic designer and author of BATMAN COLLECTED, deemed it “a stunning visual experience.” Written by BENJAMIN HOLCOMB. (256-page COLOR hardcover) $54 US ISBN: 9781893905825 Diamond Order Code: JUL073884
SUBSCRIPTIONS:
US
ALL- STAR COMPANION V. 3 More amazing secrets behind the 194051 ALL-STAR COMICS and the 1941-44 SEVEN SOLDIERS OF VICTORY—and illustrated speculation about how other Golden Age super-teams might have been assembled! Also, an issue-by-issue survey of the JLA-JSA TEAM-UPS of 1963-85, the 1970s JSA REVIVAL, and the 1980s series THE YOUNG ALL-STARS and SECRET ORIGINS, with commentary by the artists and writers! Plus rare, often unseen art by KUBERT, INFANTINO, ADAMS, ORDWAY, ANDERSON, TOTH, CARDY, GIL KANE, COLAN, SEKOWSKY, DILLIN, STATON, REINMAN, McLEOD, GRINDBERG, PAUL SMITH, RON HARRIS, MARSHALL ROGERS, WAYNE BORING, GEORGE FREEMAN, DON HECK, GEORGE TUSKA, TONY DeZUNIGA, H.G. PETER, DON SIMPSON, and many others! Compiled and edited by ROY THOMAS, with a new cover by GEORGE PÉREZ! (224-page trade paperback) $31 US ISBN: 9781893905801 Diamond Order Code: MAY078045 Surface
Airmail
JACK KIRBY COLLECTOR (4 issues)
$44
1st Class Canada $56
$64
$76
$120
BACK ISSUE! (6 issues)
$40
$54
$66
$90
$108
DRAW!, WRITE NOW!, ROUGH STUFF (4 issues)
$26
$36
$44
$60
$72
ALTER EGO (12 issues) Six-issue subs are half-price!
$78
$108
$132
$180
$216
(84-page tabloid) $13 US Diamond Order Code: JUN074028
MODERN MASTERS VOLUME 13: JERRY ORDWAY Features an extensive, career-spanning interview lavishly illustrated with rare art from Jerry’s files, plus huge sketchbook section, including unseen and unused art! By ERIC NOLEN-WEATHINGTON. (120-page TPB with COLOR) $19 US ISBN: 9781893905795 Diamond Order Code: NOV068372
MODERN MASTERS: MICHAEL GOLDEN DVD Shows the artist at work, discussing his art and career! (120-minute Std. Format DVD) $35 US ISBN: 9781893905771 Diamond Order Code: MAY073780
For the latest news from TwoMorrows Publishing, log on to www.twomorrows.com/tnt
TwoMorrows. Celebrating The Art & History Of Comics. TwoMorrows • 10407 Bedfordtown Drive • Raleigh, NC 27614 USA • 919-449-0344 • FAX: 919-449-0327 • E-mail: twomorrow@aol.com • www.twomorrows.com