BECOMING A DRACOLEXI
Entry Requirements Feats: Eschew Materials or Still Spell. Skills: Knowledge (arcana) 8 ranks, Perform (oratory) 4 ranks, Spellcraft 4 ranks. Spells: Must be able to spontaneously cast 2nd-level arcane spells, must know at least one languagedependent spell. “Before there was a written script, the Draconic language was Languages: Must be able to speak Draconic plus at least spoken by true dragons for thousands of years. The nuances of two languages from the following list: Auran, Dwarven, every word are still filled with arcane meaning, but only if you Elven, Ignan.
CHAPTER 5
A member of any class capable of spontaneous arcane spellcasting and having Knowledge (arcana) as a class skill can qualify for this prestige class without too much effort. Bards have an easier time qualifying than most other characters, because of the skill and language requirements. A key attribute for a dracolexi is Charisma for spellcasting, but a high Intelligence is equally important when researching Draconic words, not to mention Decipher Script, Knowledge, and Search checks. Dracolexi do a fair amount of adventuring, so a good Dexterity helps get them out of tight spots and a high Constitution helps them survive anything they can’t escape.
PRESTIGE CLASSES
Skills Concentration +11, Craft (trapmaking) +4, Diplomacy +9, Hide +11, Jump +9, Listen +11, Move Silently +7, Profession (miner) +4, Search +4, Sense Motive +11, Spot +11, Tumble +9 Possessions combat gear plus +2 distance gnome bane light crossbow with 40 bolts, amulet of natural armor +3, belt of giant strength +4, bracers of protection +3, cloak of resistance +4, periapt of Wisdom +2, monk’s outfit, 50 gp Wandering Eyes (Sp) Creates an invisible magical sensor as the arcane eye spell for up to 5 minutes (expended gradually, minimum 1 round). Frightful Attack (Ex) When attacked, creature that fails DC 16 Will save is shaken for 1d4 rounds. Glare of the Enraged Dragon (Su) Molik can use a swift action up to 5/day to glare at a foe within 30 feet. On a failed DC 16 Will save, the target is shaken for 1d4 rounds. If a victim is already shaken, it becomes frightened.
DRACOLEXI
know how to pronounce and unlock that power.” —Renthisjarcaniss, black dragon
A dracolexi lives in a world forgotten by most creatures alive today, back when the first Draconic words reverberated with preternatural meaning. As a dracolexi, you try to understand that primordial vocabulary by devoting yourself to the study of ancient dialects and languages, hoping to discover exactly how certain Draconic words were once uttered. These words hold little power until a dracolexi understands the meaning behind them. When a dracolexi can fi nally pronounce the word with the original emotional and intellectual subtext in mind, he can invoke instantaneous arcane power. With practice and more than a little experimentation, you can master these Draconic words, but you must be prepared to live a life both adventurous and studious by turns in order to locate and decipher the histories that embody these secrets.
CLASS FEATURES
As they advance in the class, dracolexi acquire knowledge of increasingly powerful Draconic words, while also mastering the original dialects of the dragons and thus gaining the ability to affect spell energy. Spellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming a dracolexi, you must decide which class to add each level to for the purpose of determining spells per day, caster level, and spells known. Draconic Words (Su): When you enter this class, you begin to discover the arcane nuances that allow specific
Table 5–3: The Dracolexi Hit Die: d6 Base Attack Fort Ref Will Level Bonus Save Save Save Special Spellcasting 1st +0 +0 +0 +2 Draconic words (1) — 2nd +1 +0 +0 +3 Bonus feat +1 level of existing arcane spellcasting class 3rd +1 +1 +1 +3 Power word spells +1 level of existing arcane spellcasting class 4th +2 +1 +1 +4 Draconic words (2) +1 level of existing arcane spellcasting class 5th +2 +1 +1 +4 Bonus spells known +1 level of existing arcane spellcasting class 6th +3 +2 +2 +5 Power word spells +1 level of existing arcane spellcasting class 7th +3 +2 +2 +5 Draconic words (3) +1 level of existing arcane spellcasting class 8th +4 +2 +2 +6 Voice in silence +1 level of existing arcane spellcasting class 9th +4 +3 +3 +6 Power word spells +1 level of existing arcane spellcasting class 10th +5 +3 +3 +7 Draconic words (4) +1 level of existing arcane spellcasting class Class Skills (4 + Int modifier per level): Concentration, Climb, Craft, Decipher Script, Gather Information, Jump, Knowledge (all skills, taken individually), Profession, Sense Motive, Spellcraft, Search, Speak Language, Swim, Use Magic Device.
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