The Inclusive Pecuniary Spatial Ideology Tianyi Wen
Contents Chinese Urbanisation, Shenzhen and Baishizhou Urban Village World Building and Commentarial Immersions Ludological Open World
5 6 7
‘World Building’ 8 Chapter Preview What is the Inclusive Pecuniary Spatial Ideology? ‘World’ Building Methodology Strategic Agglomeration Level 1: The Incongruity Living Entanglements Level 2: The Undocumented New Floors Level 3: The Pecuniary Residences Level 4: The Sky Mall Level 5: The Deck Level 6: The Lifted Lives Coordination and Compromisation for the ‘Collective Home’ Chapter Preview Daylight Compromisation Complexity of Transportation Property Ownership
9 10 12 14 15 16 20 22 24 26 28 30
31 33 35 37
‘Field of Play’ 39 Chapter Preview Video: Final Commentarial Immersions The Final Immersions Video: Field One, the incongruity Event 1 Event 2 Event 3 Video: Field Two, sky deck Event 4 Event 5 Event 6 Video: Field Two, lifted lives Event 7 Event 8 Event 9
40 42 43 44 45 46 47 48 49 50 51 52 53 54 55
“Game” Document 56 Targeted Programme Game Mechanic Field of Play: Field One Field of Play: Field Two Field of Play: Field Three
57 58 59 60 61
Thesis Conclusion 62 Bibliography
63
Chapter cover page
Chapter preview
Key Illustration 1
Explaination
Each chapter will have at least four key drawings/outputs as the illustration of my main argument. Each output will be followed by the corresponding analysis and explanation.
Key Illustration 2
Explaination ...
World Building and Commentarial Immersions
Video 1: https://youtu.be/XX2GM7uN0WQ Video 2: https://youtu.be/ycwmqxZ5OR0 Video 3: https://youtu.be/8_NtpG9kyjU Video 4: https://youtu.be/Ys0NDFFvV8U Video 5: https://youtu.be/GPWExCtJ-0A Video 6: https://youtu.be/pf1f1qkgZZ0 Video 7: https://www.youtube.com/watch?v=JfVJeIBUSYI Video 8: https://youtu.be/unMcgxXuuNw
Game: Shenmue
Video 2: Constructing Immersive Experience
Texturalisation
World building methodology
Representation 1
Forensic Architecture Data collection methodology and comentarial presentation
First Person View
Video Game Design (Michael Salmond, 2016) Video 5: Baishizhou Urban Village
Video 1: ‘Chinese Virus’ is Racism
Persona Design
Video 4: Voice from Shenzhen’s Migrants
Studio 1 Sep 2020
Studio 2 Jan 2021
‘Field of Play’
Interactability
Video 3: Augumenting Happiness through Smart Phone
Mechanical Optimisation Video 7: The Last Month of the Demolition
Artist: Refrakt
Studio 3 March 2021
Representation 2
Video 6: The Twelve Persona
Video 8: The second-hand seller illumination tools
Ludological Open World
Video 1: https://youtu.be/XX2GM7uN0WQ Video 2: https://youtu.be/ycwmqxZ5OR0 Video 3: https://youtu.be/8_NtpG9kyjU Video 4: https://youtu.be/Ys0NDFFvV8U Video 5: https://youtu.be/GPWExCtJ-0A Video 6: https://youtu.be/pf1f1qkgZZ0 Video 7: https://www.youtube.com/watch?v=JfVJeIBUSYI Video 8: https://youtu.be/unMcgxXuuNw
Game: Shenmue
Video 2: Constructing Immersive Experience
Texturalisation
World building methodology
Representation 1
Forensic Architecture Data collection methodology and comentarial presentation
Video Game Design (Michael Salmond, 2016)
First Person View
Video 5: Baishizhou Urban Village
Video 1: ‘Chinese Virus’ is Racism
Persona Design
Video 4: Voice from Shenzhen’s Migrants
Studio 1 Sep 2020
Studio 2 Jan 2021
‘Field of Play’
Interactability
Video 3: Augumenting Happiness through Smart Phone
Mechanical Optimisation Video 7: The Last Month of the Demolition
Artist: Refrakt
Studio 3 March 2021
Representation 2
Video 6: The Twelve Persona
Video 8: The second-hand seller illumination tools
Living Entanglements
The Existing: ancestral house The plan drawings are based on a set of house typology. The indigenous livings of the old Shenzheners are still embedded in the ancestral house. This typology is the oldest house in Shenzhen. It has been seldomly put into the urban village rental house. Villagers who accommodate here usually have either place attachment or believe in the local god of the land. There are only a few ancestral houses in the Baishizhou urban village due to its central location. Drawing: Level 1
Ancestral house plan Ancestral houses do not left a lot in Baishizhou, but the living style still keeps the traditional and ancestral way of the old Shenzhen villagers.
Living Entanglements
Tenement house typology one The first typology of tenement house was mainly built around the 1990s. These rental houses offer a comparingly big bedroom with double bed. However, villagers convert the apartment into more bedroom and change the rental units to ‘bed’. It is regular to see a female posting rental notification online to find another female to ‘share’ a bed so as to lower the monthly living cost. The ground floor of the house is rented to run a restaurant or any retails. It could be divided into more room if that can bring the landlord more revenue.
Lives alone with much higher rent
Thinking about move to a cheaper shared room
Drawing: Level 1
Live in suite with wife
Standard rental units floor plan
Company dinner party
Chief Cashier
Kitchen helper
Dinner with off-work friend
Standard rental ground floor Share bed with one roommate
Chief helper
Living Entanglements
Tenement house typology two Typology two emerged in the early 1990s. Some of the typology one houses were rebuilt into typology two due to the capacity and monthly revenue. Villagers were happy to re-construct their old tenement houses into this kind because they knew this is an investigation with steady profit and no loss due to the storeys of the houses. The ground floor still providing service to both migrants and other official citizens who live around.
Drawing: Level 1
Standard rental units floor plan
Chief Chief helper
Cashier
Kitchen helper
Eat alone
Dinner with off-work friend
Buy takeaway
Shared bedroom
Single bedroom
Standard rental units floor plan
Living Entanglements
Tenement house typology three
Typology 3 has the most considerable volume among all the village houses. Most of the large volume tenement houses were converted from typology one and ancestral houses around the Millenium, after building which the urban village reach its spatial limitation. There are various types of houses inside the house, convenient for landlords to rent out long-term and short-term.
Drawing: Level 1 Shared washing macine
Shared bedroom with at least three people
Private washing machine
Standard rental units floor plan
Company dinner party
Chief
1 Kitchen helper
quick lunch with collague
Cashier and helper
buy daily fruit Party with friends
Ground floor rental stores (fastfood, fruit store and restaurant)
1
Sometimes, migrant who rent a store will change the backside of the room into their accommodation
Living Entanglements Employment
Different from the Internet celebrity shops in other urban lands, the shops in urban villages have been opened for more than ten or two decades, providing employees with a ‘regular job’1.
1 ‘Modernisation was supposed to fill the world: both communist and capitalist - with jobs, and not just any jobs but “standard employment” with stable wages and benefits... The irony of our times, then, is that everyone depends on capitalism but almost no one has what we used to call a “regular job.” ’ (Anna Tsing, 2015)
Drawing: Level 1
*Tenement house ground floor plans*
bakery
market
restaurant
clinic
restaurant fastfood
fastfood
groceries
tatto A
B
C
fastfood
restaurant
barbery
barbery
DIY shop
print shop
E
D
fastfood
fastfood
F
G
employment opportunities
Employment distribution in the design prototype
Living Entanglements
Level 1: the incongruity Most of the existing apartments have been retained, containing all the existing urban life mentioned above. Its formal incongruity refers to two architectural morphology that seems to be completely incompatible (shabby houses in urban village and modern high-rise buildings). However, the spatial coordination is rational, harmonious and inclusive.
Drawing: Level 1 * Dual Vertical Circulation * Ground floors have diverse organisation and managed into different function and sizes according to different landlords. A part of migrants are able to provide their skills to find a job for start-up in Shenzhen. Lobby for apartments
Lifts to sky platform
* New Employment Opportunity * To ensure the security and privacy of the new residence, ground level has strict entrance security and social management. This provide extra employment opportunities for migrants. 1
New employment: Security Migrants with good physical figure will be hired to secure the new and remained community that around new highrise residential as full time job.
2
New employment: Janitor This job will in charge of the accessibility of the new residential. Non-official residence do not have the right to access so as to ensure the security of the official residence.
3
New employment: Parking guard Parking guard(s) would be hired to ensure the traffic order and parking fees if necessary.
* Data Centre * The ground floor of non-residential buildings will be used as data centre or facility due to the blocking out of daylight.
3 1
2
2 1 3 1 2
3
Living Entanglements
Level 2: Undocumented floor These floors contain the tenement houses that were originally located on the ground level of this new block. With the new vertical circulation, migrants can keep renting the house here. This strategy reduces the loss of the number of original rental houses due to the construction of new highrise buildings. The dual lift does not provide access for official residence to enter this floor and vice versa. Drawing: Level 2 * Floor Plan *
Living Entanglements
Level 3: Pecuniary Residence This is a typical floor of the living space of Shenzhen high-end residential. It is covered by large glass facades. Normally, people who can afford this type of apartment/loft will hire one to two housekeepers to manage their daily livings.
Drawing: Level 3 * Standard residential floor plans *
* Standard office floor plan *
5 1
2
3
4 flat 1
4 2 loft 1
6
3 3
7
8
5
1
loft 2
10
12 5
2
11 9
4
1
migrant circulation residents circulation
(lofts’ 1st storey)
5
11
9 9 13 11
10
7 5
(lofts’ 2nd storey)
1. sitting room 2. kitchen 3. laundary 4. dinner room 5. balcony 6. toilet (shower) 7. guest room 8. study room 9. main bedroom 10. wardrobe 11. bathroom (bath) 12. lounge 13. home gym
Living Entanglements
Level 4: Sky Mall This floor carries the most popular consumer life of Shenzhener. The shops here will be replaced every several months, and the rent is incredibly costly. At the same time, the service industry here is developed, providing many job opportunities for migrant workers. In addition, this floor is organically integrated with office buildings and residences, and the collection of working and consumer spaces is the most popular urban design in today’s Chinese frontier cities. Drawing: Sky Mall * Pecuniary activities *
High-end restaurant sample (source: https://m.fourseasons.com/ zh/shenzhen/dining/)
Stylish restaurant, (source: Yijin Space, 2019: https://business. sohu.com/20130401/n371286798.shtml)
High-end gym, (source: Yijin Space, 2019: https://www.liciwang. com/pic/%E5%81%A5%E8%BA%AB%E5%AE%A4%E7%B0%A1 %E4%BB%8B%E6%9C%83/)
* Crowd *
migrant circulation residents circulation
Living Entanglements
Level 5: The Deck The sky deck is the roof of the sky mall, which carries the primary transportation system, greenery and outdoor space of the entire New Baishizhou. While ensuring publicity, it provides residents with a private space for life. In other words, the publicity of this layer is not absolute. Dual circulation leads to two types of spaces and blocks them to ensure the high-end and concealed residences.
Drawing: The Deck * Dual circulation *
* Privacy boundary *
sky tram station
1
2
public zone
3
5
private zone
4 migrant circulation residents circulation
1. gym 2. private entertainment club 3. delivery collection point 4. high-end restaurant 5. kiosk
Living Entanglements
Level 6: Lifted Lives There are fifteen floors of standard residential above the sky deck. In addition, there is also a passage to the lifted village connected by part of the dual circulation. This floor is a supermarket that provides high-end daily necessities and fresh food for nearby residences and offices. Shopping in such a supermarket full of imported goods has also become an elegant way of life in Shenzhen.
Drawing: Lifted Lives * Dual circulation * Residents can directly reach the supermarket floor by taking the elevator.
* High-end supermarket*
Ole supermarket entrance
* Inserted village floor plan *
Complexity of Transportation
* Commute route for different people * After taking the tube to the deck, people will arrive at the tram centre. The d
The complexity of levels and the social order integration of the new and old buildings have brought the complexity of the transportation system to this architectural cluster. The original high streets are still used to access branches of the urban village, while the deck is the primary commuting route for new residents and office workers.
3 Office lifts
2 Sky Tram System
* Vertical circulation “tube” * The development has two vertical traffic tubes as the only way to enter the upper megastructure. There are 21 lifts inside, allocated to different groups of users — eleven of them for office workers and people going to shopping malls, and eight elevators for residents. In addition, two VIP lifts are selling the use-right and for emergency use.
1
1
tube 1
1
tube 2
Office Employee
3 D
2 Sky Tram System
VIP lifts * 2
Residence lifts * 4 Residence lifts * 4
1
tube 1
public lifts * 11 circualtion tube organisation
1
tube 2
New Residenc
developed tram system combined with dual circulation transports residents and office workers to specific office buildings and specific floors of residential buildings.
2 Dual lifts
2 Dual lifts
1 Highstreet entrance 1
1 Highstreet entrance 1
1 Highstreet entrance 2
1 Highstreet entrance 2 Tenants in the inserted village
Tenants in the lifted village
Dual lifts
ce
2
1 Highstreet entrance 1 1 Highstreet entrance 2 Tenants in the remained village
Dual lifts
Video: Final Commentarial Immersions
Link: https://www.youtube.com/watch?v=ubI_tKwYruQ
Video: Field One, the incongruity
Link: https://www.youtube.com/watch?v=1tTeJ_Si26Q
Video: Field Two, sky deck
Link: https://www.youtube.com/watch?v=d2yTbAbVlQU
vIdeo: FIeld Three, lIFTed lIves
Link: https://www.youtube.com/watch?v=d2yTbAbVlQU
Targeted Programme The targeted program of this open world is PC. Three fields are packaged in three different unity files relatively and being uploaded on Google drive, with a public shared link.
* Google Drive * https://drive.google.com/drive/folders/1hfoI1YY0NXezoBN_SCt1U1rY0
In the beginning, I intended to publish three fields as the open world that can be run in the browser. However, the modelling and textualisation process of this open-world was a huge workload, which results in massive unity file (average zip size is over 300 Mb ). The experience of exporting as WebGL did not bring the best experience for the audience to run smoothly in the world. The fine environment material is one of my representations, and the stuttering of being a web game seems to be inevitable for this project. This is also why there are so many well-texturalised first-person games that can be played only after download. But I will continue optimising my file so that it can be shared on public gaming platforms.
* itch.io game online platform * Due to the 3D nature and adaptive capabilities of the game, it is difficult for most laptop to experience it smoothly on the browser. The huge download folder will cause bugs when downloading. Therefore, this scheme was regrettably ruled out.
itch.io game profile
* File component *
WebGL building
0XFK5De9
PC building
FIeld oF Play: FIeld One
Second-hand furniture shop owner Mr Wang (45) Mr Wang opened a second-hand furniture store in 2000. He wants to earn money as much as he can to support his family in his hometown.
Student Miss Liang (22) Miss Liang is studying in the USA since high school. Her parents migrated to Shenzhen in the 1980s. She loves the nightlife in Baishizhou.
Security Guard Mr Ma (21) Mr Ma is a migrant who has just arrive in Shenzhen. Security guard is his first job in the city.
Journalist Ms Fang (30) Ms Fang is a journalist in charge of the Baishizhou development in the local news agency she works in.
* The field boundary is hide by the metal fense. So audience will not see the edge of unity editor by keep their view in the field.
Research Architect Mr Peng (39) Mr Peng is a research architect. He migrated to Shenzhen in 2000 and obtained citizenship in 2002. He is passionate about urban village and resolving social issues.
Starting point Field boundary Event