The State of Things | Der Dinge Stand

Page 45

W hat hap p e n s w h e n I p ress t h i s b utton ? Friedrich Kirschner, P rofess o r of D i g i ta l Med i a i n P u p petry, o n b utto ns, switches a n d th e i r p a rti c i pato ry potenti a l i n a stage setti n g , i n co nve rsati o n with Tim Sandweg

Friedrich Kirschner, what have you brought along? This is a push button. We used a lot of them in Battle Royale,

see the manipulative and performative processes - there's no con­ crete, tactile interaction any more.

a mini-simulation of various social systems that we devel­

It depends on what I want to say. When interactive media

oped as part of the scene study "Hybrid Forms" for the Next

as such are visible on the stage, it's often related to a chain

Level Festival in Dortmund. We tend to think of buttons as

of cause-and-effect - I enter something in a system and the

fairly simple constructions, but when you work with them

system gives me something back. When you yourself are

you realise that in fact they are sophisticated mechanical

the person entering, there's a tension. What happens when

arrangements. Many of our productions include a tactile

I press here? How does it work? But when I watch someone

element. In Battle Royale the audience took on a number of

else doing it, of course I'm wondering what it's trying to say

roles, including those of workers, and they were meant to

and whether the means are necessary.

press buttons like this. Each click increased the GDP. The fact that this playful process could function as an illustra­

So that's a dramaturgical contrast to the participatory context.

tion of work is also connected to the sound, and above all

People in theatre like to claim that the work of art only

their tactile nature. Along with the costumes that the work­

arises in dialogue with the observer, but then theatre is usu­

ers wore - welders' masks and aprons - it hit that mid-point

ally a narrative format. In participatory spaces, however, an

between "we're working" and "actually we're just tapping

event or experience happens, and it's not necessarily a nar­

at keyboards", between "you used to hear a click" and "now

rative. A button that is pressed on the stage is a completely

we just tap on screens". That's why it was important to use

different dramaturgical issue to having a button and letting

precisely this switch.

the audience press it.

In participatoryforms oftheatre, switches can often be important when it comes to decisions, as well.

There is currently a range of artistic participatory formats that are also aligned with gaming structures.

There are switches, and there are switches. One switches

I think that's a wrong turn. Many games that are used as the

back and forth between two states. But buttons that are

basis for productions work with clear objectives - you want

also switches trigger something somewhere. Perhaps we're

to win, or experience a narrative. On that route obstacles

used to the fact that the consequences of pushing a but­

are incorporated into the game, which are then described

ton are immense, that they launch rockets, for instance. But buttons usually conceal the many processes that they trigger. That's why the sense of anticipation is so great what happens when I press this button? Although it offers

W hen I i nv i te peo p l e on to the stage to take part, i t is v ital to me that there is no text befo rehand.

a very simple form of interaction, you can do an incredible amount with the button, depending on how it's established

a s "decisions". The way decisions are dramaturgically in­

dramaturgically. For example, I know that all sorts of things

serted into these single-player games, and transferred to a

happen on the stage because someone "back there pressed a

theatre context - it's something a lot of people don't care

button". Ideally the audience ignores that, in the best sense

for. For me, the issue of participation is also connected with

- the sense of "willing suspension of disbelief"; I am pre­

the idea that theatre is a form of "text" that we "read" in the

pared to believe what's happening here. In theatre we have

course of a performance. When this text exists beforehand,

that in a schizophrenic sense, at least in Germany. I believe

I want to look at what is being presented to me here in an

what's happening on the stage, and at the same time I know

exploratory way. That can be exciting because I get to find

that someone is sitting behind there and pressing the but­

out what happens when I press various buttons and I un­

tons at the right time. That carries exciting challenges with

lock all the opportunities I have for solving a task. But for

it: how can I describe the technical processes that happen

me that is not enough for the opportunities that the stage

on stage in a stage space in which anything can happen be­

space offers, because I am less interested in the interaction

cause someone is pressing buttons?

than the participation. When I invite people on to the stage to take part, it is vital to me that there is no text beforehand.

Now a whole range ofproductions are working with technology as another performer. It seems to me that the more perfect the technology, the less it contributes to the narrative because I no longer

There is a starting point that we have to negotiate so that we ultimately arrive at a text together, but it only exists for that performance, for that audience. 43


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