Digital Design - Portfolio Semester 1, 2018 Yanchong Wu
910612 Michael Mack, Studio 05
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Contact: email: yanchongw@student.unimelb.edu.au wix page: https://dragunity2011.wixsite.com/ywportfolio
Content:
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Education:
M1: Precedent Study
Reflection:
2017 - current
University of Melbourne, AUS
Since I was a child, I have always been fascinated by the unique qualities
Bachelor of Design, Architecture Major
and history of different culture. For me, the unique architectures are
2011 - 2016
Greensborough College
especially fascinating as they mark different phases of each culture’s
2008 - 2010
Watsonia North Primary School, AUS
respective history; from the primal caves to the modern skyscrapers. As with
2006 - 2007
Sanshui Fourth Primary School, PRC
past architects and their innovations; I hope to make changes that can stand the test of time.
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M2: Generating Design Through Digital Process Work Experience: 2014
07
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The use of digital design in architecture is very much a new method Clinic Reception Desk
experience to be able to challenge design concepts via the use of digital
Task 1: Surface and Waffle
Task 2: Solid and Void
compared to the architectural tradition. Thus, it is a very stimulating
Awards / Exhibition:
design programmes. The introduction to parametric modelling program
2017
such as Grasshopper allowed the methodical creation of models that
2018
FOD:R Exhibition, AFLK Gallery MSDx Winte, AFLK Gallery
can be quickly iterated and visualised on screen. This allowed for vigorous amount of alteration to be made to the design in a much smaller time
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M3: Queen Victoria Garden Pavilion
Skills:
frame; thus, in return allowed for much more complex and tested design
Rhino
than conventional methods. Coupled with new technologies such as visual reality (VR) it is even possible to simulate experience through the design prior
Grasshopper Unreal
to any construction.
Photoshop
Throughout the semester, my design process has been updated and inspired
Illustrator
by process of parametric design. Much of the architecture is about the
Indesign
formation of a design which relies on the coherence of one element to
Fabrication
another. This is also true for parametric design as components must be
Photography
coherent to produce a result; hence, prompting a clear thought process.
Hand Drawing
This is very apparent in module 2 through the process of compiling a design matrix. However, it is module 3 that truly stimulated the skills as the coordination between the shell and the waffle was the key concept to the design.
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MODULE ONE:
DIAGRAMMING DESIGN PRECEDENT
Serpentine Summer House 2016 Concept Drawing by Barkow Leibinger 3
M1: Overview
Barkow Leibinger, Serpentine Summer House 2016 The precedent study is of the Serpentine Summer House 2016, designed by Barkow Leibinger as temporary project for the Serpentine Galleries. The structure is constructed from bent plywood bands supported by metal frame. The pavilion can be separated largely into three levels: the cantilevered bands at the top, C-shaped backing walls and seatings on the bottom. The three backing walls each orientates the vision of any user to a specific scene around the pavilion. The pavilion is an organic, free-flowing design resembling of a large tree that creates stretching thresholds that manipulates the circulation and vision of its users.
Isometric Drawing
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M1: Isometric Diagrams
Canopy
Canopy
Privacy
Circulation
Threshold
Density
Vision Field
Primary Path
Threshold Diagram
Circulaiton Diagram
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MODULE TWO:
GENERATING IDEAS THROUGH PROCESS
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M2 Task 1: Surface and Waffle 7
M2 Task 1: Isometric Drawing The gap between the
Tip of panels converges
row of panel directs
towards the attractor
light into the interior
point to create a
from specific angles.
directional field.
Intersecting 2D components allows for the creation of a 3D volume that frames an The panel twists in
internal space within.
direction as it adapts to the sloped surface the waffle structure is based on. As a continuation from Module 1, this task is about exploring the relations between the structure and the outcomes that can be create through digital design. Through the many, rapid iterations that is made possible by digital design; at last, the idea of controlled lighting is explored. The two surfaces that the waffle structure is built from has different degree of curvature; allowing the study of how the panels would react. By controlling the
Exploded Isometric 1:2 0
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orientation of the panels, it is possible to create various thresholds that can be applied and used to design activities in certain space. Thus, the two sets of panels are designed to explore the
120mm
behaviour of light hitting these panels at different angles.
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M2 Task 1: Design Matrix Lofts
1.3
1.2
1.1
1.4
0
15
0
15
Paneling Grid & Attractor Point
{Index Selection}
{Index Selection}
2.1
2.2
30
0
15
{160,5,183}
{Index Selection}
{Index Selection}
2.3
2.4 {77,-53,96} {144,191,152}
{-1,3,130}
{58,191,81} {118,172,0}
{-28,3,0}
{147,189,3}
Paneling
{Attractor Point Location}
{Attractor Point Location}
{Attractor Point Location}
{Attractor Point Location}
3.1
3.2
3.3
3.4
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M2 Task 1: Computational Process
By dividing up the surfaces and contouring them, it allows
Through extruding rectangles that sits at the intersection
After the modeling process has completed, it is outlined
the creation of the basic waffle shapes. It is important to
of the horizontal and vertical waffles; volumes are
and laid out onto the XY plane and labelled so it can be
note that any excess index had been culled.
created and used to cut notches that allows waffles to
fabricated via laser cut.
lock in and create a 3 dimensional volume.
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M2 Task 1: Fabrication Process H2
H5
H3
V1
V7
H7
H1
V5
H4
V3
H8
H6
V2
B
V11
V0
V12
V9
V16 V17
4
H0
V15
V1
V13
A
V10 V4
V8
V6 A1 A3
A5
A2
B5
-1
A4
B1
B2
B3
B4
B5-2
The top portion is the waffle and the bottom is the panels. All parts are labelled and the dotted cut line minimises the delamination at the
These photos are from the prototyping of this task. This process gave many important experiences as to how the final model is constructed.
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M2 Task 2: Solid and Void 12
M2 Task 2: Isometric Drawing This task is about the exploration of the creation and design of interior volumes. With the use of attractors, it is possible to manipulate the dispersion array of solids to boolean out voids inside of the given
Openings above that funnel
150x150x150mm cube. As a continuation
light to the space below. These
from the previous task of the module, a
openings can be designed to
further analysis of light and threshold was
direct light at specific regions.
conducted. Diamond-like octahedron was used as the corners has great potential to create directional openings for light sources; and can pierce into otherwise enclosed volumes to create transitional thresholds. Thus, by overlapping several arrays of solids
Openings that penetrate
together; tenderly designed volumes are
through to the other side. These
achieved.
openings bridges otherwise two shutoff spaces.
Enclosed space that has minimal light source creates a sense of privacy and peace.
Open and lit up area which promotes human interations and other activities.
Isometric 1:1 0
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Solid boolean using 3.2 morph itteration. 60mm
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M2 Task 2: Design Matrix Grid Manipulation
1.1
1.4
1.3
1.2
{150,150,150}
{75,75,75} {0,75,0} {0,0,0}
{0,0,0} {75,0,0}
Object Distribution Object Overlay
{Point Attractor}
{Point Attractor}
{Curve Attractor}
{Curve Attractor}
2.1
2.2
2.3
2.4
[1.2]
[1.2]
[1.2]
[1.2]
3.1
3.2
3.3
3.4
[2.2+2.3]
[2.2+2.4]
[2.3+2.4]
[2.2+2.3+2.4]
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M2 Task 2: Computational Process
The 150x150x150mm box is first broken down into
The volumes that were previously divided up were
Based on the divided up volumes, solids were created
components which was then divided into smaller volumes
manipulated using a curve attractor.
and manipulated by attractors. This allowed both the
that can be manipulated.
dispersion of the solids and the sizes of them.
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M2 Task 2: 3D Printing
Task 02 3D Printing Makerbot Screenshot after calculation. View from left side
Comment on 3D Printing
Front on view
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MODULE THREE:
QUEEN VICTORIA GARDEN PAVILION
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M3: Isometric Drawing The Diffuse Pavilion is designed to host lunchtime seminar with 15 guests and 1 presenter; and evening quartet with 30 audiences. It is designed after an ant hill that converges towards the opening at the top. At noon, opening on the top is designed to focus light onto the presenter while the stepped seating remains in shade. As for the evening, the pavilion will light up and activate the surrounding area. This will engage audiences beyond the actual pavilion structure. The diffusive lighting would create various thresholds as shadows are being cast by the pavilion.
Exploded Isometric 1:50 0
1m
Diffuse Pavilion
3m
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M3: Isometric Drawing
Inhabited Isometric 1:50 0
1m
3m
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M3: Design Iterations
An attempt to use simple shape as the main structure to exploit the potential of panels to create activities and threshold. However, this iteration completely neglects the primary structure.
Switched over to create radial waffle that will have an external shell to manipulate lighting within the pavilion. However, the tilted opening and unaligned waffle were a downfall.
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An attempt in making landscape for the pavilion with the addition of entrances. There is a stage and seatings designed into the landform. However, the placement of stairs and entrances lacks hierarchy.
M3: Computational Process
Task 01 Grasshopper Script Showing input - associate - output
Due to the nature of the radial, rounded surface; a set
Precise planes were first created as the base of the solid
After the modeling process has completed, it is outlined
of breps are used to intersect the bounding surface to
cutters which is essential to create the notches on the
and laid out onto the XY plane and labelled so it can be
properly split the surface up.
waffle. Also, booleaning out the entrances is needed.
fabricated via laser cut.
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M3: Fabrication Process
This is a screenshot of the makerbot preview of the 10 hours and 45minutes par-
This is the laser cut nesting for the partial waffle. It has
tial print of the shell. A large portion of time was used to print the support for the
been arranged in order.
actual print.
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Module 3 Completed Model 23
Module 3 Completed Model 24
M3: Unreal Renders
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M3: Unreal 360 Output
Digital Design Semester 1, 2018 26