PORTFOLIO
Victoria Nasiopoulou Skeva 2015 - 2021
Architecture||Exterior Exterior&&Interior Interior Design Design Architecture Video Games | Graphic Design | Visual Arts Urban Planning | Video Games
VICTORIA NASIOPOULOU SKEVA 31.03.1995 | Thessaloniki, Greece Based in Berlin, Germany
EDUCATION
e-mail:
vikidfly@gmail.com
issuu:
https://issuu.com/offvi
vimeo:
https://vimeo.com/offvi
linkedin: https://www.linkedin.com/in/victoria-nasiopoulou-4041681a4/
Department of Architecture, School of Engineering | University of Thessaly, Volos, Greece
2013 - 2020
Bachelor and Integrated Master of Architectural Engineering | 8.79/10
November 2020
• DIPLOMA THESIS | 9.88/10 ELECTRA: the rescue mission of the invisible cities
September 2020
• RESEARCH THESIS | 10/10 Undermining Reality: optical illusions in the chronicle of art
January 2020
High School Diploma |14th General High School of Thessaloniki, Greece
2010 - 2013
Conservatory “Music College” of Thessaloniki, Greece Music Theory | Solfège | Choir | Harmony | Piano
2001 - 2010
LANGUAGES GR ENG DEU
Native Language Certificate of Competency in English | ECCE // Level B2 | University of Michigan
2010
Private lessons | OLS level C1
2020 2006 - 2010
Private lessons // Level: pre-intemediate
SKILLS & KNOWLEDGE Autocad
Unreal Engine
Illustrator
Sketch up | V-ray
Twinmotion
InDesign
Rhinoceros | V-ray
Autodesk Maya
Premiere
Vectorworks
Photoshop
After Effects Microsoft Office Suite
WORK EXPERIENCE Intern Architect | Erasmus+ placement programm -male Architekten | Malearc Studio Enterprise [MSE] Berlin, Germany architectural design and planning
September - March 2020 - 2021
Architect T + T Architects | Architectural and Design Studio, Thessaloniki, Greece architectural and industrial designer | exterior and interior designer
July - August 2018
Intern Architect T + T Architects | Architectural and Design Studio, Thessaloniki, Greece architect assistant | exterior & interior designer
July - August 2017
WORKSHOPS | LABS | COMPETITIONS | EXHIBITIONS Participation in Architectural Competition, about a “Kindergarden” in Berlin, Germany
October - December 2020
results have not been published yet
Participation in Student Work Exhibition, called “City of Rooms | Η Πόλη των Δωματίων” at Giorgio de Chirico Art Center, Volos, Greece
February 2018
by Department of Architecture, University of Thessaly in collaboration with the Cultural Directorate of the Municipality of Volos. The exhibition presents the research results of the homonymous course in Architectural Design, in the Graduate Cycle of Studies.
Participation in Student Work Exhibition, called “Happy Days” at Bios, Athens, Greece
April 2017
The exhibition presents digital artworks & scenic design artworks
Modelmaking Workshop, called “Model Making in Architecture” at Department of Architecture, University of Thessaly, Volos, Greece | by Evelin Gavrilou
November 2016
Participation in Athens Biennale_OMONOIA AB5to6 Lab & Exhibition, called “identifications | Tαυτοποιήσεις” | by Zisis Kotionis
November 2015
1st Award - 1st Place | 19th National Piano Competition, Athens, Greece | “Choir & Youth Orchestra”, “XONHELLAS” | by Stefanos Lekkas
20-25th April 2009
PORTFOLIO CONTENTS diploma thesis | research - idea analysis - architecture & urban design - graphic desigh - level designvideo game design & development - character design - animation - digital environment design landscape design & programming - video game programming research thesis | architectural design | urban planning | industrial design
2020 ELECTRA| The rescue mission of the invisible cities // diploma thesis supervisor: Spyros Papadopoulos team partner: Nikolina Parathyra summary | In this dissertation we rely on the literary work of Italo Calvino, ‘Invisible Cities’, attempting an interpretation of his world from our perspective, through a video game. Our goal is both to portray this world and to roam and interact within it. The empire of Calvino’s cities is transferred into a human organism that is mapped out. Its constituent bodies form the urban centers. Their anatomies create their design, the arteries become rivers and seas, the veins turn into roads, the cells into buildings. While the visible elements of a city are easily traceable, the invisible ones can only be discovered by a wanderer. The design of our own empire’s cities is followed by our willingness to introduce this wanderer into them, so that he can explore and experience them, as well as interact with their environment. In the game we have created, the organism that hosts the invisible cities gets sick of a virus that infects them, eliminating its buildings. Their complete disappearance implies the necrosis of every city-organ and, therefore, of the whole organism. A nanobot [ELECTRA] is inserted into the diseased body in order to destroy the virus and save the body. She takes on the role of M. Polo as an explorer, but this time in a female form, in honor of all the references that have been made by Calvino to the female gender.
diploma thesis project
Man is exiled to the empire of the body in which he resides. As an emperor, he knows that it will be destroyed, although he has not been able to explore it. His greatest fear is time, which - like a disease - attacks the states of his body, one by one.
book url: https://issuu.com/offvi/ docs/______________________-_________print_ video game trailer url: https://vimeo.com/464718097 gameplay url: https://vimeo.com/468964698
CONTENTS_ CHAPTER 1 | PROJECT RESEARCH | IDEA ANALYSIS ARCHITECTURE | URBAN DESIGN TAMARA CITY CHAPTER 2| VIDEO GAME - LEVEL DESIGN CHARACTER DESIGN ANIMATION VIDEO GAME DESIGN | DEVELOPMENT VIDEO GAME PROGRAMMING DIGITAL ENVIRONMENT LANDSCAPE DESIGN | PROGRAMMING
CHAPTER 1
1. urban elements - invisible cities
Part 1_ Book Analysis | Idea
Cities Plat Map Architecture Street
Tamara Despina Isaura
Ground
Zenobia
Ζaira
Octavia
Tamara
Thekla
Fedora
Despina Sophronia
Zenobia
Moriana
Armilla
Penthesilea
Sophronia
Every city, imaginary or not, is consisted by specific elements, either visible or invisible. We define as visible the topographic, urban and architectural planning of each city.
Octavia Esmeralda
Water
Subsoil
Eusapia
Isaura
Eusapia
Argia
Armilla
Argia
Moriana
Several of the main natural elements are being used throughout this book.
Thekla
Esmeralda
Penthesilea
Octavia “the city is over the void” (air)
Part 2_ Architecture | Urban Design PROGRESS
Air
Ζaira
Classifications of Invisible Cities
LINEAR INTERVENTION
Water Materials Constructions
Network Network
Italo Calvino, “Invisible Cities”Book anaysis [basic story structure and symmetry]
Argia “earth instead of air” (subsoil)
2. elements of nature invisible cities
Armilla “water pipes that rise vertically”(water)
Urban Planning Methodology
PRODUCED BY AN AUTODESK STUDENT VERSION
URBAN PLAN
Tamara “trees and stones” (ground)
SECTION
LINEAR INTERVENTION
PROGRESS
URBAN PLAN
SECTION
PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION
Part 3_ Tamara City
1. list of Invisible Cities’ buildings - the four main types of cells Blood Cells
Muscle Cells
Epithelial Cells
temples
schools
prisons
factories
palaces
hospitals
brothels
warehouses
ministries
1. areas|buildings|specific locations
garages-repair shops
banks-mints
abattoirs
PRODUCED PRODUCEDBY BYAN ANAUTODESK AUTODESKSTUDENT STUDENTVERSION VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
2. specific buildings - specific cells Organ-specific cells - homes | shops | offices
nerve cells
muscle cells
epithelial cells
zone 3 |+0.00 m zone 2 |+0.00 m PRODUCED BY AN AUTODESK STUDENT VERSION
blood cells
zone 4 |+20.00 m
PRODUCED BY AN AUTODESK STUDENT VERSION
3. organ map | tissues types present in the human organs | locations
zone 5 |north +60.00 m south +40.00 m
zone 1 |+0.00 m sea port |+0.00 m
4. Architectural Design Methodology
PRODUCED BY AN AUTODESK STUDENT VERSION
NERVE NERVE CELL CELL
TEMPLE TEMPLE PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED PRODUCEDBY BYAN ANAUTODESK AUTODESKSTUDENT STUDENTVERSION VERSION
Nerve Cells
PRODUCED BYPRODUCED AN AUTODESK BY AN STUDENT AUTODESK VERSION STUDENT VERSION
PRODUCED BYPRODUCED AN AUTODESK BY AN STUDENT AUTODESK VERSION STUDENT VERSION
Architecture | Buildings
BLOOD CELL
HOSPITAL
L I
The empire of Calvino’s cities is transferred into a human organism The city is entirely constructed by the mankind and is conceived as such. The city is based on humanity and vice versa, and results on the interaction between the two. We, therefore, match the elements of Calvino’s Invisible Cities with parts and elements of the human body. The parallels between the cities are drawn based on the place, structure and function of each organ, combined with the construction of the urban space and its elements, that have been spotted within the Invisible Cities.
2. invisible cities | elements of nature organs | systems
3. brain connections - organ systems organs | cities
Fedora - Brain Moriana - Ear
Tamara - Eye Sophronia - Nose
Despina - Tongue Thekla - Larynx Zenobia - Lung
Octavia - Trachea Armilla - Heart Argia - Stomach
1. elements of nature - organ systems air
Respiratory system
ground
Sensory system
water
Cardiovascular system
subsoil
Digestive system
LINEAR INTERVENTION
PROGRESS
5 zone|industrial area prisons factories abattoirs 4 zone|suburbs warehouses garages hospitals brothels schools temples homes-shops 3 zone|center north palaces ministry schools homes-shops 2 zone|center homes-shops offices banks temples schools 1 zone|old town homes-shops temples
Eusapia - Ιntestine
Sensory system Respiratory system Digestive system Cardiovascular system
Map of the Invisible Cities’ Empire
URBAN PLAN
SECTION
LINEAR INTERVENTION
Tamara | Eye - Urban Plan | Topographical Map
PROGRESS
URBAN PLAN
2. Tamara | Eye - Mapping
SECTION
plans_ Tamara | Eye - Architectural Design | Buildings 1. the four main types of cells a. nevre cells It’s through those that orders, information and stimulus are transmitted. They are the main components of the nervous system, which control each organ. The political agenda, economy and religion accordingly form a city’s organisation and management system. a | palaces 0
25
50
side views
1
front views
top views
75 m
a | banks
a | ministry
a | temples 0
25
50
75 m
b. blood cells The proper blood circulation is an important factor for the function of the human body and in the long-run, for its survival. On these grounds, the educational and the health care institutions define the human life, accordingly. b | hospitals
b | high school
0
0
25
50
75 m
25
50
b | elementary schools - kindergartens 75 m
b | university
plans_
c. muscle cells They provide the excitability, the flexibility, the contractility and the extensibility. In this part are found the brothels and prisons, as the initial are responsible for the human body’s satisfaction, while the latter are places that restrict its freedom. b | universities 0
25
side views
front views
top views
50
c | prisons 75 m
0
25
50
c | brothels 75 m
0
25
d | warehouses 50
75 m
0
25
50
0
d. epithelial cells They function as the exterior. They somehow define which substances enter the human body while they interact with the external environment. As such, the buildings of this category edit or capture the matter and define the final form that will eventually enter the city. d | repair shop d | abattoir 75 m
0
25
d | factories 50
75 m
0
25
50
75 m
0 25 50 75 m
SIGNS
plans_ 2. eye cells| specific cells offices
top view
front view
side view
top view
front view
side view
top view
front view
side view
top view
front view
side view
top view
front view
side view
top view
front view
side view
houses
ground floors | house entrances | shops
house entrance house entrance ground floor front view
house entrance side view
shops ground floor
shops front view
0
25
shops front view 50
75 m
connections
Tamara | Eye Level - Map
water network
urban blocks
street network
green areas
Other cities | Levels - Organs 1. concrete 2. wood|cloths chains|ropes
1. Tamara eye | ground
2. Octavia trachea | air
3. Argia stomach | subsoil
4. Armilla heart | water
3. soil|rocks 4. pipes water plants
CHAPTER 2 | ELECTRA [video game] The analysis and parallelism we made in the previous chapter are now used as a basis for the construction of this virtual world.
Storyline [from summary] In the game we have created, the organism that hosts the invisible cities gets sick of a virus that infects them, eliminating its buildings. Their complete disappearance implies the necrosis of every city-organ and, therefore, of the whole organism. A nanobot [ELECTRA] is inserted into the diseased body in order to destroy the virus and save the body. She takes on the role of M. Polo as an explorer, but this time in a female form, in honor of all the references that have been made by Calvino to the female gender. Man is exiled to the empire of the body in which he resides. As an emperor, he knows that it will be destroyed, although he has not been able to explore it. His greatest fear is time, which - like a disease - attacks the states of his body, one by one. - Get ready for your entry into the body, the Empire is in danger -
Part 1 & 2_ Character Design - Animations | Modeling | Equipment Software_ Rhino | Autodesk Maya | Adobe Mixamo | Unreal Engine
nanobot ELECTRA | Animations
Part 3 & 4_ Video Game Design | Development | Programming Gameplay • •
Single Player • Interactive fiction | Missions • Inventory system • Open World Game Thrid Person Shooter Game [TPS] | You can change the view to First Person [FPS] when the battle begins.
-Contrary to the original shooting games, in this case it’s not the character that is threatened, but the universe instead. [level | city - organ] -At each Level - Organ you have to complete all the missions. -The final mission will determine whether you win or lose. If you win you have unlocked the next Level – Organ.
Gameplay Parts - Missions | Screenshots | Tamara City - Eye Level 1st Mission | Go to the Statues Area to find the 1se part of the Vacuum [ BELT ] Statues of the Invisible Cities
BACILLUS
ERYTHROCYTE
THROMBOCYTE
FLAGELLATE BACTERIA
SPIRAL BACTERIA
VACUUM | BELT
Enemy | Virus
Equipment - Vacuum | Belt & Weapon
Character | nanobot ELECTRA
Software | Programming skills [ Unreal Engine 4 | Blueprints ] • • •
Landscape Design | Materials Spacescape Plugin | Sky Inventory Programming
• • •
Collecting Objects | Unlock Skiills [Equipment etc.] Interactive Widjetcs Custom Projectile Programming
• • •
Minimap Programming Character Movement Third Person Shooting Game
Video of Gameplay parts url: https://vimeo.com/468964698
WAGON
POLE
KIOSK
5th Mission | Go to find the 2nd part of the Vacuum [ WEAPON ]. Virus is going to destroy the buildings. Use the Vacuum to kill them!!
2nd Mission | Go to the Hidden Objects Area to find them [ KIOSK | POLE | WAGON ] and unlock TELEPORT SKILL
3nd Mission | Go to find the shown Buildings to unlock FLYING SKILL. “The palace, the prison, the mint, the Pythagorean school, the brothel.”
4th Mission | Fly and collect 10 BLUE SIGNS to continue You can shoot or suck them with the blackhole mode of your Vacuum - Weapon.
Part 5 & 6_ Digital Environment | Landscape Design - Programming Design | Development - Tamara City | Eye Level
Software_ Rhino | Unreal Engine | Spacescape
2019 | 2020 UNDERMINING REALITY|optical illusions in the chronicle of art // research thesis supervisor: Alexandros Psychoulis summary | The concepts of reality and illusion are seemingly opposed, used by perspective to correct or distort perceptions. The urban scenery is full of elements that cause optical illusions. My research focuses on parts of human artefacts in the area of fine and visual arts, using various techniques, effects and technological tools on paintings, sculptures, architectural creations and designs scenography artworks, to deceive the spectator. However, the way to fool one’s vision is a complicated procedure. Sensory integration along with memory and experience resulting in optical illusions. Human brain, the “storage” of all these information, is the main organ -apart from the eye- that perceives reality, due to the brain’s function of constructing visual experience. Hence, whatever we see may as well be a misinterpretation. Artists are suitable to perform this result as they aim at entertaining and charm spectators through their work. Examples of this procedure that creates illusion are: • various artworks placed in internal or external space creating an illusion of movement and depth, • techniques such as video and projection mapping that add dimensions and movement on static elements, • interactive systems and installations, • technologies such as augmented reality that enriches our world placing between our eyes and the environment a variety of digital information.
research thesis
Since all these city elements give the impression of movement and change, arises the question whether the city’s environment tends to create a parallel world opposed to the “real” one, thus misinterpreting our senses.
book url: https://issuu.com/offvi/docs/_____ ______________-___________________________1_
UNDERMINING REALITY: optical illusions in the chronicle of art | contents introduction: • definition of optical illusions, • gestalt theory chapter 1: • optical illusions (history, Platon), • geometrical optical illusions (definition, science, art) • contour rivalry, light (definition, science, art) chapter 2: • figure - ground (definition, history) ambiguous figures (pictographic | stereographic ambiguity, definition, art, test Rorschach, science) chapter 3: • impossible objects (definition, history) • categories (boundary conflicts, impossible _bars, impossible steps / continuous steps, overlapping planes) chapter 4: • perspective illusions (definition, history, science, art, architecture, cinema, theater) • trompe-l’œil (definition, history) • forced perspective (definition, history) • foreshorted scenography • anamorphosis • quadratura • false perspective • cinema / theater (scenography) • animation • constructions chapter 5: • motion (optical illusions, definition, history) • scenography (theater, phantasmagoria) • cinema (tricks) • optical art • interactive art, installation art, digital and interactive systems, interactive architecture • visual reality • videogames • augmented and spatially augmented reality • projection mapping (2d, 3d, 4d, 360O) conclution
Hermann / Hering illusion
Sandro del Prete, The inverted chess- board
Oliver Hardy / Stan Laurel, Brats movie
James Turrell, Afrum I
Victor Vasarely, Zebra
Acropolis of Athens, Greece
Rabbit-Duck Illusion
Francisco Sobrino, Unstable Transformation -Su- perpositionJuxtaposition
Marcel Duchamp, Rotary Glass Plates, Precision Optics
M.C. Escher, Concave and convex
Sandro del Prete’s photos
Onionlab studio, Axioma, projection mapping
2015| 2016 A POCKET OF EPISODES ( EVENTS ): DIGITAL|ANALOGUE LIBRARY
subject | The educational intention of this design workshop is to navigate students to explore, to manipulate and thoroughly represent a critical proposal based on the multiple poly-programmatic properties of a digital-analogue multi-spatial/function Library*. Students have to explore and understand the nature of a multi-functional and complex behavior building and its correlation with the inner and exterior city functions. In addition, a major cognitional area forming this educational tusk is to explore and produce a concept result about a building integrating with the information technology, the complex and consecutive functions of people constantly occupying and using all networks of internal spaces, the zero energy consumption possibility that might lead to a possible setting of the building underground. The exploration of a matrix of function free and function full oriented spaces together with the research of a poly-programmatic use of the roof-top level (either at a high up level or to the natural surface) conclude the study demands.
LIBRARY BUILDING PROGRAM
architectural design
A. ACCOMMODATION AREAS / ACCOMMODATION FUNCTIONS B. EVENTS C. SUPPORT AREAS D. LIBRARIES, COLLECTIONS, LABORATORIES E. LEARNING AND ACTION F. STAFF AREAS G. COLLECTION STORAGE AREAS H. INFRASTRUCTURE AND INSTALLATIONS TOTAL
Library
University of Thessaly, Volos
330 m2 400 m2 180 m2 600 m2 560 m2 100 m2 200 m2 400 m2 2770 m2
professor: Iordanis Stylidis team partner: Lina Kantere renders by: Victoria Nasiopoulou-Skeva project description | The library is located in Volos, Greece and belongs to the University of Thessaly. The lot, on which it is built, presents particularities owing to the amphitheatre that occupies most of the surface. The building consists of levels below and above ground level so that it fulfils the terms of the building programme while a height balance is preserved in relation to the rest of the buildings in the polytechnic campus. Its volume consists of a combination of geometrical shapes which add plasticity to the overall face of the building. Sunlight is a crucial factor to the function of the building. For this reason, openings were made on all sides of the building so that all of them are lit during the day. The largest opening of the library is found on the southeast side, lighting the connecting corridors between the levels (ramps). Even the underground floor is naturally lit through this opening as well as through the opening on the northeast side along with the ramp that leads from the basement to the main entrance. There are balconies to Southwest, Northwest and Northeast. Specifically designed flat room, equally important as the rest of the building, used mainly as relaxation and concentration room and comprised of little roofed spaces with accessible rooftops to be used all year round. Construction from reinforced concrete and visible (white) cement with black aluminum frames and glass railings.
Campus Area
Green Areas
Water
2nd basement
section a-a
section b-b
northeast view
southwest view
1st basement
ground floor
section c-c
northwest view 1st floor
2nd floor
section d-d
0 1 2 3 4 5m
southeast view flat roof
plans_
2016 | 2017 Subtraction_
(+) home | dormitories professor: Evelyn Gavrilou team partner: Christina Iliadi subject | subtraction (n.) c. 1400, “withdrawal, removal,” from Late Latin subtractionem (nominative subtractio) “a drawing back, taking away,” from past participle stem of Latin subtrahere “take away, draw off, draw from below,” from sub “from under” (see sub-) + trahere “to pull, draw” (see tract(n.1)). The mathematical sense is attested from early 15c. [ url: http://www.etymonline.com/index.php?term=subtraction ]
poster_
SUBTRACTION ARCHITECTURAL STUDIO III-V
31.10-02.11.2016
MONDAY 31.10.2016 10:00-14:00 15:00-21:00 TUESDAY 01.11.2016 17:00-22:00 WEDNESDAY 02.11.2016 10:00-14:00
workshop along the contexts of the course | Model Making in Architecture_
PROFESSOR EVELYN GAVRILOU
The workshop took place at the School of Architecture at the University of Thessaly in Volos. The working teams of students work are called to use and experiment with 3-4 different materials for the creation of models moving to the next step after the first exercise of diagrams.
VISITING JURY SEVASTIANA KONSTAKI VAGELIS PAPANDREOU KATERINA TSAKMAKI ORGANIZERS DIAMANTOULI ELIKI
url: https://subtract2016.wordpress.com/
architectural design
The list of materials that were used for the models: • • • • • • • • • • • • • • • • • • •
plaster concrete soap with glycerine soap with olive oil wax wax gel white acrylic mastic silicone transparent silicone transparent (heated silicone cilopren polyurethane (smelted) polysterene / resin polysterene (dow) wooden filler filler sugar chocolate plasticine gel (for food)
FOUSTERI ATHINA
MODELMAKING
WORKSHOP
The central / vertical volume removal technique (square, cylindrical, rectangular) is used in the entirety of the models. From creating the first model, there emerged the rough structure of the main building, hosting the student dormitories of the ”+ home” project.
models_
(+) home | dormitories_ project renders by: Victoria Nasiopoulou-Skeva
project description | A 116x57 meters plot, located near the Polytechnic School of Volos, with a student accommodation building complex in it. The plot lies between Kilkis-Limnou-Lachana Streets. The main entrance is located on Limnou Street (Northwest) and the second entrance is Southeast on the side facing the port. The complex comprises: A) a shared building, open-air terraces / squares and building units with basement, first and second floor, connected with corridors on the second floors. Their placement is geometric in accordance to the shape of the plot. A reception/secretariat ground-level building as well as a storage ground-level building are found bilaterally of the main entrance. The main entrance is located on Lachana Street and the second from inside the plot. On the Northeast and Southeast sides of the plot, there are squares, green spaces, wooden benches of irregular patterns as well as a concert stage. In the centre of the plot there are two smaller squares between the building units. The ground is paved which creates pathways between the buildings on the plot.
masterplan | plans_
0
surrounding area
ground floor
1st floor
2nd floor
10
20
30
40
50m
u
no
(+) home_ block
a an
public building
ch La
sleeping units
Lim
masterplan| sections_
section a-a
section b-b
0
1
2
3
4
5m
ground floor
public building | plans_ Main entrance on Lachana Street, second entrance through plot.
1st floor
Dimensions: 28.3x16 m perimeter, Height: 12.3 m Ground floor: Reception, information, restaurant, medical room, restrooms, cinema / amphitheater 1st floor: central corridor, library, laboratories // offices, wc, warehouse 2nd floor: central corridor, audiovisual recording studio, computer lab, offices
2nd floor
section a-a
0m 1m 2m 3m 4m 5m
section b-b
section c-c
sleeping unit | plans_ Dimensions: Larger 38.6m / smaller 17.3m Height: 10m Consists of community areas and two rooms on the 1st and 2nd floor respectively. (Large: 13x13m, Small: 8x8m) There are two ground floor variations: a) with reception / secretary, and b) with storage. Integration of staircases in shared spaces. Ground floor: Left: reception / secretariat, elevator. Right: Assembly room 1st floor: public areas (kitchen, living room, computer lab), private spaces (4 single-bed rooms in large section, 2 single-bed rooms in small section) 2nd floor: shared spaces (kitchen, living room, laundry room), private spaces (layed out in same manner as in 1st floor) In the 13x13m square space, a uniform glass atrium with a glass roof is integrated.
ground floor // storage
ground floor // secretariat
section a-a // storage
section a-a // secretariat
2nd floor left living room | dining room
2nd floor left kitchen | dining room
0
1 2
3 4 5m
ground floor // secretariat
1st floor
2nd floor
section b-b // secretariat
section c-c // secretariat
2nd floor right living room | dining room
section d-d
2nd floor launderette
2017 UNDER THE SURFACE | SEEDS VAULT_
BIO-DINERSITY RESEARCH & EDUCATIONAL CENTER
professor: Iordanis Stylidis team partner: Dimitra Giova renders by: Victoria Nasiopoulou-Skeva
subject | Following the public open discussion and concern for the environment and the principal question of how the human beings mostly living in the geographical areas of massive and heavy industrialization, Europe and North America in particular, are going to achive a new equilibrium between the natural and the man-made environment, accepting and following the zero carbon dioxide emissions, the zero consumption or loss of energy for the heating and cooling of buildings and the re-thinking and re-arrangement of the relationship between the model of life and civilisation into the everytime specific and close range geography we are introducing a new subject-project responding accurately to the above mention local/global thinking. The task for this workshop is the design and the conceptual appropriation of a hybrid building containing research and educational units/ spaces/properties. We investigate and negotiate with the hypothesis of a unique building/space or a cluster of buildings/spaces of no more than 2000 sqm containing units for research, education and applied or experimental methodologies for a territorial bio-diversity and sustainability holistic intervention and environmental protection. A unit/container for the variety of local seeds and a unit/laboratory for the quality control of the green production of the area (vegetables, fruits, crops) and a unit of multi-functional digital library open to public together with the logistics, the administration and multi-purpose open air area are the spatial elements of the program. The aim is to design a building attractor capable to mobilize not only the scientific but the ‘’everybody’’ interest. The building has be designed to operate under the surface of the earth at a choosen site having a minimum slope of 15o. This additional property is of great importance not only for the core functionality of the special or the usual typologies of the multiple programmatic spaces but for energy saving and the aesthetic of correlating with the close environmental typology.
basement
architectural design
2nd level
1st level
section a-a
section c-c
BUILDING PROGRAM - SPATIAL RELATIONS 1. Laboratories, Research Areas
500 m2
2. Seed storage
500 m2
3. Meetings, presentation rooms
400 m2
4. Interactive Spaces, Cinemas, Library
200 m2
5. Restaurant, Recreation / meetings
200 m2
6. Bonds-Swelling-Transition
200 m2
7. Corridors, Wineries, Sanitation, Warehouses
500 m2
20 researchers, 8 employees / day 5 researchers, 5 technicians / day
20 researchers, 80-100 visitors / hour
150 guests / researchers, trainees / day, 5 employees 80 guests, 5 employees
8. Surroundings, Views Total
2000 m2
0
3nd level
2
4 6
8 10m
flat roof
plans_
section d-d
section b-b 0 1 2 3 4 5 6 7 8 9 10m
project description | Τhe building is part of a plot with a slope of about 15° northwest of Volos. It is located near Larisis avenue facing Lundemi Str. and the Kaliakouda stream. This is a rural area where crops are favored due to soil and microclimate conditions. The plot forms a pentagon shape. Its dimensions are 110m west, 40m north, 77m northeast, 44m southeast and 60m south. It is bounded on the northeast by a highway, which also grants the access to the plot. The main entrance of the building can be reached through a square located on its east side, which also has a parking lot. The main section of the building (section 1) includes interactive spaces, a cinema, and a library. On the north side of section 1 there is a small enclosed courtyard which leads to the secondary entrance. On the building’s south side (section 2) there is a restaurant, a store, a rest room and a meeting room. sections 1 and 2 are connected. The main entrance of part 2 overlooks a small square on its east side. Access to this square can be reached via a 7x12m ramp, with a planted roof. On the west side of the building (section 3) there are meeting and presentation rooms. Access on this section can be granted via the central and northern sections of the building (sections 1 and 4) The northern side of section 4 includes laboratories, research areas and bedrooms (for researchers and employees) and can be reached from the east side , which overlooks an enclosed courtyard on the northern section of the plot. The seed storage is located on the basement of sections 3 and 4. The building has openings on the east sides as well as on the roofs. As for the crops, section 3 has a planted room with scented plants (basil, parsley, spearmint, mint and oregano). Access on the roof can be reached through exterior staircase situated on the north. Sections 2 and 4 have grass planted rooms. On the west side of the plot (behind the building) there are vegetable crops (summer period: tomatoes, peppers, eggplants, okra, green beans / winter season: spinach, lettuce, cabbage cauliflower, broccoli) and 11 olive trees. The southern section of the plot has a grain field. At the same time there are kiosks which can be used as warehouses for tools and equipment.
2018 ORDER AND DISARRANGEMENT: Negotiating form and matter in the design of a distillery
architectural design
KYDONITIKO_ winery / distillery
professor: Kostas Manolidis team partner: Christina Iliadi renders by: Victoria Nasiopoulou-Skeva
subject | The studio engages with the design of facilities for distillation of grape-based alcoholic beverages such as tsipouro, ouzo, grappa, etc. The proposed building will also house the reception of visitors and a place for accompanying tsipouro feasts. Our explorations focuses on the complex correspondences between architecture and earth’s materials and meanings. We elaborate an architecture that rearranges and refashes earthy matter, technical and aesthetic narcissism, and embodies vital forces of nature. Experimentation with the application and articulation of materials such as stone, brick, wood and rammed earth will be a central concern of the studio’s work and a theme for exercises and lectures. We will deal with the inner fabrication of forms and consider the densities and gaps, the ordered coherency and its disintegration, the laws of materials and their poetic transgression. The creation of alcoholic fermentation and distillation products has an almost magical character and belongs to the fundamental elements of the grammar of the transformations with which human civilization has moved. Therefore, the production of wine and spirits was also associated with key functions of the human community, such as collective worship and festive practices that reenact the secret of human union with nature. In modern society, the orgiastic decompression element that has long been associated with the production and consumption of wine has been almost completely suppressed. Alcohol was often employed in ritualistic forms of ecstatic exodus of one’s self and always brought a degree of liberation from internal burdens and immersion into a pro-logical field of approaching the world. The architecture of the distillery can interpret and internalize the mediating action of the distilled spirit towards the secret coordinates of existence and towards a reverent reconciliation of the human community with its natural ecosystem. The design of the building, in addition to its functionality and efficiency, can incorporate emphatic or implied echoes from such latent meanings. This integration can take place in architectural forms, in spatial relationships, in light and especially in the materiality of the building.
book url: https://issuu.com/offvi/docs/________________iv
project description | This project is located on Thessaly in Aivaliotika region, on the south of Volos on a plot of 101m altitude, viewing the Pagasitikos Gulf. A distillery producing tsipouro and ouzo with a characteristic quince aroma is situated here*. The total area is 1350m2 and consists of two units connected by an external corridor: a) Τhe production unit with a cellar on its basement, the production is on the ground floor and the offices/accommodation are on the first floor. b) The tasting unit on the ground floor. The plot has also a parking lot and luggage compartment. Since the subject of the study is the interaction between the building and the ground, natural materials have been used in various parts. The building is embedded into the rock which constitutes part of its walls. The production area consists of red brick masonry on the inside. Its facade features a section of wooden blinds, as well as the corridor joining the units. The elevated wall of the tasting unit is made of stone and built into the mountain. *The name of the region Aivaliotika refers to the city Aivali in Asia Minor. The name comes from the Turkish word “ayva” which means quince.
topographic plan // Aivaliotika, Thessaly, Greece
plans_
0m 1
basement
ground floor
1st floor
2 3 4
5
section plan a-a
section c-c
section plan b-b
cafe-bar | left building | side view
main building | distillery
front view
axonometric of the main building_
distillery’s wine exhibition | cafe - bar | left building
2017 | 2018 CITY OF ROOMS | STUDENT DORMITORY _on wheels // project
professors: Aristides Antonas, George Mitroulias, Sophia Vyzoviti team partner: Katerina Kotsaki project description | The core of the design is the collective self-management and therefore self-figuration of the student accommodation. The student housing network consists of 7 buildings located in the city of Volos and accommodates 200 students in total. Each building is treated vertically as a series of autonomous floor-apartments while ground floor facilities provide functions aimed at the wider academic community.
_on wheels | logo
_exhibition poster url: https://www.archisearch.gr/press/exhibition-volos-city-of-rooms/
architectural design
_network map
selected buildings plans_
_on wheels // project project description | A construction on wheels is used as a rest unit in these buildings to accommodate the space needs of each student. It was designed in such way that its shell could “close” and potentially isolate the person from the community and “open” to re-connect the person with it, in ways that result from the individuals’ self-determination. Thus, dynamic floorplans are produced with occasional private spaces and small social areas. In the free space between the private areas different activities of the members can be accommodated (study, entertainment, games, social activities…). Residential auxiliary activities such as eating, hygiene, and storage areas are placed on the sides of the apartments to minimize unit movement and space permeability.
axonometric_ bathroom
axonometric_ 1st floor | Korai 67
sleeping unit
plans_ Korai 67 & sleeping units
1st floor
2nd floor
3rd floor
4th floor
section plan a-a
section plan b-b
axonometrics_
indicative basement // ground floor
plans_ basement
ground floor
axonometric_
_on wheels // project
_on wheels // gif url: • https://giphy.com/gifs/Xc9JA2M6pmwNsLfpu7/html5 • https://giphy.com/gifs/WVFfYZMhxg6deBbtn6/html5 • https://giphy.com/gifs/QaGHq8KAnrQHqR4thA/html5
2016 URBAN PLANNING | URBAN DESIGN Redevelopment of Allatini area, Thessaloniki, Greece. professor: Giorgos Triantafyllidis subject | Τhe course’s aim is to focus on the concepts and specifications of Urban Design as well as the integration in the built environment and social dimension of the city. In this framework the use of basic urban design tools is introduced (integration strategies, urban functions, transport networks, public/private space, building blocks shapes, squares etc).
topographic // 1
protected buildings
The area of study is located in the southern part of Thessaloniki and includes mainly residencies, sports areas, and some protected buildings (old Allatini factory). It is also next to the sea and Thessaloniki Concert Hall. The existing topographical plan is illustrated in Figure (1) and comprises a large enough area for the site, a building block in which the old factory along with some abandoned buildings belong to. The proposed scheme is illustrated in Figure (2).
streets
suggested plan // 2
library radio station
stores_ ground floors
health clinic post office event center coffee shop
public squares
urban planning
green areas / squares
general top view
public buildings_ protected built area [Allatini factory]
buildings flower beds
residencies_ ground floors
office buildings
surrounding built area
photorealistic image
project description | Τhe first step in understanding the area was the analysis of the urban structure. Therefore, the concept is to preserve and utilize the buildings of the old factory along with the redevelopment of the surrounding area. It breaks down the building block in smaller ones by paving roads in between to serve road network purposes and access and utilize the created spaces. The section including the protected buildings now shapes a public space with public buildings and squares which are now accessible from every block corner. It is surrounded by office buildings with public squares north and southeast and residential blocks (with retail spaces at ground floor, residences at 1st -last floor) forming interior squares and green spaces. In this context, the area turns into a second “city center”, by forming public spaces that include different activities, and providing job opportunities for the local residents at the southern part of the city.
east side view | protected buildings_ public // office buildings
west side view | residencies // stores
2017 | 2018 SMALL SCALE PLACES AND ARTIFACTS [ space ] capsule // project professor: Iordanis Stylidis team partner: Laskaro Konstantinou subject | The educational intention of this design workshop is focused on the inter-disciplinary areas of human habits, information technologies, rural and urban landscape identities, industry oriented construction methodologies and zero energy consumption/ energy harvesting. We have to investigate, examine and discover the multiple variations of major political, aesthetic and technological topics regarding the western societies typologies of life and behavior in order to criticaly manipulate and, finally, embody the theoretical and functional possibilities of all algorithmic orientations to a unique construction-form aiming to achive a multi-purpose life-sustainable unit. This unit should, additionally, be capable to be build in a shipyard or aeroplane consruction factory thus it should be designed in separate mono-form pieces that can be assembled. project description | The [space] capsule project includes a small-scale space creation in capsule shape, designed as a single residential unit. It is a standalone unit with interior surface dimensions of 1x1m and a total diameter (including the load bearing structure) of 3.60 m. It consists of a metal frame with various layers of insulation and is both internally and externally covered with aluminum foil. The construction also has aluminum frames. Internally the construction is divided in four floors: a) entrance storage space, b) WC, c) kitchen – office space, d) bedroom-storage space.
architectural | industrial design
location // section plan
1st level
section plan a-a
2nd level
section plan b-b
3rd level
side view axonometrics_
top view
renders_
working table - bed
This metal construction can be installed in industrial buildings. – building sites which are turned into living spaces. Without this intervention the sites would not be suitable for living. To serve this purpose each unit comes with a water tank, located below ground, right under the capsule (water supply). All these units are provided with a standalone underground electrical grid. Thus, each industrial building where those capsules are installed is turned into a living space forming a community. The living units’ target group varies depending on each building’s location (age, profession). For example, should a site be located next to University premises, the capsules will be occupied by students, employees, professors etc. On the other hand, should the site be next to an industrial area (factories etc.), the capsules will be occupied by factory workers/employees. The building site could be located either on urban or rural areas. That said, the site could turn into a Motel. The capsules can be used as hotel units which accommodate anyone interested in staying in the aforementioned areas where those industrial buildings are located.
entrance - stairs - kitchen // bathroom