3 minute read
Champion and champion abilities pages
CHAMPION PAGES
GENERAL INFORMATIONS Riot Games releases every year new champions but also rework the oldest one to adjust their kit to the current state of the game. The introduction of the new champion or the rework of some of them is always very important, most of the time it changes the state of the game and affects the competitive games with a very big impact.
Advertisement
SPLASH ART The first thing needed to intruduce a new champion is to the it’s splash art images in hight quality. For every champion it is required to have the the original splash art to create the first page. The essential for the first introductory spread are:
- Splash Art - Name of the Champion
- Subtitle (ex. The Rebel, The Deceiver, The Weapon of the Faithful etc..) every champion has one and it’s important to write it down because it gives a very fast insights of the champion without knowing their abilities.
The splash art images for the champion presentation requires a particular image treating, given the fact that the text might not be very readable. Where the name of the character will be place, a color from the splash is required to be taken in order to create a color blur on the side of the image, making the name of the character readable under any background, as it is possible to see in the Qiyana double spread: on the left there’s a brown blur created to make the name more clear to read and comprehend.
More detailed information can be found in the pages regarding on how to treat the images to put inside the book and more information on the font name and treating the the page regarding the fonts used in the book.
ABILITIES PAGES
GENERAL INFORMATIONS Every champion in League of Legends has a unique and special kit that makes him unique. No champion is similar to another. Abilities are what makes a champion an actual champion and it is important to always know all the basic abilities of a champion. For the new releases it’s always interesting to get to know them by what they do in game.
ABILITIES AND IMAGES In the ability page, it’s mandatory to have a brief description of what an ability of the new or reworked champion does, with active and also passive effects. Abilities do have a name and it’s important to know what they are called: they give more insights on the character.
To create an page, which is mandatory and must be present, there are some basic information that cannot miss:
- Name and Subititle of the champion - Passive ability name and effects - Q ability name and effects - W ability name and effects - E ability name and effects - R ability name and effects - Champion skin splash art - Champion in game model - Champion quote
The champion skin if it is a rework it’s chosen between all the already existing skins the one that fits better the page. Every skin splash art must be treated the same way: it should be cutted in order to give space to the text to be read in a comprehensible way. The quotation of the champion it is to be place over the skin splash art, usyally at the bottom but if it is not possible because of the image underneath, it can be places a little bit highter but it should no reach the middle of the page for any reason. The 3D ingame model of the champion is the only piace that can and cannot be placed. If the spash art makes the page full the 3D model can be avoided. If there is a lot of space after the ability text is placed then the 3D model is mandatory.
More information on the font name and treating the the page regarding the fonts used in the book.