CHAPTER 9
CAMPAIGNS OF THE DRAGON
Beast Cages One member of this encampment makes a living as a sideshow manager, exhibiting draconic creatures to the yokels. His prized possession is a half-green dragon dire wolf—a dangerous beast he keeps in its own magically warded cage. The bars of the cage are ensorcelled with protection from energy spells to avoid injury to spectators. Path The path to the main road is hidden with underbrush, so it is not obvious to passersby. The encampment dwellers do not want to be disturbed or accused of shocking “decent folks” with their obvious strangeness.
SAMPLE DRAGON-DESCENDED NPCS
The following five characters can be used as examples of typical half-dragon and draconic characters. Where noted, they use the optional racial substitution levels presented in Chapter 6.
Elthora Galadula (CR 7) This offspring of a deep dragon and a drow is a loner who patrols the subterranean regions surrounding her native city. Her mount is a drow riding lizard that has been magically enhanced with draconic blood.
Elthora Galadula
CR 7
Female half-deep dragon drow ranger 4 CE Medium dragon Init +3; Senses darkvison 120 ft., low-light vision, Listen +10, Spot +9
Languages Common, Draconic, Elven, Undercommon AC 23, touch 13, flat-footed 20 hp 32 (4 HD) Immune charm, paralysis, sleep Resist +2 against spells and spell-like abilities; SR 15 Fort +7, Ref +7, Will +2 (+4 against enchantments) Weakness light blindness Speed 30 ft. (6 squares) Ranged +1 composite longbow +8 (1d8+5/×3) or Ranged +1 composite longbow +6/+1 (1d8+5/×3) with Rapid Shot or Melee mwk rapier +10 (1d6+5/18–20) and bite +4 (1d6+2) and claw +4 (1d4+2) or Melee 2 claws +9 (1d4+5) and bite +4 (1d6+2) Base Atk +4; Grp +9 Atk Options favored enemy aberrations +2, Mounted Archery, Mounted Combat Special Actions breath weapon Combat Gear 2 potions of cure moderate wounds Ranger Spells Prepared (CL 2nd): 1st—magic fang, pass without trace Spell-Like Abilities (CL 4th): 1/day—dancing lights, darkness, faerie fire Abilities Str 21, Dex 16, Con 16, Int 12, Wis 12, Cha 14 SQ able to notice secret or concealed doors, animal companion (none at present), wild empathy +6 (+2 magical beasts) Feats EnduranceB, Mounted Archery, Mounted Combat, Rapid ShotB, TrackB Skills Handle Animal +9, Hide +12, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Listen
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