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Determines whether whether a a life life event event happens happens to to a a player player TSAT2, TSAT2, p.173
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333434 Resistance is Futile Some foul arcane trickery is afoot. Any resistances you have to particular damage types are null until you complete the next long rest. This applies to all race and class features and traits.
Curse of Poor Speech Somehow you have lost your voice! Perhaps you’ve be Somehow you have lost your voice! Perhaps you’ve been arguing with your fellowadventurers, are a bit run down, or are adventurers, are a bit run down, or are just on the wrong end of some mischievous sorcery, just on the wrong end of some mischievous sorcery, but whatever the case your voice has taken on but whatever the case your voice has taken on a raspy and unpleasant tone. You have a raspy and unpleasant tone. You have disadvantage on all Charisma checks that rely on disadvantage on all Charisma checks that rely on speech until you finish your speech until you finish your current current quest. Also, whenever you attempt to cast a spell with a ith a verbal component, you must make verbal component, you must make a DC 11 + a DC 11 + tier Constitution check. If you fail, you cannot cast the spell (but you do not losetier Constitution check. If you fail, you cannot cast the spell (but you do not lose the slot).
Weakest Link For some reason, your courage has deserted you somewhat, and the very idea of what, and the very idea of combat combat seems daunting. You wonder if your seems daunting. You wonder if your companions will notice. companions will notice. During the next combat encounter, your character will ll not be able to not be able to participate in any participate in any flanking manoeuvres.
Arcane Memory Loss Try as you might, your spells are not Try as you might, your spells are not coming to you as easy as they normally do. Perhaps coming to you as easy as they normally do. Perhaps it is the wine you drank last it is the wine you drank last night, but your mental acuity is somewhat less than normal.night, but your mental acuity is somewhat less than normal. During the next combat encounter, you can either cast a spell or cantrip as your main action, but you cannot cast a spell or cantrip as action, but you cannot cast a spell or cantrip as a bonus action. a bonus action.
Brain Fog Something is clouding your judgment and decision ma Something is clouding your judgment and decision making. Until the end of king. Until the end of this quest, you this quest, you have a penalty of have a penalty of -1 on Wisdom- and Intelligence-based checks and saving throws.-1 on Wisdom- and Intelligence-based checks and saving throws.
Deserted by Luck You feel as if the entire cosmos is You feel as if the entire cosmos is bent against your good fortune. Make your next three bent against your good fortune. Make your next three saving throws at saving throws at disadvantage disadvantage..
Lead in Your Boots You just can’t seem to shake this lethargy. The next time you roll t time you roll initiative, your speed is initiative, your speed is halved for the first two rounds.
Fear the Reaper Your fate teeters on a knife edge. If at any time d Your fate teeters on a knife edge. If at any time during the remainder of this quest you uring the remainder of this quest you are are forced to make death forced to make death saving throws, you automatically fail the first one. saving throws, you automatically fail the first one.
Clumsy You just can’t seem You just can’t seem to co-ordinate yourself today. You have to co-ordinate yourself today. You have disadvantage on all Dexteritydisadvantage on all Dexteritybased checks and saving throws based checks and saving throws until you finish your next until you finish your next combat encounter. combat encounter.
Slow Healer You immediately begin to feel a little sickly. Unti You immediately begin to feel a little sickly. Until the end of this quest, when you regain hit points through magical means (such as hit points through magical means (such as spells or healing potions) you spells or healing potions) you only regain half only regain half
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515252 Nightmares You begin to be tormented by disturbing visions of horrific creatures. The next time you encounter a non-humanoid enem encounter a non-humanoid enemy, make a DC 17 y, make a DC 17 + tier Wisdom saving throw. On a fail + tier Wisdom saving throw. On a fail you are immediately frightened. You may repeat the saving throw at the beginning of each of your turns, ending the effect on a success. The bane t bane t hen ends. hen ends.
Insomniac You feel a bizarre, washed-out tiredness. The next time you attempt to take a long rest, make a DC 14 + make a DC 14 + tier Constitution saving throw. On a failed save, you get a terrible sleep.tier Constitution saving throw. On a failed save, you get a terrible sleep. You must choose one class feature to not refresh, and after replenishing hit points, roll (tier x d4) hit dice and deduct this from your x d4) hit dice and deduct this from your hit point total. hit point total.
Weak Hitter Your main attack (be it weapon or spell-based) has lost some of lost some of its gusto. During the next its gusto. During the next combat encounter, deduct (tier x d4) combat encounter, deduct (tier x d4) damage from each of your damage from each of your weapon’s damage rolls. weapon’s damage rolls.
Forgetful Caster If you are If you are a non-casting class, reroll. a non-casting class, reroll. You have temporarily forgotten one of your spells. Choose or randomly select one of your
spells (not a spells (not a cantrip). You have temporarily forgotten this spell until cantrip). You have temporarily forgotten this spell until after your next long after your next longrest.
Tired in Your Bones All this adventuring seems to have taken it out of you - you - or perhaps you are just coming or perhaps you are just coming down with a cold. Your hit point maximum is reduced by 5 by 5 until after you complete your until after you complete your next long rest.
Curse of Withering Some ancient curse lingers here! You immediately age 10 years, and can feel it in all the bones of your body. Immediately take one level of exhaustion. This curse can be removed with a remove curse spell. The exhaustion can be removed as spell. The exhaustion can be removed as per normal rules. per normal rules.
Rust Never Sleeps
If you are wearing metal armour, you look down to notice that a otice that a significant portion has significant portion hasbecome afflicted with some kind of become afflicted with some kind of rapidly advancing rust. It is repairable at rapidly advancing rust. It is repairable at a blacksmith’s, a blacksmith’s, but for now subtract 1 from your but for now subtract 1 from your AC until you can find a blacksmith to repair this. TheAC until you can find a blacksmith to repair this. The repairs should cost you around 15 gp.
Jammed Crossbow If you do not use a If you do not use a crossbow, re-roll. crossbow, re-roll. If you are using a crossbow, you If you are using a crossbow, you see that some fault has afflicted it. From now on, see that some fault has afflicted it. From now on, whenever you roll a nat 1 on an whenever you roll a nat 1 on an attack roll, the crossbow seizes and you must spend an attack roll, the crossbow seizes and you must spend an action clearing the jam. You can fix this as soon as you can s you can find a weaponsmith. The find a weaponsmith. The repairs should cost you around 20 gp.