EQUIPMENT
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CHAPTER 8
donor creature, though some wyrmgrafters prefer to take 8 hours to the task on any day when he works on a graft. donations from dead donors for their own safety. Failure to do so means the day’s work is wasted, and no gp Grafts are difficult to remove. Grafts have no statistics or XP are spent. of their own and can’t be attacked or damaged separately The recipient of a draconic graft doesn’t incur any of the from the creature to which they are grafted. A character costs involved with acquiring a graft until it is attached with the Wyrmgrafter feat can remove a draconic graft during the second phase of the procedure. A completed graft can be attached to a recipient in a procedure that safely from a living creature; this requires 8 hours of work takes 8 hours, during which time both the grafter and in a quiet setting (similar to creating a graft). A graft that the recipient must be present. If a graft is not attached to has been safely removed can be applied to another chara recipient within 1 day of when it is completed, the graft acter, though this application must take place within 24 requires 1 hour of care from the wyrmgrafter each day hours of its removal and deals 4d6 points of Constitution thereafter to keep it from dying. damage to the receiving character. Without the proper feat, a graft can be removed only if the body part to which it is grafted is removed (a grisly task to be sure); even then, Draconic Grafts Graft Market Price the graft tissue instantly dies and can’t be reused. Dragonbone legs 8,000 gp Similarly, a graft on a creature that is killed also dies Gleaming scales 9,000 gp instantly and can’t be harvested and reused. Among other Glaring eye 10,000 gp effects, this means that an NPC’s graft probably can’t be Dragonheart presence 12,000 gp recovered as treasure. For tips on dealing with this in Frightful crest 28,000 gp the game, the DM should consult the Draconic Grafts as Smashing tail 30,000 gp Treasure sidebar (see page 129). A graft should, however, Taloned arm 34,000 gp be treated as part of a creature for the purpose of being Metabolic fire 56,000 gp brought back from the dead, so a character who is killed Resilient scales 70,000 gp Buffeting wings 100,000 gp and resurrected returns with her grafts intact. A graft is not a magic item. It does not radiate a magical aura once completed, and it does not take up space on BUFFETING WINGS the body as a magic item would. A graft can’t be suppressed Your arms sprout veined membranes, granting you the power of flight and allowing you to strike your enemies. with dispel magic, nor is it affected by an antimagic field or Location: Arms. similar effect. Multiple draconic grafts bestow a cumulative benefit Description: Each of your arms sprouts rays of cartilage upon their host. A character with at least two draconic supporting fins (if from a metallic dragon) or long bone projections connected by taut flesh (if from a chromatic grafts gains damage reduction x/magic, where x equals the number of draconic grafts he has minus one (DR 1/magic dragon). The membranes of your buffeting wings fold down for two draconic grafts, DR 2/magic for three, and so on). when not in use. You can still wear and benefit from clothIn addition, if the character has at least two draconic grafts, ing and armor, though wearing a shield limits your wings’ his natural attacks are treated as magic weapons for the effectiveness (see below). purpose of overcoming damage reduction. Activation: Using buffeting wings to fly requires a move action, as normal for any move. Using a wing to make a slam attack is an attack action, or part of a full CREATING A DRACONIC GRAFT attack action if you are using both wings or additional The creation of a draconic graft must be done in a quiet natural weapons. and comfortable setting and requires a supply of materials, including the donated tissue sample or body part Effect: You gain a fly speed equal to your base land speed (see below). The cost of the materials is subsumed in with average maneuverability. You can’t carry aloft more the cost of creating the graft. Creating a graft otherwise than a light load. If you already have wings, this benefit works like crafting a wondrous item, including the cost replaces your original fly speed and maneuverability. You to create, time required, preparation of spells required, can’t use your buffeting wings to fly if you are wearing a and expenditure of components, focuses, or XP required shield (other than a buckler). by the spells (except as noted below). If a graft incurs You can also use buffeting wings to make up to two extra costs in material components or XP, as noted in its secondary slam attacks, but only while standing on the description, these costs are in addition to those derived ground. Each attack deals damage as a wing attack made from the graft’s base price. by dragon of your size (1d4 points for a Medium creature). Unlike with creating normal magic items, draconic You cannot attack with weapons held in your hands during grafts need not be crafted over consecutive days. A wyrmthe same round that you use buffeting wings (though you can use other natural attacks), and you can’t use a wing to grafter can spend a day here and there tending to a growing attack if that arm wears a shield (other than a buckler). graft. It is not functional until the total time necessary In addition to the hit point cost, these wings reduce to complete the graft is spent. However, he cannot skip your overall agility, resulting in a permanent –2 penalty more than 7 days during his work on an incomplete graft; to Dexterity. doing so means the incomplete graft dies, and he loses a Construction: Wyrmgrafter, overland flight or flight of portion of the gp involved in the graft’s creation equal the dragon*, 50,000 gp, 4,000 XP, 100 days. to the amount of time spent working on it. No XP is lost *Spell described in Draconomicon, page 113. until the graft is completed. A wyrmgrafter must devote
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