Using games
Content 1) Fishing with Magnets ………………………1 ………………………1 2) Room maps… maps……….…………………………….2 3) Point to it ………………………………………..3 4) Put cards in order.. order..… ..……………………………4 5) Dominos… Dominos…………….…………………………….5 6) Memory cards ………………………………….6 7-Bang Bang… Bang……………………………………...7 ...7 8-Pictionary… Pictionary………………………………………..8 9-Air Write… Write…………… ……………………………9 1010-Alphabet Liar Game… Game…………………………10 1111-Beep Game… Game…………….……………………….11 1212-Bingo with occupation ……………………12 1313-Board Games Games…..… ..………………….……1313-20
Fishing With Magnets
Title: Type:
Fishing with magnets Look and Say.
Method: Attach paper clips to lots of cards. Put some magnets on the end
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of a string attached to a short rod. Students fish for a card and read it.
Room Maps
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Title: Room Maps Type: Look and Write. Method: Prior to the class, place cards or photocopies of items under the desks in a classroom. Draw a map of the class with all the desks. Make a copy with the answers. Students fill in the map, writing the item onto the desk on the map.
Point to it
Point to It Listen, Look and Do. a few minutes at most. Students merely point to the item that the teacher says. Allow students to look at their friends’ responses for this. This can be used for the presentation stage of the lesson, but needs to be kept brief. It can also be used to review items prior to a speaking activity in games such as Snakes and Ladders and Follow the Wire. Rationale: Perhaps it is easier to learn from fellow students rather than from the teacher.
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Title: Type: Time: Method:
Put cards inorder
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Title: Type: Time: Time: Method:
Put the Cards in Order Listen, Look and Do. A few minutes at most. Students have a selection of cards, say ten. The teacher reads some (say five) and the students rush to put them in order. Best to keep this brief.
Dominos
Title: Type: Time:
Dominos Dominos Look and Arrange. A few minutes at most.
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Method: Arrange paper clips to match the ends of each two. ( Played as normal dominos )
Memory Cards
Title:
Memory Cards
Type:
Look and Arrange.
Time:
A few minutes at most.
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Method: Prepare sets of paper clips with different pictures. Divide the class into groups. Give each group a set of cards. Arrange paper clips face down randomly. Students in turn picks two cards if they match, she keeps them if not she returns them back and so on.
Memory Bang Bang Games
Level: Easy Divide the group into two teams. Explain that they are cowboys and they are involved in a duel. One student from each team comes to the front. Get them to pretend to draw their pistols. Say "how do you say..." and a word in their mother tongue. The first child to give the answer and then "bang bang", pretending to shoot his opponent is the winner. He remains standing and the other one sits down. I give 1 point for the right answer and 5 extra points if they manage to "kill" 4 opponents in a row.
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Editor's Note: Instead of saying the word in the students' mother tongue, it would be possible to use a picture or to say a definition ("What do you call the large gray animal
Memory Pictionary Games
Level: Any Level Write out series of categories like professions (doctor, bus driver, etc.), animals, foods, actions (fishing, haircut, etc.) then divide the class into groups of 2. One student draws and the other guesses. Next turn, the guesser draws and drawer guesses. This game works best with the arbitrary stop watch (30 seconds). This is designed for one lesson.
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Then for another day take the same categories (or create new ones) and play the same game except students, this time, act it out (no speaking or noises).
Memory Air Write Games
Level: Any Level
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One person "writes" letters, words, numbers, shapes etc: in the air and others guess what it is. Can be done in pairs, as a group, along a chain. Can also be played as back-write, that is, writing the letter/word/... on the back of another and they guess what it is.
Memory Games Alphabet Liar Game
Level: Any Level • • •
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Take a pack of letter cards, mixed up. It is better if it is not a complete alphabet, and there are some duplicate cards. Deal all the cards out to the players Students take it in turns to play cards face down. They must go through the alphabet, starting from 'A', playing one card face down and saying the letters in Alphabetical order. Even if they do not have the card to be played for that turn, they must play any card and pretend it is the card they said. Say the sequence has gone A,B. The next player must play a card and say C, even if he has not got an C. If any player does not believe that someone has played the real card, he can say: "You're a liar" and turns the card over. If the card has the letter which was said, the challenger picks up all the cards. If it is not, the liar picks up all the cards in the pile. The winner is the first one to finish all their cards.
Memory Beep Game Games
Level: Easy to Medium Choose around 10 volunteers to come and stand in a line at the front of the classroom. The first student in line must begin counting from 1, and each student in turn calls out the next number. However, every 4th number must be replaced by the word "beep" (or buzz etc.). Following a "beep" the next student in line must call out the next number, and not the number that has been replaced. For example, 1, 2, 3, beep, 5, 6, 7, beep, 9 etc.
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If a student hesitates too much or makes a mistake he/she must sit down, so eventually only one student remains. Whenever a student sits down, begin from 1 again. See how far you can get!
Memory Games Bingo with Occupation
Level: Easy The teacher prepares a 5x5 grid with 25 pictures of occupations in each square. Make enough variations of these grids so each student has one that is slightly (or very) different. The teacher then calls out the names of five occupations until a student gets five in a diagonal or horizontal row. Bingo!
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While it may seem time-consuming to make the grids, they can be used over and over. This game is received very enthusiastically because often, students are already familiar with it. It is great as a warm up activity and can have many variations (adjectives, days of the week, vocabulary‌‌etc).
Board Games
Board Game Title: Type: Ask and answer. Method: Each group has their set of board plus a dice and markers. Each
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one throw the dices on her turn and moves ahead or back after answering the question in the grid.
See the word document
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Memory Board Games Games
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Memory Board Games Games
Memory Board Games Games
Title:
Snakes & ladders
Type:
Ask and answer.
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Method: Each group has their set of board plus a dice and markers. Each one throw the dices on her turn and moves ahead or back after answering the question in the grid.
Memory Board Games Games
Alien challenge Directions
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Create game cards. Players roll the dice, take a card, answer the question correctly and move the number of dots on the dice. First player to reach the end of the game wins. Continue playing to find out who comes in second, third, and fourth place.
See the word document
Memory Board Games Games
Ants Picnic Directions:
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Use index cards to create the game cards. Players roll the die, take a card, answer the question correctly and move the number of dots on the die. First player to reach the end of the game wins. Continue playing to find out who comes in second, third, and fourth place.
See the word document
Memory Board Games Games
Connect 4
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(also known as Plot Four, Four Four in a Row, Row and Four in a Line) Line is a two-player board game in which the players take turns in dropping alternating colored discs into a seven-column, sixrow vertically-suspended grid. The object of the game is to connect four singly-colored discs in a row -- vertically, horizontally, or diagonally -- before your opponent can do likewise.
See the word document
Memory Board Games Games
Off to School! Directions:
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Use index cards to create game cards. Players roll the die, take a card, answer the question correctly and move the number of dots on the die. First player to reach the end of the game wins. Continue playing to find out who comes in second, third, and fourth place.