Portfolio | Victoria Nasiopoulou // 2021

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PORTFOLIO

Victoria Nasiopoulou Skeva 2015 - 2021

Architecture||Exterior Exterior&&Interior Interior Design Design Architecture Video Games | Graphic Design | Visual Arts Urban Planning | Video Games


VICTORIA NASIOPOULOU SKEVA 31.03.1995 | Thessaloniki, Greece Based in Berlin, Germany

EDUCATION

e-mail:

vikidfly@gmail.com

issuu:

https://issuu.com/offvi

vimeo:

https://vimeo.com/offvi

linkedin: https://www.linkedin.com/in/victoria-nasiopoulou-4041681a4/

Department of Architecture, School of Engineering | University of Thessaly, Volos, Greece

2013 - 2020

Bachelor and Integrated Master of Architectural Engineering | 8.79/10

November 2020

• DIPLOMA THESIS | 9.88/10 ELECTRA: the rescue mission of the invisible cities

September 2020

• RESEARCH THESIS | 10/10 Undermining Reality: optical illusions in the chronicle of art

January 2020

High School Diploma |14th General High School of Thessaloniki, Greece

2010 - 2013

Conservatory “Music College” of Thessaloniki, Greece Music Theory | Solfège | Choir | Harmony | Piano

2001 - 2010

LANGUAGES GR ENG DEU

Native Language Certificate of Competency in English | ECCE // Level B2 | University of Michigan

2010

Private lessons | OLS level C1

2020 2006 - 2010

Private lessons // Level: pre-intemediate

SKILLS & KNOWLEDGE Autocad

Unreal Engine

Illustrator

Sketch up | V-ray

Twinmotion

InDesign

Rhinoceros | V-ray

Autodesk Maya

Premiere

Vectorworks

Photoshop

After Effects Microsoft Office Suite


WORK EXPERIENCE Intern Architect | Erasmus+ placement programm -male Architekten | Malearc Studio Enterprise [MSE] Berlin, Germany architectural design and planning

September - March 2020 - 2021

Architect T + T Architects | Architectural and Design Studio, Thessaloniki, Greece architectural and industrial designer | exterior and interior designer

July - August 2018

Intern Architect T + T Architects | Architectural and Design Studio, Thessaloniki, Greece architect assistant | exterior & interior designer

July - August 2017

WORKSHOPS | LABS | COMPETITIONS | EXHIBITIONS Participation in Architectural Competition, about a “Kindergarden” in Berlin, Germany

October - December 2020

results have not been published yet

Participation in Student Work Exhibition, called “City of Rooms | Η Πόλη των Δωματίων” at Giorgio de Chirico Art Center, Volos, Greece

February 2018

by Department of Architecture, University of Thessaly in collaboration with the Cultural Directorate of the Municipality of Volos. The exhibition presents the research results of the homonymous course in Architectural Design, in the Graduate Cycle of Studies.

Participation in Student Work Exhibition, called “Happy Days” at Bios, Athens, Greece

April 2017

The exhibition presents digital artworks & scenic design artworks

Modelmaking Workshop, called “Model Making in Architecture” at Department of Architecture, University of Thessaly, Volos, Greece | by Evelin Gavrilou

November 2016

Participation in Athens Biennale_OMONOIA AB5to6 Lab & Exhibition, called “identifications | Tαυτοποιήσεις” | by Zisis Kotionis

November 2015

1st Award - 1st Place | 19th National Piano Competition, Athens, Greece | “Choir & Youth Orchestra”, “XONHELLAS” | by Stefanos Lekkas

20-25th April 2009

PORTFOLIO CONTENTS diploma thesis | research - idea analysis - architecture & urban design - graphic desigh - level designvideo game design & development - character design - animation - digital environment design landscape design & programming - video game programming research thesis | architectural design | urban planning | industrial design


2020 ELECTRA| The rescue mission of the invisible cities // diploma thesis supervisor: Spyros Papadopoulos team partner: Nikolina Parathyra summary | In this dissertation we rely on the literary work of Italo Calvino, ‘Invisible Cities’, attempting an interpretation of his world from our perspective, through a video game. Our goal is both to portray this world and to roam and interact within it. The empire of Calvino’s cities is transferred into a human organism that is mapped out. Its constituent bodies form the urban centers. Their anatomies create their design, the arteries become rivers and seas, the veins turn into roads, the cells into buildings. While the visible elements of a city are easily traceable, the invisible ones can only be discovered by a wanderer. The design of our own empire’s cities is followed by our willingness to introduce this wanderer into them, so that he can explore and experience them, as well as interact with their environment. In the game we have created, the organism that hosts the invisible cities gets sick of a virus that infects them, eliminating its buildings. Their complete disappearance implies the necrosis of every city-organ and, therefore, of the whole organism. A nanobot [ELECTRA] is inserted into the diseased body in order to destroy the virus and save the body. She takes on the role of M. Polo as an explorer, but this time in a female form, in honor of all the references that have been made by Calvino to the female gender.

diploma thesis project

Man is exiled to the empire of the body in which he resides. As an emperor, he knows that it will be destroyed, although he has not been able to explore it. His greatest fear is time, which - like a disease - attacks the states of his body, one by one.

book url: https://issuu.com/offvi/ docs/______________________-_________print_ video game trailer url: https://vimeo.com/464718097 gameplay url: https://vimeo.com/468964698


CONTENTS_ CHAPTER 1 | PROJECT RESEARCH | IDEA ANALYSIS ARCHITECTURE | URBAN DESIGN TAMARA CITY CHAPTER 2| VIDEO GAME - LEVEL DESIGN CHARACTER DESIGN ANIMATION VIDEO GAME DESIGN | DEVELOPMENT VIDEO GAME PROGRAMMING DIGITAL ENVIRONMENT LANDSCAPE DESIGN | PROGRAMMING


CHAPTER 1

1. urban elements - invisible cities

Part 1_ Book Analysis | Idea

Cities Plat Map Architecture Street

Tamara Despina Isaura

Ground

Zenobia

Ζaira

Octavia

Tamara

Thekla

Fedora

Despina Sophronia

Zenobia

Moriana

Armilla

Penthesilea

Sophronia

Every city, imaginary or not, is consisted by specific elements, either visible or invisible. We define as visible the topographic, urban and architectural planning of each city.

Octavia Esmeralda

Water

Subsoil

Eusapia

Isaura

Eusapia

Argia

Armilla

Argia

Moriana

Several of the main natural elements are being used throughout this book.

Thekla

Esmeralda

Penthesilea

Octavia “the city is over the void” (air)

Part 2_ Architecture | Urban Design PROGRESS

Air

Ζaira

Classifications of Invisible Cities

LINEAR INTERVENTION

Water Materials Constructions

Network Network

Italo Calvino, “Invisible Cities”Book anaysis [basic story structure and symmetry]

Argia “earth instead of air” (subsoil)

2. elements of nature invisible cities

Armilla “water pipes that rise vertically”(water)

Urban Planning Methodology

PRODUCED BY AN AUTODESK STUDENT VERSION

URBAN PLAN

Tamara “trees and stones” (ground)

SECTION

LINEAR INTERVENTION

PROGRESS

URBAN PLAN

SECTION

PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION

Part 3_ Tamara City

1. list of Invisible Cities’ buildings - the four main types of cells Blood Cells

Muscle Cells

Epithelial Cells

temples

schools

prisons

factories

palaces

hospitals

brothels

warehouses

ministries

1. areas|buildings|specific locations

garages-repair shops

banks-mints

abattoirs

PRODUCED PRODUCEDBY BYAN ANAUTODESK AUTODESKSTUDENT STUDENTVERSION VERSION

PRODUCED BY AN AUTODESK STUDENT VERSION

2. specific buildings - specific cells Organ-specific cells - homes | shops | offices

nerve cells

muscle cells

epithelial cells

zone 3 |+0.00 m zone 2 |+0.00 m PRODUCED BY AN AUTODESK STUDENT VERSION

blood cells

zone 4 |+20.00 m

PRODUCED BY AN AUTODESK STUDENT VERSION

3. organ map | tissues types present in the human organs | locations

zone 5 |north +60.00 m south +40.00 m

zone 1 |+0.00 m sea port |+0.00 m

4. Architectural Design Methodology

PRODUCED BY AN AUTODESK STUDENT VERSION

NERVE NERVE CELL CELL

TEMPLE TEMPLE PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION

PRODUCED PRODUCEDBY BYAN ANAUTODESK AUTODESKSTUDENT STUDENTVERSION VERSION

Nerve Cells

PRODUCED BYPRODUCED AN AUTODESK BY AN STUDENT AUTODESK VERSION STUDENT VERSION

PRODUCED BYPRODUCED AN AUTODESK BY AN STUDENT AUTODESK VERSION STUDENT VERSION

Architecture | Buildings

BLOOD CELL

HOSPITAL

L I


The empire of Calvino’s cities is transferred into a human organism The city is entirely constructed by the mankind and is conceived as such. The city is based on humanity and vice versa, and results on the interaction between the two. We, therefore, match the elements of Calvino’s Invisible Cities with parts and elements of the human body. The parallels between the cities are drawn based on the place, structure and function of each organ, combined with the construction of the urban space and its elements, that have been spotted within the Invisible Cities.

2. invisible cities | elements of nature organs | systems

3. brain connections - organ systems organs | cities

Fedora - Brain Moriana - Ear

Tamara - Eye Sophronia - Nose

Despina - Tongue Thekla - Larynx Zenobia - Lung

Octavia - Trachea Armilla - Heart Argia - Stomach

1. elements of nature - organ systems air

Respiratory system

ground

Sensory system

water

Cardiovascular system

subsoil

Digestive system

LINEAR INTERVENTION

PROGRESS

5 zone|industrial area prisons factories abattoirs 4 zone|suburbs warehouses garages hospitals brothels schools temples homes-shops 3 zone|center north palaces ministry schools homes-shops 2 zone|center homes-shops offices banks temples schools 1 zone|old town homes-shops temples

Eusapia - Ιntestine

Sensory system Respiratory system Digestive system Cardiovascular system

Map of the Invisible Cities’ Empire

URBAN PLAN

SECTION

LINEAR INTERVENTION

Tamara | Eye - Urban Plan | Topographical Map

PROGRESS

URBAN PLAN

2. Tamara | Eye - Mapping

SECTION


plans_ Tamara | Eye - Architectural Design | Buildings 1. the four main types of cells a. nevre cells It’s through those that orders, information and stimulus are transmitted. They are the main components of the nervous system, which control each organ. The political agenda, economy and religion accordingly form a city’s organisation and management system. a | palaces 0

25

50

side views

1

front views

top views

75 m

a | banks

a | ministry

a | temples 0

25

50

75 m


b. blood cells The proper blood circulation is an important factor for the function of the human body and in the long-run, for its survival. On these grounds, the educational and the health care institutions define the human life, accordingly. b | hospitals

b | high school

0

0

25

50

75 m

25

50

b | elementary schools - kindergartens 75 m

b | university


plans_

c. muscle cells They provide the excitability, the flexibility, the contractility and the extensibility. In this part are found the brothels and prisons, as the initial are responsible for the human body’s satisfaction, while the latter are places that restrict its freedom. b | universities 0

25

side views

front views

top views

50

c | prisons 75 m

0

25

50

c | brothels 75 m

0

25

d | warehouses 50

75 m

0

25

50


0

d. epithelial cells They function as the exterior. They somehow define which substances enter the human body while they interact with the external environment. As such, the buildings of this category edit or capture the matter and define the final form that will eventually enter the city. d | repair shop d | abattoir 75 m

0

25

d | factories 50

75 m

0

25

50

75 m

0 25 50 75 m


SIGNS

plans_ 2. eye cells| specific cells offices

top view

front view

side view

top view

front view

side view

top view

front view

side view

top view

front view

side view

top view

front view

side view

top view

front view

side view

houses

ground floors | house entrances | shops

house entrance house entrance ground floor front view

house entrance side view

shops ground floor

shops front view

0

25

shops front view 50

75 m

connections


Tamara | Eye Level - Map

water network

urban blocks

street network

green areas

Other cities | Levels - Organs 1. concrete 2. wood|cloths chains|ropes

1. Tamara eye | ground

2. Octavia trachea | air

3. Argia stomach | subsoil

4. Armilla heart | water

3. soil|rocks 4. pipes water plants


CHAPTER 2 | ELECTRA [video game] The analysis and parallelism we made in the previous chapter are now used as a basis for the construction of this virtual world.

Storyline [from summary] In the game we have created, the organism that hosts the invisible cities gets sick of a virus that infects them, eliminating its buildings. Their complete disappearance implies the necrosis of every city-organ and, therefore, of the whole organism. A nanobot [ELECTRA] is inserted into the diseased body in order to destroy the virus and save the body. She takes on the role of M. Polo as an explorer, but this time in a female form, in honor of all the references that have been made by Calvino to the female gender. Man is exiled to the empire of the body in which he resides. As an emperor, he knows that it will be destroyed, although he has not been able to explore it. His greatest fear is time, which - like a disease - attacks the states of his body, one by one. - Get ready for your entry into the body, the Empire is in danger -

Part 1 & 2_ Character Design - Animations | Modeling | Equipment Software_ Rhino | Autodesk Maya | Adobe Mixamo | Unreal Engine

nanobot ELECTRA | Animations

Part 3 & 4_ Video Game Design | Development | Programming Gameplay • •

Single Player • Interactive fiction | Missions • Inventory system • Open World Game Thrid Person Shooter Game [TPS] | You can change the view to First Person [FPS] when the battle begins.

-Contrary to the original shooting games, in this case it’s not the character that is threatened, but the universe instead. [level | city - organ] -At each Level - Organ you have to complete all the missions. -The final mission will determine whether you win or lose. If you win you have unlocked the next Level – Organ.

Gameplay Parts - Missions | Screenshots | Tamara City - Eye Level 1st Mission | Go to the Statues Area to find the 1se part of the Vacuum [ BELT ] Statues of the Invisible Cities

BACILLUS

ERYTHROCYTE

THROMBOCYTE

FLAGELLATE BACTERIA

SPIRAL BACTERIA

VACUUM | BELT


Enemy | Virus

Equipment - Vacuum | Belt & Weapon

Character | nanobot ELECTRA

Software | Programming skills [ Unreal Engine 4 | Blueprints ] • • •

Landscape Design | Materials Spacescape Plugin | Sky Inventory Programming

• • •

Collecting Objects | Unlock Skiills [Equipment etc.] Interactive Widjetcs Custom Projectile Programming

• • •

Minimap Programming Character Movement Third Person Shooting Game

Video of Gameplay parts url: https://vimeo.com/468964698


WAGON

POLE

KIOSK

5th Mission | Go to find the 2nd part of the Vacuum [ WEAPON ]. Virus is going to destroy the buildings. Use the Vacuum to kill them!!


2nd Mission | Go to the Hidden Objects Area to find them [ KIOSK | POLE | WAGON ] and unlock TELEPORT SKILL

3nd Mission | Go to find the shown Buildings to unlock FLYING SKILL. “The palace, the prison, the mint, the Pythagorean school, the brothel.”

4th Mission | Fly and collect 10 BLUE SIGNS to continue You can shoot or suck them with the blackhole mode of your Vacuum - Weapon.


Part 5 & 6_ Digital Environment | Landscape Design - Programming Design | Development - Tamara City | Eye Level

Software_ Rhino | Unreal Engine | Spacescape



2019 | 2020 UNDERMINING REALITY|optical illusions in the chronicle of art // research thesis supervisor: Alexandros Psychoulis summary | The concepts of reality and illusion are seemingly opposed, used by perspective to correct or distort perceptions. The urban scenery is full of elements that cause optical illusions. My research focuses on parts of human artefacts in the area of fine and visual arts, using various techniques, effects and technological tools on paintings, sculptures, architectural creations and designs scenography artworks, to deceive the spectator. However, the way to fool one’s vision is a complicated procedure. Sensory integration along with memory and experience resulting in optical illusions. Human brain, the “storage” of all these information, is the main organ -apart from the eye- that perceives reality, due to the brain’s function of constructing visual experience. Hence, whatever we see may as well be a misinterpretation. Artists are suitable to perform this result as they aim at entertaining and charm spectators through their work. Examples of this procedure that creates illusion are: • various artworks placed in internal or external space creating an illusion of movement and depth, • techniques such as video and projection mapping that add dimensions and movement on static elements, • interactive systems and installations, • technologies such as augmented reality that enriches our world placing between our eyes and the environment a variety of digital information.

research thesis

Since all these city elements give the impression of movement and change, arises the question whether the city’s environment tends to create a parallel world opposed to the “real” one, thus misinterpreting our senses.

book url: https://issuu.com/offvi/docs/_____ ______________-___________________________1_

UNDERMINING REALITY: optical illusions in the chronicle of art | contents introduction: • definition of optical illusions, • gestalt theory chapter 1: • optical illusions (history, Platon), • geometrical optical illusions (definition, science, art) • contour rivalry, light (definition, science, art) chapter 2: • figure - ground (definition, history) ambiguous figures (pictographic | stereographic ambiguity, definition, art, test Rorschach, science) chapter 3: • impossible objects (definition, history) • categories (boundary conflicts, impossible _bars, impossible steps / continuous steps, overlapping planes) chapter 4: • perspective illusions (definition, history, science, art, architecture, cinema, theater) • trompe-l’œil (definition, history) • forced perspective (definition, history) • foreshorted scenography • anamorphosis • quadratura • false perspective • cinema / theater (scenography) • animation • constructions chapter 5: • motion (optical illusions, definition, history) • scenography (theater, phantasmagoria) • cinema (tricks) • optical art • interactive art, installation art, digital and interactive systems, interactive architecture • visual reality • videogames • augmented and spatially augmented reality • projection mapping (2d, 3d, 4d, 360O) conclution


Hermann / Hering illusion

Sandro del Prete, The inverted chess- board

Oliver Hardy / Stan Laurel, Brats movie

James Turrell, Afrum I

Victor Vasarely, Zebra

Acropolis of Athens, Greece

Rabbit-Duck Illusion

Francisco Sobrino, Unstable Transformation -Su- perpositionJuxtaposition

Marcel Duchamp, Rotary Glass Plates, Precision Optics

M.C. Escher, Concave and convex

Sandro del Prete’s photos

Onionlab studio, Axioma, projection mapping


2015| 2016 A POCKET OF EPISODES ( EVENTS ): DIGITAL|ANALOGUE LIBRARY

subject | The educational intention of this design workshop is to navigate students to explore, to manipulate and thoroughly represent a critical proposal based on the multiple poly-programmatic properties of a digital-analogue multi-spatial/function Library*. Students have to explore and understand the nature of a multi-functional and complex behavior building and its correlation with the inner and exterior city functions. In addition, a major cognitional area forming this educational tusk is to explore and produce a concept result about a building integrating with the information technology, the complex and consecutive functions of people constantly occupying and using all networks of internal spaces, the zero energy consumption possibility that might lead to a possible setting of the building underground. The exploration of a matrix of function free and function full oriented spaces together with the research of a poly-programmatic use of the roof-top level (either at a high up level or to the natural surface) conclude the study demands.

LIBRARY BUILDING PROGRAM

architectural design

A. ACCOMMODATION AREAS / ACCOMMODATION FUNCTIONS B. EVENTS C. SUPPORT AREAS D. LIBRARIES, COLLECTIONS, LABORATORIES E. LEARNING AND ACTION F. STAFF AREAS G. COLLECTION STORAGE AREAS H. INFRASTRUCTURE AND INSTALLATIONS TOTAL

Library

University of Thessaly, Volos

330 m2 400 m2 180 m2 600 m2 560 m2 100 m2 200 m2 400 m2 2770 m2

professor: Iordanis Stylidis team partner: Lina Kantere renders by: Victoria Nasiopoulou-Skeva project description | The library is located in Volos, Greece and belongs to the University of Thessaly. The lot, on which it is built, presents particularities owing to the amphitheatre that occupies most of the surface. The building consists of levels below and above ground level so that it fulfils the terms of the building programme while a height balance is preserved in relation to the rest of the buildings in the polytechnic campus. Its volume consists of a combination of geometrical shapes which add plasticity to the overall face of the building. Sunlight is a crucial factor to the function of the building. For this reason, openings were made on all sides of the building so that all of them are lit during the day. The largest opening of the library is found on the southeast side, lighting the connecting corridors between the levels (ramps). Even the underground floor is naturally lit through this opening as well as through the opening on the northeast side along with the ramp that leads from the basement to the main entrance. There are balconies to Southwest, Northwest and Northeast. Specifically designed flat room, equally important as the rest of the building, used mainly as relaxation and concentration room and comprised of little roofed spaces with accessible rooftops to be used all year round. Construction from reinforced concrete and visible (white) cement with black aluminum frames and glass railings.

Campus Area

Green Areas

Water




2nd basement

section a-a

section b-b

northeast view

southwest view

1st basement

ground floor

section c-c

northwest view 1st floor

2nd floor

section d-d

0 1 2 3 4 5m

southeast view flat roof

plans_


2016 | 2017 Subtraction_

(+) home | dormitories professor: Evelyn Gavrilou team partner: Christina Iliadi subject | subtraction (n.) c. 1400, “withdrawal, removal,” from Late Latin subtractionem (nominative subtractio) “a drawing back, taking away,” from past participle stem of Latin subtrahere “take away, draw off, draw from below,” from sub “from under” (see sub-) + trahere “to pull, draw” (see tract(n.1)). The mathematical sense is attested from early 15c. [ url: http://www.etymonline.com/index.php?term=subtraction ]

poster_

SUBTRACTION ARCHITECTURAL STUDIO III-V

31.10-02.11.2016

MONDAY 31.10.2016 10:00-14:00 15:00-21:00 TUESDAY 01.11.2016 17:00-22:00 WEDNESDAY 02.11.2016 10:00-14:00

workshop along the contexts of the course | Model Making in Architecture_

PROFESSOR EVELYN GAVRILOU

The workshop took place at the School of Architecture at the University of Thessaly in Volos. The working teams of students work are called to use and experiment with 3-4 different materials for the creation of models moving to the next step after the first exercise of diagrams.

VISITING JURY SEVASTIANA KONSTAKI VAGELIS PAPANDREOU KATERINA TSAKMAKI ORGANIZERS DIAMANTOULI ELIKI

url: https://subtract2016.wordpress.com/

architectural design

The list of materials that were used for the models: • • • • • • • • • • • • • • • • • • •

plaster concrete soap with glycerine soap with olive oil wax wax gel white acrylic mastic silicone transparent silicone transparent (heated silicone cilopren polyurethane (smelted) polysterene / resin polysterene (dow) wooden filler filler sugar chocolate plasticine gel (for food)

FOUSTERI ATHINA

MODELMAKING

WORKSHOP

The central / vertical volume removal technique (square, cylindrical, rectangular) is used in the entirety of the models. From creating the first model, there emerged the rough structure of the main building, hosting the student dormitories of the ”+ home” project.


models_


(+) home | dormitories_ project renders by: Victoria Nasiopoulou-Skeva

project description | A 116x57 meters plot, located near the Polytechnic School of Volos, with a student accommodation building complex in it. The plot lies between Kilkis-Limnou-Lachana Streets. The main entrance is located on Limnou Street (Northwest) and the second entrance is Southeast on the side facing the port. The complex comprises: A) a shared building, open-air terraces / squares and building units with basement, first and second floor, connected with corridors on the second floors. Their placement is geometric in accordance to the shape of the plot. A reception/secretariat ground-level building as well as a storage ground-level building are found bilaterally of the main entrance. The main entrance is located on Lachana Street and the second from inside the plot. On the Northeast and Southeast sides of the plot, there are squares, green spaces, wooden benches of irregular patterns as well as a concert stage. In the centre of the plot there are two smaller squares between the building units. The ground is paved which creates pathways between the buildings on the plot.


masterplan | plans_

0

surrounding area

ground floor

1st floor

2nd floor

10

20

30

40

50m


u

no

(+) home_ block

a an

public building

ch La

sleeping units

Lim

masterplan| sections_

section a-a

section b-b

0

1

2

3

4

5m


ground floor

public building | plans_ Main entrance on Lachana Street, second entrance through plot.

1st floor

Dimensions: 28.3x16 m perimeter, Height: 12.3 m Ground floor: Reception, information, restaurant, medical room, restrooms, cinema / amphitheater 1st floor: central corridor, library, laboratories // offices, wc, warehouse 2nd floor: central corridor, audiovisual recording studio, computer lab, offices

2nd floor

section a-a

0m 1m 2m 3m 4m 5m

section b-b

section c-c


sleeping unit | plans_ Dimensions: Larger 38.6m / smaller 17.3m Height: 10m Consists of community areas and two rooms on the 1st and 2nd floor respectively. (Large: 13x13m, Small: 8x8m) There are two ground floor variations: a) with reception / secretary, and b) with storage. Integration of staircases in shared spaces. Ground floor: Left: reception / secretariat, elevator. Right: Assembly room 1st floor: public areas (kitchen, living room, computer lab), private spaces (4 single-bed rooms in large section, 2 single-bed rooms in small section) 2nd floor: shared spaces (kitchen, living room, laundry room), private spaces (layed out in same manner as in 1st floor) In the 13x13m square space, a uniform glass atrium with a glass roof is integrated.

ground floor // storage

ground floor // secretariat

section a-a // storage

section a-a // secretariat

2nd floor left living room | dining room

2nd floor left kitchen | dining room

0

1 2

3 4 5m


ground floor // secretariat

1st floor

2nd floor

section b-b // secretariat

section c-c // secretariat

2nd floor right living room | dining room

section d-d

2nd floor launderette


2017 UNDER THE SURFACE | SEEDS VAULT_

BIO-DINERSITY RESEARCH & EDUCATIONAL CENTER

professor: Iordanis Stylidis team partner: Dimitra Giova renders by: Victoria Nasiopoulou-Skeva

subject | Following the public open discussion and concern for the environment and the principal question of how the human beings mostly living in the geographical areas of massive and heavy industrialization, Europe and North America in particular, are going to achive a new equilibrium between the natural and the man-made environment, accepting and following the zero carbon dioxide emissions, the zero consumption or loss of energy for the heating and cooling of buildings and the re-thinking and re-arrangement of the relationship between the model of life and civilisation into the everytime specific and close range geography we are introducing a new subject-project responding accurately to the above mention local/global thinking. The task for this workshop is the design and the conceptual appropriation of a hybrid building containing research and educational units/ spaces/properties. We investigate and negotiate with the hypothesis of a unique building/space or a cluster of buildings/spaces of no more than 2000 sqm containing units for research, education and applied or experimental methodologies for a territorial bio-diversity and sustainability holistic intervention and environmental protection. A unit/container for the variety of local seeds and a unit/laboratory for the quality control of the green production of the area (vegetables, fruits, crops) and a unit of multi-functional digital library open to public together with the logistics, the administration and multi-purpose open air area are the spatial elements of the program. The aim is to design a building attractor capable to mobilize not only the scientific but the ‘’everybody’’ interest. The building has be designed to operate under the surface of the earth at a choosen site having a minimum slope of 15o. This additional property is of great importance not only for the core functionality of the special or the usual typologies of the multiple programmatic spaces but for energy saving and the aesthetic of correlating with the close environmental typology.

basement

architectural design

2nd level

1st level

section a-a

section c-c


BUILDING PROGRAM - SPATIAL RELATIONS 1. Laboratories, Research Areas

500 m2

2. Seed storage

500 m2

3. Meetings, presentation rooms

400 m2

4. Interactive Spaces, Cinemas, Library

200 m2

5. Restaurant, Recreation / meetings

200 m2

6. Bonds-Swelling-Transition

200 m2

7. Corridors, Wineries, Sanitation, Warehouses

500 m2

20 researchers, 8 employees / day 5 researchers, 5 technicians / day

20 researchers, 80-100 visitors / hour

150 guests / researchers, trainees / day, 5 employees 80 guests, 5 employees

8. Surroundings, Views Total

2000 m2

0

3nd level

2

4 6

8 10m

flat roof

plans_

section d-d

section b-b 0 1 2 3 4 5 6 7 8 9 10m



project description | Τhe building is part of a plot with a slope of about 15° northwest of Volos. It is located near Larisis avenue facing Lundemi Str. and the Kaliakouda stream. This is a rural area where crops are favored due to soil and microclimate conditions. The plot forms a pentagon shape. Its dimensions are 110m west, 40m north, 77m northeast, 44m southeast and 60m south. It is bounded on the northeast by a highway, which also grants the access to the plot. The main entrance of the building can be reached through a square located on its east side, which also has a parking lot. The main section of the building (section 1) includes interactive spaces, a cinema, and a library. On the north side of section 1 there is a small enclosed courtyard which leads to the secondary entrance. On the building’s south side (section 2) there is a restaurant, a store, a rest room and a meeting room. sections 1 and 2 are connected. The main entrance of part 2 overlooks a small square on its east side. Access to this square can be reached via a 7x12m ramp, with a planted roof. On the west side of the building (section 3) there are meeting and presentation rooms. Access on this section can be granted via the central and northern sections of the building (sections 1 and 4) The northern side of section 4 includes laboratories, research areas and bedrooms (for researchers and employees) and can be reached from the east side , which overlooks an enclosed courtyard on the northern section of the plot. The seed storage is located on the basement of sections 3 and 4. The building has openings on the east sides as well as on the roofs. As for the crops, section 3 has a planted room with scented plants (basil, parsley, spearmint, mint and oregano). Access on the roof can be reached through exterior staircase situated on the north. Sections 2 and 4 have grass planted rooms. On the west side of the plot (behind the building) there are vegetable crops (summer period: tomatoes, peppers, eggplants, okra, green beans / winter season: spinach, lettuce, cabbage cauliflower, broccoli) and 11 olive trees. The southern section of the plot has a grain field. At the same time there are kiosks which can be used as warehouses for tools and equipment.






2018 ORDER AND DISARRANGEMENT: Negotiating form and matter in the design of a distillery

architectural design

KYDONITIKO_ winery / distillery

professor: Kostas Manolidis team partner: Christina Iliadi renders by: Victoria Nasiopoulou-Skeva

subject | The studio engages with the design of facilities for distillation of grape-based alcoholic beverages such as tsipouro, ouzo, grappa, etc. The proposed building will also house the reception of visitors and a place for accompanying tsipouro feasts. Our explorations focuses on the complex correspondences between architecture and earth’s materials and meanings. We elaborate an architecture that rearranges and refashes earthy matter, technical and aesthetic narcissism, and embodies vital forces of nature. Experimentation with the application and articulation of materials such as stone, brick, wood and rammed earth will be a central concern of the studio’s work and a theme for exercises and lectures. We will deal with the inner fabrication of forms and consider the densities and gaps, the ordered coherency and its disintegration, the laws of materials and their poetic transgression. The creation of alcoholic fermentation and distillation products has an almost magical character and belongs to the fundamental elements of the grammar of the transformations with which human civilization has moved. Therefore, the production of wine and spirits was also associated with key functions of the human community, such as collective worship and festive practices that reenact the secret of human union with nature. In modern society, the orgiastic decompression element that has long been associated with the production and consumption of wine has been almost completely suppressed. Alcohol was often employed in ritualistic forms of ecstatic exodus of one’s self and always brought a degree of liberation from internal burdens and immersion into a pro-logical field of approaching the world. The architecture of the distillery can interpret and internalize the mediating action of the distilled spirit towards the secret coordinates of existence and towards a reverent reconciliation of the human community with its natural ecosystem. The design of the building, in addition to its functionality and efficiency, can incorporate emphatic or implied echoes from such latent meanings. This integration can take place in architectural forms, in spatial relationships, in light and especially in the materiality of the building.

book url: https://issuu.com/offvi/docs/________________iv


project description | This project is located on Thessaly in Aivaliotika region, on the south of Volos on a plot of 101m altitude, viewing the Pagasitikos Gulf. A distillery producing tsipouro and ouzo with a characteristic quince aroma is situated here*. The total area is 1350m2 and consists of two units connected by an external corridor: a) Τhe production unit with a cellar on its basement, the production is on the ground floor and the offices/accommodation are on the first floor. b) The tasting unit on the ground floor. The plot has also a parking lot and luggage compartment. Since the subject of the study is the interaction between the building and the ground, natural materials have been used in various parts. The building is embedded into the rock which constitutes part of its walls. The production area consists of red brick masonry on the inside. Its facade features a section of wooden blinds, as well as the corridor joining the units. The elevated wall of the tasting unit is made of stone and built into the mountain. *The name of the region Aivaliotika refers to the city Aivali in Asia Minor. The name comes from the Turkish word “ayva” which means quince.

topographic plan // Aivaliotika, Thessaly, Greece


plans_

0m 1

basement

ground floor

1st floor

2 3 4

5


section plan a-a

section c-c

section plan b-b

cafe-bar | left building | side view

main building | distillery

front view

axonometric of the main building_


distillery’s wine exhibition | cafe - bar | left building



2017 | 2018 CITY OF ROOMS | STUDENT DORMITORY _on wheels // project

professors: Aristides Antonas, George Mitroulias, Sophia Vyzoviti team partner: Katerina Kotsaki project description | The core of the design is the collective self-management and therefore self-figuration of the student accommodation. The student housing network consists of 7 buildings located in the city of Volos and accommodates 200 students in total. Each building is treated vertically as a series of autonomous floor-apartments while ground floor facilities provide functions aimed at the wider academic community.

_on wheels | logo

_exhibition poster url: https://www.archisearch.gr/press/exhibition-volos-city-of-rooms/

architectural design

_network map


selected buildings plans_


_on wheels // project project description | A construction on wheels is used as a rest unit in these buildings to accommodate the space needs of each student. It was designed in such way that its shell could “close” and potentially isolate the person from the community and “open” to re-connect the person with it, in ways that result from the individuals’ self-determination. Thus, dynamic floorplans are produced with occasional private spaces and small social areas. In the free space between the private areas different activities of the members can be accommodated (study, entertainment, games, social activities…). Residential auxiliary activities such as eating, hygiene, and storage areas are placed on the sides of the apartments to minimize unit movement and space permeability.

axonometric_ bathroom

axonometric_ 1st floor | Korai 67

sleeping unit


plans_ Korai 67 & sleeping units

1st floor

2nd floor

3rd floor

4th floor

section plan a-a

section plan b-b

axonometrics_


indicative basement // ground floor

plans_ basement

ground floor

axonometric_


_on wheels // project

_on wheels // gif url: • https://giphy.com/gifs/Xc9JA2M6pmwNsLfpu7/html5 • https://giphy.com/gifs/WVFfYZMhxg6deBbtn6/html5 • https://giphy.com/gifs/QaGHq8KAnrQHqR4thA/html5


2016 URBAN PLANNING | URBAN DESIGN Redevelopment of Allatini area, Thessaloniki, Greece. professor: Giorgos Triantafyllidis subject | Τhe course’s aim is to focus on the concepts and specifications of Urban Design as well as the integration in the built environment and social dimension of the city. In this framework the use of basic urban design tools is introduced (integration strategies, urban functions, transport networks, public/private space, building blocks shapes, squares etc).

topographic // 1

protected buildings

The area of study is located in the southern part of Thessaloniki and includes mainly residencies, sports areas, and some protected buildings (old Allatini factory). It is also next to the sea and Thessaloniki Concert Hall. The existing topographical plan is illustrated in Figure (1) and comprises a large enough area for the site, a building block in which the old factory along with some abandoned buildings belong to. The proposed scheme is illustrated in Figure (2).

streets

suggested plan // 2

library radio station

stores_ ground floors

health clinic post office event center coffee shop

public squares

urban planning

green areas / squares

general top view

public buildings_ protected built area [Allatini factory]

buildings flower beds

residencies_ ground floors

office buildings

surrounding built area


photorealistic image

project description | Τhe first step in understanding the area was the analysis of the urban structure. Therefore, the concept is to preserve and utilize the buildings of the old factory along with the redevelopment of the surrounding area. It breaks down the building block in smaller ones by paving roads in between to serve road network purposes and access and utilize the created spaces. The section including the protected buildings now shapes a public space with public buildings and squares which are now accessible from every block corner. It is surrounded by office buildings with public squares north and southeast and residential blocks (with retail spaces at ground floor, residences at 1st -last floor) forming interior squares and green spaces. In this context, the area turns into a second “city center”, by forming public spaces that include different activities, and providing job opportunities for the local residents at the southern part of the city.

east side view | protected buildings_ public // office buildings

west side view | residencies // stores


2017 | 2018 SMALL SCALE PLACES AND ARTIFACTS [ space ] capsule // project professor: Iordanis Stylidis team partner: Laskaro Konstantinou subject | The educational intention of this design workshop is focused on the inter-disciplinary areas of human habits, information technologies, rural and urban landscape identities, industry oriented construction methodologies and zero energy consumption/ energy harvesting. We have to investigate, examine and discover the multiple variations of major political, aesthetic and technological topics regarding the western societies typologies of life and behavior in order to criticaly manipulate and, finally, embody the theoretical and functional possibilities of all algorithmic orientations to a unique construction-form aiming to achive a multi-purpose life-sustainable unit. This unit should, additionally, be capable to be build in a shipyard or aeroplane consruction factory thus it should be designed in separate mono-form pieces that can be assembled. project description | The [space] capsule project includes a small-scale space creation in capsule shape, designed as a single residential unit. It is a standalone unit with interior surface dimensions of 1x1m and a total diameter (including the load bearing structure) of 3.60 m. It consists of a metal frame with various layers of insulation and is both internally and externally covered with aluminum foil. The construction also has aluminum frames. Internally the construction is divided in four floors: a) entrance storage space, b) WC, c) kitchen – office space, d) bedroom-storage space.

architectural | industrial design

location // section plan


1st level

section plan a-a

2nd level

section plan b-b

3rd level

side view axonometrics_

top view


renders_

working table - bed

This metal construction can be installed in industrial buildings. – building sites which are turned into living spaces. Without this intervention the sites would not be suitable for living. To serve this purpose each unit comes with a water tank, located below ground, right under the capsule (water supply). All these units are provided with a standalone underground electrical grid. Thus, each industrial building where those capsules are installed is turned into a living space forming a community. The living units’ target group varies depending on each building’s location (age, profession). For example, should a site be located next to University premises, the capsules will be occupied by students, employees, professors etc. On the other hand, should the site be next to an industrial area (factories etc.), the capsules will be occupied by factory workers/employees. The building site could be located either on urban or rural areas. That said, the site could turn into a Motel. The capsules can be used as hotel units which accommodate anyone interested in staying in the aforementioned areas where those industrial buildings are located.


entrance - stairs - kitchen // bathroom


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