PRESTIGE CLASSES
CHAPTER 5
Litrix
CR 11
Male kobold sorcerer 5/dracolexi 6 CN Small humanoid (dragonblood, reptilian) Init +5; Senses darkvision 60 ft.; Listen +1, Spot +1 Languages Common, Draconic, Dwarven, Ignan, empathic link AC 19, touch 14, flat-footed 18 hp 46 (11 HD) Fort +7, Ref +7, Will +11 Weakness light sensitivity Speed 30 ft. (6 squares) Melee +1 spell storing longspear +6 (1d6/×3) or Melee mwk dagger +6 (1d3–1/19–20) or Ranged mwk light crossbow +8 (1d6/19–20) or Ranged mwk dagger +8 (1d3–1/19–20) Base Atk +5; Grp +0 Special Actions Draconic words Combat Gear 2 potions of cure moderate wounds Sorcerer Spells Known (CL 10th): 5th (3/day)—power word disable* 4th (5/day)—lesser globe of invulnerability, greater invisibility 3rd (7/day)—lightning bolt (DC 16), power word distract*, tongues 2nd (7/day)—eagle’s splendor, protection from arrows, scorching ray (+7 ranged touch), see invisibility 1st (7/day)—alarm, comprehend languages, mage armor†, magic missile 0 (6/day)—acid splash (+7 ranged touch), arcane mark, daze (DC 13), detect magic, light, mage hand, mending, read magic, touch of fatigue (+5 melee touch) †Already cast *New spell described on page 115 Spell-Like Abilities (CL 11th): 1/day—unseen servant Abilities Str 8, Dex 12, Con 12, Int 14, Wis 8, Cha 16 SQ familiar, share spells Feats AlertnessB (if familiar within 5 ft.), Eschew Materials, Extend Spell, Improved Initiative, Practical Metamagic*, Still Spell *New feat described on page 101 Skills Climb +1, Concentration +13, Craft (trapmaking) +4, Diplomacy +5, Gather Information +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Listen +1, Perform (oratory) +7, Search +4, Sense Motive +5, Spellcraft +14, Spot +1, Survival –1 (+1 underground) Possessions combat gear plus +1 spell storing longspear (lightning bolt, CL 9th), masterwork dagger, masterwork light crossbow with 10 bolts, cloak of resistance +3, ring of protection +1, spell component pouch, sundark goggles*, 75 pp *New item described on page 123 Draconic Words (Su) Renthisj (speak)—eliminates fatigue or exhaustion in target; ocuir (see)—target gains +6 competence bonus on Search and Spot checks for 1 hour.
Lizard Familiar N Tiny magical beast (augmented animal) Init +2; Senses low-light vision; Listen +3, Spot +3 Languages empathic link, speak with master AC 17, touch 14, flat-footed 15 hp 23 (11 HD) Resist improved evasion Fort +3, Ref +3, Will +9
CR —
Speed 20 ft. (4 squares), climb 20 ft. Melee bite +4 (1d4–4) Space 2-1/2 ft.; Reach 0 ft. Base Atk +0; Grp –12 Atk Options deliver touch spells Abilities Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 2 SQ can always take 10 on Climb checks Feats Weapon Finesse Skills Balance +10, Climb +12, Hide +10, Listen +3, Spot +3
DRAGON DEVOTEE
“I am even more than I appear to be. At heart, I am dragon.” —Braxon Dragons hold a great fascination for some individuals, leading those folk into closer and closer association with the powerful race. Some individuals (primarily those related to sorcerers) feel the call more strongly, thanks to their dragon ancestry, occasionally even leading them to attempt to awaken their blood and bring those traits to the fore. Learning more about dragons is the fi rst step toward understanding them. The dragon devotee expands upon this knowledge and begins to manifest dragonlike qualities.
BECOMING A DRAGON DEVOTEE
Dragon devotees are most often fighters or rogues who desire the power and the glory of dragonkind. They need to have basic knowledge about dragons and understand their language. Comprehending the mindset of dragons lets you delve deeper into what it means to be a dragon and to help you become one of them. An above-average Charisma score is necessary to gain the class’s spellcasting ability.
Entry Requirements Race: Nondragon, can’t have draconic template. Base Attack Bonus: +5. Skills: Knowledge (arcana) 1 rank. Languages: Draconic.
CLASS FEATURES
As you advance through the levels of this class, you improve your combat skills and gain improved (or new) spellcasting abilities. Ability Increase (Ex): When you enter this class, your Charisma score increases by 2 points. At 3rd level, your Constitution score improves by 2 points. At 5th level, your Strength score improves by 2 points. Natural Armor (Ex): A dragon devotee’s skin thickens and toughens, developing minuscule scales. This change provides a +1 bonus to your existing natural armor bonus to AC, or simply a +1 natural armor bonus if you had no natural armor to begin with. Combat Technique (Ex): At 2nd level and again at 4th level, you become more deadly in combat. Each time you gain this class feature, you can choose either to take a bonus feat (any feat from the list of fighter bonus feats for which you meet the prerequisite) or to improve the extra
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