Teacher Manual
Grade 2
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Note: Use the following points to prepare for the session beforehand. Avoid reading the points in class.
● Wizards and robots used magic and technology to build a planet named Avora.
● Junior wizard Conji and junior robot Mel promised to share their knowledge of computers and magic with each other.
● Lord Ero, the dark lord, didn’t want robots to learn magic.
● Lord Ero froze the entire robot-kind by casting a spell.
● Mel and Conji saved robots using MS Paint and a special spell.
● Conji sees a dragon coming towards him while flying on his broom.
● The dragon is not real. It is Mel who is playing this shadow prank on him.
● Conji advises Mel to be cautious when using magic.
● Mel and Conji reach their classroom and play a quiz on computers.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-CS–02 Computing Systems
This chapter is divided into the following classroom sessions
1. Introduction to Computers
2. Advantages of a Computer
3. Disadvantages of a Computer 4. The IPO Cycle I
5. The IPO Cycle II
In this session, students will learn about –
● Computers
● Uses of Computers
Keywords
● Computer: machine that makes our life easy
● Recap the story covered in the previous grade.
● Say: Let’s learn how the story moves ahead.
● Read the story aloud from Page 1 to Page 4
● Say: Let me explain about computers and their uses.
Computer
Uses of a Computer
As given in Panel 1 on Page 5
As given in Panel 2 on Page 5 to Panel 2 on Page 6
● Present the scenario: Consider you are listening to music online.
● Discuss:
■ What do we use to shop online on a device?
Possible Responses: Apps; Internet
■ How do you search for a particular song?
Possible Responses: By typing the name of the song or using mic
■ Where will you see the song you searched for?
Possible Responses: Screen; Monitor
■ Name an app you can use to listen to music online.
Possible Responses: Gaana; Spotify; Youtube; Amazon Music; Jio Saavan
● Conduct Fill up! section on Page 13:
■ Say: Conji is confused and needs our help to answer the questions below.
■ Read Q1 aloud
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the answers in your books.
● Conduct DIY – Fill up! section on Page 16:
■ Say: Let’s practise more to revise what we have learned.
■ Read Across - Q4 aloud.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Fill in the answers in your books.
● Conclude: Today, we learned about computers and their uses.
● Ask the following probing questions:
■ What can you do using the Internet on a computer?
Possible Responses: Playing games; Shopping; Listening to music
■ When can you use a computer mouse?
Possible Responses: Playing games; Drawing on MS Paint; Opening a file or application
In this session, students will learn about –
● Advantages of a Computer
Keywords
● Calculations: solving maths problems
● Automation: making machines run by a computer
● Storage: space to store information online or on a computer
● Presentation: presenting information with multimedia (images and videos)
Revise the story Recall the uses of a computer
Discuss about the advantages of a computer
Fill up! – Q2, 4 Tick the correct answer! –Q2, 3, 4 DIY: Fun Time!
Conclude the concepts Assign
● Recap the story and uses of computers covered in the previous session.
● Say: Let me explain the advantages of computers.
CS Concepts Explain
Advantages of Computers (Calculation and Speed, Automation, Storage, Teaching and Learning, Presentation)
As given Panel 1 on Page 7 to Panel 1 on Page 8
● Present the scenario: Consider that you are going on a drive in a car with your family.
● Discuss:
■ What part of the car do you think is running on its own or by pressing buttons?
Possible Responses: Lights; Wipers
■ How do you listen to songs in the car?
Possible Responses: By using the radio or stereo
■ Do you think the radio is also running because of the computer?
Possible Responses: Yes or No
Build 10 min
● Conduct the sections on Page 13:
■ Say: Let’s help Mel and Conji answer some questions.
■ Read Fill up! - Q2 and 4 one by one.
■ Invite some students to share responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write the answers in your books.
● Conduct Tick the correct answer! section on Page 15:
■ Read Q2, 3 and 4 aloud, one by one.
■ Invite some students to share responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write the answers in your books.
If time permits, conduct Q3 from Fill up! and Q1 from Find the truth! or assign it as homework.
Sum-Up
● Conclude: Today, we learned about the advantages of computers.
● Ask the following probing questions:
■ Name an advantage of computers.
Possible Responses: Automation; Study; Presentation
■ Name a machine.
Possible Responses: Washing machine; AC; Car
● Assign the following from DIY as homework:
■ Fun Time! (Colouring Only) - Page 17
5 min
In this session, students will learn about –
● Disadvantages of a Computer
● Computer Virus: makes a computer stop working properly
● Cybercrime: stealing of data from computers
Revise the story
Recall the advantages of a computer
Read the story aloud
Discuss disadvantages of a computer
Find the truth! - Q4, 5 Answer in one line! - Q1, 4
Conclude the concepts
● Recap the story covered in the previous session.
● Recall the advantages of computers.
● Read aloud the story in panel 2 on Page 8.
● Say: Let me explain about the disadvantages of computers.
CS Concepts Explain
Disadvantages of a Computer (Impact on the Environment, Impact on Health, Computer Virus, Cybercrime)
As shown in Panel 3, 4 on Page 8 and Panel 1, 2 on Page 9 Read aloud the words “computer virus” and “cybercrime”. Instruct students to repeat these words after you.
● Present the scenario: Consider you are taking online classes on your computer.
● Discuss:
■ What should you do to take care of your health?
Possible Responses: Take breaks; Go for a walk; Stretch for 5 minutes; Take screen-off time
■ What will happen to the computer when it has been used for a long time?
Possible Responses: Slow down; Stop working; Shutdown; Hang
■ What should you do if someone asks for your private information online?
Possible Responses: I will not give; Inform my parents or guardian
● Conduct Find the truth! section on Page 13:
■ Say: Let’s help Conji identify whether the statements given are true or not.
■ Read aloud Q4, 5 one by one.
10 min
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Write answers in your books.
● Conduct Answer in one line! section on Page 15:
■ Say: Let’s practise more questions.
■ Read Q1, 4 aloud, one by one.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write answers in your books.
● If time permits, instruct students to attempt DIY - Fill up! - Across - Q6 and 7 and Down - Q3 or take them in the next session.
5 min
● Conclude: Today, we learned about the disadvantages of computers.
● Ask the following probing questions:
■ Name a disadvantage of computers.
Possible Responses: Pollution; Health issues
■ Where do you see people using computers around you?
Possible Responses: At Home; School; Pharmacy; Malls
In this session, students will learn about –
● IPO (Input, Process and Output) Cycle
Keywords
● IPO Cycle: a cycle describing how a computer works
● Input: letters, numbers, symbols we enter using a mouse or keyboard
● Process: applying operations on the input given to get a final result
● Output: the final result we see on the monitor or printed on paper
● Recap the story covered in the previous session.
● Recall the disadvantages of computers.
● Read aloud the story from Panel 3 on Page 9 to Panel 2 on Page 10
● Say: Let me explain about the IPO cycle of a computer.
CS Concepts Explain
IPO Cycle of a Computer
Input
Process
As given in panel 2 on Page 10
As given in Panel 3 on Page 10
As given in panel 1 on Page 11
Output As given in panel 1 on Page 11
● Say: To better understand the IPO cycle of a computer, let us take an example of our body. (Refer to the example given in Panel 4 on Page 11.)
● Present the scenario: Consider you are calculating something on a calculator.
● Discuss:
■ What will be your input in the calculator?
Possible Responses: Numbers; Digits; Operation + - =
■ What will the calculator do with the given input?
Possible Responses: Process; Addition; Subtraction; Division; Multiplication; Solving the given maths expression/problem
Explanation: The calculator will process the input by applying the given operation to the given input such as addition, multiplication, subtraction or division.
■ What will be the output?
Possible Responses: Result of the calculation; Solution; Answer
■ Where will you see the output after calculation?
Possible Responses: Calculator screen; Answer Bar; Calculator Display
■ Say: Correct! But, we call it Calculator Display.
● Conduct Fill up! section on Page 13:
■ Say: Let’s help Conji answer Q5.
■ Read aloud Q5
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in your books.
● Conduct Find the truth! section on Page 13:
■ Say: Let’s help Conji identify if the statements given are true or false.
■ Read aloud Q2 and 3 one by one.
■ Invite some students to share their answers and others to validate their peer answers.
■ Instruct: Write the final answers in your books.
● Conduct Tick the correct answer! section on Page 15:
■ Say: Let’s practise some more questions.
■ Read Q1 aloud
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Tick the final answers in your books.
● If time permits, instruct students to attempt Answer in one line! - Q3 on Page 15 and DIY- Fill up! Down - Q2 on Page 16, or take them in the next session.
● Conclude: Today, we learned about the IPO cycle of a Computer.
● Ask the following probing questions:
■ Name a machine that you think follows an IPO cycle.
Possible Responses: Microwave; ATM; Washing Machine
■ What makes these machines process the given input?
Possible Responses: CPU
In this session, students will recall –
● Computer and it’s IPO (Input, Process and Output) Cycle
● Computer: an electronic device that makes our life easy
● IPO Cycle: a cycle describing how a computer works
● Input: letters, numbers, symbols we enter using the mouse or keyboard
● Process: applying operations on the input given to get a final result
● Output: the final result we see on the monitor or printed on paper
Revise the concept of a computer and its IPO cycle
Help students recall about computers and their IPO cycle.
● Invite students to give some examples of the IPO cycle from their daily lives.
● Present the following scenarios:
■ Scenario 1: Consider you want to sharpen your pencil.
■ Scenario 2: Consider you want to make orange juice.
Discuss:
■ What will be input, process and output in the above cases?
Scenario 1
Input: Pencil
Process: Sharpening
Output: Sharpened Pencil
Scenario 2
Input: Oranges
Process: Squeezing the fruits
Output: Juice
● Conduct Match me! section on Page 14:
■ Say: Let’s help Conji match the words with the given images.
■ Read the words one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Draw lines from the words to the correct images in your books.
Note
● If any of the additional activities mentioned in earlier sessions is left unattempted, guide and instruct students to complete them.
● Additional Questions given in earlier sessions:
■ Answer in one line! Q2 on Page 15
● Conclude: Today, we recalled computers and their IPO cycle.
● Ask the following probing questions:
■ Identify the IPO cycle of a plant.
Possible Responses:
Input: Seed; Soil; Water; Sunlight
Process: Photosynthesis
Output: Leaves; Flower; Fruit
■ Identify the IPO cycle of Paining.
Possible Responses:
Input: Pencil; Colours; Scale; Brush; Paper
Process: Sketching; Drawing; Colouring
Output: Painting
● Assign the following as homework:
■ Answer in one line! - Q5 on Page 15
Note: Use the following points to prepare for the session beforehand. Avoid reading the points in class.
● Conji recalled how he and Mel had overcome all the challenges thrown by Lord Ero.
● Mel disguised herself as a dragon to prank Conji.
● Conji advised Mel to be cautious when using magic.
● Mel and Conji reached their classroom and played a quiz on computers.
● Eva joins Avora school and becomes friends with Mel and Conji.
● Mel explains computer parts to Conji and compares them with the different parts of the body.
● Conji introduces his friends to the sci-fi lab.
● In the lab, the friends are surprised to see the computers and gadgets.
● Eva asks about a machine and Conji explains that it is a computer – an electronic device.
The content covered in this chapter is aligned with the CSTA Standard
● 1A-CS-02 Communicating
This chapter is divided into the following classroom and lab sessions
1. Role of Computers I
2. Role of Computers II
3. Role of Computers III
In this session, students will learn about –
● Computers
● Uses of computers
Keywords
● Computer: an electronic device that helps us to play games, watch movies and search for information
● Recap the story and revise the concepts covered in the previous chapter.
● Say: Today, we will be learning about Computers and their uses.
● Say: Let’s learn how the story moves ahead.
● Read the story aloud from Page 19 to Page 22 up to the words “.... maintain library records.”
● Say: We will be learning about Google Docs and text formatting while reading the story.
CS Concepts Explain
Computers
Uses of computers
As given in Panel 7 on Page 20
As given in Panel 3 on Pages 21 and 22, and in Panel 1, 2 on Pages 23
● Present the scenario: Consider that you visit your father’s office and see a lot of computers.
● Discuss:
■ What can be used to draw pictures?
Possible Responses: Paint; Computer
■ Which electronic device is used to play games and videos and listen to music?
Possible Responses: Speakers; Computers
■ What are the uses of Computers?
Possible Responses: Play games; Listen to music; Draw pictures
■ What are the things teachers can do with the help of Computers?
Possible Responses: Play games; Build timetables; Prepare report cards
Note
● If time allows, discuss all four questions, or discuss the first two.
Build 10 min
● Conduct Fill up! on Page 33:
■ Say: Let’s help Mel fill in the blanks.
■ Read Q1 aloud.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in your books.
● Conduct Answer in one line! on Page 35:
■ Say: Help Conji answer the following questions asked by Mel.
■ Read Q1 aloud.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answer on the board for students to take note.
● Conduct Name them! From DIY on Page 36:
■ Say: Help Conji answer the following questions asked by Mel.
■ Read Q2 and 5 aloud, one by one.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answer on the board for students to take note.
Sum-Up 3 min
● Conclude: Today, we learned about the Roles of computers I.
● Ask the following probing questions:
■ What do your parents use the computer for?
Possible Responses: Office work; Watching videos
■ What can be used to keep records of items and generate bills?
Possible Responses: Laptop; Computer
In this session, students will learn about –
● Uses of computers II
● Smartphone
● Apps
Keywords
● Smartphone: a handheld electronic device that is used to make calls, send messages, play games and search for information
● Apps: are used to perform specific functions like video calling, ordering food, buying clothes
Recap the story and the concepts covered in the previous session
Read the story aloud
Discuss uses of computers II, smartphone, applications
Fill up! – Q2, 3 Find the truth! – Q4 Tick the correct answer! – Q1, 2 Answer in one line! – Q2
Warm-Up
● Recap the story and revise the concepts covered in the previous chapter.
● Say: Today, we will be learning about smartphones and applications.
● Say: Let’s learn how the story moves ahead.
Conclude the session. Assign the homework
5 min
● Read the story aloud from Page 24 to Panel 2 on Page 27 on Panel 2 up to the words “....fitness tracker.”
12 min
Engage
● Say: We will be learning about the uses of computers and computer applications.
CS Concepts Explain
Uses of computer II
Smartphones
Applications
As given in Panel 1 on Page 24
As given in Panel 2 on Page 25
As given in Panel 2 on Page 25
● Present the scenario: Consider that you got a smartphone as a birthday gift from your parents.
● Discuss:
■ What can be used to keep records of items and generate bills?
Possible Responses: Laptop; Computer; Smartphone
■ What can be used to book tickets online?
Possible Responses: Application; Smartphone; Computer
■ What is used to make online payments?
Possible Responses: Smartphones; Applications
■ Is it possible to book train or flight tickets with Smartphones?
Possible Responses: Yes; No
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 33:
■ Say: Let’s help Mel fill in the blanks.
■ Read Q2 and 3 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answers in your books.
● Conduct Find the truth! on Page 33:
■ Say: Let’s help Conji mark these statements as true or false.
■ Read Q4 aloud
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Mark the final answers in your books.
● Conduct Tick the correct answer! on Page 34:
■ Say: Let’s Tick the correct answer!
■ Read Q1, Q2 aloud, one by one.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Tick the final answers in your books.
● Conduct Answer in one line! on Page 35:
■ Say: Help Conji answer the following questions asked by Mel.
■ Read Q2 aloud.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answer on the board for students to take note. Note
● If time permits, discuss Answer in one line! - Q3, 5 or conduct it in the next session.
● Ask the following probing questions:
■ If we want to store bank data, which device should we use?
Possible Responses: Software; Computer
■ If we want to store patient records and prepare medical reports, which device should we use?
Possible Responses: Software; Computer; Laptop
● Assign the following questions as homework:
■ DIY Activity – Name them! : Q3
In this session, students will learn about –
● Computers
● Uses of Computers
Keywords
● Computer: machine that makes our life easy
Recap the story and the concepts covered in the previous session
Read the story aloud
Discuss applications of computers
Find the truth! – Q1, 2 Tick the correct answer! – Q4 Answer in one line! - Q4
● Recap the story and revise the concepts covered in the previous chapter.
Conclude the session Assign the homework
● Say: Today, we will be learning about applications of computers. Let’s learn how the story moves ahead.
● Read the story aloud from Panel 3 on Page 27 to Page 32.
● Say: We will be learning about applications of computers.
CS Concepts Explain
Applications of computers
12 min
As given in Panels 2, 3 on Page 28 and Panels 4, 5 on Page 29
● Present the scenario: Consider that you are helping your younger sister with her homework by interacting online with her.
● Discuss:
■ What can you use to connect with your sister?
Possible Responses: Software; Internet; Computer
■ What do you need in a computer to connect to the internet?
Possible Responses: Keyboard; CPU; Mouse; Modem
■ Which of these does not have a keyboard (Computer, tablet or laptop)?
Possible Responses: Laptop; Tablet; Computer
■ Is it possible to give exams online with computers?
Possible Responses: Yes; No
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Find the truth! on Page 33:
■ Say: Let’s help Conji mark these statements as true or false.
■ Read Q1 and Q2, aloud
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Mark the final answer in your books.
● Conduct Tick the correct answer! on Page 34:
■ Say: Let’s help Conji mark these statements as true or false.
■ Read Q4 aloud.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Mark the final answer in your books.
● Conduct Answer in one line! section on Page 35:
■ Say: Let’s practise more questions.
■ Read Q4 aloud.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write answers in your books.
● If time permits, conduct Q5 from Find the truth! or assign it as homework.
● Conclude: Today, we learned about Roles of computers.
■ Ask the following probing questions:
■ What can be used to make the learning process easy and interesting?
Possible Responses: Computers; The Internet
■ With the help of the computer, what can we access to watch videos online?
Possible Responses: Internet; Website
● Assign the following questions as homework:
■ Match me!
● Conduct the remaining questions in the revision session of this chapter.
Note: Use the following points to prepare for the session beforehand. Avoid reading the points in the class.
● Eva joined Avora school and became friends with Mel and Conji.
● Mel explained computer parts to Conji and compared them with the different parts of the body.
● Conji introduced his friends to the sci-fi lab.
● In the lab, the friends were surprised to see the computers and gadgets.
● Eva asked about a machine and Conji explained that it is a computer – an electronic device.
● Elder Robot notices a bright light flashing on his screen.
● It’s Lord Ero and he warns Elder Robot that he has laid a special trap for Mel and Conji.
● Elder Robot gets scared and goes to Elder Wizard.
● Mel and Conji are playing with magic in the computer lab.
● Mel accidentally sets the CPU alight but Conji fixes the problem and asks Mel about a button on the computer.
● Eva joins them and the three of them discuss the devices connected to the computer.
The content covered in this chapter is aligned with the following CSTA Standards
● 1A-CS-02 Hardware & Software
This chapter is divided into the following classroom sessions
1. Introduction to Input and Output Devices
2. Input and Output Devices – I
3. Processing Unit – CPU
4. Input and Output Devices – II
Objectives
In this session, students will learn about –
● Input Devices
● Output Devices
Keywords
● Input Devices: parts of the computer that take input from the user
● Output Devices: parts of the computer that produce output
Recap the story and the concepts covered in the previous session. Read the story to be covered in the current session aloud
Discuss input and output devices Fill up! – Q1 Tick the correct answer! – Q1, 2 Answer in one line- Q1, 2
● Recap the story and CS concepts covered in the previous chapter.
● Say: Let’s learn how the story moves ahead.
● Read the story aloud from Page 38 to Page 41.
Conclude the session Assign the Homework
12 min
● Say: Let me explain about input and output devices.
CS Concepts Explain
Input devices
Output Devices
As given in Panel 3 on Page 40
As given in Panel 3 on Page 40
● Present the scenario: Consider you are ordering a pizza.
● Discuss:
■ Which processes do you think will be used in this scenario?
Possible Responses: Input; Output; Giving order; Naming your favourite toppings; Getting the pizza
■ Which among these is an example of input given by you?
Possible Responses: Giving order; Mentioning the size of pizza; Specifying the type of pizza; Giving money
■ Which of these is an example of output received by you?
Possible Responses: Menu card; Pizza we have ordered; Balance bill amount
■ Name similar scenarios where you can see input and output being shared.
Possible Responses: Ordering food; In classroom; While writing an exam; During Lunch; When going home we share things with our friends as input and their response can be considered as output
Note
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 50:
■ Say: Help Conji fill in the blanks.
■ Read Q1 aloud
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in their books.
● Conduct Tick the correct answer! on Page 51:
■ Say: Help Mel Tick the correct answer!
■ Read Q1 and 2 aloud, one by one.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Instruct students to tick the final answers in their books
● Conduct Answer in one line! section on Page 52:
■ Say: Let’s practise more questions.
■ Read Q1, 2 aloud, one by one.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write answers in your books.
Note
● If time permits, conduct Find the truth! - Q1, 2 on Page 50 and or assign it as homework.
● Conclude: Today, we learned about Input and Output devices
■ Ask the following probing questions:
■ Name some everyday devices that require input.
Possible Responses: Grinder; Television set; Mobile phone
■ Name some everyday devices that show an output.
Possible Responses: Grinder; Television set; Mobile phone; Laptop
● Assign the following as homework:
■ Find the truth! – Q1, 2
In this session, students will learn more about –
● Keyboard
● Mouse
● Monitor
● Input Devices: parts of the computer that take input from the user
● Output Devices: parts of the computer that produce output
Recap the story and the concepts covered in the previous session. Read the story to be covered in the current session aloud.
Discuss keyboard, mouse, monitor Fill up! – Q2, 3 Answer in one Line - Q3, 4
Conclude the session Assign the Homework
● Recap the story covered in the previous session.
● Say: Let’s learn how the story moves ahead.
● Read the story aloud in Panel 1 on Page 42.
12 min
● Say: Let me explain whether the keyboard, mouse and monitor are input or output devices.
CS Concepts Explain
Keyboard
Mouse
Monitor
As given in Panel 1 on Page 42
As given in Panel 2 and 3 on Page 42
As given in Panel 4 on Page 42 and Panel 1 on Page 43
● Present the scenario: Consider you are in your school’s computer lab doing a drawing assignment on the computer.
● Discuss:
■ Which devices are there in your computer lab?
Possible Responses: Monitor; Keyboard; Mouse; CPU; Webcam; Speaker; Printer
■ Which devices can be used to write a name inside the drawing?
Possible Responses: Keyboard; Mouse
■ Can we use a virtual keyboard with the computer?
Possible Responses: Yes; No; Maybe
■ Which devices can be used to shut down a computer?
Possible Responses: Mouse; Keyboard
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 50:
■ Say: Help Conji fill in the blanks.
■ Read Q2 and 3 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct students to fill in the final answers in their books.
● Conduct Answer in one line! section on Page 52:
■ Say: Let’s practise more questions.
■ Read Q3, 4 aloud, one by one.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write answers in your books.
● If time permits, conduct Tick the correct answer! - Q3 on Page 51 and Find the truth! - Q3 on Page 50 or assign it as homework.
● Conclude: Today, we learned about the Input and Output devices.
● Ask the following probing questions:
■ Which keys on the keyboard can be used for input?
Possible Responses: All; Alphabet keys; Numeric keys; Special keys
■ Can we work without a mouse, using only a keyboard?
Possible Responses: Yes; No; Maybe
● Assign the following questions as homework:
■ DIY Activity: Fun Time – Q1, 2, 6
In this session, students will learn about –
● What is CPU
● Memory
● Input and Output Unit
● Control Unit
● ALU
Keywords
● CPU: part of the computer that performs different tasks
● Memory: stores everything on your computer
● Input Unit: give instructions to the computer
● Output Unit: presents results on the monitor
● Control Unit: converts instructions into signals
● ALU: performs logical and arithmetic operations on the computer
● Recap the story covered in the previous session.
● Say: Let me tell you about CPU, memory, input and output unit, control unit, and ALU.
● Present the scenario: Consider you are learning what’s inside the CPU in your computer class.
● Discuss:
■ What does the CPU consist of?
Possible Responses: Input and output wires; A control unit; ALU
■ Which part performs multiple tasks on the computer?
Possible Responses: ALU; CPU
■ Does the CPU only take input from other devices?
Possible Responses: Yes; No; Maybe
■ Is the processor present inside or outside a CPU?
Possible Responses: Inside; Outside
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 50:
■ Say: Help Conji fill in the blanks.
■ Read Q4 aloud
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct students to fill in the final answers in their books.
● Conduct Find the truth! on Page 50:
■ Say: Help Mel decide whether the statement is true or false.
■ Read Q4 aloud.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct students to mark the final answers in their books.
● Conduct Answer in one line! section on Page 52:
■ Say: Let’s practise more questions.
■ Read Q5 aloud.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write answers in your books.
● If time permits, conduct Fill up! - Q5 and Find the truth! - Q5, or assign it as homework.
● Conclude: we learned about the processing unit - CPU!
● Ask the following probing questions:
■ Which everyday devices conduct processing?
Possible Responses: Mixer Grinder; Washing Machine; Laptop
■ Do we have a processor in our laptop?
Possible Responses: Yes; No; Maybe
● Assign the following questions as homework:
■ Tick the correct answer! – Q4 ,Q5
In this session, students will learn about –
● Output devices
■ Printer
■ Speaker
■ Webcam
● Output Devices: parts of the computer that produce output
Recap the story and the concepts covered in the previous session
Discuss various output devices Match me! Conclude the session Assign the Homework
● Recap the story covered in the previous session.
● Say: Let me explain about the printer, speaker, and webcam.
Printer
As given in Panel 3 on Page 46
Speaker As given in Panel 3 on Page 46
Webcam
As given in Panel 2 on Page 47
● Present the scenario: Consider you are using your home computer.
● Discuss:
■ What do speakers help us to hear?
Possible Responses: Voices; Music
■ Which devices are required for a video call?
Possible Responses: Speaker; Webcam; Computer
■ Which devices are required to type an essay?
Possible Responses: Keyboard; Monitor; Mouse; CPU
■ Which devices are used to select any text?
Possible Responses: Keyboard; Mouse
Note
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Match me! on Page 51:
■ Say: Let’s help Conji match the correct answers.
■ Read the devices and the purposes aloud.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct students to match the columns in their books.
● If time permits, conduct Fun Time from DIY on Page 53:
■ Say: Let’s help Mel and Conji to write the answers.
■ Read Q3, 4, 5 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct students to match the columns in their books.
● Conclude: we learned about the Input and Output devices.
● Ask the following probing questions:
■ What are the final results of printing?
Possible Responses: Printed File; Hard copy
■ Which devices are required to take an online class from home?
Possible Responses: Speaker; Computer; Webcam
● Assign the following questions as homework:
■ DIY Activity: Fun Time – Q 7, 8, 9, 10.
Note: Use the following points to prepare for the session beforehand. Avoid reading the points in the class.
● Elder Robot noticed a bright light flashing on his screen.
● It was Lord Ero and he warned Elder Robot that he had laid a special trap for Mel and Conji.
● Elder Robot was scared and went to Elder Wizard.
● Mel and Conji were playing with magic in the computer lab.
● Mel accidentally set the CPU alight but Conji fixed the problem and asked Mel about a button on the computer.
● Eva joined them and the three of them discussed the devices connected to the computer.
● On a peaceful Sunday, Mel invites Eva and Conji to visit the robot township.
● There are different computer devices displayed along the roadside.
● The friends walk along the road while learning about the different parts of the computer.
● They learn about the keyboard, alphabet keys, number keys, and special keys.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-CS–02 Hardware & Software
This chapter is divided into the following classroom sessions
1. Keyboard Keys – I
2. Keyboard Keys – II
In this session, students will learn about –
● Keyboard
● Alphabet Keys
● Number Keys
● Special Keys
Keywords
● Keyboard: an input device that helps us write words on the screen
● Alphabet Keys: the 26 keys on the keyboard used to write the alphabet
● Number Keys: the 10 keys on the keyboard used to write numbers
● Special Keys: help us input special characters and perform some specific tasks
Recap the story and the concepts covered in the previous chapter Read
Action Plan
● Recap the story covered in the previous chapter.
● Read the story aloud from Panel 1 and Panel 2 on Page 55 up to the text, “...to tell us!”
● Say: Let me explain the keyboard, alphabet keys, numeric keys, and special keys.
CS Concept Explain
Keyboard
Alphabet Keys
Numeric Keys
Numlock
Special Keys
Caps Lock
As given in Panel 3 on Page 55
As given in Panel 3 on Page 55
As given in Panel 1 on Page 56
As given in Panel 1 on Page 56
As given in Panel 2 on Page 56
As given in Panel 1 on Page 57
● Present the scenario: Consider you are writing an essay on the topic “My School” in notepad.
● Discuss:
■ If you have to write the date when your school was formed, which keys would you use?
Possible Responses: Numeric keys; Number keys
■ Which type of keys will you use to complete the whole essay?
Possible Responses: Alphabet keys; Number keys; Special Keys
■ Which letter do you find in the top alphabet row of the keyboard?
Possible Answers: Q; O; I; R; E
■ Are there special symbols on the computer keyboard?
Possible Responses: Yes; No; Maybe
● If time allows, discuss all four questions, or discuss the first two.
● Conduct: Find the truth! on Page 63:
■ Say: Identify the statements as true or false.
■ Read Q2 and 3 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Write the final answers in your books.
● Conduct Answer in one line! on Page 65:
■ Say: Help Conji answer the following questions asked by Mel.
■ Read Q1, 2 and 4 aloud, one by one.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answer on the board for students to take note.
● If time permits, discuss the section Answer in one line! – Q3 and Tick the correct answer! – Q4 or assign it as homework.
● Conclude: Today, we learned about the keyboard and its keys.
● Ask the following probing questions:
■ Apart from the alphabet keys, what other keys are there on the keyboard?
Possible Responses: Special keys; Number keys; Function keys
■ What are some special keys?
Possible Responses: %; &; !; Numlock; Caps lock
● Assign the following as homework:
■ Fill up! – Q1, 5
In this session, students will learn about –
● Enter Key
● Space Bar
● Arrow Keys
● Backspace Key
● Delete Key
● Key Combinations
Keywords
● Enter Key: helps us move from one line to the next line
● Space Bar: helps us add a space between two words
● Arrow Keys: helps us move up, down, left or right
● Backspace Key: is used to erase wrong letters and words to the left of the cursor
● Delete Key: is used to erase wrong letters and words to the right of the cursor
● Key Combinations: combinations of keys pressed together to perform different tasks
● Recap the story covered in the previous chapter.
● Read the story aloud from Panel 2 on Page 57 to Panel 2 on Page 58 up to the text, “Yeah, I got it!”
● Say: Let me explain different special keys on the keyboard and key combinations.
Enter Key
Space Bar
As given in Panel 3 on Page 58
As given in Panel 4 on Page 58
Arrow Keys As given in Panel 6 on Page 58
Backspace Key
As given in Panel 2 on Page 59
Delete Key As given in Panel 3 on Page 59
Key Combinations As given in Panel 1 on Page 60
● Present the scenario: Consider you have been given the task of writing about your favourite subject at school.
● Discuss:
■ Which special keys can you use when writing the paragraph?
Possible Responses: Enter key; Numlock; Space bar; Arrow keys
■ In which directions in your document can Arrow keys be used to move?
Possible Responses: Up; Down; Left; Right
■ You have made some mistakes while writing the paragraph. Which special keys can be used to correct them?
Possible Answers: Backspace key; Delete key
■ What are some special keys present on the computer keyboard?
Possible Responses: Enter key; Shift key; Arrow key; Backspace key
Note
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 63:
■ Say: Let’s help Eva fill in the blanks.
■ Read Q2 and 3 aloud.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in your books.
● Conduct Tick the correct answer! on Page 64:
■ Say: Answer the trick questions prepared by Mel by choosing the correct options.
■ Read Q1 and 2 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Tick the final answers in your books.
● Conduct Answer in one line! on Page 65:
■ Say: Help Conji answer the following questions asked by Mel.
■ Read Q5 aloud, one by one.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answers on the board for students to take notes.
Note
● If time permits, conduct Q3 and 5 from Tick the correct answer! and Q4 from Fill up! or assign it as homework.
● Conclude: Today, we learned about the different special keys and key combinations.
● Ask the following probing questions:
■ If we make a mistake while typing, is there any other way we can correct it besides using the backspace key?
Possible Responses: Yes; No; Maybe
■ Can you tell me some key combinations?
Possible Responses: CTRL+Home; CTRL+End; ALT+F4; CTRL+ALT+Delete
● Assign the following as homework:
■ Match me!
Note
● Questions which could not be attempted in the previous session and the current session can be attempted in one of the revision classes.
Note: Use the following points to prepare for the session beforehand. Avoid reading the points in the class.
● On a peaceful Sunday, Mel invited Eva and Conji to visit the robot township.
● There were different computer devices displayed along the roadside.
● The friends walked along the road while learning about the different parts of the computer.
● They learned about the keyboard, alphabet keys, number keys, and special keys.
● Mel, Conji and Eva head towards the second billboard.
● The three friends start learning about the mouse.
● Eva suggests heading towards the Community Centre for hands-on practice on the computer.
● They go to the Community Centre and practice on the computer.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-CS-02 Hardware & Software
This chapter is divided into the following classroom sessions
1. Mouse – I
2. Mouse – II
In this session, students will learn about –
● Introduction to Mouse
● Scroll wheel
● Click buttons
● Left button click
● Mouse: small size input device with two buttons and a scroll wheel
● Scroll wheel: helps us move up and down
● Left button click: helps to select files on the monitor
● Double Click: clicking on the left mouse button twice
Recap the story and the concepts covered in the previous chapter
Read the story to be covered in the current session aloud
Discuss what is a mouse, scroll wheel, left click button, double click
Conclude the session
● Recap the story and CS concepts covered in the previous chapter.
● Read the story aloud from Page 68 to Panel 2 on Page 69.
Action Plan 5 min Warm-Up 12 min Engage
CS Concept Explain Mouse
As given in Panel 3 on Page 69
Scroll Wheel As given in Panels 1 and 2 on Page 70
Left Button Click As given in Panel 4 on Page 70
Double Click As given in Panels 1 and 2 on Page 71
● Present the scenario: You are sitting in your computer lab and moving the mouse pointer.
● Discuss:
■ Which mouse buttons are used to open any file?
Possible Responses: Left; Right; Both
■ How can we move any file up and down?
Possible Responses: Scroll wheel; Drag and Drop button; Both
■ Can we open any file without using the mouse?
Possible Responses: Yes; No; Maybe
■ Can we move the icons on the desktop using the mouse?
Possible Responses: Yes; No; Maybe
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 76:
■ Say: Help Conji fill in the blanks.
■ Read Q2, 3, and 5 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct students to fill in the final answers in their books.
● Conduct Find the truth! on Page 76:
■ Say: Help Otis mark the statements as true or false.
■ Read Q2 aloud, one by one.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct students to mark the final answers in their books.
● Conduct Answer in one line! on Page 35:
■ Say: Help Conji answer the following questions asked by Mel.
■ Read Q4 aloud.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answer on the board for students to take note.
● If time permits, conduct Q1 and Q4 of Fill up! on page 76, Q2 of Tick the correct answer! on page 77 or conduct it in the next session.
min
● Conclude: Today, we learned about the Keyboard Keys.
● Ask the following probing questions:
■ Do Laptops require a mouse to move the pointer?
Possible Responses: Yes; No; Maybe
■ Can we drag any file using the scroll wheel?
Possible Responses: Yes; No; Maybe
In this session, students will learn about –
● Right button click
● Drag and drop
● Scroll mouse
● Ball mouse
● Optical mouse
● Gaming mouse
● Bluetooth mouse
● Right button click: opens a pop-up menu when you click on a file
● Drag and Drop: move an item from one place to another
● Scroll Mouse: mouse with a scroll wheel
● Ball Mouse: mouse with a ball to move the pointer
● Optical Mouse: mouse with a light to move the pointer
● Gaming Mouse: mouse used for gaming
● Bluetooth Mouse: mouse without a wire
Recap the story and the concepts covered in the previous session
Read the story to be covered in the current session aloud
Discuss right button click, drag and drop, scroll mouse, ball mouse, optical mouse, gaming mouse, bluetooth mouse
Tick the correct answer! – Q1, 4 Match me! Answer in one line! – Q2, 5
Action Plan
● Recap the story and CS concepts covered in the previous chapter.
● Read the story aloud from Panel 3 on Page 71 to Page 74
Conclude the session Assign the homework
● Say: Let me explain right button click, drag and drop, scroll mouse, ball mouse, optical mouse, gaming mouse, and bluetooth mouse.
CS Concept Explain
Right button click
Drag and drop
Scroll mouse
Ball mouse
Optical mouse
Gaming mouse
Bluetooth mouse
As given in Panel 3 on Page 71 and Panel 1 on Page 72
As given in Panel 2 on Page 72
As given in Panel 2 on Page 73
As given in Panel 3 on Page 73
As given in Panel 3 on Page 73
As given in Panel 1 on Page 74
As given in Panels 2 and 3 on Page 74
● Present the scenario: You are inside your school computer lab.
● Discuss:
■ How many mouse types are used in your lab?
Possible Responses: One; Two; Three
■ Name some mouse types used in your lab.
Possible Responses: Optical mouse; Ball mouse; Bluetooth mouse
■ Which is your favourite mouse?
Possible Responses: Gaming mouse; Bluetooth mouse; Scroll mouse
■ Can we use the mouse without a wire?
Possible Responses: Yes; No; Maybe
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Tick the correct answer! on Page 77:
■ Say: Help Elder Wizard Tick the correct answer!
■ Read Q1 and 4 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct students to tick the final answer in their books.
● Conduct Match me! on Page 78:
■ Say: Let’s help Conji match the correct answers.
■ Read the Match me! aloud.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Match the final answer in your books.
● If time permits, conduct Answer in one line! on Page 78:
■ Say: Help Conji answer the following questions asked by Mel.
■ Read Q2, 5 aloud.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answer on the board for students to take note.
● Conclude: we learned about the Keyboard Keys.
● Ask the following probing questions:
■ Do we get a sub-menu when we double-click the right mouse button?
Possible Responses: Yes; No; Maybe
■ Can we drag and drop any file using the mouse?
Possible Responses: Yes; No; Maybe
● Assign the following as homework:
■ DIY Activity – Make it colourful1, Name the parts.
● Questions which could not be attempted in the previous session and the current session can be attempted in one of the revision classes.
Note: Use the following points to prepare for the session beforehand. Avoid reading the points in the class.
● On a peaceful Sunday, Mel invited Eva and Conji to visit the robot township.
● There were different computer devices displayed along the roadside.
● The friends walked along the road while learning about the different parts of the computer.
● They learned about the keyboard, alphabet keys, number keys and special keys.
● Mel, Conji and Eva head towards the second billboard.
● The three friends start learning about the mouse.
● Eva suggests heading towards the Community Centre for hands-on practice on the computer.
● They go to the Community Centre and practice on the computer.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-CS–02 Computing Systems
This chapter is divided into the following classroom and lab sessions
1. Introduction to MS Paint
2. Your First Drawing
3. Saving and Printing
4. Using Save and Print
5. Basic Drawing Tools
In this session, students will learn about –
● Introduction to MS Paint
● Tools in MS Paint
Keywords
● MS Paint: a drawing application
● Tools: are used to perform tasks
● Eraser: is used to erase mistakes and make changes
● Shapes: is used to create shapes
● Fill Tool: is used to add colour to shapes
Revise the story and CS concepts covered in the previous session
Read the story aloud
Discuss MS Paint introduction and its tools
Fill up! – Q1, 5 Find the truth! – Q1, 2 Match me! Answer
● Recap the story covered in the previous chapter.
● Read the story aloud from Panel 1 on Page 81 to Panel 1 on Page 83
● Say: Let me explain about MS Paint and some of its tools.
CS Concept Explain
MS Paint
Pencil
Eraser
Fill tool
Brushes
Shapes
As given in Panel 2 on Page 83
As given in Panel 1 on Page 85
As given in Panel 1 on Page 85
As given in Panel 1 on Page 85
As given in Panel 1 on Page 85
As given in Panel 1 on Page 85
● Present the scenario: You visit a painter’s gallery, where you can see multiple paintings, colours, stencils (cut-outs) and sketches.
● Discuss:
■ What tools will the painter use to make the paintings?
Possible Responses: Brush; Colours; Canvas; Paper; Pencils
■ What types of stencils may there be with the painter?
Possible Responses: Shapes; Letters; Symbols
■ What will the painter do after creating a painting using a pencil and shapes only?
Possible Responses: Paint; Fill Colour
■ Should the painter paint on the same painting multiple times?
Possible Responses: Yes; No; Maybe
Note
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 92:
■ Say: Help Eva fill in the blanks with the correct words.
■ Read Q1, 5 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in your books.
● Conduct Find the truth! on Page 92:
■ Say: Help Conji and Eva decide whether the following statements are true or false.
■ Read Q1, 2 aloud, one by one.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Tick the final answers in your books.
● Conduct Answer in one line! on Page 94:
■ Say: Help Conji and Eva decide whether the following statements are true or false.
■ Read Q5 aloud, one by one.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write the final answers in your books.
Note
If time permits, discuss Answer in one line! – Q4 or assign it as homework
● Conclude: Today, we learned about MS Paint and its tools.
● Ask the following probing questions:
■ What does a painter have that is similar to the paint screen when we open a new Paint file?
Possible Responses: Paper; Sheet; Canvas
■ What can an eraser tool be used for?
Possible Responses: Remove Mistakes; Remove extra lines
● Assign the following as homework:
■ DIY Activity - Fill up! - Q1, 2, 3
In this session, students will apply what they have learned from the previous session to draw a flower in MS Paint using shapes, the eraser and fill tools only.
● MS Paint: a drawing application
● Tools: used to perform tasks
● Pencil Tool: used to draw freehand lines
● Eraser: used to erase mistakes and make changes
● Shapes: used to create shapes
● Fill Tool: used to add colour to shapes
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Instruct: Go to the Panel and open Lab on Your First Drawing.
● Show slides one by one and discuss the concepts shown on the slide on the panel.
● Discuss the following questions one by one to check students’ understanding:
■ Which shapes will you need to make drawings in Paint?
Possible Responses: Circle; Oval; Square
■ Colours make our drawings_____________.
Possible Responses: Beautiful; Complete; Vibrant
■ Which colour might you use to make a drawing of your house?
Possible Responses: Black; Blue; Brown; Pink
■ What can you make on the MS Paint application?
Possible Responses: House; Scenery; Flowers
● Invite answers from as many students as possible.
● Address if students have any other doubts related to the concepts presented in the slides.
● Open and explain the activity given on the Assignment page in the panel.
● Instruct: Open MS Paint and attempt the activity given on the Assignment page.
● Walk around in the classroom and observe the activity done by the students.
● Guide students if they are struggling with the activity.
● Instruct: Click on File->Save to save your work when you are done with the activity.
● Guide students to find the location of the saved file and drag and drop the file in the panel.
● Conclude: Today, we have learned how to use Shapes, Fill and Eraser tools.
● Instruct: We should practise the same activity at home.
● If feasible, assign the following as homework:
■ Project: Make a drawing of your house.
Objectives
In this session, students will learn about –
● Saving Paint files
● Printing Paint files
Keywords
● Save Option: helps keep the file for later use
● Print Option: provides a hard copy on a piece of paper
Revise the story and CS concepts covered in the previous session
Read the story aloud
Discuss how to save and print files in MS Paint
Fill up! – Q2 Find the truth! – Q5 Answer in one line! – Q1, 2, 3, 5
Conclude the session Assign the homework
● Recap the story covered in the previous sessions.
● Read the story aloud from Panel 4 on Page 87 to Panel 3 on Page 90
● Say: Let me explain about save and print.
CS Concept Explain
Save
As given in Panel 1 and 2 on Page 88
As given in Panel 1 and 2 on Page 89
● Present the scenario: You are in your computer lab and you have made a beautiful scenery in MS Paint.
● Discuss:
■ Suppose you want to save your drawing. Where will you find the save option?
Possible Responses: File; Menu; File Option
■ What can you name the file before saving?
Possible Responses: Drawing; Scenery; Anything
■ You want to show the drawing to your parents. How can you do that?
Possible Responses: Print; Printout
■ Which colour would you use for filling the sky?
Possible Responses: Blue; Sky blue; Light blue
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Answer in one line! on Page 94:
■ Say: Help Conji and Eva decide whether the following statements are true or false.
■ Read Q1, 2, 3 aloud, one by one.
min
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Write the final answers in your books.
● If time permits, discuss Tick the correct answer! – Q2 and 5 or assign it as homework.
● Conclude: Today, we learned about saving and printing in MS Paint.
● Ask the following probing questions:
■ What operations can be performed after you have created a drawing or painting in MS Paint?
Possible Responses: Rename; Save; Print
■ What are the final result/s of printing?
Possible Responses: Printed painting; Hard copy of painting
● Assign the following as homework:
● DIY Activity - Fun Time!
In this session, students will apply what they have learned from the previous class to complete tasks on MS Paint.
● Brush Tool: used to paint drawings and paintings
● Pencil Tool: used to draw freehand lines
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Instruct: Go to the Panel and open Lab on Drawing Tools in Paint – II.
● Show slides one by one and discuss the concepts shown on the slide in the panel.
● Discuss the following questions one by one to check students’ understanding:
■ What can you draw using pencil in MS Word?
Possible Responses: Drawing; Freehand drawing
■ Why do we use the Brush tool?
Possible Responses: To Paint shapes and pictures
■ Suppose you have made stars with the sun by mistake, how will you remove them?
Possible Responses: Eraser Tool; Eraser
■ Can we save and print any drawing we make in MS Paint?
Possible Responses: Yes; No; Maybe
● Invite answers from as many students as possible.
● Address if students have any other doubts related to the concepts presented in the slides.
● Instruct: We know how to use shapes, fill, pencil, brush etc in MS Paint.
● Brief students about the activity given on the Tekie panel.
● Instruct: Open MS Paint application, and use shapes, pencil, brush etc. to make a picture of a cupcake.
● Walk around in the classroom and observe the activity done by the students.
● Instruct: Click on File->Save to save your work when you are done with the activity.
● Guide students to find the location of the saved file and drag and drop the file in the panel.
● Conclude: Today, we have learned how to use shapes, pencil, brush and fill to draw a cupcake.
● Instruct: We should practise the same activity at home.
● If feasible, assign the project: Draw a picture of a Christmas tree
• MS Paint
In this session, students will apply the learnings from the previous classes to revise all the tools and make new drawings as well as save and print them.
● Tools: used to perform tasks
● Eraser: used to erase mistakes and make changes
● Shapes: used to create shapes
● Fill Tool: used to add colour to shapes
● Save Option: helps keep the file for later use
● Print Option: gives hard copy on a piece of paper
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Instruct: Go to the Panel and open Lab on Basic Drawing Tools
● Show slides one by one and discuss the concepts shown on the slide in the panel.
● Discuss the following questions one by one to check students’ understanding:
■ Can you name some drawing tools in MS Paint?
Possible Responses: Pencil; Brush; Eraser
■ On which tool’s drawing can the Eraser tool work?
Possible Responses: Shapes; Brush; Pencil
■ Can we use multiple tools to create a drawing in MS Paint?
Possible Responses: Yes; No; Maybe
■ Which colours can be used while using the Pencil tool?
Possible Responses: Black; Red; Yellow; Blue; Any colour
● Invite answers from as many students as possible.
● Address if students have any other doubts related to the concepts presented in the slides.
● Open and explain the activity given on the Assignment page in the panel.
● Instruct: Open MS Paint and attempt the activity given on the Assignment page.
● Walk around in the classroom and observe the activity done by the students.
● Guide students if they are struggling with the activity.
● Instruct: Click on File->Save to save your work when you are done with the activity.
● Guide students to find the location of the saved file and drag and drop the file in the panel.
● If time permits, conduct Match me! on Page 93:
■ Say: Help Eva match tools with their use.
■ Read options on both sides aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Match the options in your books.
● If time permits, conduct the additional activity given on the panel.
● Instruct: Click on File->Save to save your work when you are done with the activity.
● Find the location of the saved file and drag and drop the file in the panel.
Sum-Up
● Conclude: Today, we have revised and used Shapes, Pencil, Brush and Fill tools to make drawings.
● Assign the following as homework:
■ Activity 1 – Name the Tools - Page 86
Note: Use the following points to prepare for the session beforehand. Avoid reading the points in class.
● Mel, Conji and Eva had a discussion about Lord Ero.
● Mel told them that Ero does not want robots to learn magic.
● Mel also told them that Ero had laid traps for the two of them.
● Eva recalled a story about a monster who wanted to destroy Avora.
● She also hinted about a secret weapon that was used to trap the monster.
● Conji and Mel meet Eva on their way to school.
● Mel uses a recently learned spell to go back in time with her friends.
● In the past, Conji notices a wrong arrow on a signboard.
● They used MS Paint to fix the problem caused by the reverse spell.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-CS–02 Computing Systems
This chapter is divided into the following classroom and lab sessions
1. Shapes and Flip Tool
2. Fill Tool
3. Colour Picker and Save Formats
4. Draw a Boat
5. Draw a Train
In this session, students will learn about –
● Shapes in MS Paint
● Flip tool in MS Paint
Keywords
● Shapes: a tool used to add various shapes in MS Paint
● Flip: changes the direction of the shapes
● Text Tool: used to add words in MS Paint
● Horizontal: left to right
● Vertical: top to bottom
the story and the concepts covered in the previous session
Read the story to be covered in the current session aloud
● Say: Let’s learn more about MS Paint and tools in the new session.
● Read the story aloud from Page 97 to Panel 6 on Page 101.
min Engage
● Say: Let me explain shapes, text and flip tools
CS Concept Explain
Shapes
Flip
Horizontal Flip
Vertical Flip
Text Tool
As given in Panel 2 on Page 102
As given in Panel 1 and 2 on Page 89
As given in Panel 3 on Page 102
As given in Panel 3 on Page 102
As given in Panel 2 on Page 103
As given in Panel 2 on Page 104
● Present the scenario: One day in school someone changed the direction of the signboard which points towards the school’s emergency exit to its opposite side.
● Discuss:
■ You inform the school staff, and ask what they will do with the sign.
Possible Responses: Correct it; Flip it; Reverse it
■ Another day, someone spray-painted the text on the signboard. What should be done to correct it?
Possible Responses: Repaint it; Rewrite it
■ You are asked to design a new green colour board for the school park, which shapes can you use?
Possible Responses: Square; Circle; Arrow; Rectangle
■ You have to make the sign more informative, what can you use?
Possible Responses: Text; Words; Text tool
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Find the truth! on Page 109:
■ Say: Help Conji mark the statements as true or false.
■ Read Q1, 4 and 5 aloud, one by one.
8 min
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Mark the final answer in your books.
● Conduct Answer in one line! on Page 111:
■ Say: Answer the following questions to help Conji escape his invisible cloak.
■ Read Q2 and 4 aloud, one by one.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Instruct: Fill in the final answer in your books.
Note
● If time permits, discuss Tick the correct answer! – Q2, 3, 5 or conduct it in the next session.
Sum-Up
● Conclude: Today, we learned about shapes, flip and text tools.
● Ask the following probing questions:
2 min
■ The sign on the first floor of a hospital shows the way to reach the 3rd floor by pointing downwards, what should be done to correct it?
Possible Responses: Flip; Turn; Vertical flip
■ Which type of flip does sunset and sunrise resemble?
Possible Responses: Vertical flip; Horizontal flip
● Assign Fill up! – Q1 on Page 109 and Match me! - Q2, 4 and 5 as homework
In this session, students will learn about –
● Fill Tool
● Color Palette
Keywords
● Fill: the tool used for adding colours to shapes
● Color Palette: space from where we can pick basic colours
● Edit Colours: the process of making your own colour
Recap the story and the concepts covered in the previous session
Read the story to be covered in the current session aloud
Discuss fill tool and colour palette
Fill up! – Q2, 3 Tick the correct answer! – Q1
Action Plan
● Say: Let’s now continue with a new session and recall CS concepts as well.
● Read the story aloud from Panel 1 on Page 105 to Panel 1 on Page 106.
Engage
● Say: Let me explain the Fill Tool and Color Palette.
CS Concept Explain
Fill Tool
Color Palette
Edit Colours
As given in Panel 1 on Page 105
As given in Panel 1 on Page 105
As given in Panel 1 on Page 105
Conclude the session Assign the homework
● Present the scenario: You visit an amusement park with your parents one day.
● Discuss:
■ You see a white warning sign board with black letters only. Which colour can you fill in that in MS Paint?
Possible Responses: Red; Green; Yellow
■ There are many small structures like traffic lights in the amusement park. With which colours will they be filled?
Possible Responses: Red; Yellow; Green
■ You have to make a drawing of a water park inside the amusement park. What tool will you use to show water?
Possible Responses: Fill Tool; Color Palette
■ You want to use a unique colour for buildings in the amusement park. What can be done to use them?
Possible Responses: Edit Colours; Make Colour; Choose Colour
Note
● If time allows, discuss all four questions, or discuss the first two.
Build 8 min
● Conduct Fill up! on Page 109:
■ Say: Help Eva to fill in the blanks.
■ Read Q2 and 3 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in your books.
● Conduct Tick the correct answer! on Page 110:
■ Say: Help Eva select the correct answer to find Conji.
■ Read Q1 aloud.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Tick the final answer in your books.
Note
● If time permits, discuss Match me! - Q1 or assign it as homework.
● Conduct Answer in one line! section on Page 111:
■ Say: Let’s help Conji answer the question.
■ Read Q1 aloud.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write answers in your books.
Sum-Up 2 min
● Conclude: Today, we learned about the Fill and Color Palette Tools.
● Ask the following probing questions:
■ How many colours can the Color Palette have?
Possible Responses: 2; 5; 10; Many
■ You cannot find the colour for your drawing in the Color palette, what would you do?
Possible Responses: Edit; Make; Design
● Assign the following as homework:
■ DIY Activity (Fun Time) on Page 113
In this session, students will learn about –
● Color Picker
● Save Formats
Keywords
● Color Picker: selects any colour on the screen
● Save Formats: file types in which MS Paint files can be saved
WEBS at a Glance Warm-Up
● Say: Let’s start a new session and recall CS concepts as well.
● Read the story aloud from Panel 3 on Page 105 to Panel 4 on Page 107 up to Conji’s words “...of Mel’s spell!”
Engage
● Say: Let me explain Color picker and file formats in MS Paint.
CS Concept Explain
Color Picker
Save as
PNG
As given in Panel 3 on Page 105
As given in Panel 3 on Page 106
As given in Panel 3 on Page 106
JPEG As given in Panel 3 on Page 106
Bitmap
As given in Panel 3 on Page 106
GIF As given in Panel 3 on Page 106
● Present the scenario: You and your friend are working on a drawing on your computer in MS Paint.
● Discuss:
■ You find a colour used by your friend very pretty, how can you use that colour yourself?
Possible Responses: Pick; Select; Choose
■ Which tool or tools can you use to select colours?
Possible Responses: Color Palette; Color Picker
■ Can you use the picked colour using the fill tool?
Possible Responses: Yes; No; Maybe
■ Which colours do you think you can pick using the color picker?
Possible Responses: Red; Green; Blue; Any
Note
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 109:
■ Say: Help Eva to fill in the blanks.
■ Read Q4 and 5 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in your books.
Note
● If time permits, conduct Match me! – Q3 on Page 111 or assign it as homework.
● Conduct Answer in one line! section on Page 111:
■ Say: Let’s practise more questions.
■ Read Q3, Q5 aloud.
■ Invite some students to share their responses.
■ Discuss and validate the answers with the whole class.
■ Instruct: Write answers in your books.
● Conclude: Today, we learned about Color Picker and file formats in MS Paint.
● Ask the following probing questions:
■ Can the Color Picker tool pick colours from anywhere on the computer?
Possible Responses: No; Yes; Maybe
■ What are possible formats in which we can save our MS Paint files?
Possible Responses: JPEG; PNG; GIF; Bitmap
● Assign the following as homework:
■ Find the truth! – Q2 and 3
■ Tick the correct answer! – Q4
In this session, students will apply what they have learned from the previous sessions to draw a boat in MS Paint.
● Shapes: a tool used to add various shapes in MS Paint
● Fill: the tool used for adding colours to shapes
● Color Palette: space from where we can pick basic colours
● Color Picker: selects any colour on the screen
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Instruct: Go to the Panel and open Lab on Go boating
● Show slides one by one and discuss the concepts shown on the slide in the panel.
● Say: Let me explain the things we have learned so far.
● Discuss the following questions one by one to check students’ understanding:
■ Which are possible ways in which flip tools can be used?
Possible Responses: Horizontal Flip; Vertical Flip
■ Which shapes can Fill Color be used to colour?
Possible Responses: Square; Rectangle; Oval; Any
■ Name a few tools present in the tool menu.
Possible Responses: Fill; Text; Color Picker
■ Is there only one format in which we can save our files?
Possible Responses: Yes; No; Maybe
● Invite answers from as many students as possible.
● Address any other doubts that students may have related to the concepts presented in the slides.
● Brief students about the activity given on the Tekie panel.
● Instruct: Open MS Paint application.
● Instruct:
■ Use the line tool to draw the base of the boat and colour it brown using the fill tool.
■ Use the triangle shape to draw the orange part.
■ Use the brushes tool with different sizes to draw the waves in the ocean.
● Walk around in the classroom and observe the activity done by the students.
● Guide students to save the file and submit the file in the submission box on the Tekie platform.
Sum-Up 2 min
● Conclude: Today, we have learned how to use advanced tools in MS paint to make a boat.
● Instruct: Practise the same activity at home.
● If feasible, assign the project: Draw a bus using the advanced tools in MS paint.
In this session, students will apply what they have learned from the previous sessions to draw a train in MS Paint.
● Shapes: a tool used to add various shapes in MS Paint
● Fill: the tool used for adding colours to shapes
● Color Palette: space from where we can pick basic colours
● Color Picker: selects any colour on the screen
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Instruct: Go to the Panel and open Lab on Choo-Choo Train.
● Show slides one by one and discuss the concepts shown on the slide in the panel.
● Say: Let me explain the things we have learned up to now.
CS Concept
● Discuss the following questions one by one to check students understanding:
■ In how many ways can the flip tool be used?
Possible Responses: 1; 2; 3
■ Which shapes will be used to make a train in MS Paint?
Possible Responses: Square; Rectangle; Circle; Any
■ Which file format requires a background colour?
Possible Responses: JPEG; GIF; PNG
■ Should the bed in your bedroom be flipped vertically?
Possible Responses: Yes; No; Maybe
● Invite answers from as many students as possible.
● Address any other doubts students may have related to the concepts presented in the slides.
● Brief students about the activity given on the Tekie panel.
● Instruct: Open MS Paint application.
● Instruct:
■ Use rectangular shapes to make the body of the train.
■ Use circles to make the wheels of the train.
■ Use squares to make its windows, and use straight lines to make rails.
■ Fill in the colour of the train using your favourite colours.
● Walk around in the classroom and observe the activity done by the students.
● Guide students to save the file and submit the file in the submission box on the Tekie platform.
● Invite some students to share their answers.
● Conclude: Today, we have learned how to use advanced tools in MS paint to draw a train.
● Instruct: Practise the same activity at home.
● If feasible, assign the project: Draw Mickey Mouse using the advanced tools in MS paint.
Note: Use the following points to prepare for the session beforehand. Avoid reading the points in class.
● Conji and Mel were on their way to school, talking about spells, when they met Eva.
● Mel used a spell to go back in time with her friends.
● In the past, Conji noticed an arrow on a signboard pointing in the wrong direction.
● They learned to use Flip in the Paint Tools menu to correct the signboard.
● It’s a beautiful sunny day in Avora.
● Mel, Conji and Eva are practising new spells at the secret block in the school.
● Conji and Eva discuss and try an invisibility spell on a small device lying on the floor.
● Conji taught the invisibility spell to Mel as well.
● Mel accidentally uses a different spell while practising, and they all vanish and reach Memory Palace where they meet Mr. Geebal and learn about Notepad.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-CS–02 Hardware and Software
● 1A-DA–05 Storage
This chapter is divided into the following classroom sessions
1. Notepad I
2. Notepad II
3. Notepad III
4. Notepad IV
5. Notepad V
6. Notepad VI
In this session, students will learn about –
● Opening Notepad
● Saving a Notepad file
Keywords
● Notepad: a computer application which helps us write things on the computer
● Opening Notepad: finding the Notepad application on the computer and starting it
● Save: an option to permanently store a Notepad file on the computer
● File Name: a unique name we give to a file to identify it for later use
Recap the story and the concepts covered in the previous chapter
Read the story to be covered in the current session aloud
Discuss Notepad, opening Notepad and saving a file in Notepad
Fill up! – Q1 Find the truth! – Q1 Answer in one line! – Q1, 2
Warm-Up
● Recap the story covered in the previous chapter.
Conclude the session Assign the homework
min
● Read the story aloud from Panel 1 on Page 115 to Panel 3 on Page 120 up to the text, “...you about it.”
8 min Engage
● Say: Let me explain Notepad, opening it and saving a file in it.
CS Concept Explain Notepad
Opening Notepad
Save
As given in Panel 1 on Page 121
As given in Panel 2 on Page 121
As given in Panel 1 and 2 on Page 122
File Name As given in Panel 2 on Page 122
● Present the scenario: Consider that there is no pen and paper around and you have to write a paragraph about a recent sports event that has happened at your school.
● Discuss:
■ What hardware and software can you use to write this paragraph on a computer?
Possible Responses: Notepad; Keyboard; Mouse
■ What are a few steps of the process of writing in a notepad file on a computer?
Possible Responses: Open notepad; Write; Set name; Save the file
■ Can you access the file even after you have forgotten to save it after writing?
Possible Responses: No; Yes; Maybe
■ What other things can you write in the Notepad application?
Possible Responses: Toys list; Essay about school; Paragraph about best friend
Note
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 130:
■ Say: Help Eva to brush up her Notepad skills by filling in the blanks.
■ Read Q1.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answer in your books.
● Conduct Find the truth! on Page 130:
■ Say: Mark the statements as true or false to complete Mr. Geebal’s test.
■ Read Q1.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Mark the final answer in your books.
● Conduct Answer in one line! on Page 132:
■ Say: Answer the following questions in one line to prove to Mel that you know about Notepad.
■ Read Q1 and 2 aloud, one by one.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answers on the board for students to take notes.
■ Instruct: Write the final answers in your books.
● If time permits, discuss Tick the correct answer! – Q4 or assign it as homework.
● Conclude: Today, we saw how to open Notepad, create and name a file in it.
● Ask the following probing questions:
■ Which keys can you use to write in Notepad?
Possible Responses: Alphabet keys; Number keys; Special keys
■ Can saved files in Notepad cannot be accessed?
Possible Responses: No; Yes; Maybe
● Assign the following questions as homework:
■ Tick the correct answer! – Q4
■ DIY Activity – Fill up!
In this session, students will revise the concepts learned in the previous class.
● Notepad: a computer application which helps us write things on the computer
● Opening Notepad: finding the Notepad application on the computer and starting it
● Save: an option to permanently store a Notepad file on the computer
● File Name: a unique name we give to a file to identify it for later use
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Instruct: Go to the Tekie Panel and open the Lab session on Notepad II
● Show the slides given in the Tekie panel to recall the concepts covered in the previous session.
Engage
● Discuss the quiz questions given on the slides in the Tekie panel.
● Open the activity given on the Assignment section of the session.
● Explain the activity Getting started with Notepad! on the Assignment page in the panel.
● Instruct: Open Notepad and attempt the activity given on the Assignment page.
● Walk around in the classroom and observe the activity done by the students.
● Guide students if they are struggling with the activity.
● If time permits, conduct the additional activity given in the Tekie panel.
Sum-Up
● Conclude: Today, we learned opening Notepad, creating and naming a file in it.
● Ask the following probing questions:
■ Open Notepad -> Save File -> Set name. Is this the correct sequence?
Possible Responses: No; Yes; Maybe
■ You are making a Notepad file for saving instructions to assemble a Lego figure. What can you name it?
Possible Responses: Lego; Lego instructions; Lego figure instructions
● If feasible, assign the following project as homework:
■ Open notepad. Create a file for helping your mother make a grocery list and save it for later use.
In this session, students will learn about –
● Title and Menu Bar
● Menus in the Notepad application
● Formatting in Notepad
● Title Bar: a part in the topmost part of the Notepad application that shows the file name
● Menu Bar: contains options present in the Notepad application
● Edit Menu: used to cut, copy and paste texts
● Format Menu: used to change the look of words
● Help Menu: used to get help if required, while using Notepad
● Font Style: used to change the way the text appears in Notepad
Recap the story and the concepts covered in the previous session
the title and menu bars and the options present in them
● Recap the story covered in the previous session.
● Say: Let me explain different bars and menus present in the Notepad application.
CS Concept Explain
Title Bar
As given in Panel 3 on Page 122
Menu Bar As given in Panel 3 on Page 122
Edit Menu As given in Panel 1 on Page 123
Format Menu As given in Panel 2 on Page 123
Help Menu As given in Panel 2 on Page 123
Font Style As given in Panel 1 on Page 124
Make Words Italics As given in Panel 2 on Page 124
● Present the scenario: Consider you are working on a Notepad document to suggest fun activities to be performed during class at school.
● Discuss:
■ What options are available for changing the look of your text in Notepad?
Possible Responses: Bold; Italics; Font Size
■ What options do we find in the Edit menu?
Possible Responses: Cut; Copy; Paste
■ What possible tasks can you perform using the Help menu?
Possible Responses: View help; Send feedback; Learn about Notepad
■ Which options can you find in the File menu?
Possible Responses: New; Open; Save; Save as; Print Setup; Print
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Fill up! on Page 130:
■ Say: Help Eva to brush up her notepad skills by filling in the blanks.
■ Read Q2, 3 and 4 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Fill in the final answers in your books.
● Conduct Answer in one line! on Page 132:
■ Say: Answer the following questions in one line to prove to Mel that you know about Notepad.
■ Read Q4 and 5 aloud, one by one.
■ Invite some students to share their answers.
■ Discuss and Validate their answers.
■ Write the final answers on the board for students to take notes.
■ Instruct: Write the final answers in your books.
Note
● If time permits, discuss Find the truth! – Q2, 5 them as homework.
Sum-Up
● Conclude: Today, we learned about Title and Menu bars and formatting text in Notepad.
● Ask the following probing questions:
■ What formatting can be done with the content of a Notepad file?
Possible Responses: Bold; Italics; Increase size
■ Which options from the various options in Notepad are used for saving a file?
Possible Responses: Save; Save as; File menu
● Assign the following questions as homework:
■ Find the truth! – Q2, 5
■ Tick the correct answer! – Q1, 2
In this session, students will revise the concepts learned in the previous class.
● Title Bar: a part in the topmost part of the Notepad application that shows the file name
● Menu Bar: contains options in the Notepad application
● Edit Menu: used to cut, copy and paste texts
● Format Menu: used to change the look of words
● Help Menu: used to get help if required, while using Notepad
● Font Style: used to change the way the text appears in Notepad
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Instruct: Go to the Tekie Panel and Open Lab session on Notepad IV.
● Show the slides given in the Tekie panel to recall the concepts covered in the previous session.
Engage
● Discuss the quiz questions given on the slides in the Tekie panel.
● Explain the activity given in the panel.
● Instruct: Click on the Go to Practise button on the Assignment page.
● Walk around in the classroom and observe the activity done by the students.
● Guide students if they are struggling with the activity.
● If time permits, conduct the additional activity given in the Tekie panel.
Sum-Up
● Conclude: Today, we learned more about the Edit and Format Menus. We also learnt about Font styles.
● Ask the following probing questions:
■ Bold and bigger fonts can be used for ___
Possible Responses: Heading; Title; Chapter name; Topic name
■ What tasks can be performed using the File menu?
Possible Responses: Duplicating parts of text content using copy; Removing parts of text content using cut; Adding duplicated parts of text content
● If feasible, assign the following project as homework:
■ Create a file in Notepad. Type paragraphs containing names of your friends, their birthdates, their favourite animals and what you may want to give them on their birthdays.
In this session, students will learn about –
● Find and Replace
● Minimise and Maximise
Keywords
● Find: helps us look for words in the file
● Replace: helps us replace a particular word in the file
● Maximise: helps us make the Notepad window size the same as the computer screen’s size
● Minimise: helps us decrease the Notepad window size and hide it
● Recap the story covered in the previous session.
● Say: Let me explain find, replace, maximise and minimise.
CS Concept Explain
Find
As given in Panel 3 on Page 124 and Panel 1 and 2 on Page 125
Replace As given in Panel 2 and 3 on Page 125 and Panel 1 on Page 126
Maximise As given in Panel 2 on Page 126
Minimise As given in Panel 1 on Page 127
Help Menu As given in Panel 2 on Page 123
Close As given in Panel 2 on Page 127
● Present the scenario: Consider you are working on a Notepad file to help your mother with a list of chores to do and a bunch of stuff to get for your fathers’ birthday party.
● Discuss:
■ You misheard an item brand in the list and you put in another brand name, which option will help you correct this error?
Possible Responses: Find; Replace; Find and replace
■ In which situations will you need to maximise the window?
Possible Responses: When working on a Notepad file only; When you want to increase the visibility of the file; When the file is accidentally minimised
■ In which situations will you need to use the minimise option?
Possible Responses: When working on any fullscreen application; When you want to take a break from work; When you want to hide the file you are working on
■ Can you find and replace multiple instances of an incorrect word in a file?
Possible Responses: Yes; No; Maybe
Note
● If time allows, discuss all four questions, or discuss the first two.
● Conduct Find the truth! on Page 130:
■ Say: Mark the statements as true or false to complete Mr. Geebal’s test.
■ Read Q3 and 4 aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Mark the final answers in your books.
● Conduct Match me! on Page 131:
■ Say: Help Eva to match the correct options.
■ Read options on both sides aloud, one by one.
■ Invite some students to share their answers and others to validate their peers’ answers.
■ Instruct: Match the final options in your books.
Note
● If time permits, discuss the section Fill up! – Q5 or assign it as homework.
● Conclude: Today, we learned how to find and replace text in Notepad. We also learned how to minimise and maximise Notepad.
● Ask the following probing questions:
■ Can we locate the find and replace options in the file menu?
Possible Responses: Yes; No; Maybe
■ Can we also find and replace numbers using the “Find and Replace” option?
Possible Responses: Yes; No; Maybe
● Assign the following questions as homework:
■ Fill up! – Q5
■ Tick the correct answer! – Q3
■ Answer in one line! – Q3
■ DIY Activity – Fun Time
In this session, students revise the concepts learned in the previous class.
● Find: helps us look for words in the file
● Replace: helps us replace a particular word in the file
● Maximise: helps us make the Notepad window size the same as the computer screen’s size
● Minimise: helps us decrease the Notepad window size and hide it
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s revise what we have learned.
● Go to the Tekie panel and open the Lab session on Notepad VI.
● Show the slides given in the Tekie panel to recall the concepts covered in the previous session.
● Discuss the quiz questions given on the slides in the Tekie panel.
● Explain the activity given in the panel.
● Instruct: Click on the Go to Practise button on the Assignment page.
● Walk around in the classroom and observe the activity done by the students.
● Guide students if they are struggling with the activity.
● If time permits, conduct the additional activity given in the Tekie panel.
● Conclude: Today, we learned how to find and replace text in Notepad. We also learned how to minimise and maximise Notepad.
● Ask the following probing questions:
■ You made a list of your friends and their favourite toys, but now one of your friends has a new favourite toy. Can you update that without checking every entry?
Possible Responses: Yes; No; Maybe
■ Which options can you use to change the size of the Notepad window you are working on?
Possible Responses: Minimise; Maximise
● If feasible, assign the following project as homework:
■ Assume that in the Notepad file which contains your friends’ names, birthdates, favourite animals and gift suggestions, some of your friends now have new favourite animals. Use find and replace to update the information.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-AP–08 Algorithms
● 1A-AP–10 Control
This chapter is divided into the following lab sessions
1. Introduction to Coding
2. Drag and Drop
3. Command and Sequence
4. Puzzle Code Studio
In this session, students will learn about –
● Coding
● Purpose of Learning Coding
● Block-based Coding
Keywords
● Coding: telling the computer what to do in a language the computer understands
● Block-based Coding: a drag-and-drop learning environment to code animated stories or games
Introduce students to the word “Coding” Discuss the key concepts covered Conduct the “Build a house” scenario Conclude the concepts
● Say: Today, we will learn about Coding. What does the word “coding” mean?
● Invite 1 or 2 responses from the students, but don’t give the correct answer yet.
● Say: Let’s read the chapter story to understand in simple words and we will come up with a definition of “coding” afterwards.
● Read the text aloud on page 1
● Say: Computers do not understand human languages. That is why we need to learn to code so that we can communicate with computers.
● Explain the following concepts –
Coding
Why should we learn coding?
Block-Based Coding
As given on Pages 1 and 2
As given on Page 3
As given on Page 4
● Draw one triangle and two rectangles of different shapes on the board.
● Present the scenario: Consider these shapes as blocks. Now, build a house in your notebooks using these shapes.
1. Allow some time for kids to do this activity.
2. Once most of the students have drawn the house, summarise the learning outcomes as follows –
■ Blocks in block-based coding are like the shapes given to you.
■ Just as you have simply arranged the shapes to build a house, we have to arrange the blocks to make computers do a task. That is Block Coding.
■ Block-based coding is fun and easy to learn.
● Conclude: Today, we learned about Coding. We were introduced to a coding method called block-based coding.
● Ask the following probing questions:
■ Do you think a computer would understand my instructions if I gave the instructions in any language?
Possible Responses: Yes; No
Explanation: No. The computer would not understand all the languages. It would only understand my instructions if I used the language the computer understands.
■ How would learning coding help us?
Possible Responses: Understand problems; Think of solutions; Make a computer do a task; Solve a question in many ways
In this session, students will learn about –
● Drag and Drop
● Jigsaw Puzzle
● Code.org: an educational platform where we learn how to code
Warm-Up Engage Build Sum-Up
Revise the concepts from the previous coding class
Tell them about Code.org
Show the video “Drag and Drop” on the panel
Discuss the key concepts covered
Attempt the Puzzle-Solving Challenge
Conclude the concepts
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Revise the concepts learned in the previous class.
● Introduce Code.org and help the students log in.
● Show the video “Say Hi to Koi!” in the panel and discuss the key concepts covered.
● Help the students to open the activity under the heading “Solve the Jigsaw Puzzle” on the panel.
● Discuss the Activity and show them how to Drag and Drop.
● Help the students open the activity under the heading “Puzzle-Solving Challenge”
● Allow them some time to complete the challenge.
● Invite answers from as many students as possible.
● Walk around in the classroom and observe the activity done by the students.
Sum-Up
2 min
● Conclude: Today, we have learned how to Drag and Drop in the Code.org platform. Additionally, we have solved the Jigsaw puzzle.
In this session, students will learn about –
● Commands
● Sequences
Keywords
● Commands: instructions given to the computer to do something
● Sequences: more than one command in an order
Revise the concepts from the previous coding class
Show the video “Introduction to Sequencing” on the panel Discuss the key concepts covered
Attempt the activities related to Sequencing on the panel
Conclude the concepts Assign homework
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Revise the drag-and-drop functionality learned in the previous class.
● Help the students to go to the Panel and open the Lab on Introduction to Sequencing.
● Play the video “Koi gets late for class” on the panel. Let the students watch the complete video.
● Discuss the concepts of Commands and Sequences.
● Discuss Practice questions 1 and 2 given on the Panel.
● Invite answers from as many students as possible.
● Discuss the Practice questions from the Picture Sequencing given on the Panel.
● Ask the students to attempt the question on their own.
● Invite answers from as many students as possible.
● Walk around in the classroom and observe the activity done by the students.
● Conclude: Today, we have learned about Commands and Sequences.
● Instruct: We should practice Q1 on page 14 in the book as homework.
In this session, students will learn about –
● Puzzle Code Studio
● Play Area: the area where the program will run
● Workspace: where you will drag the blocks from Toolbox to code
● Instructions: steps to solve the problem
Revise the concepts from the previous coding class
Introduce the students to Puzzle Code Studio
Explain the parts, one by one
Discuss and attempt the coding challenge Conclude the concepts
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Revise the concept of Command and Sequences which we learned in the previous class.
● Help the students open the Puzzle Code Studio.
● Highlight and Explain the parts, one by one.
● Discuss the concepts of Fixed Sequences and Flexible Sequences.
● Discuss the Example questions given on page number 16 and 17.
● Explain and Invite answers from as many students as possible.
● Help the students to open the Activity as given on Page 18 in the book.
● Attempt the Coding Challenge with students.
● Walk around in the classroom and observe the activity done by the students.
2 min
● Conclude: Today, we have learned about Puzzle Code Studio
The content covered in this chapter is aligned with the following CSTA Standards
● 1A-AP-11 Modularity
● 1A-AP-12 Program Development
This chapter is divided into the following classroom and lab sessions
1. Algorithms and Story Building
2. Tour of Sprite Lab
3. Creating a Scene
4. Adding Moving Behaviour
In this session, students will learn about –
● Introduction to algorithms
● Elements of a story
Keywords
● Algorithm: set of steps given in an order to solve a problem
Introduce the students to what an algorithm is, how it helps us. Talk about the elements of a story
● Say: Today, we will learn about algorithms and how a story is built.
● Say: Let’s read the chapter to understand in simple words and then we can discuss the meaning of algorithms better.
● Read the text aloud on Page 19 and Page 23
● Say: Any problem needs to be broken down into steps to solve it properly. Similarly every story can be broken down into a few basic elements that make it enjoyable.
● Explain the following concepts. CS Concepts Explain
Algorithm
5 elements of a story
As given on Page 20
As given on Page 22
● Present this scenario for the students: You and your dad want to make a special Mother’s Day breakfast for your mom. You decide to make pancakes as they are your mom’s favourite. You and your dad start cooking together in the kitchen.
● Discuss:
■ Can you identify the characters in this story?
Possible Responses: Mom; Dad; Myself
■ Where is the story set and at what time?
Possible Responses: House; Kitchen; On Mother’s Day; In the morning; Before breakfast
■ What is the main problem in the story?
Possible Responses: Making the breakfast; Cooking
■ Write the algorithm to solve this problem.
Possible Responses: Make the pancake batter → Switch on the stove → Grease the pan → Pour some batter in → Let it cook → Flip → Arrange on a plate
● Write the steps as discussed on the board so the students can connect the steps.
● Conclude: Today, we learned about how to build a story, identify a problem and write an algorithm to solve the problem.
● Ask the following probing questions: (Conduct this activity only if time permits)
■ Why do you think algorithms are important?
Possible Responses: Make the problem easy to solve; Give steps to solve the problem
■ What are the five elements of a story?
Possible Responses: Character; Setting; Time; Problem; Solution
In this session, student will learn about –
● What is a sprite
● Familiarise themselves with Sprite lab
● Set up a scene
● Algorithm: set of steps given in an order to solve a problem
● Sprite: a character used in coding
Recap the concepts from previous sessions
Tell the students about “Sprite Lab”
Show the video “Tour of Sprite Lab”
Discuss the key concepts covered
Encourage the students to open Sprite Lab on their computers as they browse around
Conclude the session
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Say: Let’s learn about Sprites.
● Read from Page 24 to Page 28.
● Say: Let’s learn about sprites and setting a scene. CS
What is a Sprite
Sprite Lab
Set up a scene
As given on Page 24
Show the video on “Tour of Sprite Lab” and explain
As given on Page 28
● Encourage the students to open Sprite Lab, sign in and look at the basic workspace.
● Discuss the steps to set up a scene using an algorithm.
● Present the scenario on Page 28 and discuss.
● Conclude: Today we learnt what sprites are, how Sprite Lab works, and what the steps are that we need to set up a scene.
● Ask the following probing questions: (Conduct this activity only if the time permits)
■ What are characters in coding called?
Possible Responses: Sprites
■ What is the first step to setting a scene?
Possible Responses: Character; Set/Add background
In this session, students will learn practically how to create a scene in Sprite Lab.
● Algorithm: set of steps given in an order to solve a problem
● Sprite: a character used in coding
Recap the concepts from previous sessions Show the video on “Creating a scene” Discuss the steps shown
Conduct the Activity given on the panel Conclude
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students and recap the concepts learnt.
● Help the students open the Lab in the panel on Creating a Scene.
● Play the video in the panel related to this topic
● Discuss the steps explained in the video.
● Conduct the activity given in the Coding Booklet from Page 29 to Page 36:
■ Explain the activity to the students.
■ Instruct: Click on the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
● Conclude: Today, we learnt about setting up a scene in Sprites Lab.
● Ask the following probing questions:
■ What are the two elements that make up a scene in Sprite Lab?
Possible Responses: Background; Sprites
■ How do you change the location of a sprite?
Possible Responses: Move the cursor on the play area and click where you want to place the sprite
In this session, students will learn how to add moving behaviour to sprites.
● Algorithm: set of steps given in an order to solve a problem
● Sprite: a character used in coding
Recap the concepts from previous sessions
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students and recap the concepts learnt.
● Help the students open the Lab on the panel on Add Moving Behaviour.
● Play the video on the panel related to this topic.
● Discuss the steps explained in the video.
● Conduct the activity given in the Coding Booklet from Page 37 to Page 40
■ Explain the activity to the students.
■ Instruct: Click on the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
● Conclude: Today, we learnt about adding moving behaviour to sprites.
● Ask the students to practise what has been covered in this chapter at home.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-AP-11 Modularity
● 1A-AP-12 Program Development
This chapter is divided into the following lab and classroom sessions
1. Defining an Event
2. Adding Events to the Story
3. Practice Activity
In this session, students will learn about –
● What is an event
● How to define an event
Keywords
● Event: a situation that creates an appropriate action
● Action: result of an event
Action
Plan
● Say: Today, we will learn about Events and Actions.
● Say: Let us read the chapter story to understand it in simple words and then we can define an event better.
● Read the text aloud from Page 41 to Page 43.
● Say: Event tells us when action will happen.
● Explain the following concepts
Event and actions
Defining an event
CS Concept Explain
As given on Pages 41 and 42
min
● Present this scenario for the students: You and your best friend meet in a park. When you shake hands with your friend, he says “Hello!”
● Discuss:
■ Q1 Can you identify the Sprites?
Possible Responses: Friend; Myself
■ Q2 What is the background for the setting?
Possible Responses: Park; Garden
■ Q3 What is the event?
Possible Responses: Meeting; Shaking hands
■ Q4 Define the event and its action in an algorithm.
Possible Responses: When I touch a friend → friend says hello
● Write the steps as discussed on the board so that students can connect the steps.
2 min
● Conclude: Today, we learned about events and actions.
In this session, students will practically apply what they learned from the last class using Sprite Lab.
● Event: a situation that creates an appropriate action
● Action: result of an event
Recap the concepts from previous sessions. Show the video on the panel on “Adding Events” Discuss the key concepts covered
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students and recap the previous session.
● Help the students open the Lab on the panel on Adding Events.
● Play the video on the panel related to this topic.
● Discuss the steps explained in the video.
● Conduct the activity given in the Coding Booklet from Page 44 to Page 48
■ Explain the activity to the students.
■ Instruct: Click the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
● Conclude: Today we learned how to add events and actions in Sprite Lab.
In this session, students will apply their knowledge in a new practice activity.
● Event: a situation that creates an appropriate action
● Action: result of an event
Recap the concepts from previous sessions Discuss the concepts the students will practice Conduct the Activity given in the panel
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students and recap the concepts learnt.
● Discuss the following activity:
● In this activity we have two sprites – a bear and a bee.
● These sprites will interact with each other.
■ The bee will touch the bear.
■ The bear will respond with “Ouch!”
● Conduct the activity given in the Panel.
■ Explain the activity to the students.
■ Instruct: Click the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
● Conclude: Today, we practiced adding events and actions.
The content covered in this chapter is aligned with the following CSTA Standards
● 1A-AP-10 Control
● 1A-AP-12 Program Development
This chapter is divided into the following classroom and lab sessions
1. Loops and Repeat Loops
2. Repeat Loop
3. Draw Waves
4. For Loop
5. Turn a Garden into a Castle
In this session, students will learn about –
● A loop and its definition
● Repeat loop and its use
Keywords
● Loop: an action of doing something over and over again
● Say: Today, we will learn about loops and repeat loops.
● Say: Let us read the chapter to understand in simple words and then we can discuss the meaning of loops better.
● Read the text aloud from Page 49 to Page 53.
● Say: Loops help us repeat a task as many times as we require.
● Explain the following concepts.
Loop
Definition of a loop
Repeat loops
CS Concepts Explain
As given on Page 49
As given on Page 50
As given on Page 51 and Page 52
min
● Present this scenario for the students: Your local ATM only carries only 500-rupee notes. Your dad wants to withdraw 2000 rupees.
● Discuss:
■ What software is the ATM machine using that decides how many notes to give out?
Possible Responses: Loop; Repeated counting
■ How many notes will the machine give out?
Possible Responses: Four
■ How does the machine know when to stop?
Possible Responses: When the notes given out are equal to 2000 rupees together
■ Define this loop used by the ATM software
Possible Responses: 1. Give out 500-rupee notes 2. Stop when the value is equal to 2000 rupees
● Write the conditions as discussed on the board so that the students can connect them.
min
● Conclude: Today, we learned how loops work and what defines a loop.
In this session, students will learn to apply their knowledge of the loop practically with an activity.
● Loop: an action of doing something over and over again
Recap the concepts from previous sessions. Show the video on “Draw Lines”
Encourage the students to open the link mentioned in the Coding Booklet on their computers as they browse around
Action
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students and recap the concepts learnt.
● Help the students open the Lab in the panel on Draw Lines.
● Play the video in the panel related to this topic.
● Discuss the steps explained in the video.
● Conduct the activity given in the Coding Booklet from Page 54 to Page 56.
■ Explain the activity to the students.
■ Instruct: Click on the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
● Conclude: Today we learnt how to use loops and create them.
In this session, students will learn how to use loops to draw waves.
● Loop: an action of doing something over and over again
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students and recap the concepts learnt.
● Help the students open the Lab on the panel on Draw Waves.
● Play the video on the panel related to this topic.
● Discuss the steps explained in the video.
● Conduct the activity given in the Coding Booklet from Page 57 to Page 59.
■ Explain the activity to the students.
■ Instruct: Click the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
● Conclude: Today, we learnt how to draw waves using loops.
In this session, students will learn about –
● For Loop
● Parameters of For Loop
Keywords
● Loop: an action of doing something over and over again
Recap the concepts from previous sessions
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students.
● Read from Page 61 to Page 63
12 min Engage
● Say: Let us learn about For Loop with examples
CS Concept Explain
For Loop
Parameters of For Loop
As given on Page 61 and Page 62 up to “A For Loop is…interval”
As given on Page 63
● Conduct the practice activity given in the Coding Booklet on Page 63.
■ Explain the activity to the students.
■ Invite some responses from the students.
■ Discuss and validate.
■ Instruct the students to write the answers in the booklet.
● Conclude: Today, we learnt about the For Loop.
In this session, students will learn how to apply the knowledge of For Loop practically in an activity.
● Loop: an action of doing something over and over again
● Say: Do you remember what we learned in the previous session?
● Invite responses from some students and recap the concepts learnt.
● Help the students open the Lab on the panel on Turn Garden into Castle.
● Read the contents on Page 64 and discuss the steps to write an algorithm for the scenario given.
● Play the video on the panel related to this topic.
● Discuss the steps explained in the video.
● Conduct the activity given in the Coding Booklet from Page 65 to Page 69.
■ Explain the activity to the students.
■ Instruct: Click on the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
● Conclude: Today, we learnt how to turn a Garden into a Castle.
● Ask the students to practice what has been covered in this chapter at home.
The content covered in this chapter is aligned with the following CSTA Standard
● 1A-AP-14 Program Development
This chapter is divided into the following lab sessions
1. Debugging and Practice
In this session, students will learn about –
● Bugs
● Debugging
● Learn how to debug a code
● Bugs: errors in the code
● Debug: finding and correcting bugs in the code
Recall the concepts covered in the previous coding chapter
Play the video given in the panel to introduce the concepts to be covered in this session
Discuss the meaning of bugs and debugging. How to debug a code
Conduct the activity given in the panel
Conclude the session Assign homework
● Say: Do you remember what we learned in the previous chapter?
● Invite responses from some students and recap the concepts learnt.
● Play the video in the panel related to this topic.
● Discuss the concepts explained in the video.
● Discuss the Quiz questions given in the Panel.
● Invite answers from as many students as possible.
● Conduct Practice Activity – Example given in the Coding Booklet from Page 74 to Page 79
■ Explain the activity to the students.
■ Instruct: Click the Practice button on the Assignment page to attempt the activity.
■ Instruct: Click on the Attempt button to open the activity page.
■ Walk around in the classroom and observe the activity done by the students.
■ Assist the students if any of them are struggling.
■ Instruct: Click on the Yes button to submit the activity.
Note
● If time permits, conduct the additional activity given in the Coding Booklet from Page 80 to Page 82
● Ask the following probing questions:
■ Q1 When a programmer says she is debugging the code, what exactly does she mean?
Possible Responses: She is finding the errors in the code (bugs) and correcting them; She is looking at what could have gone wrong; She is trying to find out why the program is not working
■ Q2 How do we know when to debug a code?
Possible Responses: When we do not get the correct/desired/needed outcome; When the program does not work correctly?
● Assign the following project as homework:
■ Practice the activity given in the Coding Booklet from Page 83 to Page 84
Note
● The project is optional. Assign it if feasible.
This Teacher Manual has been designed to implement Tekie, the storytelling-based Coding and Computer Science program. The manual consists of lesson plans within each chapter that teachers transact within classrooms and computer labs. Each lesson is based on a research-based ‘WEBS’ framework that simplifies pedagogical practices for teachers and enables them to deliver effectively.
• Sharp Lesson Planning: Each lesson plan focuses on specific sub-learning outcomes within a chapter and are designed for delivery within the stipulated class or lab time.
• Real-life and Application-based Questions: Additional questions that link Computer Science to real-life contexts and assist teachers to develop learners’ conceptual understanding and application skills.
• Support and Detailed Solutions: In-depth solutions for in-class and post-class activities to reinforce learning.
Uolo partners with K12 schools to bring technology-based learning programs. We believe pedagogy and technology must come together to deliver scalable learning experiences that generate measurable outcomes. Uolo is trusted by over 8,000 schools with more than 3 million learners across India, South East Asia, and the Middle East.