beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

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Libraries A Python library is a collection of files, known as modules, that are available for other programmers to use. These modules contain code for common programming tasks, ranging from interacting with hardware to accessing web pages. Built-in modules The library that comes with every installation of Python is called the Python Standard Library. It contains modules, such as Tkinter and turtle, which are available without the need to download or install any additional code.

random This module enables programs to include calculations or outputs based on random numbers. This can be useful when a programmer wants to create an element of chance.

datetime The datetime module allows a program to work with calendar dates and functions that can calculate the time between dates.

webbrowser The webbrowser module allows a Python program to open a browser on the user’s computer and display links.

turtle This Python module recreates the turtle-shaped robot from the programming language Logo. The robot draws on the screen as it moves around.

socket The socket module allows programs to communicate across networks and the Internet. This module allows programs to create their own sockets.

time The functions in this module deal with time, such as those relating to time measured by the computer’s processor and time zones for different countries.

Tkinter The Tkinter module allows programmers to create a graphical user interface (GUI) for their code, including elements such as buttons and menus.


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Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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