AY23-24_Computer Science - G1(ICSE)

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GRADE 1

NEP 2020 aligned ICSE compliant Digital coding platform included

Computer Science Grade 1

ICSE
ii Introduction to Computers 1 About Computer – A Machine Types of Computers Uses of Computers Using a Computer 19 How to Use a Computer? Rules for Using a Computer Parts of a Computer 31 Main Parts of a Computer Other Parts of a Computer Keyboard and Mouse 47 Types of Keys About Special Keys Mouse Buttons and Wheel Storage Devices 67 Storage Devices Types of Storage Devices Introduction to Notepad 79 Creating a File About Menus Text Formatting Notepad Tools 93 Opening a File Find and Replace Printing a File Introduction to MS Paint 107 MS Paint – A Drawing Tool Creating a File Using Menu Tabs Fun with MS Paint 121 Pencil and Shape Tools Working with Shapes Using Text Tools CONTENTS 1 2 3 4 5 6 7 8 9 Chapter Chapter Chapter Chapter Chapter Chapter Chapter Chapter Chapter Meet the Characters iii

Intelligent and wise, Conji has the strongest two traits of a great junior wizard. No wonder he’s considered very special in wizard kind. Conji’s friendship with Mel-the Jr. Robot has got him interested in technology.

her

her best friend Conji is a

but have also brought peace and harmony to Avora. Elder Wizard

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About this book

The “Mel & Conji'' series represents the 21st century way of learning Computer Science and gaining skills in Coding and Computation Thinking. The curriculum is weaved into the adventures of Mel (Robot) and Conji (Wizard) mythical characters in the exciting Land of Avora.

Special features

•Storytelling-based pedagogy: Learning takes place through an immersive storytelling experience. The series includes the comic-style textbook and animation-based learning videos.

•New age curriculum: A range of cutting-edge topics and new advancements that are expected to make a big impact in future are in the syllabus.

•NEP 2020-aligned: Focuses on delivering crucial 21st-century skills like Computational Thinking, Problem-solving and Critical Ability - as directed by the NEP 2020.

•Activities-based learning: These activities in the book are in sync with the digital coding platform. Learners can practise in the Computer Labs at school and at home.

About Uolo Explore more

UOLO partners with K12 schools to bring technology-based learning programs. We believe pedagogy and technology must come together to deliver scalable learning experiences that generate measurable outcomes. UOLO is trusted by over 8,000 schools with more than 3 million learners across India, South East Asia, and the Middle East.

hello@uolo.com

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