Races of the Dragon - 3.5e

Page 142

Draconic Elemental Cleric (CR 10) This draconic dwarf is dedicated to elemental spirits. She pays homage to Moradin but is not a devotee of the dwarven deity. The sapphire dragon blood in her ancestry has made her more self-sufficient and territorial, with a great hatred of drow.

CHAPTER 9

CAMPAIGNS OF THE DRAGON

Inala Axeblood

CR 10

Female draconic dwarf cleric 9 LN Medium humanoid (dragonblood) Init –1; Senses darkvison 60 ft., low-light vision, Listen +4, Spot +6 Languages Common, Dwarven, Undercommon AC 23, touch 9, flat-footed 23; +4 AC against giants hp 62 (9 HD) Resist +2 against spells and spell-like effects, +4 against sleep and paralysis, stability (+4 against bull rush and trip) Fort +8 (+10 against poison), Ref +2, Will +10 Speed 20 ft. (4 squares) Melee +1 dwarven waraxe +11/+6 (1d10+4/×3) Base Atk +6; Grp +9 Special Actions spontaneous casting (cure spells), turn energy 5/day (+2, 2d6+11, 9th), turn earth creatures 5/day (+2, 2d6+11, 9th), energy sustenance, feat of strength 1/day (PH 188) Combat Gear scroll of repel vermin, scroll of lesser planar ally, wand of cure moderate wounds (20 charges) Cleric Spells Prepared (CL 9th): 4th—divine power, freedom of movement, neutralize poison, spell immunityD 3rd—dispel magic, invisibility purge, searing light (+5 ranged touch), stone shapeD 2nd—aid, align weapon, bull’s strengthD, hold person (DC 15), spiritual weapon 1st—bless, doom, magic stone D, sanctuary (DC 14), shield of faith 0—detect magic (2), guidance, read magic, resistance (2) D: Domain spell. Domains: Earth, Strength. Abilities Str 16, Dex 8, Con 14, Int 12, Wis 18, Cha 14 SQ stonecunning (PH 15) Feats Combat Casting, Martial Weapon Proficiency, Spell Focus (conjuration), Weapon Focus (dwarven waraxe) Skills Concentration +11 (+15 casting defensively), Intimidate +4, Knowledge (the planes) +6, Knowledge (religion) +6, Spellcraft +10, Spot +6, Survival +4 (+6 other planes) Possessions combat gear plus +2 full plate, +1 heavy steel shield, +1 dwarven waraxe, periapt of Wisdom +2 Energy Sustenance (Su) Expend one turn energy use when attacked by an energy damage effect to heal 1 point for every 3 points of damage the attack would otherwise deal.

KOBOLDS IN A DRACONIC CAMPAIGN

Kobolds might not seem like the most racially tolerant humanoids, but they’re not without their charms. It’s true, kobolds have destructive impulses toward gnomes. Yes, their primary deity hates all races except for kobolds. Sure, the majority of kobolds are lawful evil in nature. Putting all that aside for the moment, once you look beneath the surface, you might see that most kobolds are not evil by nature, but rather by reaction. It is only through enduring mistreatment and being looked down upon that kobolds have become the revengeseeking scions they are today. When putting a Draconic campaign together, especially one that involves nondraconic races, any problem can be solved by giving kobolds their space, respecting their culture, and never disparaging them—not even in jest. If you really want to befriend kobolds, let them come to you.

OUT OF THEIR ELEMENT

Once you remove a kobold from his lair and give him a chance to interact with other cultures, he either seeks the fastest possible route back to his tribe or he decides to linger a while. A kobold who stays behind in a foreign culture might initially justify his decision as an opportunity to study the “weaknesses” of his enemies, only to discover that those weaknesses are actually benefits. The result of mingling with individuals who do not automatically consider kobolds hostile, such as potential adventuring companions, can have a surprising effect on individual kobolds. Instincts of servitude start to wane as their personality emerges for the first time. Even kobolds who would rather return home but cannot due to circumstance often fi nd themselves enjoying the freedom of individuality. One quality that all kobolds share is their desire to be an active member of a working family, which makes them well suited to adventuring groups. Elves, halflings, half-orcs, humans, and even dwarves can become extensions of a kobold’s racial family. The same does not hold true for gnomes—no matter how much time passes in a relationship between a gnome and a Kurtulmakworshiping kobold, the very best that can be hoped for is a vicious rivalry. A kobold who worships Io is a different matter. Such kobolds are very different from those who worship Kurtulmak. They already value their individuality, do not mind keeping their own company, and do not harbor ill will toward any particular race. Io-worshiping kobolds deliberately expose themselves to creatures that would normally evoke their racial ire (such as gnomes) in order to challenge their own preconceptions. Their goal is to perceive all races with objectivity, in the same way that Io accepts draconic worshipers of all alignments.

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Appendix: Dragon Deities

53min
pages 149-165

Appendix: The Draconic Language

8min
pages 146-148

Kobold Mine

1min
page 145

Psionic Powers

3min
page 120

Kobolds in a Draconic Campaign

3min
page 142

Draconic Grafts

5min
page 126

Sample Dragonborn NPCs

4min
page 134

Buffeting Wings

5min
page 127

Spell Descriptions

31min
pages 112-119

Dragon-Descended PCs

9min
pages 136-137

Sample Dragon-Descended NPCs

8min
pages 139-141

Spellscale Bard

4min
page 110

Dragonblood Sorcerer

4min
page 107

Dragonblood Cleric

5min
page 106

Shrine to Io

6min
pages 95-96

Dragonheart Mage

11min
pages 88-90

Dragon Devotee

16min
pages 84-87

Singer of Concordance

18min
pages 91-94

Draconic Characters

5min
page 65

Dracolexi

20min
pages 79-83

Dragon-Descended Society and Culture

5min
page 63

Draconic Characters

7min
pages 61-62

Creating Kobold Characters

9min
pages 53-54

Dragon Heritage and Behavior

5min
page 58

Draconic Characters

3min
page 57

Kobolds and Other Races

5min
page 47

Example Lair: Iejirokarthel

2min
page 52

History and Folklore

2min
page 49

Society and Culture

7min
pages 45-46

Kobold Life

18min
pages 41-44

Religion

4min
page 31

Appearance

4min
page 23

Holidays

4min
page 32

Spellscales and Other Races

4min
page 30

Psychology

4min
page 40

Psychology

10min
pages 24-25

Language

5min
page 18

Creating Dragonborn Characters

4min
page 20
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