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Dungeon trap table Generates a random trap within a dungeon TSAT1
Resting Resting
The party may take one short rest during the
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quest.
4646
Move Table Move Table
d20 Result
1-91-9 Something found.
10-18 No result
Combat encounter triggered. Use an encounter genera Combat encounter triggered. Use an encounter generator of 19-20
your preference.
What Found Table What Found Table
d2o What Found
11 Combat Encounter Triggered. Use an encounter generator of your preference.
2-82-8 Mundane Item Found. Roll on Item table (p.163).
99 Trap found. Roll on Trap table (Standard or Wilderness, pp.40-41) then react to the trap.
10-11 Skill Challenge triggered: Roll on the Skill Challenge Table (p.139).
12-19 Clue found. Roll on Item table (p.163) and gain 1 table (p.163) and gain 1 Clue Point. If necessary, reroll on Clue Point. If necessary, reroll on Item table until you get
something that makes sense given the context. Add this detail to the narrative of your text. It will his detail to the narrative of your text. It will influence influence
future events. You could also use the clue tables in n Chapters 8 and 9 of TSAT1. Chapters 8 and 9 of TSAT1.
Loot Found. Roll on [d6] (1-5) individual treasure table (6) hoard table, based table (6) hoard table, based on CR of most recent monster on CR of most recent monster 2020
encountered. This could be on a corpse or a container of er of some kind (like a chest). Determine with oracle rolls.some kind (like a chest). Determine with oracle rolls.